Sign in

BobSchneeder45

@bobschneeder45.bsky.social
64 followers 12 following 27 posts

Romhacker working mostly on SNES games.

PostsRepliesMedia
BobSchneeder45 @bobschneeder45.bsky.social · 15/07/2026
Reworking the script format in preparation for the new features as well as any future ports. Going well despite some minor mishaps😅
020
BobSchneeder45 @bobschneeder45.bsky.social · 21/06/2026
Also got around to giving sound effects reasonable sampling rates (forgot about it for the release). This shrunk the ROM from 9MB to 5MB so it will now fit on a 8MB cartridge instead.
031
BobSchneeder45 @bobschneeder45.bsky.social · 20/06/2026
Finally about time to add the new Rewind features to Clock Tower: Advance! Starting with the new sprites and animations.
031
BobSchneeder45 @bobschneeder45.bsky.social · 23/02/2026
Yeah I've been thinking about simultaneous multiplayer all throughout the project😅. Seems like it would be more feasible in a port though, just to avoid sacrifices.
010
BobSchneeder45 @bobschneeder45.bsky.social · 22/02/2026
That will have to do... The disassembly of Bubble Bobble 2 is now available on GitHub! Both US and JP ROMs can be built. github.com/bobschneeder...
1176
BobSchneeder45 @bobschneeder45.bsky.social · 04/02/2026
Here's a patch for the Japanese version to show the menu at bootup. Controls: 2P UP/DOWN: Increase/decrease number 2P A: Start round 1P A: Play sound 1P B: Play music drive.google.com/file/d/1JMq9...
drive.google.com
Bubble Bobble 2 (Japan) (Debug menu enabled).ips
000
BobSchneeder45 @bobschneeder45.bsky.social · 04/02/2026
Indeed it has! The number is used to pick a sound, music track or round depending on what you press.
110
BobSchneeder45 @bobschneeder45.bsky.social · 04/02/2026
Looks like the Japanese version has a debug menu! So far I've seen code for level select and sound+music test.
130
BobSchneeder45 @bobschneeder45.bsky.social · 04/02/2026
Working on making the Japanese version buildable. Aside from the various enemy differences, there are a ton of invisible differences only found in the code.
010
BobSchneeder45 @bobschneeder45.bsky.social · 02/01/2026
And apparently there's a scrapped cutscene with three actors listed after the intro 🤔
030
BobSchneeder45 @bobschneeder45.bsky.social · 02/01/2026
Getting back to the disassembly now that another project's done. Now labeling the cutscene scripts. There's also a similar, larger scripting language used for enemy projectiles.
141
BobSchneeder45 @bobschneeder45.bsky.social · 22/11/2025
Look at him go!
010
BobSchneeder45 @bobschneeder45.bsky.social · 19/11/2025
Breaking things to find what's what in RAM.
130
BobSchneeder45 @bobschneeder45.bsky.social · 13/11/2025
Doing a disassembly of Bubble Bobble 2 for the NES just for fun. Soon buildable but will also need further cleanup so that the code can be freely edited.
0247
Reposted by BobSchneeder45
Team C.U.T.S. 🔜 CT2 - 30th Fan Celebration - @thefirstfear.bsky.social · 18/09/2025
"The Ticking Memories" A Clock Tower fan-animated short By @roskiart.bsky.social Starring: @solarianights.bsky.social @skylarxene.bsky.social @ashlieh-ajc.bsky.social @dfletchervo.bsky.social @mariavoiceactor.bsky.social youtu.be/xBD6hOeZE4o?... #クロックタワー #clocktower #horror #animation #fanmade
youtube.com
The Ticking Memories: A Clock Tower Fan-Animated Short
YouTube video by Roskiart
186
BobSchneeder45 @bobschneeder45.bsky.social · 16/09/2025
More mischief from Bobby.
040
BobSchneeder45 @bobschneeder45.bsky.social · 16/09/2025
First test run of a panic event didn't go according to plan.
2106
BobSchneeder45 @bobschneeder45.bsky.social · 16/09/2025
Some more footage from the development of Clock Tower Advance. You may have noticed how there is much less lag in this port compared to the original, thanks to the newer hardware. I wanted to be sure scrolling wouldn't bog it down though so I made this test.
386
BobSchneeder45 @bobschneeder45.bsky.social · 14/09/2025
I started out by porting the menus and special cutscenes to test the waters. Made this little timelapse of that initial work period.
010
BobSchneeder45 @bobschneeder45.bsky.social · 13/09/2025
My first GBA homebrew is here! Thanks to the libgba and Maxmod libraries along with @blamerobots.bsky.social's fantastic work on the soundtrack, getting this done was a surprisingly smooth experience!
174
Reposted by BobSchneeder45
Team C.U.T.S. 🔜 CT2 - 30th Fan Celebration - @thefirstfear.bsky.social · 27/08/2025
Surprise! The last official release gets an English fan patch thanks to @bobschneeder45.bsky.social ! Download Clock Tower for WonderSwan (English V. 1.1) now on Archive.org! archive.org/details/cloc... #クロックタワー #ワンダースワン #clocktower #wonderswan #fanpatch #translation
15131
BobSchneeder45 @bobschneeder45.bsky.social · 23/06/2025
The Cutting Room Floor article can be found here: tcrf.net/Proto:Clock_...
tcrf.net
010
BobSchneeder45 @bobschneeder45.bsky.social · 03/03/2025
I've been helping out on Boogal and Iccanobif's translation of Super Fire Pro Wrestling Special by Human Entertainment, out now! Lots of shared code found in Clock Tower as well. Reworking the name entry screen for the translation was a fun challenge. www.romhacking.net/translations...
051
BobSchneeder45 @bobschneeder45.bsky.social · 18/01/2025
Got smoother turning and analog support working for the first person mode in Clock Tower 2. Still need to fix hotspots behind you being visible in front.
031
BobSchneeder45 @bobschneeder45.bsky.social · 09/01/2025
For now, you can try out this mode with the following cheat codes: (US) 300957EC 0004 3009490A 0001 (JP) 30095A78 0004 30094B96 0001
020
BobSchneeder45 @bobschneeder45.bsky.social · 09/01/2025
There's apparently an unused first person mode in Clock Tower 2. Might make this fully playable in the future by adding controls for turning.
Scissorman in first person
110
BobSchneeder45 @bobschneeder45.bsky.social · 04/01/2025
Learning Ghidra has led to a slew of new finds in Clock Tower 2 (PS1)! The demos had some debug menus that could be ported to the retail version. Patches are available here: romhackplaza.org/romhacks/clo...
Zoom-in on Jennifer and Scissorman with debug text
020
BobSchneeder45 @bobschneeder45.bsky.social · 14/12/2024
With the available disassembly I was able to implement a save system in Mega Man 7 and turn it into a standalone patch. Download here: romhackplaza.org/romhacks/meg... All three regions are supported.
030
BobSchneeder45 @bobschneeder45.bsky.social · 13/12/2024
Been tinkering a bit with the Mega Man 7 disassembly (github.com/Yoshifanatic...) and saw the game has the same kind of anti-piracy features as Mega Man X, though not as thorough. Here's what happens after hitting 128 enemies with the Mega Buster if SRAM was detected:
052