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Bennet Jeutter

@bennetjeutter.bsky.social
372 followers 1.3K following 70 posts

Co-Founder @pixelsplit.bsky.social . #Gamedev Working on action #roguelite with fancy Inventory Management "Deadly Days: Roadtrip"🧟 Prev REVEIL, Shift 87, Indoorlands.

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Bennet Jeutter @bennetjeutter.bsky.social · 03/10/2026
6/ It's still a draft and won't apply before ~2027/28. Parliament and Council can still fix it. Now is the time to make noise. #EUKidsAct #gamedev #indiedev
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Bennet Jeutter @bennetjeutter.bsky.social · 03/10/2026
5/ Child safety matters. But this needs a small-studio carve-out, or platform-level age signals that devs can just plug into. Otherwise only the giants can afford to ship online games in Europe.
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Bennet Jeutter @bennetjeutter.bsky.social · 03/10/2026
4/ Under-13s may only get access via parental "guardian tools" you have to build. Self-declared age doesn't count. Who builds this? Not my little indie team, that's for sure.
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Bennet Jeutter @bennetjeutter.bsky.social · 03/10/2026
3/ "Minor mode by default": every player is treated as a kid until you prove otherwise. Mic off. Friend suggestions off. Proximity voice chat, the entire joke of the genre, is off by default.
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Bennet Jeutter @bennetjeutter.bsky.social · 03/10/2026
2/ No exemption for small or micro studios. A 3-person indie gets the same "safety by design" and age-assurance obligations as a giant publisher.
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Bennet Jeutter @bennetjeutter.bsky.social · 03/10/2026
🚨 Indie devs, listen up! 1/ The EU just proposed the KIDS Act, and it doesn't just hit social media. It hits basically every game with an online component. Including your tiny co-op chaos game. 🧵
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Bennet Jeutter @bennetjeutter.bsky.social · 29/05/2026
Three stages of making a game, captured perfectly 1. Figuring out what the hell we're doing 2. Pushing way past what's reasonable 3. Cutting everything that isn't Now almost there 🙌 #gamedev #indiedev #gameproduction #codecks
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Bennet Jeutter @bennetjeutter.bsky.social · 10/10/2025
Wild EA launch for Deadly Days: Roadtrip! (100k+ units, 7.5k peak CCU, 87% positive). Now for the balancing act: Staggered vacations let the team recharge while production on the first updates begins. Healthy Team = Healthy Project. #gamedev #indiedev #studioculture
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Bennet Jeutter @bennetjeutter.bsky.social · 22/09/2025
What the heck is going on here? We just surpassed Counter Strike 2 in Germany? #gamedev #indiedev
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pixelsplit @pixelsplit.bsky.social · 21/09/2025
24 HRS until EA launch of Deadly Days: Roadtrip. Wishlist now. #pixelart #indiegame #madewithunreal Links in the comments.
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Bennet Jeutter @bennetjeutter.bsky.social · 18/09/2025
We finally fixed a persistent GPU crash bug. The breakthrough wasn't a new debugging tool, but a specific laptop from a beta tester. The real insight? In an un-reproducible crash, the hardware is often the critical piece you're missing. Don't debug in the dark. #gamedev #indiedev
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Bennet Jeutter @bennetjeutter.bsky.social · 05/09/2025
Call it uncool; it’s survival. Indies die from illiquidity. Monthly I update 3 scenarios and default to the pessimistic one, treating any upside as a bonus. Stress test: rev -50%, payments 60–90d late, costs +20%. Only proceed if worst-case leaves 6-12m runway. #gamedev #indiedev
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Bennet Jeutter @bennetjeutter.bsky.social · 01/08/2025
Even though I am always impatient and can't wait for things to happen quickly enough, it is wonderful to see what time can achieve. #indiedev #gamedev #unreal
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pixelsplit @pixelsplit.bsky.social · 06/06/2025
Hello #PitchYaGame, 🎁 Loot 🔫Shoot 🚜And mow down... 🧟🧟‍♀️🧟‍♂️🧟‍♀️🧟🧟‍♀️🧟‍♂️... ZOMBIE HORDES! ➡️'Deadly Days: Roadtrip'. ➡️A bullet heaven fever dream. ➡️Demo OUT NOW. ➡️Links and Info in the comments below. #gamedev #madewithunreal #indiegame
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pixelsplit @pixelsplit.bsky.social · 04/06/2025
Hello survivors, our demo is OUT NOW. To celebrate this and to look good for the upcoming #nextfest we made this fantastic trailer. What do you think? #pixelart #indiegame #madewithunreal #twitch #nowplaying #art #oc #digitalart #gamedev Link in the comments
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pixelsplit @pixelsplit.bsky.social · 28/05/2025
Deadly Days: Roadtrip DEMO went live yesterday. This is some backpack screenshots shared by our community. Good inventory management is key for a strong build. What do you think of the combination of inventory management x roguelite? #pixelart #unrealengine #indiegame #madewithunreal #gamedev #dev
screenshot of massive inventory of our gamescreenshot of massive inventory of our gamescreenshot of massive inventory of our gamescreenshot of massive inventory of our game
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pixelsplit @pixelsplit.bsky.social · 27/05/2025
Good news, survivors! Our DEMO has launched today. We will be implementing various languages over the next few days. A major update will then be released for the Next-Fest on 09.06. YAY!!! Thanks to everyone, who took part in the playtests. It helped A LOT!💚 store.steampowered.com/app/3102400/...
