bolicob.bsky.social @bolicob.bsky.social · 02/10/2026>Dungeon Crawl (laudatory) >Overworld Exploration (laudatory) 010
bolicob.bsky.social @bolicob.bsky.social · 02/10/2026Stay tuned for more in-depth posts of more encounters with more complex level design (+ other levels I create this month)! 010
bolicob.bsky.social @bolicob.bsky.social · 02/10/2026#blocktober kinda snuck up on me this year, so todays project is an upcoming encounter scenario for my dnd campaign in @talespire.com! By far the best vtt for capturing the diorama feel that is a core part of ttrpgs imo. #leveldesign #gamedesign #dnd #ttrpg 141
bolicob.bsky.social @bolicob.bsky.social · 30/09/2026Awesome! Yeah i imagine it will be very satisfying to see your work used in all sorts of games 010
Reposted by @bolicob.bsky.socialMakkon @makkon.bsky.social · 29/09/2026I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io 5426871008
bolicob.bsky.social @bolicob.bsky.social · 28/09/2026Dude you're ahead of the game with the oldschool roblox nostalgia. That's def gonna be a big thing in the future for sure 010
Reposted by @bolicob.bsky.sociallucy b. locks @lucyblocks.com · 28/09/2026new project that i've been brainstorming, day 2 of coding T^T camera + general style stuffs. if it pans out, it'll be like: no more heroes X those old roblox games where u need to get a job and buy groceries, with surreal and liminal lucid blocks atmosphere ofc 310211
Reposted by @bolicob.bsky.socialKronok @kronok.bsky.social · 24/09/2026A few weeks ago I released an update to Scythe, my Unreal Engine level editor, which has a lot of QoL features and cool new stuff. Here's a list of some of the cool stuff starting with "hotspot locking": 317656
Reposted by @bolicob.bsky.socialJacob Geller @jacobgeller.com · 17/09/2026I truly think the hand-holdy stuff in the game wouldn't be annoying if the combat and traversal felt good! The problem is they don't. But the combat and traversal are *animated well*, and so they don't look dumb in 10-second clips. 1058419
Reposted by @bolicob.bsky.socialSkULLY 💀🎃 @artofsully.com · 15/09/2026N64 and PSX artists rejoice - my vertex/normal painter tool POLYPAINT is now (finally) live on the Unity Asset Store!! 🎊 Grab it 30% off for the launch week - I can't wait to see what you all do with it! assetstore.unity.com/packages/slu... 301993634
Reposted by @bolicob.bsky.socialOfficial Electric @officialelectric.bsky.social · 02/09/2026We at Official Electric are pleased to present Ruin: Definitive Edition. Make sure to Wishlist on Steam Now. store.steampowered.com/app/5012260/... 1287
Reposted by @bolicob.bsky.socialMolleindustria FUTURE? NO THANKS! OUT NOW @molleindustria.org · 27/08/2026This has been the most humiliating and surreal experience in 20+ years of game making. I'm desperately looking for anybody who knows anybody at Valve that can at least tell me what's going on. 1555763
bolicob.bsky.social @bolicob.bsky.social · 21/08/2026@memoriamatters.bsky.social Congrats on the shoutout in this article! 🥳- www.gamedeveloper.com/design/what-...gamedeveloper.comWhat developers can learn from this generation of game criticismHour-long video essays analyzing game design are garnering millions of views. What can developers learn and utilize from the format? 000
bolicob.bsky.social @bolicob.bsky.social · 14/08/2026Finally bsky lets to hide reposts. It's finally fully better than the other site 000
bolicob.bsky.social @bolicob.bsky.social · 09/08/2026The healights not lining up is actually pretty peak 000
bolicob.bsky.social @bolicob.bsky.social · 03/08/2026Thanks! I've done a bit more work since this here some I've gotta make a new writeup soon. A handful of kobolds will definitely be doable for sure 😎 110
bolicob.bsky.social @bolicob.bsky.social · 26/07/2026Nice little level blockout made for it though 👀#blocktober 000
