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The Creator (of ADOM)

@brannalbin.bsky.social
347 followers 579 following 99 posts

ADOM Creator & Maintainer, Grog Creator & Maintainer, Realms of Ancardia: Eternal Strife Developer www.realmsofancardia.com www.roguelike.games www.adom.de

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Reposted by The Creator (of ADOM)
manofsteel89.bsky.social @manofsteel89.bsky.social · 10/03/2026
@brannalbin.bsky.social Hey Thomas, ADOM's great tiles adaptation inspired me over the years to try building a better client for NetHack. So I made a new 3D client. You probably won't read this, but in case you do, here is the project github.com/JamesIV4/net...
NetHack Gnomish Mines
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 13/01/2026
Here's a vid. This is with ctrl+mousewheel. The zoom out looks great! But something happens with any zoom-in level past 1x I reminded @brannalbin.bsky.social that you have a fresh NotEye version ready =) Hopefully he'll be in touch soon, currently very busy I think.
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The Creator (of ADOM) @brannalbin.bsky.social · 22/12/2025
#RealmsOfAncardia development update 13: www.roguelike.games/2025/12/22/r... #MerryChristmas #roguelike #programming
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 15/12/2025
Ah, a little ghost form test. @brannalbin.bsky.social 's #ADOM #roguelikes ' Earth Temple recerated with #RealmsOfAncardia tiles and colors. (With minor modifications and new tiles). Interesting to see how small the levels were becauase of the 1 console screen limit. #gamedev #indiedev #gameart
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The Creator (of ADOM) @brannalbin.bsky.social · 21/12/2025
#ADOM is getting resurrected for a second time: #roguelike #programming www.roguelike.games/2025/12/21/a...
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Reposted by The Creator (of ADOM)
Caustic Warden @causticwarden.bsky.social · 11/12/2025
Ayyyyooooo @brannalbin.bsky.social posted on their site about We Have Grog At Home, let's gooooooooo! www.roguelike.games/2025/12/09/g... #roguelike #roguelikedev #gamedev #indiegames #videogames #retrogaming #ascii
roguelike.games
Groglike games are becoming a thing :-) – My Roguelike Games
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The Creator (of ADOM) @brannalbin.bsky.social · 09/12/2025
#groglike #games are becoming a thing: www.roguelike.games/2025/12/09/g... #roguelike
roguelike.games
Groglike games are becoming a thing :-) – My Roguelike Games
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 02/12/2025
Hello, hope you're all doing well :) Here's a look at the "Fire Temple" assets and color scheme for @brannalbin.bsky.social 's #RealmsOfAncardia #gamedev #indiedev #gameart #pixelart 24x24px, single color multiplied on each asset. 64 color palette. (using about 8-12 here). 2-8 frame anims.
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 08/12/2025
@brannalbin.bsky.social 's #ADOM #roguelike Earth Temple level re-created with the #RealmsOfAncardia colors/tileset. Also there's now a cute ghost form for debugging in the tileset test :>
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 27/10/2025
Example of skill icons for @brannalbin.bsky.social 's Realms of Ancardia. The 3rd row is what makes it in-game. They're not the best looking, but they fit the theme better. Last row are mini-icons that will be added to the font spritesheet #gamedev #indiedev #gameart #roguelike #rpg
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 05/11/2025
Conjuring dungeon tiles for @brannalbin.bsky.social 's #RealmsOfAncardia Definitely want more movement for the monsters, it's a good start. Good thing is that there's no purely visual tile logic, to keep it simple Also this time I'm not falling for the GIF trap ;) MP4 power! #gamedev #indiedev
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 11/11/2025
Cute little tileset I must admit. Coming along nicely. Idea is to have weapons on the sprite change depending on what you're holding. Currently there are 20+ weapon types, and they all have their "hold in hand" miniature versions. #RealmsOfAncardia by @brannalbin.bsky.social
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 24/11/2025
Testing tiles for @brannalbin.bsky.social 's #RealmsOfAncardia #roguelike #gamedev #indiedev Tile ideas include visible equipment & cool fire=) Unity prototype grew a bit more than just tile solution testing. Now it has level transitions, some tiles actually working. Cool little side hobby ;)
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 29/09/2025
Entering towns in @brannalbin.bsky.social 's #roguelike #rpg #RealmsOfAncardia The gleam is way overboard, maybe we'll skip that ;) I've written the description myself, I'm not sure if that's what they'll look like in the full game. Different guards depending on the ruling body (literally! :D)
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The Creator (of ADOM) @brannalbin.bsky.social · 02/10/2025
Things are getting more beautiful in #RealmsOfAncardia thanks due to the great decorations drawn by @ravenmore.pl - right now beautifying the character generation screen. Things are coming together in #roguelike #programming.
