Bastien Cornier @bastiencornier.bsky.social · 23/09/2026Nice! Happy to see some dwitter sorcery back in my feed🤘 010
Reposted by Bastien Cornierbeyond tellerrand @beyondtellerrand.com · 21/09/2026“Generative AI can seem astonishingly real, but like the spoon in The Matrix, it’s just an illusion.” Léonie Watson (@tink.uk), beyond tellerrand Düsseldorf 2025. beyondtellerrand.com/events/dusse... #btconf #mondayMixtape 03112
Bastien Cornier @bastiencornier.bsky.social · 11/09/2026Works on my old rusty iphone 8 and no smoke coming out of it ! 🙌 011
Bastien Cornier @bastiencornier.bsky.social · 09/09/2026[WIP] Back in Three.js digging into TSL for WebGPU. Same real elevation data as my bot @reliefbot.bsky.social, now rendered as a 3D scanline relief to play with HUD overlays. Using MeshLine lib by @makio64.bsky.social for the lines and it just works. More soon! #ThreeJS #WebGPU #creativecoding 180
Reposted by Bastien Corniershri @shrikhalpada.dev · 27/08/2026My latest interactive explainer all about the technology behind record players is done! perthirtysix.com/how-the-heck... 923151
Reposted by Bastien Cornier404 Media @404media.co · 17/08/2026EXCLUSIVE: 404 Media placed a tracking device in a shipment of rare books to see which AI company was buying it, and found an Amazon facility where Amazon scans and destroys books. @evystadium.bsky.social has more. Investigation by @emanuelmaiberg.bsky.social here: www.404media.co/we-tracked-a... 5727831763
Reposted by Bastien CornierSmooth Dunk @smoothdunk2.bsky.social · 12/08/2026AI Guy Asks AI To Help Him Read Difficult Books 5673972180
Reposted by Bastien CornierThe Pudding @pudding.cool · 27/07/2026New project! Two influential word lists made by language researchers define an "essential English vocabulary" for learners: one from 1953 and another from 2023. In this essay, Jasmine Nackash examines the differences between them and what that says about us. link: pudding.cool/2026/07/esse... 13412
Reposted by Bastien CornierAndy Bell @bell.bz · 15/06/2026isaiprofitable.comisaiprofitable.comIs AI Profitable Yet? 1812632
Bastien Cornier @bastiencornier.bsky.social · 20/04/2026Would be glad to see what u could make with it! 060
Reposted by Bastien CornierSimon Holmes @srsholmes.com · 18/11/2024Web Dev tip 🔥 Did you know you can get a png of any DOM Node by simply right clicking on the markup in the dev tools and selecting 'capture node screenshot'? 📸 Here is an example of some of my new followers as a png. Really handy for all sorts of things! 🙂 3316
Bastien Cornier @bastiencornier.bsky.social · 03/04/2026Turned my ASCII text scramble hover effect into a full-screen playground. Radial waves expand from the cursor, with a GUI to tweak everything live. Probably useless. Fun to play with though. Bonus: you get to read some Lovecraft. Codepen: codepen.io/erevan/full/qEaYQPw 1283
Reposted by Bastien CornierBramus @bram.us · 02/04/2026So, I’ve written a bunch of things on how to do certain things with View Transitions, such as optimizing the keyframes or driving a VT by scroll. I noticed I repeat a lot of code throughout those experiments … so I bundled that all up in a package for you. 👉 chrome.dev/view-transit...chrome.devView Transitions ToolkitA collection of utility functions to more easily work with View Transitions. 36614
Reposted by Bastien CornierCSS by T. Afif @css-only.dev · 31/03/2026What's the best way to showcase modern CSS features? By making games! This time it's the Dino Game 🦖 by @developer.chrome.com css-tip.com/dino-game/ 100% CSS magic playable with the keyboard. Yes, you can jump and crouch with the arrow keys! 👀 Don't search for the JS, there is none. 48915
Bastien Cornier @bastiencornier.bsky.social · 23/03/2026The clearest deep-dive on signals I've come across. The push-pull algorithm finally makes sense. This is exactly the kind of work the frontend community needs more of. Congrats @willybrauner.com 🙌 141
Bastien Cornier @bastiencornier.bsky.social · 10/03/2026That's it. Turns out creative + responsible + accessible is doable. Just takes the right constraints from day one. → collectifparcelles.com Also open for freelance from April : Performance, accessibility, creative web. 👋 #WebGL #a11y #Vuejs #sustainableWeb [9/9]collectifparcelles.comCollectif Parcelles | Pour un web créatif, éco-responsable et accessibleParcelles, collectif d’artisan·es du web, crée des sites créatifs, éco-responsables et accessibles pour un avenir numérique plus désirable. 010
