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Benjamin Heymann

@benhey.bsky.social
41 followers 161 following 13 posts

Researcher at Criteo AI lab Game theory, optimisation and AI

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Benjamin Heymann @benhey.bsky.social · 04/02/2026
arxiv.org/pdf/2502.06574
arxiv.org
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Benjamin Heymann @benhey.bsky.social · 04/02/2026
😀 "On the impact of the utility in semivalue-based data valuation", with Mélissa Tamine, Patrick Loiseau and Maxime Vono as been accepted to ICLR 2026. Link below
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Benjamin Heymann @benhey.bsky.social · 19/09/2025
extended abstracts are on my website: benhey.github.io
benhey.github.io
Benjamin Heymann
A simple, whitespace theme for academics. Based on [*folio](https://github.com/bogoli/-folio) design.
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Benjamin Heymann @benhey.bsky.social · 19/09/2025
The programme is here sites.google.com/view/consequ...
sites.google.com
CONSEQUENCES 2025 - Programme
September 22nd 2025 - Room D3 11:30 – 11:35 Welcome by the organisers 11:35 – 12:30 Tutorial: Practical Bandits: An Industry Perspective Bram van den Akker, Olivier Jeunen, Ben London and...
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Benjamin Heymann @benhey.bsky.social · 19/09/2025
My team will present 5 accepted submissions at CONSEQUENCES next week during the RecSys25 conference 😊 😊 😊
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alexandregilotte.bsky.social @alexandregilotte.bsky.social · 01/06/2025
Our latest update to Gobs and Gods is live, just in time for #TurnBasedThursdayFest tomorrow. Hope you have fun! store.steampowered.com/news/app/250... #indiegame #turnbasedfest #gobs
store.steampowered.com
Gobs and Gods - Gobs and Gods 1.3: More Mobs and Monsters! - Steam News
We are thrilled to announce the release of the next big update to Gobs and Gods, focusing on enhancing tactical combat and diversifying enemies.
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Benjamin Heymann @benhey.bsky.social · 23/05/2025
📍Poster: 10am 🎤 Talk: 11:30am 📄 Paper: arxiv.org/abs/2409.03875 If you're at #AAMAS2025, come by and say hi to @sharky6000.bsky.social! And let us know what you think! 🤝 6/6
arxiv.org
Learning in Games with Progressive Hiding
When learning to play an imperfect information game, it is often easier to first start with the basic mechanics of the game rules. For example, one can play several example rounds with private cards r...
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Benjamin Heymann @benhey.bsky.social · 23/05/2025
To our knowledge, this is the first use of information relaxation techniques from operations research in computational game theory. We're excited to see how this perspective bridges communities! #AAMAS2025 #ReinforcementLearning #MultiAgentSystems 5/6
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Benjamin Heymann @benhey.bsky.social · 23/05/2025
🧠 The idea: 1️⃣ Train as if all information is visible 2️⃣ Penalize the agent for using “forbidden” info (hide it) This enables fast learning of policies that respect information constraints. Hence: Progressive Hiding. 4/6
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Benjamin Heymann @benhey.bsky.social · 23/05/2025
If you've played cooperative imperfect-information games like Hanabi or The Crew, you know how hard they are. For an AI with no inter-game communication and no perfect recall? Even harder! That’s where Progressive Hiding comes in. 🔍 3/6
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Benjamin Heymann @benhey.bsky.social · 23/05/2025
Inspired by the classic Progressive Hedging algorithm by Rockafellar & Wets (1991), our method brings similar ideas to multi-agent learning. That paper has 2000+ citations — and we’re excited to adapt it to game theory! #AAMAS #AI #GameTheory 2/6
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Benjamin Heymann @benhey.bsky.social · 23/05/2025
🎉 Super excited: today @sharky6000.bsky.social is presenting our new algorithm Progressive Hiding at #AAMAS2025! It's a learning method for games with imperfect information. 🔗 See his post: bsky.app/profile/shar... Wish I could be there! 😢 1/6
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Benjamin Heymann @benhey.bsky.social · 23/05/2025
Today, Marc @sharky6000.bsky.social his going to present our paper "learning in games with progressive hiding".
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Marc Lanctot @sharky6000.bsky.social · 23/05/2025
Day #5 and last day 😭 @aamasconf.bsky.social We'll be presenting one more paper called "Learning in Games with Progressive Hiding" by @benhey.bsky.social and myself. Poster @ 10am, talk @ 11:30am. arxiv.org/abs/2409.03875 This is an application of progressive hedging to learning in games: 1/2
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Benjamin Heymann @benhey.bsky.social · 22/05/2025
Hope everything went well. Thank you Marc!!!!!!!!!!
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Marc Lanctot @sharky6000.bsky.social · 20/05/2025
The first, at GAIW at 9:55 is "Adaptive Preference Aggregation" by Benjamin Heymann. This paper proposes a way to adapt a recent urn process algorithm that implements maximal lotteries (by Brandl and @felix-brandt.bsky.social '24) to the setting of user-conditional alignment/recommendation. 2/N
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Marc Lanctot @sharky6000.bsky.social · 21/05/2025
@sanmayd.bsky.social at @aamasconf.bsky.social opening ceremonies asking the important questions. Is it pronounced "Ay-MAS" or "Ah-MAS"? I've always said Ay-MAS but I am already outvoted by both Michael Wellman and Eugene Vorobeychik! 😱😱😱 Discuss!
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AAMAS.2027 @aamasconf.bsky.social · 28/02/2025
Join Us for AAMAS 2025 in Detroit! Registration Now Open! We are excited to announce that registration for AAMAS 2025 is now open! Don’t miss out — register today at aamas2025.org/index.php/co.... See you in Detroit! 🚀
aamas2025.org
Registration – AAMAS 2025 Detroit
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