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The Creator (of ADOM) @brannalbin.bsky.social · 01/10/2025
Starting to add more beautiful decorations to windows in #RealmsOfAncardia: Bottom first, more to come :-)
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 16/09/2025
Hello all, hope you're doing well =) All good here! I've been sitting on this since last week, almost forgot to post. Character portrait creation concept for @brannalbin.bsky.social 's #RealmsOfAncardia It may not end up looking that way, but it's a sweet idea anyway ;) #roguelike #rpg #pixelart
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 16/09/2025
A small gif of moon phases in @brannalbin.bsky.social's #RealmsOfAncardia :) #gamedev #indiedev #gameart #roguelike #rpg
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The Creator (of ADOM) @brannalbin.bsky.social · 11/09/2025
Here we go with development update 12 for #RealmsOfAncardia: www.roguelike.games/2025/09/11/r... Posting will slow down a little with these updates as we currently work on many internal things that are not that exciting to report. Stay tuned nonetheless. #roguelike #programming
roguelike.games
Realms of Ancardia (Dev Update 12) – My Roguelike Games
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 08/09/2025
Good afternoon, hope you're all good =) In the weeds today, composing UI, breaking it down into tasks. @brannalbin.bsky.social 's #RealmsOfAncardia progressing nice and consistent. #gamedev #inidedev #gameart #roguelike #rpg
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 29/08/2025
ravenmore.itch.io/realms-of-an... Unlisted, but the link should work! (I hope ;))
ravenmore.itch.io
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 29/08/2025
Hello, hope everyone is doing well :) Here's a prototype portrait creator for @brannalbin.bsky.social 's #RealmsOfAncardia Very oldschool UI :) It's on itch...but unlisted...is anyone even interested in trying it? #roguelike #rpg #gamedev #indiedev #pixelart Have a great weekend everyone!
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 01/09/2025
Hello there, hope everyone is doing well this fine Monday! Quick example of @brannalbin.bsky.social 's #RealmsOfAncardia character portrait system in all it's glory, including the usual (and unusual) #rpg #roguelike cast of races Yes, colors are editable. #gamedev #indiedev #gameart #pixelart
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 02/09/2025
This creator is really is a small little thing, and I enjoy it immensely :D #roguelikes #rpg
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The Creator (of ADOM) @brannalbin.bsky.social · 05/09/2025
#RealmsOfAncardia weekly development update 11: www.roguelike.games/2025/09/05/r... Took a moment due to too many distractions - but now I should be back on track :-D
roguelike.games
Realms of Ancardia (Weekly Update 11) – My Roguelike Games
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 25/08/2025
Good morning, hope you're all well. Was moving house last week so pardon the lack of usual updates. This week in #RealmsOfAncardia from @brannalbin.bsky.social : UI and Character generation. And portraits =) Yes, with color and hair/beard styles eventually! #roguelike #rpg #gamedev #pixelart
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The Creator (of ADOM) @brannalbin.bsky.social · 13/08/2025
#RealmsOfAncardia weekly development update 10: www.roguelike.games/2025/08/13/r... Still moving slow due to vacation time...
roguelike.games
Realms of Ancardia (Weekly Update 10) – My Roguelike Games
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 11/08/2025
Good afternoon, hope everyone is having a good day :) Tweaking colors a bit, aiming for a darker atmosphere and making sure the interesting parts are clearly legible. After that, more UI pixels, as required. #gamedev #indiedev #gameart #realmsofancardia #roguelike #rpg
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 08/08/2025
Good afternoon, hope you're having a lovely day :) Pixelling monsters today for #RealmsOfAncardia. And to illustrate - an oldschool way of keeping track of sprites. Config file for beings has ~300 entries. Gods have mercy on us @brannalbin.bsky.social #gamedev #indiedev #gameart #roguelike #rpg
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The Creator (of ADOM) @brannalbin.bsky.social · 06/08/2025
#RealmsOfAncardia weekly development update 9: www.roguelike.games/2025/08/06/r... Lots of experiments and graphical direction decisions. #roguelike #programming
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 06/08/2025
Good afternoon, hope you're having a lovely day. All good here. Pixelling some things today, and in the meantime enjoying @brannalbin.bsky.social 's cheat menu. Definitely some life-changing cheats here :-0 #roguelike #rpg #gamedev #indiedev #gameart Pardon the experimental color pixels.
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The Creator (of ADOM) @brannalbin.bsky.social · 03/08/2025
Interesting. The world map in #RealmsOfAncardia no longer is flat. What do you think? (ignore the stupid text log) And thanks once more to @zenorogue.bsky.social for the original implementation idea in bsky.app/profile/zeno... and to @ravenmore.pl for suggesting to use this in #RealmsOfAncardia.
