Reposted by Kris TemmermanReinder Nijhoff @reindernijhoff.net · 08/01/2026@johanholwerda.bsky.social pushed a WebGPU real-time SDF-editor to the RenderQueue: renderqueue.dev/sdf-editorrenderqueue.devThe RenderQueue - SDF editorPoint renderer for hard surfaces 2142
Kris Temmerman @kristemmerman.bsky.social · 13/02/2026Not sure what it is, but it is.... My new Portfolio! (best on desktop/laptop) neuroproductions.be 3124
Reposted by Kris TemmermanKris Meeusen @zuppaman.bsky.social · 24/05/2025Putting people in boxes for pukkelpop festival www.lab101.be/work/boxes-f... 011
Reposted by Kris TemmermanReinder Nijhoff @reindernijhoff.net · 20/02/2025Real-time ray-traced reflections in #WebGL www.fifa.com/en/tournamen... 161
Kris Temmerman @kristemmerman.bsky.social · 24/01/20250ver-extending my design/art capabilities while working on my new game/portfolio. (I hope to finish it this year 🙃) #webgpu 070
Kris Temmerman @kristemmerman.bsky.social · 15/01/2025FWA Of The Year! Nice, ill take it! thefwa.com/cases/food-f... 3110