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Zeno Rogue

@zenorogue.bsky.social
1.7K followers 433 following 1.4K posts

roguelikes, mathematics, non-Euclidean geometry HyperRogue (non-Euclidean roguelike), RogueViz, ZenoRogue (non-Euclidean visualization) on YouTube, Hydra Slayer (math roguelike).

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Zeno Rogue @zenorogue.bsky.social · 29/09/2026
The "My top 25 games" post format was popular some time ago, and I did not like it because that would make me include some extremely popular games that steal all the attention from the more niche stuff. But "games that SHAPED me" seems to highlight niche/forgotten stuff more, so cool. #my9games
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Zeno Rogue @zenorogue.bsky.social · 25/09/2026
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Zeno Rogue @zenorogue.bsky.social · 17/09/2026
Our catalog of tessellations is updated! The images are generated on the fly now! This also lets you change the settings (use different projections to "conformal egg" or conformal square or band etc., coloring schemes, change the size/detail level, etc.) #noneuclideanGeometry #tessellations
zenorogue.github.io
Tessellation catalog
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Zeno Rogue @zenorogue.bsky.social · 26/08/2026
I like how the water flows in some games (Terraria, Noita) but unfortunately, these games are wrong about physics: connected surfaces do not balance to the same level. Here is a simple simulation which does balance correctly. The @ is taken by the currents. #rulfoa
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Quasimorph, 1.0.4 is OUT! @quasimorph.bsky.social · 31/07/2026
Greetings, mercenaries! Quasimorph has officially left Early Access and launched in version 1.0. For the next two weeks the game will be available at a 33% discount. Thank you to everyone who stayed with us throughout Early Access. Good hunting, mercenaries. #roguelike #turnbased
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Zeno Rogue @zenorogue.bsky.social · 10/08/2026
How popular are various keywords in the English #Steam reviews of games of different categories? Some categories are less popular, so we rescale accordingly. For example, "Metaprogression" appears in 0.28% bullet heaven reviews and 0.16% spirelike reviews, so the spirelike bar is shorter.
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Zeno Rogue @zenorogue.bsky.social · 06/08/2026
A solar eclipse in a wrapped world. #eclipse #rogueviz #mathart
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Zeno Rogue @zenorogue.bsky.social · 01/08/2026
A new way to play HyperRogue: obstacles block sight, both for you and your enemies! Almost all roguelikes work like this, but it seems rare in other 2D games. One of the reasons why roguelikes are so immersive? Please comment with any non-rogueish 2D games with line-of-sight you know! #roguelike
HyperRogue screenshot. Note the Ice Land at 5 o'clock, which includes a single ice wall blocking sight beyond it, and an ice wolf.
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Tim Graham Games @timgames.bsky.social · 24/07/2026
OFFICIAL GAME TRAILER - ROGUEFORT (2026) Experience the depth and majesty... The open beta goes live TONIGHT on Steam ✨ Available on Windows, Mac, Linux, and Steam Deck. youtu.be/9gEaHHxD17U #indiedev #indiegames #roguelikedev #steam #openbeta #roguelike #gaming #cheese
youtu.be
Roguefort - Official Game Trailer (2026)
YouTube video by Graham Games
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Zeno Rogue @zenorogue.bsky.social · 13/07/2026
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Zeno Rogue @zenorogue.bsky.social · 21/05/2026
Why does hyperbolic space look like an ellipsoid? We can explain this without any computations, by using Dandelin spheres: mathstodon.xyz/@zenorogue/1... #hyperrogue #noneuclidean #roguelike #rogueviz
Dandelin spheres, with a scene from HyperRogue drawn on them
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Zeno Rogue @zenorogue.bsky.social · 05/05/2026
@ijones72.bsky.social (it seems the original thread was locked so I reply here) XCOM DOES actually have BOTH permadeath and procgen. Permadeath just means that dead soldiers stay dead. (Savescumming is clearly not the way XCOM is supposed to be played, serious players do not savescum.) Same in Civ.
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Zeno Rogue @zenorogue.bsky.social · 02/05/2026
A minor, but still quite large, update to HyperRogue! Suggest moves after 3 incorrect attempts, grow Ivy through narrow chasms, use compasses, rulers and non-Euclidean tools in the built-in drawing tool, more intuitive touch dragging, bugfixes and more! github.com/zenorogue/hy... #roguelike
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Zeno Rogue @zenorogue.bsky.social · 11/04/2026
Devised a Steam game ranking system based on direct comparisons between games Expectation: #roguelite metaprogression, gambling aesthetics, upgrade gambling will lose against #roguelike infinite replayability and freedom Reality: Vampire Survivors wins, with a huge margin (fun game BTW)
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Zeno Rogue @zenorogue.bsky.social · 28/03/2026
Are roguelikes indeed infinitely replayable? Let us plot the % of Steam reviews over the given playtime. Can you guess which #roguelike or #roguelite has the highest curve? Read this thread to find out, repost if you did not guess! Curves drawn until they depict <10 outliers. Data from January.