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The Creator (of ADOM) @brannalbin.bsky.social · 03/08/2025
Inspired by @zenorogue.bsky.social 's post about globular ASCII projections (my words) in bsky.app/profile/zeno... I tried that for #RealmsOfAncardia but I guess I have no talent at anything but rectangular 2D maps 🤪 The joys of #roguelike #programming
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The Creator (of ADOM) @brannalbin.bsky.social · 03/08/2025
And some little impressions of what little bit of #gameplay exists right now for my new #roguelike #BlobRL:
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The Creator (of ADOM) @brannalbin.bsky.social · 03/08/2025
Added a page for my latest sidetrek #BlobRL (while the main focus of work remains #RealmsOfAncardia) - but the blob is too cute to not talk about :-) www.roguelike.games/2025/08/03/s...
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 01/08/2025
Hello everyone, hope you're all having a lovely day! Lots of boring UI things this week, but I did manage to take a look at a more realistic Ancardian map for @brannalbin.bsky.social Wanted it to feel more like a real place... Have a great weekend! =) #rpg #roguelike #gamedev #indiedev #gameart
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 25/07/2025
Hello everone, hope you're doing well. Here's a realistic picture of us crawling towards the weekend. No wait, that's ChAoS consuming the sun and stars. @brannalbin.bsky.social is still cooking ;) Have a lovely weekend everyone =) #roguelike #rpg #RealmsOfAncardia #gamedev #indiedev #gameart
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The Creator (of ADOM) @brannalbin.bsky.social · 24/07/2025
Sometimes vacations birth weird ideas (new #roguelike #game #BlobRL ). And no: This won't affect #RealmsOfAncardia negatively...
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Reposted by The Creator (of ADOM)
Zeno Rogue @zenorogue.bsky.social · 20/07/2025
A yet another vizualization of the distortions of the Mercator projection. A #roguelike map using the Mercator projection is projected back on a sphere. In the map, all the characters are of the same size.
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The Creator (of ADOM) @brannalbin.bsky.social · 16/07/2025
#RealmsOfAncardia weekly development update 8: www.roguelike.games/2025/07/16/r... A little work got done before vacation time started. Have a good time and peace be with you. Regular posts will resume around the 6th of August 2025. Axes high!
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 14/07/2025
Good afternoon, hope you're all having a good day :) This week adding art to liven up the UI in RealmsOfAncardia by @brannalbin.bsky.social. Should have tested if it overpowers the panel BEFORE comitting to it? Perhaps...lessons learned. #gamedev #indiedev #gameart #roguelike #RealmsOfAncardia
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The Creator (of ADOM) @brannalbin.bsky.social · 09/07/2025
Now working on highly varied law enforcement configurations in #RealmsOfAncardia because I'd like to test combat in settlements first. Which usually is a crime. And will bring you into contact with law enforcement. Lots of fun subsystems to build in that corner :-)
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The Creator (of ADOM) @brannalbin.bsky.social · 09/07/2025
#RealmsOfAncardia weekly development update 7: www.roguelike.games/2025/07/09/r... The size of the code base of the game has almost doubled since I started posting weekly development updates (from ca. 18,000 LOC to 36,000 LOC). The underlying framework has grown by 30%. #roguelike #programming
roguelike.games
Realms of Ancardia (Weekly Update 7) – My Roguelike Games
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The Creator (of ADOM) @brannalbin.bsky.social · 09/07/2025
Character generation is #RealmsOfAncardia is complete enough for now. Just finished the missing last major pieces.
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The Creator (of ADOM) @brannalbin.bsky.social · 05/07/2025
Just finished reading this amazing old SF story… #books #sciencefiction
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The Creator (of ADOM) @brannalbin.bsky.social · 04/07/2025
Combat skills start to have meaning in #RealmsOfAncardia
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Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 04/07/2025
Good morning, hope you're all doing well! Fresh pixel art to start the day. Silently encroaching on the UI... an iteration of the "chaos progress bar" for #RealmsOfAncardia by @brannalbin.bsky.social Now back to crafting pixels. Have a pleasant weekend =) #gamedev #indiedev #gameart #pixelart
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The Creator (of ADOM) @brannalbin.bsky.social · 04/07/2025
It seems combat in #RealmsOfAncardia will be more complex, differentiated and full of additional tactical choices compared to #ADOM. Any ideas what the shortcut numbers in the combat stat block might mean? While you guess I will continue #programming my new #roguelike...
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The Creator (of ADOM) @brannalbin.bsky.social · 03/07/2025
Combat skills in #RealmsOfAncardia just got a little more complex... (and received a tab of their own).
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