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Blur Busters

@blurbusters.com
1.9K followers 557 following 249 posts

The Temporal Company: Everything Better Than 60Hz™ Time dimension on displays: Hz-GtG-MPRT-blurs-motion-lag-VRR-framerate-GSYNC-FreeSync-tearing-frametime-24p-48p-120Hz-240Hz-360Hz-480Hz-1000Hz... Display researcher. Creator of TestUFO.com Motion Tests.

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Blur Busters @blurbusters.com · 06/06/2026
Old messages by others tagging me, would still have the old handle, so I was just wondering
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Blur Busters @blurbusters.com · 05/06/2026
Good to know! Can you still update the profile to tell people to go to the new handle?
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Blur Busters @blurbusters.com · 31/05/2026
If you decide to make it a paint.net specific Blue Sky handle, re-register your personal account under the same user ID quickly so no squatter takes over your old RickBrewster account. I did the same thing for Blur Busters (placeholder at my old BlueSky handle).
paint.net
Paint.NET
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Blur Busters @blurbusters.com · 31/05/2026
He is on Blue Sky. bsky.app/profile/rick...
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Blur Busters @blurbusters.com · 31/05/2026
He is on Blue Sky. bsky.app/profile/rick...
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Blur Busters @blurbusters.com · 05/05/2026
Come visit our exhibit at DisplayWeek 2026. Giant UFO Announcement Tomorrow 👽
This UFO presents our first convention exhibit.
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Blur Busters @blurbusters.com · 26/04/2026
Ironically, some of us get motion sickness from only 60fps (accessibility feature for blur-affected). A related blind study also showed 120vs480 OLED is more human visible in Chrome browser scrolling than some FPS competitor games: blurbusters.com/120vs480
blurbusters.com
Blur Busters - Everything Better Than 60Hz
Everything Better Than 60Hz
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Blur Busters @blurbusters.com · 10/04/2026
Create a custom LCD directly in your web browser! testufo.com/lcd-simulator
testufo.com
UFO Test: LCD Simulator - Adjustable GtG Pixel Response
This hidden beta screen simulates an LCD by simulating slower pixel response (Gray-to-Gray transitions) including exponential GtG curves, overdrive overshoot, sample-and-hold persistence, and LCD motion blur reduction modes (including accurate strobe crosstalk simulation).
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Blur Busters @blurbusters.com · 10/04/2026
Visit the new TestUFO LCD Museum today! The new LCD Simulator. Adjust GtG and overdrive, completely in your web browser. You can simulate a fast 2025 IPS LCD... ...or a very old 1989 monochrome laptop LCD.
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Blur Busters @blurbusters.com · 08/04/2026
There's pros/cons tradeoffs that depending on - Sync technology (VSYNC ON, VSYNC OFF, VRR) - DPI settings (e.g. low vs high DPI) - Game optimization (e.g. RawInputBuffer) - Your display Hz Sometimes 2000 Hz is the 'sweet spot'
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Blur Busters @blurbusters.com · 08/04/2026
Don't just test mouse lag. Test mouse jitter too. - 1000, 2000, 4000, 8000 Hz polling - Test with 600 Hz, 720 Hz, 1080 Hz display - Harmonics more visible if Display Hz *nearer* Mouse Hz - Supersample mouse Hz by 2-4x+ if prioritizing visuals - Left = 1000 Hz poll, Right = 8000 Hz poll
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Blur Busters @blurbusters.com · 26/03/2026
MacOS users -- Help Blur Busters!  Mac Mini, MacBook Air, Pro, Neo, etc -> Please quickly test TestUFO Beta with SMOOTHER frame pacing on Macs using instructions on MacRumors Forums: forums.macrumors.com/threads/120h...
forums.macrumors.com
120Hz Stutter-Free TestUFO Beta: Please help test my new de-stuttering/framepacing logic
I need a few Mac users on Macs very different than my MacBook Pro M1; to test an upgraded motion fluidity workarounds. I did some very unconventional (xkcd #1172 style) motion fluidity optimizations ...