Caves of Qud, Rogue Fable III, Cataclysm: Dark Days Ahead, Path of Achra, HyperRogue, Moonring, Hades, Noita, Balatro, Elden Ring Nightreign
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Zeno Rogue @zenorogue.bsky.social · 09/03/2026
Post some of your favourite video game characters for international women's day! (alt text for explanations)
Saboteur II (1987) -- the first female protagonist I remember, IMO more notable than MetroidJet Set Willy (1985) -- this character did not let you sleep until you finished the game, she was funFinders Keepers (1985) -- the game refers to this character as "him", but according to some hints by the developer, a sequel was supposed to reveal it was actually herHappy Women's Day to the Princess!
(This is of course also a reference to an old game)
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Zeno Rogue @zenorogue.bsky.social · 02/03/2026
Some fun with searching for keywords in Steam reviews. People who misspell #roguelike as "rougelike" consistently review everything higher. [thread]
The following spellings count as "roguelike": "roguelike", "Roguelike", "rogue-like", "Rogue-like", "rogueLIKE", "RogueLIKE", "rogue-LIKE", "Rogue-LIKE", "rogue like", "Rogue like". Similar for roguelite, rougelike, and rougelite rows.
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Zeno Rogue @zenorogue.bsky.social · 24/02/2026
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Zeno Rogue @zenorogue.bsky.social · 13/02/2026
HyperRogue is now verified for SteamDeck! ✅ A perfect game/platform match: mostly only movement so no need for complex buttons, joystick is good for its non-Euclidean movement directions, bigger screen and more powerful hardware are a better fit for infinity than phones. #roguelike #steamdeck
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Zeno Rogue @zenorogue.bsky.social · 27/01/2026
Steam reviews give playtimes, so we can compute some statistics. HyperRogue: 122h on average, 22h median, and 348h on the 90% percentile. (Plz more reviews!) For comparison: Tales of Maj'Eyal: 323h average, 116h median, 802h on 90%. Silksong: 75h average, 67h median, 132h on 90%.
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Zoomacroom Meadow @badpantssituation.bsky.social · 17/01/2026
The Coastline Paradox - Deep Zoom Terrain Generator #indiedev #gamedev #solodev #programming #coding #procgen I wanted to make a terrain you can zoom into like a fractal...
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Zeno Rogue @zenorogue.bsky.social · 26/12/2025
Still being made. But non-Euclidean.
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Kornel Kisielewicz @epyoncf.bsky.social · 22/12/2025
Jupiter Hell Classic 0.8 "Arsenal" is out now! Item perks, ADV gear with random perks, powerful Relics, clearer UI, reworked status timing, assembly cleanup, balance tweaks, and a new difficulty curve! #traditional #roguelike store.steampowered.com/news/app/312...
store.steampowered.com
Jupiter Hell Classic - Jupiter Hell Classic 0.8 - Arsenal! - Steam News
ADV items, Relics, UI improvements, mechanical transparency and more!
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Zeno Rogue @zenorogue.bsky.social · 13/12/2025
An aperiodic tessellation of the hyperbolic plane, found by Toimine in the #tessellations channel in the HyperRogue discord. These tiles have edge length of 0.56358, less than the previous record for a equilateral convex tile (0.56626, achieved by the regular {7,3} tiling).
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Zeno Rogue @zenorogue.bsky.social · 29/11/2025
Any ideas for new cool features for the "database of games I played" at zenorogue.itch.io/zgdb ? Any new tags to filter the games? Any new cool visualization features? Any new games which should be added (which I played but forgot to add, or did not play but I should)?
A self-organized map of all the games in Zeno's Game Database. roguetime/roguelike, space-bending, and thinky games are marked with special colors.
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Zeno Rogue @zenorogue.bsky.social · 28/11/2025
A monster kills a monster, only to be killed by another monster, and somehow, there are enough monsters for every monster to kill forever.
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Awesome Games Studio @awesomegamesstudio.com · 27/11/2025
Want to help indiedevs? Join this 10-seconds survey (link below👇). Tell us: - which genre name you prefer - how you usually discover these games A hugely popular genre still has no Steam tag, and great games keep getting buried. Let’s fix that! #indiegames 💥 #gamedev #indiedev #BulletHeavenFest
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Zeno Rogue @zenorogue.bsky.social · 06/11/2025
In platformers with "double jump", where should you actually perform the second jump? Generally somewhere in the middle. Your jumps reach the furthest if you do so.