bolicob.bsky.social @bolicob.bsky.social · 26/07/2026Made a prototype with my brothers for the GMTK game jam! It turned out quite nice considering how little time we actual spent on it. itch.io/jam/gmtk-jam... I need to participate in game jams more often, it was great practice!itch.ioRate Cow Town by Bolicob for GMTK Game Jam 2026Game prototype made for the GMTK Game Jam 110
bolicob.bsky.social @bolicob.bsky.social · 25/07/2026They no longer own any of the studios who made the Xbox games that i liked 040
bolicob.bsky.social @bolicob.bsky.social · 24/07/2026Missed out thiss year but can't wait to participate next time! 010
bolicob.bsky.social @bolicob.bsky.social · 24/07/2026I am going to usse this when i try out godot someday 000
bolicob.bsky.social @bolicob.bsky.social · 21/07/2026Why do so many artists on twitter and bluesksy post like they're on LinkedIn? 100
bolicob.bsky.social @bolicob.bsky.social · 09/07/2026wait how'd I miss that you guys were the ones making that game?! The demo was quite good 👀 020
bolicob.bsky.social @bolicob.bsky.social · 07/07/2026Bro why can't i just hire all the cool people i follow on twitter, and pay them a happy and fair wage to make my dream game? It'ss not fair 😩 040
Reposted by @bolicob.bsky.socialDan Jordan @danjordan.bsky.social · 06/07/2026I also want 1 billion daily users but you don't see me whining about it 031
Reposted by @bolicob.bsky.socialMatt Colville? @mattcolville.bsky.social · 01/07/2026(All good fantasy maps have a Maelstrom on them somewhere, that's the rule.) 4758
Reposted by @bolicob.bsky.socialTechnology Connections @techconnectify.bsky.social · 01/07/2026We have chosen to use the word heat pump because it describes what the machine does. It pumps heat energy across a barrier. When you pump heat from outside to inside, you make the inside warmer. When you pump heat from inside to outside, you cool down the inside. That is what air conditioning is. 41649
Reposted by @bolicob.bsky.socialDigital Scorpion Interactive @digiscorp.bsky.social · 25/06/2026Hello? Ahem. We'd like to reintroduce ourselves. We're Digital Scorpion Interactive an indie game studio building more than just games, but a community. If you enjoy indies and want to talk about why games are so amazing, come hangout with us! #indiedev #gamedev #indiegames 292
bolicob.bsky.social @bolicob.bsky.social · 24/06/2026you play different solid shapes down and your opponent tries to guess which spell you're crafting 100
bolicob.bsky.social @bolicob.bsky.social · 24/06/2026If the ones with the spell description had the clear/hollow shapes and the one w/o text had the solid shapes, I could imagine gameplay where lay the finished spell on top and the components underneath fill in the voids, "charging the spell" 100
bolicob.bsky.social @bolicob.bsky.social · 22/06/2026I wass sold on the Steam machine when under the impression that it was gonna be $400-$500 bucks 000
bolicob.bsky.social @bolicob.bsky.social · 14/06/2026Bro you have put to words many of my recent thoughts on action games. Ive given up rolling my eyes at circular arenas and bosses who leash back to empty rooms. I think Single-player Action games could benefit greatly from Multiplayer PvP (shooter etc) combat and level design principles 130
Reposted by @bolicob.bsky.socialmelos han-tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 14/06/2026Wrote a Anti-"Animation Action" / Pro-Environmental Action Manifesto for manifesto jam! Against action games leaning too much into animation. Let's start some Discourse! han-tani.itch.io/anti-animact...han-tani.itch.ioAnti-AnimAction Manifesto / Environmental Action Manifesto by Melos Han-TaniAgainst animation focused action games 917143
Reposted by @bolicob.bsky.socialMax (VGCartography) @vgcartography.com · 13/06/2026confidence in level design 611413
bolicob.bsky.social @bolicob.bsky.social · 13/06/2026Super Mario 64 DS. I want the character controller to feel like Mario Odyssey 000