Bastien Cornier @bastiencornier.bsky.social · 10/03/2026Animations designed to be accessible from the start, not patched after. Result: 90%+ on the accessibility audit with the full animated site. prefers-reduced-motion in CSS alone isn't enough. There's also an "accessible display" mode: reduced motion, adjustable spacing, works at any zoom level [8/9] 100
Bastien Cornier @bastiencornier.bsky.social · 10/03/2026The custom cursor is a Voronoi diagram in SVG. Cursor is the central seed. Background cells precomputed once as static SVG paths. Only the cursor cell recomputes every frame. Great intro here if you're new to voronoi : gorillasun.de/blog/delauna... [7/9] 110
Bastien Cornier @bastiencornier.bsky.social · 10/03/2026WebGL only makes sense if you size it to the device. At startup I score the device (RAM, CPU cores, MAX_TEXTURE_SIZE, GPU renderer, network type, device type). Quality and effects scale accordingly. On low-end: static image fallback. Zero GPU get burned! [6/9] 120
Bastien Cornier @bastiencornier.bsky.social · 10/03/2026The hero: a GPGPU sim with a ping-pong framebuffer. Voronoi-based displacement encoded in a single RGBA texture: displacement UV, highlights, reveal mask. A gaussian ring propagates from the center, each cell gets revealed as it passes through. [5/9] 161
Bastien Cornier @bastiencornier.bsky.social · 10/03/2026Wanted to go raw WebGL, but OGL is just too good especially for GPGPU. Much closer to native WebGL than Three.js, and much lighter. github.com/oframe/ogl [4/9]github.comGitHub - oframe/ogl: Minimal WebGL LibraryMinimal WebGL Library. Contribute to oframe/ogl development by creating an account on GitHub. 100
Bastien Cornier @bastiencornier.bsky.social · 10/03/2026No animation library here. I wrote a ~4kB wrapper around the native Web Animations API (WAAPI). Too used to GSAP syntax so the API stays close: offsets, timeScale(), progress() for scroll scrubbing. WAAPI runs on the compositor thread: less risk of jank🎉 I also load polyfills only if needed [3/9] 110
Bastien Cornier @bastiencornier.bsky.social · 10/03/2026Hard budget from the start: <500kB total. JS, CSS, fonts, images, everything. Fonts subsetted with glyphhanger (Really nice tool from @zachleat.com) + @nuxt.com/fontaine for fallback metrics so the layout doesn't shift while fonts load. Tracked automatically at every build. [2/9] 130
Bastien Cornier @bastiencornier.bsky.social · 10/03/2026I thought I'd do a little technical breakdown of this one. Creative experience with WebGL, scroll animations and custom interactions, built under hard accessibility and performance constraints from day one. 🧵 #FrontEnd #Javascript [1/9] 👇 183
Reposted by Bastien CornierHuman Coders News @news.humancoders.com · 10/03/2026Coloring for Colorblindness : tester l'accessibilité de vos palettes de couleursdavidmathlogic.comColoring for ColorblindnessThis interactive visual tool lets you see how accessible your color palettes are to viewers who are colorblind. 041
Bastien Cornier @bastiencornier.bsky.social · 24/02/2026New collab with Collectif Parcelles - pushing creative, accessible & sustainable web. Interactive site with WebGL shaders + scroll animations, RGAA/RGESN(a11y/sustainability) compliant. Tech: Vue/Nuxt, Vanilla JS, WAAPI, OGL, <500kB total. Immersive ≠ heavy → collectifparcelles.fr #a11y #webgl 2111
Reposted by Bastien CornierKris Temmerman @kristemmerman.bsky.social · 13/02/2026Not sure what it is, but it is.... My new Portfolio! (best on desktop/laptop) neuroproductions.be 3124
Reposted by Bastien Corniertami lam @cuppy.bsky.social · 30/01/2026Hey folks so I’m not good at this but, I’m a Sr. Producer seeking work! 💼 20 years of game production XP across Netflix Games/Spry Fox, Bungie, Blizzard, Zynga, Riot Games, and more ⭐️ indie, AAA, PC/console/mobile, 8-400 person teams, internal and ex-dev www.linkedin.com/in/cuppycake...linkedin.comTami Lam - Netflix | LinkedInProducer-shaped person doing the video games thing for 20 years. Nominated for an… · Experience: Netflix · Education: AnimSchool · Location: Irvine · 500+ connections on LinkedIn. View Tami Lam’s prof... 11306200