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Zeno Rogue @zenorogue.bsky.social · 30/10/2025
How can we tell how good are we in run-based games? Win rates? Streaks? Streaks ignoring one loss? Here is how much information is given by various methods, depending on what our winning probability roughly is, and the number of runs. More details on: mathstodon.xyz/@zenorogue/1... #roguelike
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Zeno Rogue @zenorogue.bsky.social · 26/10/2025
Take a grid, for each line add 1 to all points on a randomly picked side of that line, paint points black if the result equals 0 to 1 mod 4, and you get a hitomezashi pattern. But what if we do this for an arbitrary pattern of curves instead of a grid? #hitomezashi #mathart #generativeart
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Zeno Rogue @zenorogue.bsky.social · 08/10/2025
a tiny world, pretending to be infinite
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Zeno Rogue @zenorogue.bsky.social · 26/09/2025
They say that making "roguelikes" makes things easier for developers. But Rogue devs wanted a game that was exciting every time you played it. That is definitely HARDER than making a game that is exciting once. Procgen games take ages to mature. Otherwise they feel repetitive. For example:
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Zeno Rogue @zenorogue.bsky.social · 12/09/2025
There should be a genre of "genreless" games. A good genreless game is good because it has unique ideas that make it different from everything else. At the same time, it is a perfect realization of that idea, and/or that idea is difficult to replicate, so it does not start a genre. Your favorites?
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Zeno Rogue @zenorogue.bsky.social · 07/09/2025
I have seen some backlash for Silksong destroying the game industry by being cheap, while it is just one game that one cannot even play forever. But we have lots of other "reasons not to buy games anymore" looking more serious, and I do not see much protests against them. For example:
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Zeno Rogue @zenorogue.bsky.social · 19/08/2025
Four new "player character shapes" were added to HyperRogue recently. All can be recolored. send pics of your characters #roguelike
Pirate
14%
Vizier
3%
Viking
5%
Ratling
14%
Raider
8%
Reptile
14%
Frog
8%
Squirrel
0%
Hyperbug
19%
Other
16%
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Locus Magazine @locusmag.bsky.social · 17/08/2025
The #HugoAward for Best Game or Interactive Work goes to Caves of Qud.
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Zeno Rogue @zenorogue.bsky.social · 17/08/2025
What is the most important? if you want to know what this #mathart means: mathstodon.xyz/@zenorogue/1...
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Kornel Kisielewicz @epyoncf.bsky.social · 13/08/2025
Fast-paced and turn-based - the return of a roguelike legend! *Jupiter Hell Classic* packs procedural levels, explosive weapons, and brutal tactical combat. Early Access starts NOW! store.steampowered.com/app/3126530/...
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🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 14/08/2025
nice
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Zeno Rogue @zenorogue.bsky.social · 08/08/2025
Silly alternatives to the classic Chess notation for the squares on chessboard.
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Zeno Rogue @zenorogue.bsky.social · 06/08/2025
HyperRogue 13.1 released! zenorogue.blogspot.com/2025/08/hype... #roguelike #nonEuclidean #mathart
zenorogue.blogspot.com
HyperRogue 13.1
HyperRogue version 13.1 is released on Steam and itch.io ! This is not really a big update that adds a new land or a major new way to pla...
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The Creator (of ADOM) @brannalbin.bsky.social · 03/08/2025
Interesting. The world map in #RealmsOfAncardia no longer is flat. What do you think? (ignore the stupid text log) And thanks once more to @zenorogue.bsky.social for the original implementation idea in bsky.app/profile/zeno... and to @ravenmore.pl for suggesting to use this in #RealmsOfAncardia.
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The Creator (of ADOM) @brannalbin.bsky.social · 03/08/2025
Inspired by @zenorogue.bsky.social 's post about globular ASCII projections (my words) in bsky.app/profile/zeno... I tried that for #RealmsOfAncardia but I guess I have no talent at anything but rectangular 2D maps 🤪 The joys of #roguelike #programming
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Zeno Rogue @zenorogue.bsky.social · 20/07/2025
A yet another vizualization of the distortions of the Mercator projection. A #roguelike map using the Mercator projection is projected back on a sphere. In the map, all the characters are of the same size.
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Daky the ribbon fox thing @vulpineribbons.bsky.social · 11/07/2025
My interpretation of the dragons from HyperRogue #furryart #art #dragon #fanart #HyperRogue
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Zeno Rogue @zenorogue.bsky.social · 19/06/2025
Our new video. Have fun! In most of our videos, we have been playing with the non-Euclidean spaces. However, we have not played with the time dimension in them so far. In this video, we combine spherical and hyperbolic geometry with relativistic effects. youtu.be/PxnoSsjMrck
youtu.be
Non-Euclidean Game + Relativity = ?
YouTube video by ZenoRogue
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IBOL❌👑 @ibol17.bsky.social · 14/06/2025
WE DID IT! Approaching Infinity is Overwhelmingly Positive! #startrek #roguelike #indiegame #gamedev #indiedev
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The Creator (of ADOM) @brannalbin.bsky.social · 22/05/2025
New beginnings... #roguelike #adom #RoA #realmsofancardia www.roguelike.games/2025/05/22/n...
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Quinn @quinn2win.bsky.social · 27/04/2025
My marine biology roguelike is finished! With 200+ sea creatures, 300+ items, and seven dungeons it's the full release of the underwater dungeon crawler, Crablike! quinn2win.itch.io/crablike
quinn2win.itch.io
Crablike by Quinn2win
Traditional roguelike where you're a crab
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