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Blur Busters @blurbusters.com · 25/03/2026
I miss the projector, but not its weight! 139 pounds hanging like a Sword of Damocles above my sofa, in year 1999. I did use six 400lb concrete anchors, so I had over a 10:1 safety margin. Two of us even swang a rope under the mount to stress test it first! 👽
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Blur Busters @blurbusters.com · 25/03/2026
True Multisync, up to 135 KHz scan rate. Yes I had 1080p in 1999! Even self-ISF-calibrated. Convergence, astig, keystone, bow, the kit and caboodle. Took hours to get 720p pixel perfect, 1080p usable. Practically I used 1440x810. I could run 800x600 at 100 Hz, so I loved that refresh rate.
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Blur Busters @blurbusters.com · 25/03/2026
Eventually I ran CRT 3D shutter glasses on an ASUS AGP V7700 Deluxe, a GeForce 2 GTS card running Star Wars Episode 1 Racer in full 3D glory (albiet at an eye searing 30Hz/30Hz per eye). Pod racing 600 miles per hour, 4 feet above ground, on a 92 inch screen, 25 years ago.
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Blur Busters @blurbusters.com · 25/03/2026
My unit was NEC rather than Sony. Here's Windows 98 running on it, all 92 inches of 16:9 widescreen. Before year 2000. Yes it was CRT. Projected from three 8" CRTs from inside my NEC XG135 CRT graphics projector (>12K MSRP, got used at 5.7K as B-Stock from AVSCIENCE) Blown up to 92". HD. Zero blur.
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Blur Busters @blurbusters.com · 25/03/2026
When I was barely out of my teenage years -- I used to have a three-CRT projector. Some of these Sony big-box rear projection had three tiny 7 inch CRTs blowing up to 61 inches. But some were DLPs. Me way back in year 1999:
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Blur Busters @blurbusters.com · 20/03/2026
Not necessarily. Windows updates can add TD, if it's in a collab with a display driver - Windows updates do update display drivers too and sometimes certain features/responsibilities transfers between Microsoft & GPU vendors over long term. It may have happened before. I would need to look into it.
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Blur Busters @blurbusters.com · 12/03/2026
Temporal dithering is GPU vendor not Microsoft; Also see monitor-side FRC (blue-noise/error-diffusion) and/or unbalanced inversion artifacts (chessboard patterns), not controllable computer-side. - Temporal dither PC side - FRC monitor side - Inversion algorithm (on TN can be worse than FRC/dither)
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Blur Busters @blurbusters.com · 12/03/2026
Upcoming Windows 11 Supports 5000 Hz Display Refresh Rate. You're welcome. blurbusters.com/new-version-...
blurbusters.com
Upcoming Windows 11 Supports 5000 Hz Display Refresh Rate - Blur Busters
A Microsoft blog entry mentions that Windows 11 Release Preview 26100.8106 and 26200.8107 now supports above 1000 Hz. Monitors can now report refresh rates higher than 1000 Hz. What's little known is ...
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Blur Busters @blurbusters.com · 13/02/2026
TL;DR: Lots of display progress still coming. We currently predict 2000 Hz consumer displays arriving by 2030, and 4000 Hz consumer displays arriving by 2035. Blur Busters Area 51 Portal, where I'm also cited in 50+ research papers: blurbusters.com/area51
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Blur Busters @blurbusters.com · 13/02/2026
Strobing is a fantastic solution for lower frame rates (Hello DyAc and BFI and GSYNC Pulsar and XG2431) but not everyone can handle it, too many of us get eyestrain.
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Blur Busters @blurbusters.com · 13/02/2026
Obviously, our work is cut in front of us, to fix 100 layers of the "weak links onion" of many system and hardware stutters/blurs. It's why 500Hz OLEDs currently outperform 1000 Hz LCD. Blur Busters Law dictates: - Motion blur = pulsetime for strobing - Motion blur = frametime for sample & hold
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Blur Busters @blurbusters.com · 13/02/2026
So techless nailed the ballpark retina Hz for a strobeless sample-and-hold display. A display where you want to simultaneously eliminate both motion blur AND stroboscopics AND flicker.