store.steampowered.com
Deadly Days: Roadtrip Demo on Steam
Loot, shoot and mow down zombie hordes in a bullet heaven fever dream. Embark on a deadly roadtrip, battling from stop to stop, fueling your bus and fight to escape. Get your inventory management kick...
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pixelsplit @pixelsplit.bsky.social · 20/05/2025
The development of 'Deadly Days: Roadtrip' continues at full speed. Take part in the final playtest now for free. Available until Sunday! What's new? * Workbench in Base * Reroll Mechanic * New Balancing * Enhanced Visuals & Performance * A LOT more t.ly/nOSz4 #indiegame #gamedev #unrealengine
t.ly
Deadly Days: Roadtrip - Playtest #5 LIVE - Steam News
Your Feedback is CRUCIAL!
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Bennet Jeutter @bennetjeutter.bsky.social · 14/05/2025
Setup GitHub Actions for our #UnrealEngine project a while ago. Quite common for larger studio, but for a small indie like us, it was an initiative. It's already proving its worth! Commit -> Auto build + upload to STEAM + Backtrace. Do you use build automation? #indiedev #gamedev
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pixelsplit @pixelsplit.bsky.social · 07/04/2025
Hello survivors, Week #2 of playtest #4 starting today. Third patch (0.6.10) includes performance, UI, and inventory improvements, plus fixes for crashes, bugs, and visual issues. Check out our open deck for #gamedev insights: open.codecks.io/deadlydaysro... #pixelart #indiegame #madewithunreal
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pixelsplit @pixelsplit.bsky.social · 01/04/2025
Hello survivors, Playtest #4 is going good. Keep those bug reports coming! Did you join in yet? If not, let me tell you it's only 1 click on STEAM. Link in comments. Here is some screenshots of the game and other insights. #indiegame #gamedev #pixelart #madewithunreal #fmod #unrealengine #gaming
Ingame screenshot
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pixelsplit @pixelsplit.bsky.social · 27/03/2025
Playtest #4 is live. Available on Steam. Patchnotes: Full controller and #steamdeck support. Dealdlier #zombies. Improved #pixelart visuals. Better #performance than ever. Join the playtest now 🫵 #indiegame #gamedev #unrealengine
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Bennet Jeutter @bennetjeutter.bsky.social · 24/02/2025
Oh wow, "buy this car on special offer, but the brakes cost extra" 🙃
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Bennet Jeutter @bennetjeutter.bsky.social · 10/02/2025
Game development is often hard and challenging, but there are also those moments where you can be silly by changing a 4 to a 0.01. Let it rain bananas! #gamedev #indiedev #indiegame
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pixelsplit @pixelsplit.bsky.social · 05/02/2025
Hello, have you heard about 'Deadly Days: Roadtrip'? It's a unique mix of inventory management and reverse bullet hell. If you liked backpack battles or vampire survivors, this might be for you. #wishlistwednesday #roguelite #indiegamedev store.steampowered.com/app/3026450/...
