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Bennet Jeutter

@bennetjeutter.bsky.social
372 followers 1.3K following 70 posts

Co-Founder @pixelsplit.bsky.social . #Gamedev Working on action #roguelite with fancy Inventory Management "Deadly Days: Roadtrip"🧟 Prev REVEIL, Shift 87, Indoorlands.

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Bennet Jeutter @bennetjeutter.bsky.social · 29/05/2026
Three stages of making a game, captured perfectly 1. Figuring out what the hell we're doing 2. Pushing way past what's reasonable 3. Cutting everything that isn't Now almost there 🙌 #gamedev #indiedev #gameproduction #codecks
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Bennet Jeutter @bennetjeutter.bsky.social · 22/09/2025
What the heck is going on here? We just surpassed Counter Strike 2 in Germany? #gamedev #indiedev
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Bennet Jeutter @bennetjeutter.bsky.social · 10/02/2025
Game development is often hard and challenging, but there are also those moments where you can be silly by changing a 4 to a 0.01. Let it rain bananas! #gamedev #indiedev #indiegame
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Bennet Jeutter @bennetjeutter.bsky.social · 05/02/2025
We made a major overhaul of our procedural map gen in "Deadly Days: Roadtrip". We now defin biomes, which swap certain texture slots and our #Unreal PCG graph. Map generation is still the same (street, parking lot, etc.). Gives a lot more variety and future possibilites. #indiedev #gamedev
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Bennet Jeutter @bennetjeutter.bsky.social · 02/12/2024
(not so useful) #UnrealTips: Found this command while bug hunting. The engine allows you to display mouse event pings out of the box.
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Bennet Jeutter @bennetjeutter.bsky.social · 27/11/2024
#UnrealTips: Enter Culture=leet in the command line and your game will show up in leet speech. This allows finding fields that are not properly set up for localization. In Editor it changes the editor language too, see pic 😆 #UnrealEngine #gamedev #indiedev
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Bennet Jeutter @bennetjeutter.bsky.social · 07/11/2024
Someone just posted this on our Discord server. Two mega katanas and XP orbs everywhere. Playtests are wild sometimes 🤣 #indiedev #gamedev
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Bennet Jeutter @bennetjeutter.bsky.social · 28/10/2024
We had our first daily deal ever. This is what the traffic graph looks like compared to the rest of the year. Can we have this every day, please? 🥺😊 #gamedev #indiedev
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Bennet Jeutter @bennetjeutter.bsky.social · 09/10/2024
Inspired by Balatro, "Break the game" is a design goal for Deadly Days: Roadtrip. My teammate is working on an air pump item that inflates bullets of ranged weapons and the size of melee weapons. Taken to the extreme in the video 🙈 #indiedev #gamedev #indiegame #UnrealEngine
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Bennet Jeutter @bennetjeutter.bsky.social · 30/09/2024
Sometimes the seemingly simple tasks give me a headache. Like today: Bouncing banana grenades. But the debug visualization is quite satisfying :D #indiedev #gamedev #indiegame #UnrealEngine5
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Bennet Jeutter @bennetjeutter.bsky.social · 26/09/2024
I just finished the system for changing character types. The Sherrif starts with a revolver and will get a unique "Sherrif Star" item next. What should the item do? :D #indiedev #gamedev #UnrealEngine
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Bennet Jeutter @bennetjeutter.bsky.social · 25/09/2024
Found some old milestones that tell us we should have a release candidate for Deadly Days: Roadtrip on Friday. That's not going to happen. And it's not going to happen anytime soon. Always fun to find these super optimistic artifacts from a year ago or so 😅 #indiedev #gamedev
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Bennet Jeutter @bennetjeutter.bsky.social · 13/09/2024
After 10 years we exhibitet one of our games for the first time. Learning? Exhibit your game! We completely ignored this for too long. Now our mind opened. We got invaluable feedback, met & connected with amazing people. The legs hurt and the voice was gone, but it was worth it. #gamdev #indiedev
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Bennet Jeutter @bennetjeutter.bsky.social · 13/09/2024
Our latest pre-alpha trailer for Deadly Days: Roadtrip. What do you think? What the team has achieved in the last months is incredible 🥰 Almost a new game. Feel free to signup for our playtest😄 #indiedev #gamedev #indiegame #unrealengine
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Bennet Jeutter @bennetjeutter.bsky.social · 02/08/2024
3. Write demo check function in a blueprint function library that you can use in CPP or Blueprints. Use it where needed (displaying demo overlays, locking out functionality etc.)
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Bennet Jeutter @bennetjeutter.bsky.social · 02/08/2024
2. Make sure to package project with the proper build target selected. (Note: Use Project Settings and Quick Launch Game Target doesn't work / doesn't do anything - Unreal 5.4.3)
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Bennet Jeutter @bennetjeutter.bsky.social · 02/08/2024
1 + 2. Creating the demo target (DDSurvivorsTarget is the base target, didn't change anything there) and assigning the DEMO_BUILD Definition.
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Bennet Jeutter @bennetjeutter.bsky.social · 26/03/2024
At the end of 2017 "Deadly Days" was released in Early Access. 2019 it was fully released. We finally got over 1,000 reviews. This project proves that the long tail is a thing (-> don't worry if your project doesn't break even on day 1). #gamedev #indiedev #indiegame #gamebiz
Screenshot of Deadly Days STEAM Page showing that 1.002 reviews (Very positive) have been reached.
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Bennet Jeutter @bennetjeutter.bsky.social · 13/02/2024
REVEIL a few years back was named "SOLOS". Then a mega flopped TV show with the same name was released. This meant coming up with a new name. Game titles evolve in unexpected ways. How has yours shifted? Share your name changes! #indiedev #gamedev #indiegame #indiegamedev
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Bennet Jeutter @bennetjeutter.bsky.social · 07/02/2024
Boost your STEAM earnings! Leverage discounts for long-term revenue. Tip: Check if your game fits the official sales. Not invited? Tell STEAM that they forgot something. Go to the event registration page and fill out the revision process form. #gamedev #indiedev #bizdev
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Bennet Jeutter @bennetjeutter.bsky.social · 24/01/2024
Our announcement trailer has been released on the official Playstation YT channel www.youtube.com/watch?v=wxIB... 😱 In game dev, you spend a lot of time in a quiet room, far away from outside reactions. Now they are coming and I'm looking forward to March. #gamedev #indiedev #reveal #games
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Bennet Jeutter @bennetjeutter.bsky.social · 18/10/2023
"Indoorlands" is now two years old 🎉 Today I show you our unit chart. A surprise video from YTer "Lets Game It Out" turned the game from a financial disaster into "just" a financial lesson. A total of 100k€ net income and expenses of about 200k€. Still on the way to ROI. #indiedev #gamedev #gamebiz
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Bennet Jeutter @bennetjeutter.bsky.social · 07/10/2023
Quick reminder that Unity caches all package versions, even after an upgrade. As I'm notoriously short of disk space, it sometimes helps to clean up here 😅 Ah and check out WizTree (see pic), it analyzes disk usage in a few secs, so nice. #unitytips #unity3d #gamedev #indiedev
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