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Blur Busters @blurbusters.com · 13/02/2026
That's for eye tracked gazes. For fixed gaze, that's stroboscopic effects (phantom array) at that pixel step. If you go above 8K, move to a 16K 180-degree VR display with even faster motionspeeds, and you start getting numbers much closer to 40,000 fps=Hz like the techless video.
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Blur Busters @blurbusters.com · 13/02/2026
If you add GPU motion blur to fix stroboscopics: - 2000 Hz, 8000pps = 8 pixel motion blur - 4000 Hz, 8000pps = 4 pixel motion blur - 8000 Hz, 8000pps = 2 pixel motion blur - 16000 Hz, 8000pps = 1 pixel motion blur
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Blur Busters @blurbusters.com · 13/02/2026
For perfect framerate=Hz panning on 8K at 8000 pixels/sec, at perfect 0ms GtG and no jitter: - 2000 Hz, 8000pps = 4 pixel motion blur - 4000 Hz, 8000pps = 2 pixel motion blur - 8000 Hz, 8000pps = 1 pixel motion blur
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Blur Busters @blurbusters.com · 13/02/2026
Let's imagine a giant 2000Hz 8K TV on your desktop. Retina resolution, sample and hold, no blur reduction, and big. You have a 90-degree FOV of that TV on your desk. Motion blur puts pixels below retina resolution. Panning motion at 8000 pixels per second, one screen width/sec. Easy to eye-track.
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Blur Busters @blurbusters.com · 13/02/2026
This is assuming you zero out all 1000+ hardware & software weak links. Tiny list of examples: no jitter, no stutter, no GtG. GtG makes 500Hz OLED have clearer motion than 1000Hz LCD: You don't want 1ms GtG before/after your 1ms frametimes. Now, let's go extreme, for the 5-digit number.
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Blur Busters @blurbusters.com · 13/02/2026
Approximate orders of magnitude, fps=Hz: - 10 = slideshows turns into motion; - 100 = flicker fusion (Talbot Plateau) - 1000 = (at GtG=0.0) no motion blur for tiny 1080p screens - 10000 = both motion blur & stroboscopics cease to be visible for wide-FOV retina resolution screens.
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Blur Busters @blurbusters.com · 13/02/2026
Techless video where human eyes can detect display imperfections up to nearly 40,000fps 40,000 Hz due to stroboscopic effect:
youtube.com
The human eye can see 39,620 Hz
YouTube video by techless
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Blur Busters @blurbusters.com · 13/02/2026
Retina refresh rate is extremely high! 5-digit Hz. Kudos to techless for fantastic video (39,620 Hz, though estimated ~20,000 Hz a few years ago). There are 4 main visibility thresholds. Expand this post to dive into rabbit hole for a moment 🕳️🐇ִֶָ
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Blur Busters @blurbusters.com · 13/02/2026
Me too! Linux needs some OS shader hooks. May Wayland add a refresh cycle shader hook? See blurbusters.com/open-source-... I already have an LCD simulator and plasma TV simulator shader coming too.
blurbusters.com
Blur Busters Open Source Display Initiative – Refresh Cycle Shaders - Blur Busters
We publish an open source specification for a flexible refresh cycle shader processing system that can plug-in to applications, drivers, operating system, or box-in-middle, for many purposes including...
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Blur Busters @blurbusters.com · 28/01/2026
Asus V7700 Deluxe with the CRT 3D glasses
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Reposted by Blur Busters
William Sokol Erhard @williamsokolerhard.bsky.social · 12/01/2026
Thanks for having me on the program Bob!
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Blur Busters @blurbusters.com · 06/01/2026
Blur Busters Victory -- NVIDIA Listened to Community G-SYNC Pulsar firmware upgrade coming to support optionally extended Pulsar range as wide as 48-360 Hz blurbusters.com/nvidia-liste...
blurbusters.com
NVIDIA Listened – G-SYNC Pulsar Refresh Rate Range Widened To Optionally Include 60 Hz - Blur Busters
NVIDIA's impressive but heavily delayed monitor that combines ULMB2 and G-SYNC into one technology, GSYNC Pulsar. After almost two years of engineering, the monitors are finally about to ship to retai...