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Bennet Jeutter @bennetjeutter.bsky.social · 05/02/2025
We made a major overhaul of our procedural map gen in "Deadly Days: Roadtrip". We now defin biomes, which swap certain texture slots and our #Unreal PCG graph. Map generation is still the same (street, parking lot, etc.). Gives a lot more variety and future possibilites. #indiedev #gamedev
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Jake Birkett - Veteran Indie @greyalien.bsky.social · 03/02/2025
NEW GAME ANNOUNCEMENT! A 1995 CD-ROM. A game buried for a reason. You flip a card. The screen glitches. Something is watching. Forbidden Solitaire—a dungeon horror from the creators of Ancient Enemy and Home Safety Hotline. store.steampowered.com/app/3414580/... With @slicknicklives.bsky.social
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Bennet Jeutter @bennetjeutter.bsky.social · 15/01/2025
Really looking forward to that. The multiplayer in the demo was also very fun (and somehow very chill).
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Bennet Jeutter @bennetjeutter.bsky.social · 08/01/2025
I guess I’ll try that next time too if the idea fits.
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Bennet Jeutter @bennetjeutter.bsky.social · 08/01/2025
Yeah I guess next week will be hard, returning to Unreal on our current production 😅
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Bennet Jeutter @bennetjeutter.bsky.social · 08/01/2025
I am quite fascinated by #godot GDscript iteration speed. I've been working with #unity and #unreal for years now and I'm constantly having to wait minutes here and there. GDScript changes are instant. A completely different way of working. How in Unreal? #gamedev #indiedev
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Bennet Jeutter @bennetjeutter.bsky.social · 07/01/2025
We considered something like this too (one dedicated experimentation day), but since always on the edge capacity wise it is hard. So for us a concentrated week makes more sense. But I really love that you can fiddle around in your GaaS game and hopefully find new cool opportunities.
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Bennet Jeutter @bennetjeutter.bsky.social · 07/01/2025
We started the year with a prototype week. Even though we are in production with Deadly Days, it's necessary to maintain a creative outlet and develop ideas—the timing always feels off. How do you incorporate game jamming and prototyping into your studio production pipeline? #indiedev #gamedev
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Triple Eye Games @tripleeyegames.com · 20/12/2024
Announcing three new games set in the Null State universe, available for wishlisting now through our Steam developer page! Null State - a moddable cyberpunk CRPG Another Round - a low-stakes deckbuilder One Last Job - a moddable team management game tripleeye.games/teg-steam-hub
tripleeye.games
Steam Developer: Triple Eye Games
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Bennet Jeutter @bennetjeutter.bsky.social · 02/12/2024
(not so useful) #UnrealTips: Found this command while bug hunting. The engine allows you to display mouse event pings out of the box.
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John Walker - Industry Analcyst @botherer.bsky.social · 28/11/2024
Phew! Here's the first 20 unknown and under-known indie games for #thanksgaming24! I had over 490 emails, so it's brutal even when I've upped the number to include to 40! Next batch tomorrow. Please repost this to get as many eyes on these games as possible. #indiedev kotaku.com/thanksgaming...
kotaku.com
20 Spectacular Indie Games To Slam On Your Wishlist
It's Thanksgaming 24, so here's a wild array of different, unknown independent games that deserve your attention!