Bastien Cornier @bastiencornier.bsky.social · 28/01/2026@kyndinfo.bsky.social's articles are always invaluable resources for understanding complex concepts. Highly recommend! 060
Reposted by Bastien CornierStephane Rappeneau @stephanerappeneau.bsky.social · 24/11/2025Head of CNC (part of french ministry of culture in charge of cinema & game industries) raises a warning on private school selling expensive dreams (30 to 50k€) to wannabe gamedevs www.linkedin.com/posts/gaetan... (ping @erwancario.bsky.social) 65124
Reposted by Bastien CornierKounine @kounine.bsky.social · 11/11/2025Hey Bluesky I've updated my portfolio I'm currently looking for projects, so if you like my work, I'm available! (Full version in comment) #indiegame #indiedev #composer #vgm #videogamemusic #Portfolio #videogame #freelance #gamedev 2216
Bastien Cornier @bastiencornier.bsky.social · 31/10/2025Sharing the ASCII link hover ripple from my tiny folio. Plain JS, minimal CSS, layout‑safe for long labels. Demo: codepen.io/erevan/pen/M... 1305
Reposted by Bastien CornierEarth Topo Relief Bot @reliefbot.bsky.social · 27/10/2025//\ Relief #159 Location: Montée du Puits, Provence-Alpes-Côte d'Azur, France Coordinates: 43.2135, 5.4418 Elevation Range: -1m to 538m Terrain type: low-hilly Requested by @navalu.bsky.social #ReliefOfTheDay #DataViz #Geography 042
Reposted by Bastien CornierKounine @kounine.bsky.social · 26/09/2025Hey, ça fait un petit moment que je travaille avec Abeto sur un projet de petit jeu jouable sur navigateur et c'est sorti hier ! C'est gratuit et ça dure 10/15 minutes. N'hésitez pas à aller essayer : messenger.abeto.co (en plus c'est multi, vous pouvez le faire à plusieurs) #indiegame #ostmessenger.abeto.coMessengerIt's a small planet, but someone's gotta make the deliveries. 1115
Reposted by Bastien CornierRichard Monvoisin @richardmonvoisin.bsky.social · 25/09/2025Pou le plaisir, un clin d'oeil à mon collègue japonais Akiyoshi Kitoaka, de l'université Ritsumeikan de Kyoto, qui met tout son matos en ligne, comme cette magnifique canette, qui n'est rouge que parce que notre cerveau nous la fait voir rouge, alors qu'elle n'est faite que de blanc, noir et cyan 👇 89727
Bastien Cornier @bastiencornier.bsky.social · 19/08/2025Haha thanks ! And sorry for the pressure 😅 020
Bastien Cornier @bastiencornier.bsky.social · 19/08/2025Since I'm now freelancing full-time, I made a new tiny portfolio: bastiencornier.com. Tiny because I wanted it to be minimalist, and I set a strict budget of 10kB, including the WebGL frame. Everything fits!bastiencornier.comBastien Cornier | Creative Developer based in Lyon, FranceCreative developer based in Lyon, France. Creating innovative web experiences & digital installations. 7+ years expertise in crafting high-end web experiences and immersive storytelling. 190
Reposted by Bastien Cornierholtsetio @holtsetio.bsky.social · 05/08/2025I built a playable Softbody Tetris using #threejs #tsl and my softbody engine! 🕹️ I still consider this a work in progress, but you can already try it out in your #webgpu compatible browser here: 🔗 holtsetio.com/lab/tetris/ 109418
Bastien Cornier @bastiencornier.bsky.social · 03/07/2025Bot update: @reliefbot.bsky.social now takes location requests! Comment coordinates (lat/lon) like "48.8566, 2.3522" on its latest post for next day's render. First valid comment only, land locations only. Can't wait to see your favorite hilly places! #ATProto #CreativeCoding #DataViz #Javascript 090
Bastien Cornier @bastiencornier.bsky.social · 22/05/2025Been exploring various aspects of #ATProto lately and created this bot as an experiment - it generates visual elevation renders from random spots around Earth. Follow @reliefbot.bsky.social for daily terrain renders. Source code: github.com/Bastou/bot-b... #CreativeCoding #GenArtClub #Javascriptgithub.comGitHub - Bastou/bot-bluesky-reliefs: Deno-based bot that generates and posts daily visualizations of terrain elevation data from random global locations on Bluesky.Deno-based bot that generates and posts daily visualizations of terrain elevation data from random global locations on Bluesky. - Bastou/bot-bluesky-reliefs 090