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Blur Busters @blurbusters.com · 02/01/2026
Yes, for a single GPU, the strategic use of a framerate cap, and configuring the ShaderBeam CRT Hz to match. That can produce the best experience!
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Blur Busters @blurbusters.com · 29/12/2025
Not a performance hit but a synchronization reliability issue. A lot of GPUs have difficulty multitasking a framerate-perfect (critical framerate=Hz) shader with intense game rendering. If you have good GPU and good drivers, a single GPU is workable with some performance tweaks
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Blur Busters @blurbusters.com · 29/12/2025
There's tricks to run CRT simulator in GameScope hooks. Some of my fans ran ReshadeDeck to get 45Hz CRT on 90Hz portable OLED
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Blur Busters @blurbusters.com · 28/12/2025
Try to use OLED and also make sure your native:simulated Hz ratio is 4 or more for best experience too!
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Blur Busters @blurbusters.com · 28/12/2025
Finally. Merry Christmas! Reliable CRT beam simulation for Windows Desktop. Best when used with 2 GPUs. One big GPU for game, one little iGPU for CRT simulator.
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Blur Busters @blurbusters.com · 19/12/2025
Also HDR doesn't yet work in Safari, but I will be adding WebGPU HDR early 2026!
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Blur Busters @blurbusters.com · 19/12/2025
Chrome/Edge/Brave currently performs best (1000fps). For Safari, use disable "Prefer Page Rendering Updates Near 60fps" forums.blurbusters.com/viewtopic.ph...
forums.blurbusters.com
HOWTO: Apple TestUFO 120fps+ Safari (Turn OFF "Prefer Page Rendering Updates Near 60fps" Setting) - Blur Busters Forums
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Blur Busters @blurbusters.com · 19/12/2025
If you have an an LG WOLED of the old subpixel structure, try this demo: testufo.com/woled-cleart...
testufo.com
TestUFO: OLED ClearType Beta for WOLED Displays
TestUFO: OLED ClearType Beta for WOLED Displays
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Blur Busters @blurbusters.com · 18/12/2025
PRESS RELEASE - Official Public TestUFO 3.0 Announcement. TestUFO 3.0 Upgrades: - Faster, Mobile friendly - Custom scaling, 1:1 scale, 200%/400%, square pixels - WebGL & shaders, WCG/HDR, Display-P3 & Rec.2020 - 1000+ Hz support (with tweak) - Improved settings screen blurbusters.com/announcing-t...
blurbusters.com
- Blur Busters
Blur Busters is excited to announce Version 3.0 of TestUFO has been launched at testufo.com! What is TestUFO? TestUFO is the world's most popular web-based display testing suite, used by many hundreds...
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Blur Busters @blurbusters.com · 16/12/2025
The beta page is up early: testufo.com/chroma
testufo.com
TestUFO: Chroma Subsampling - 4:2:2 vs 4:4:4
TestUFO: Chroma Subsampling - 4:2:2 vs 4:4:4
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Blur Busters @blurbusters.com · 27/11/2025
I also will be adding a chroma subsampling test in 2026 too!
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Blur Busters @blurbusters.com · 25/11/2025
Oh; Not HDR but subpixels. It's the phenomenon where odd subpixel layouts of OLEDs result in colored fringing around text/etc. This has been a problem for decades when the OS isn't aware of the odd subpixel layouts; (The custom "ClearType" / odd subpixel compensation demo is not published yet.)
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Blur Busters @blurbusters.com · 25/11/2025
@marat-tanalin.bsky.social Please view: forums.blurbusters.com/viewtopic.ph... And zoom your browser & adjust OS DPI to see what happens.
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Blur Busters @blurbusters.com · 25/11/2025
Oh wow! I've been working on shaders that de-fringe color artifacts on WOLED & QD-OLED subpixel structures. I added WebGL & HDR support (Rec.2100 and Display-P3 HTML canvases) to the TestUFO 3.0 website which means I can now execute my own shadertoys inside TestUFO. Filters coming 2026 (MIT license)
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