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Binbun

@binbun3d.bsky.social
1.2K followers 360 following 1K posts

Hi! I do tech art. No AI used in my works Love Godot, Blender and Linux (NixOS). Effects: binbun3d.itch.io Tutorials: bun3d.com

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Reposted by Binbun
Zi @majormcdoom.bsky.social · 25/09/2026
A little experiment with postprocessing on *baked* lightmaps in Godot (they're just textures after all!). If you snatch the internal lightmap data and do some arcane SubViewport shenanigans, you can also use it to do *spatialized* effects on the lightmap too. #GodotEngine #gamedev #indiedev
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Binbun @binbun3d.bsky.social · 22/09/2026
You're right, and honestly that's also the reason why it's understandable why crafting is just a list of items, because "crafting" is really just a videogame thing because IRL crafting can mean so msny different things done on different things
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Binbun @binbun3d.bsky.social · 22/09/2026
Also some games do interesting crafting even when it's just a list. Like breath of the wild etc.
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Binbun @binbun3d.bsky.social · 22/09/2026
In vintage story the crafting is done entirely in the world, and in Create mod for minecraft it's similarly done in the world but through machines like pressers and grinders and you can see the materials turn into others when they pass through these machines.
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Binbun @binbun3d.bsky.social · 21/09/2026
I don't like how many games do crafting as a list where you pick an item. Like I understand if it's just a secondary mechanic, but then you have to evaluate if the crafting is there just to have crafting in the game or does it have a deeper purpose. If it does: why not do something cool with it
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Binbun @binbun3d.bsky.social · 21/09/2026
Humans flying in movies is always so static. They're just hovering and at most swaying a bit. Even when they have wings they're just hovering with wings. I want to see superheroes swim in air or something like that
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Binbun @binbun3d.bsky.social · 21/09/2026
Understandable. I was writing a custom rendering pipeline for the game and it hit me hard
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Binbun @binbun3d.bsky.social · 21/09/2026
What've I been up to. Well I had a modded minecraft phase and fell very deep into Create mod, then as usual when I play a game I got inspiration to try recreate it and I made a minecraftlike voxel system with create mod style kinetic networks too, and now I'm burning out from that #godot
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Binbun @binbun3d.bsky.social · 21/09/2026
checkout this eye shader for #godot! Really nice work by @brobpy.itch.io brobpy.itch.io/eye
brobpy.itch.io
Advanced Eye Shader for Godot by brobpy
Photorealistic eye rendering in Godot Engine
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PublicOpinion @publicopinionrp.bsky.social · 01/09/2026
Got all the props and bits in! Now we're looking like a video game. Shout out once again to @strideh.bsky.social for the texture packs, and using @binbun3d.bsky.social 's fire vfx. #GodotEngine
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Binbun @binbun3d.bsky.social · 02/09/2026
Wow the environment looks nice!
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Binbun @binbun3d.bsky.social · 02/09/2026
Updated my portal vfx assets very recently with a few new presets! binbun3d.itch.io/godot-portal... #godot #godotengine #vfx #gamedev #indiedev
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Binbun @binbun3d.bsky.social · 14/08/2026
Looks great keep it up! Are the fragmented looking clouds a stylistic decision?
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Reposted by Binbun
__loam ✌️ @loam-d.bsky.social · 14/08/2026
Godot engine bubble quote meme
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Binbun @binbun3d.bsky.social · 14/08/2026
Updated my #godot Magic Areas too with 6 new effects! Link: binbun3d.itch.io/magic-area-vfx #godotengine #realtimevfx #indiedev #gamedev
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Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026
Just did a release for the Mesh2Motion app. Open source alternative to Mixamo 🎉 #gamedev #blender - New Horse Rig + 13 animations - Offline Desktop Application - 40+ Human Animations added Check out the full release 12 notes with all changes: mesh2motion.org/news Try it out: app.mesh2motion.org
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Godot Engine @godotengine.org · 13/08/2026
GodotFest is coming back to Munich on November 3 & 4. Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine. The full announcement: godotengine.org/article/godo...
godotengine.org
GodotFest 2026 returns to Munich this November – Godot Engine
The second GodotFest takes place on the 3rd and 4th of November in Munich, Germany.
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Reposted by Binbun
Christophe is making Prerolled! @qaqelol.bsky.social · 13/08/2026
#Prerolled, my first Steam game, will come out in November!! I'll be working on it and sharing my progress a bit more until then! Here are 11 new relics i made in the past days! #Godot #GameDev #Roguelike #krita
Screenshot of Prerolled, showing 11 glossy-sticker like relics
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Binbun @binbun3d.bsky.social · 13/08/2026
Updated one of my first #godot vfx packs with some bug fixes and new effects! Link: binbun3d.itch.io/impact-vfx #godotengine #realtimevfx #indiedev #gamedev
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Binbun @binbun3d.bsky.social · 09/08/2026
Thank you glad to hear that out loud
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Binbun @binbun3d.bsky.social · 09/08/2026
Haven't released any yet but I'd like to. I've made a few different kinds of rain effects on some of my old projects, but I'll just have to figure out which kind of rain would be the best .
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Binbun @binbun3d.bsky.social · 07/08/2026
I'll do a sweep of bug fixes over the next month or so and then move on to adding more stuff to the Effects Collection Vol. 2 binbun3d.itch.io/effects-coll...
binbun3d.itch.io
Binbun Effects Collection Vol.2 by Binbun