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Bennet Jeutter @bennetjeutter.bsky.social · 27/11/2024
#UnrealTips: Enter Culture=leet in the command line and your game will show up in leet speech. This allows finding fields that are not properly set up for localization. In Editor it changes the editor language too, see pic 😆 #UnrealEngine #gamedev #indiedev
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Jakub Wasilewski @krajzeg.bsky.social · 22/11/2024
Solitomb is *HERE!* 🎉 ⚔️ krajzeg.itch.io/solitomb ⚔️ Stack cards into combos, fight monsters, add new abilities to your build and emerge victorious (eventually, sometimes)! Please share this to help spread the word and enjoy the game! 🤗 #pico8 #gamedev #indiegame
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Jake Birkett - Veteran Indie @greyalien.bsky.social · 18/11/2024
LAUNCH DATE ANNOUNCEMENT: Swashbuckling! Skullduggery! Tricorns! Set your timepieces for this Thursday, when we launch ♥️♣️ Shadowhand Solitaire! ♦️♠️ on Steam and @itch.io Your wishlists and shares mean a lot to us. Thx! store.steampowered.com/app/3199380/... #IndieDev #GameDev #VideoGames
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Jakub Wasilewski @krajzeg.bsky.social · 20/10/2024
Bluesky, meet Solitomb, a #pico8 solitaire/poker-like dungeon-crawly roguelite that I'm making and hoping to release in November! - stack cards/use abilities to form combos ♠️ - play a stack to fight the monsters in it ⚔️ - beat each floor to get new abilities and face tougher monsters ⭐ #gamedev
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pixelsplit @pixelsplit.bsky.social · 24/10/2024
Deadly Days: Roadtrip - Early Pre-Alpha Footage. Hello, this is the game we're working on right now. Public Playtest Round 2 launching next week. Thanks for adding the video feature @bsky.app 😱 Register here for the free, open playtest: store.steampowered.com/app/3026450/... #indiegame #gaming
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Bennet Jeutter @bennetjeutter.bsky.social · 07/11/2024
Someone just posted this on our Discord server. Two mega katanas and XP orbs everywhere. Playtests are wild sometimes 🤣 #indiedev #gamedev
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Jake Birkett - Veteran Indie @greyalien.bsky.social · 07/11/2024
NEW GAME ANNOUNCEMENT! Shadowhand Solitaire is coming very soon to Steam and @itch.io Please wishlist and share, thank you! store.steampowered.com/app/3199380/... We're super proud of this swashbuckling solitaire adventure and we think you'll love it!
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Bennet Jeutter @bennetjeutter.bsky.social · 28/10/2024
New STEAM playtest online for Deadly Days: Roadtrip, our upcoming action roguelite with inventory management. Looking forward to your feeback! store.steampowered.com/app/3026450/... #gamedev #indiedev
store.steampowered.com
Deadly Days: Roadtrip on Steam
Deadly Days: Roadtrip is an exciting action roguelite, that combines reverse bullet hell gameplay with strategic inventory management.
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Bennet Jeutter @bennetjeutter.bsky.social · 28/10/2024
Compared to the two days before, 545x WL additions. BUT the game is not very WL-heavy. But still, on a monthly comparison basis, it is +8.3x WL additions (compared to the previous month) (if I leave out the daily deal days, it would be -0.27x).
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Bennet Jeutter @bennetjeutter.bsky.social · 28/10/2024
Nice, congrats! It will be a blast 🚀 For which game?
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Bennet Jeutter @bennetjeutter.bsky.social · 28/10/2024
We had our first daily deal ever. This is what the traffic graph looks like compared to the rest of the year. Can we have this every day, please? 🥺😊 #gamedev #indiedev
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Bennet Jeutter @bennetjeutter.bsky.social · 24/10/2024
Update year 3. Noticed a HUGE mistake in my report from last year. Forgot to deduct the 30% STEAM cut, as the "LT Steam revenue (net)" shown is pre-STEAM cut 💀 So still ~93k € in losses. Currently netting on avg 1.2k € / mo. I guess it will never recoup 🙃 #indiedev #gamedev
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game – Verband der deutschen Games-Branche e.V. @gameverband.bsky.social · 16/10/2024
Ihr entwickelt #Games & habt gerade gegründet oder möchtet gründen? Das Press Start: Gründungsstipendium Games unterstützt euch mit 2.750 €/Monat, Coaching & Networking! 📅 Bewerbungsphase: 28.10.–17.11.2024! Alle Infos: games-stipendium.de #Gründung #Startup #Stipendium
Press Start
Gründungsstipendium Games

Bewerbungsphase: 28. Oktober bis 17 November 2024

www.games-stipendium.de

Logo des game, der Stiftung Digitale Spielekultur und Gefördert durch Die Bundesbeauftrage für Kultur und Medien
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Bennet Jeutter @bennetjeutter.bsky.social · 09/10/2024
Inspired by Balatro, "Break the game" is a design goal for Deadly Days: Roadtrip. My teammate is working on an air pump item that inflates bullets of ranged weapons and the size of melee weapons. Taken to the extreme in the video 🙈 #indiedev #gamedev #indiegame #UnrealEngine
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