azzy ✦ @azra.dev · 2hI posted this before going to bed and woke up to see that 74% of the goal was met nearly overnight. kinda overwhelmed by how kind people have been, tysm. 141
azzy ✦ @azra.dev · 8hmy quite old phone broke and I've been unemployed for a hot minute and cannot currently afford to buy a new one. anything helps. ko-fi.com/azrareyes/go... www.inprnt.com/gallery/azzy... 01713
azzy ✦ @azra.dev · 28/06/2026Did a render of my main destiny fashion for the final update. It's been fun revisiting the game with old and new friends and jumping back into raids 25311
azzy ✦ @azra.dev · 28/06/2026I make unique fashion for all my builds but my ice breaker build is my fav 011
azzy ✦ @azra.dev · 24/06/2026mantle wells composition blockout for some game dev stuff. really want to explore some interesting senses of scale 1559
azzy ✦ @azra.dev · 02/06/2026some wip blood tech art ive been cooking up only static objects rn but i know how i'd approach expanding this to support dynamic objects too 1327
azzy ✦ @azra.dev · 01/06/2026Print arrived :D if anyone else wants any prints of my art: www.inprnt.com/gallery/azzy... 0242
azzy ✦ @azra.dev · 29/05/2026just finished it for the first time and I plan to try all the branching paths. really beautiful game. ty for making it <3 040
azzy ✦ @azra.dev · 25/05/2026Gonna be trying out selling prints of my art! If you've ever seen any of my art and wanted a physical copy, then consider supporting me! Here's a sneak peak at some of the art I am selling right now www.inprnt.com/gallery/azzy... 06920
azzy ✦ @azra.dev · 19/05/2026marathon is having way too big an influence on the kind of art direction I want to explore with my own worldbuilding projects 0230
azzy ✦ @azra.dev · 02/04/2026QRP with your sketch vs final :3 this one was fun bc I did a 2D sketch -> 3D blockout -> 2D paintover. plus it features the two different ways I like to do sketches. I sketched the head differently from the body (ANOTHER REUPLOAD BC I KEEP MESSING UP THE POST SORRY) 0207
azzy ✦ @azra.dev · 24/03/2026Lenticular lens shader Lenses are raymarched right now, but I'll try analytical ray intersections later. After getting the refracted direction, I do a ray plane intersection. Calculate the expected ray direction for a given position on the plane under each lens, then raymarch a 3D scene. 18814