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Binbun @binbun3d.bsky.social · 07/08/2026
Hey everyone! Haven't been working on Godot VFX lately. Thing is this summer has been the first one in a while where I've had the time and finances to pursue some of my other passions, largely thanks to the support from my VFX work. I'm so greatful for that. Getting back to work now! #godot #vfx
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BumBumBum @bum-bum-bum.bsky.social · 16/07/2026
👀 i think he is hungry... #indiegame #godot #gamedev
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Binbun @binbun3d.bsky.social · 02/06/2026
Released some explosions earlier and forgot to post about it: binbun3d.itch.io/explosion-fx #godot #godotengine #vfx #gamedev #indiedev
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Binbun @binbun3d.bsky.social · 06/06/2026
Here's some mega explosions from my explosions binbun3d.itch.io/explosion-fx #godot #godotengine #gamedev #indiedev
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Binbun @binbun3d.bsky.social · 16/07/2026
Go fill out this community poll if you haven't yet! #godot #godotengine
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Binbun @binbun3d.bsky.social · 18/06/2026
Exactly. And they're acting like everyone is tired of all the battles in every game
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Christophe is making Prerolled! @qaqelol.bsky.social · 12/06/2026
Drew our beloved little robot!! #Godot #2D #DigitalPainting #Art
A hand painted artwork featuring the Godot logo rendered as a semi transparent plastic charm thingny on some ceramic tiles (made in procreate, by qaqelol (me uwu))
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Zivivi32 @zivivi32.bsky.social · 10/06/2026
Found some REALLY good #VFX library for @godotengine.org on @itch.io from the creator @binbun3d.bsky.social ... just amazing work! I'll try to incorporate some of those in the bird #game #gamedev #indiegamedev #inidiedev #godotgame #godot
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Binbun @binbun3d.bsky.social · 07/06/2026
Of course
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Binbun @binbun3d.bsky.social · 06/06/2026
Here's some mega explosions from my explosions binbun3d.itch.io/explosion-fx #godot #godotengine #gamedev #indiedev
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Binbun @binbun3d.bsky.social · 02/06/2026
Thank you!
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Binbun @binbun3d.bsky.social · 02/06/2026
Thank you!
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Binbun @binbun3d.bsky.social · 02/06/2026
Released some explosions earlier and forgot to post about it: binbun3d.itch.io/explosion-fx #godot #godotengine #vfx #gamedev #indiedev
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Binbun @binbun3d.bsky.social · 01/06/2026
Yeah kinda but not really because UV mapping is kind of reverse of how clothes are made in that first you model it in shape and secondly you unwrap that 3d model into 2d, whereas clothes start from the 2d shape and are joined to create the 3d shape
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Binbun @binbun3d.bsky.social · 01/06/2026
Yes something that brings similar features
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Christophe is making Prerolled! @qaqelol.bsky.social · 31/05/2026
Working on a shader uniform cheatsheet! #Godot #GameDev #Shader
A screenshot showing an unfinished cheatsheet about uniforms in shaders for Godot.
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Binbun @binbun3d.bsky.social · 01/06/2026
Any #bkender people aware of any clothing addons for designing clothes. Not for like digital use but to get the pattern for sewing. I'm new to this so pardon my language
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Binbun @binbun3d.bsky.social · 31/05/2026
One thing every single #Sims clone gets wrong (IMO) is that it's not just a life sim game. The games are full of silly, stupid and weird things especially as you go further back in the series
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Reposted by Binbun
Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 30/05/2026
If you like what you see you can wishlist Oniros 👀 s.team/a/4332670
s.team
Oniros on Steam
Help Hana find her way through the mysterious world of dreams, in this colourful 3D platforming adventure. Explore a web of interconnected levels, reveal the world, and find a way to wake from this dr...
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Binbun @binbun3d.bsky.social · 31/05/2026
Awesome!!
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 30/05/2026
Adding screen transitions is definitely one of those "it now feels like an actual game" additions for your game 😌 These transitions were made with @binbun3d.bsky.social's transition shader binbun3d.itch.io/godot-modula... ✨ #ScreenshotSaturday #GameDev #IndieDev #GodotEngine
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Binbun @binbun3d.bsky.social · 29/05/2026
Thank you!
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Voxy @voxy.space · 27/05/2026
hey friends! :) just released v1.1.0 of @icons, with the big addition being a companion web page you can use to preview and search icons from the library, and easily copy its annotation to your Godot scripts! :) thank you so very much for the reception and support! ❤️❤️❤️ github.com/Voxybuns/at-...
screenshot of the @icons picker web page, displaying a list of the @icons library's icons, along with a search bar, a node type picker, and instructions on how to use it.
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Binbun @binbun3d.bsky.social · 28/05/2026
Nice flame and flare effect!
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Binbun @binbun3d.bsky.social · 28/05/2026
Thank you!
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YouCarryOats @youcarryoats.bsky.social · 28/05/2026
Pretty sure my next game is just gonna be called "Oops All Binbun Effects" or something.
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Binbun @binbun3d.bsky.social · 28/05/2026
Released these #godot battle effects earlier this week btw. Link: binbun3d.itch.io/battle-fx #godot #godotengine #gamedev #indiedev #realtimevfx
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Binbun @binbun3d.bsky.social · 28/05/2026
I'm so dumb. I had 2 entries on my password manager for bluesky and the other was wrong
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