azzy ✦ @azra.dev · 4hI posted this before going to bed and woke up to see that 74% of the goal was met nearly overnight. kinda overwhelmed by how kind people have been, tysm. 141
azzy ✦ @azra.dev · 10hmy quite old phone broke and I've been unemployed for a hot minute and cannot currently afford to buy a new one. anything helps. ko-fi.com/azrareyes/go... www.inprnt.com/gallery/azzy... 01814
Reposted by azzy ✦Mot @marqosias.bsky.social · 26/09/2026hiii my family and I are under a lot of financial stress so i'm setting up a donation goal !!! we just got our biggest electricity bill to date, and are going into debt just to buy groceries, so its pretty grim!! ▶ GET A DOODLE FOR ANY DONATIONS OVER $20USD!!! ko-fi.com/marqosias/go... 04552
azzy ✦ @azra.dev · 19/09/2026print available here www.inprnt.com/gallery/azzy...inprnt.comCulture, an art print by Azra ReyesGallery Quality Prints 020
azzy ✦ @azra.dev · 18/09/2026The solution was to scrap the normal map node entirely and calculate normals from the normal map entirely from scratch, essentially generating custom tangent vectors that actually align with how the texture is mapped. This means you always get correct lighting from your normal map! 010
azzy ✦ @azra.dev · 18/09/2026This can even cause normal maps to do incorrect lighting if you do something as simple as rotate them. This actually came up a lot when I was making Hex Scatter, because the "cells" that scatter the texture can have random rotations, and it also has triplanar and biplanar mapping options. 100
azzy ✦ @azra.dev · 18/09/2026Yeah, the normal map node assumes the normal map is always exactly in tangent space. this means that the vectors the normal map encodes are relative to the UVs, which is normally what you want, but if you're using non-UV mapping, then the UV based tangent space is incorrect. 100
Reposted by azzy ✦loren schmidt @lorenschmidt.bsky.social · 12/09/2026i realized that now that bsky video limits are less stringent, i can post this! the test display for world generation was a little messed up because of a refactor. here it is generating a full scale world with test display for (most) of the steps fixed! 59512
azzy ✦ @azra.dev · 09/09/2026Looking for work rn btw </3 If anyone has any leads on any VFX, tech art, or even illustration jobs and you think I'd be a good fit, please feel free to reach out ! 0147
azzy ✦ @azra.dev · 07/09/2026I'm such a fan of Keith Haring and some friends and I were sending each other so much of your work and so much of other artists art now. Your art has been a really amazing tribute to Haring and I'm glad you've inspired even more people :3 0151
azzy ✦ @azra.dev · 07/09/2026This is probably my most anticipated thing ever. Sonny Boy really impacted me and shaped who I am today, so I'm excited to see Shingo Natsume's next original project :3 091
Reposted by azzy ✦awr @awr.bsky.social · 19/07/2026assorted post-digital entities (for future project) 10398111
Reposted by azzy ✦▼ Mercury ▼ [@ moving + comms] @mercuriym.bsky.social · 29/08/2026//In-Sight something small and experimental of my new guy 214335
Reposted by azzy ✦Curtis Holt @curtisjamesholt.bsky.social · 29/08/2026For my animated project, I've commissioned @azra.dev to help me create a very specific physics-inspired effect using geometry nodes. 😉 Learn more about the project: www.artstation.com/artwork/0a39v5 #blender 3254
azzy ✦ @azra.dev · 26/08/2026your art is so striking and inspiring. lwk might persuade me to get back into some more techy/sci-fi stuff 130
Reposted by azzy ✦rHebKa | Katja Linssen @rhebko.bsky.social · 20/08/2026The binder clip enigma #bigwalk 06014
Reposted by azzy ✦Joey ‘Detchibe' W. 🏳️⚧️ @thestacks.ca · 10/08/2026Big Walk is about proximity, trust, silence, and goodbyes. So is loving someone a world away. A tender piece about both. thestacks.ca/posts/2026-0...thestacks.caBig Walk, Long DistanceI am fluent in you. 19291103
Reposted by azzy ✦Alice (Commissions Open) @revolveralice.bsky.social · 10/08/2026completed character poster for @azra.dev !! 0236
Reposted by azzy ✦Toadstown @toadstown.bsky.social · 06/08/2026BLUE HELL: An Ode to Dead Pet Games is LIVE on Backerkit!!! 🧿 www.backerkit.com/c/projects/z... 🩸 #backerkit #crowdfunding #pins #artshop 011539
azzy ✦ @azra.dev · 05/08/2026I did not know about the rubberbandits before and I think an experience like that would fry my brain JKLSDF 010
azzy ✦ @azra.dev · 05/08/2026bezos rowing boat was my first bobby fingers and what a video to start with. my friends and i now ritualistically watch every single video of his and im his patreon to stream the extra content for my friends lmao 110
Reposted by azzy ✦🔞DENI🔞 @raddanart.bsky.social · 13/06/2025The Big Walk guys look so funny to me :3c 6590110
Reposted by azzy ✦House House @househouse.com · 04/08/2026🔴🟡🔵 BIG WALK 🔴🟡🔵 Out now on Steam, Nintendo Switch 2, and PlayStation 5. Hooray! 4939021169
Reposted by azzy ✦fiddle @fiddlehbadger.bsky.social · 01/08/20261 Take comfort in hazardous environments (for @azra.dev) #art #furryart 25721