BobSchneeder45 @bobschneeder45.bsky.social · 15/07/2026Reworking the script format in preparation for the new features as well as any future ports. Going well despite some minor mishaps😅 020
BobSchneeder45 @bobschneeder45.bsky.social · 21/06/2026Also got around to giving sound effects reasonable sampling rates (forgot about it for the release). This shrunk the ROM from 9MB to 5MB so it will now fit on a 8MB cartridge instead. 031
BobSchneeder45 @bobschneeder45.bsky.social · 20/06/2026Finally about time to add the new Rewind features to Clock Tower: Advance! Starting with the new sprites and animations. 031
BobSchneeder45 @bobschneeder45.bsky.social · 22/02/2026That will have to do... The disassembly of Bubble Bobble 2 is now available on GitHub! Both US and JP ROMs can be built. github.com/bobschneeder... 1176
BobSchneeder45 @bobschneeder45.bsky.social · 04/02/2026Looks like the Japanese version has a debug menu! So far I've seen code for level select and sound+music test. 130
BobSchneeder45 @bobschneeder45.bsky.social · 04/02/2026Working on making the Japanese version buildable. Aside from the various enemy differences, there are a ton of invisible differences only found in the code. 010
BobSchneeder45 @bobschneeder45.bsky.social · 02/01/2026Getting back to the disassembly now that another project's done. Now labeling the cutscene scripts. There's also a similar, larger scripting language used for enemy projectiles. 141
BobSchneeder45 @bobschneeder45.bsky.social · 19/11/2025Breaking things to find what's what in RAM. 130
BobSchneeder45 @bobschneeder45.bsky.social · 13/11/2025Doing a disassembly of Bubble Bobble 2 for the NES just for fun. Soon buildable but will also need further cleanup so that the code can be freely edited. 0247
Reposted by BobSchneeder45Team C.U.T.S. 🔜 CT2 - 30th Fan Celebration - @thefirstfear.bsky.social · 18/09/2025"The Ticking Memories" A Clock Tower fan-animated short By @roskiart.bsky.social Starring: @solarianights.bsky.social @skylarxene.bsky.social @ashlieh-ajc.bsky.social @dfletchervo.bsky.social @mariavoiceactor.bsky.social youtu.be/xBD6hOeZE4o?... #クロックタワー #clocktower #horror #animation #fanmadeyoutube.comThe Ticking Memories: A Clock Tower Fan-Animated ShortYouTube video by Roskiart 186
BobSchneeder45 @bobschneeder45.bsky.social · 16/09/2025Some more footage from the development of Clock Tower Advance. You may have noticed how there is much less lag in this port compared to the original, thanks to the newer hardware. I wanted to be sure scrolling wouldn't bog it down though so I made this test. 386
BobSchneeder45 @bobschneeder45.bsky.social · 13/09/2025My first GBA homebrew is here! Thanks to the libgba and Maxmod libraries along with @blamerobots.bsky.social's fantastic work on the soundtrack, getting this done was a surprisingly smooth experience! 174
Reposted by BobSchneeder45Team C.U.T.S. 🔜 CT2 - 30th Fan Celebration - @thefirstfear.bsky.social · 27/08/2025Surprise! The last official release gets an English fan patch thanks to @bobschneeder45.bsky.social ! Download Clock Tower for WonderSwan (English V. 1.1) now on Archive.org! archive.org/details/cloc... #クロックタワー #ワンダースワン #clocktower #wonderswan #fanpatch #translation 15131
BobSchneeder45 @bobschneeder45.bsky.social · 03/03/2025I've been helping out on Boogal and Iccanobif's translation of Super Fire Pro Wrestling Special by Human Entertainment, out now! Lots of shared code found in Clock Tower as well. Reworking the name entry screen for the translation was a fun challenge. www.romhacking.net/translations... 051
BobSchneeder45 @bobschneeder45.bsky.social · 18/01/2025Got smoother turning and analog support working for the first person mode in Clock Tower 2. Still need to fix hotspots behind you being visible in front. 031
BobSchneeder45 @bobschneeder45.bsky.social · 09/01/2025There's apparently an unused first person mode in Clock Tower 2. Might make this fully playable in the future by adding controls for turning. 110
BobSchneeder45 @bobschneeder45.bsky.social · 04/01/2025Learning Ghidra has led to a slew of new finds in Clock Tower 2 (PS1)! The demos had some debug menus that could be ported to the retail version. Patches are available here: romhackplaza.org/romhacks/clo... 020
BobSchneeder45 @bobschneeder45.bsky.social · 14/12/2024With the available disassembly I was able to implement a save system in Mega Man 7 and turn it into a standalone patch. Download here: romhackplaza.org/romhacks/meg... All three regions are supported. 030
BobSchneeder45 @bobschneeder45.bsky.social · 13/12/2024Been tinkering a bit with the Mega Man 7 disassembly (github.com/Yoshifanatic...) and saw the game has the same kind of anti-piracy features as Mega Man X, though not as thorough. Here's what happens after hitting 128 enemies with the Mega Buster if SRAM was detected: 052