(Andrew) Roper @arndreth.bsky.social · 23/09/2026food/drinks/hangs/something at AdventureX please it's been FOREVER 110
Reposted by (Andrew) RoperHannah Flynn 🐀 @itshannahflynn.bsky.social · 21/09/2026[freelance hat on] who in the games press should i talk to about developers who are also youtube stars? is this anyone's special interest? :D 068
(Andrew) Roper @arndreth.bsky.social · 21/09/2026I still have visceral memories of setting an alarm to wake up at like 3am on the first... monday of the 2-3 months before I wanted to go to the Studio Ghibli museum and trying to rapidly navigate the site. Some things don't seem to change eh. 010
(Andrew) Roper @arndreth.bsky.social · 17/09/2026this feels like in the same echelons as @vben.bsky.social 120
(Andrew) Roper @arndreth.bsky.social · 16/09/2026Was the man with the alpine horn by the lighthouse?? 000
Reposted by (Andrew) RoperAdriaan @adriaan.games · 16/09/2026We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine 1351578
(Andrew) Roper @arndreth.bsky.social · 14/09/2026Waterstones has a lot of copies, where I got mine (my first book is also on loan otherwise i'd offer it) 100
Reposted by (Andrew) RoperJoel Auterson | DWG out now! @joelotter.com · 11/09/2026I kind of crashed out this week. Generative AI has made a lot of my hobbies and creative endeavours feel pointless, when I'm not in a good headspace. I had a good conversation with a friend that helped, so I wrote about it, so I can read it when it happens again. www.joelotter.com/posts/2026/0...joelotter.comFuck it, make it anywayCarrying on in the face of creative devaluation. 1113535
(Andrew) Roper @arndreth.bsky.social · 12/09/2026But could it fix as many things as a Steve McFadden cushion? 011
(Andrew) Roper @arndreth.bsky.social · 05/09/2026I've somehow stumbled across the geoguessr world championship final and it hurts my head how they can locate places so quickly. 010
(Andrew) Roper @arndreth.bsky.social · 04/09/2026i have only ever remotely heard of sunshower before and the rest feel like traps 010
(Andrew) Roper @arndreth.bsky.social · 04/09/2026@nikkyarmstrong.bsky.social I've finally tracked down the PlayerLoop system stuff you mentioned in your talk on the unity docs site! Honestly so happy to start to split out gameObject<>Manager-script relationship from my next project. 110
(Andrew) Roper @arndreth.bsky.social · 03/09/2026Yeah it'll absolutely be matrix stuff and manipulation here. Getting flashbacks to that 3D renderer I had to write in 2D/gdiplus now. I can fish out that codebase to check how I was doing the wireframes if that's of help? 100
(Andrew) Roper @arndreth.bsky.social · 03/09/2026Can finally talk about the PS5 project I've been involved with - Hunter's Moon, out Oct 26! www.youtube.com/watch?v=bKMa...youtube.comHunter's Moon - Announce Trailer | PS5 GamesYouTube video by PlayStation 9409
Reposted by (Andrew) RoperDraknek & Friends @draknek.bsky.social · 01/09/2026Bow and arrow at the ready! He Who Watches by @danga.games is out TOMORROW! If you haven't already, please wishlist the game on Steam 👁️🏹 store.steampowered.com/app/1070500/... 03212
(Andrew) Roper @arndreth.bsky.social · 01/09/2026more Info here: discussions.unity.com/t/path-to-co...discussions.unity.comPath to CoreCLR, 2026: Upgrade GuideOver the course of 2026, Unity is planning changes that lead up to replacement of the scripting runtime in Unity 6.8, making CoreCLR the foundation of our C# layer. Unity 6.8 will no longer have Mono... 100
(Andrew) Roper @arndreth.bsky.social · 01/09/20266.7 (i think) is bringing in CoreCLR to replace Mono, which is going to massively reduce compilation times and bring c# up to modern standards as well, rather than whichever archaic version of c# unity/mono supports at that time. 210
(Andrew) Roper @arndreth.bsky.social · 29/08/2026Runa is the queen of that. Also enjoy that the bond level also dictates the type of barks the operators say to each other in combat. Whoever wrote Kabb must have had so much fun 030
(Andrew) Roper @arndreth.bsky.social · 29/08/2026it's the music man, the music bloody gets me every combat. 110
(Andrew) Roper @arndreth.bsky.social · 29/08/2026my zcom journey so far is trying to play the guitar 010
(Andrew) Roper @arndreth.bsky.social · 23/08/2026and any trains which do happen to have a tiny table can only fit one cup of coffee in a section with 4-6 seats. 010
(Andrew) Roper @arndreth.bsky.social · 16/08/2026I get the same ones, interesting they keep targeting game folk 020
Reposted by (Andrew) RoperDraknek & Friends @draknek.bsky.social · 14/08/2026We're excited to announce that applications are open for the Draknek New Voices Puzzle Grant 2026 🎉 The grant will award $15,000 to five thinky puzzle game developers from all over the world, and a year's mentorship with genre veterans. Deadline: September 27th More info 👇 5228188
(Andrew) Roper @arndreth.bsky.social · 12/08/2026Happy birthday! (Also fuck off are you 40 I thought you were younger). Go have a big bike ride and a big piece of cake <3 110
Reposted by (Andrew) RoperZach Soares @voxels.ca · 26/05/2026I'm looking for work! - Characters - Environments - Animations Whatever your needs, I can do it 💪 I've worked on Teardown, Vampire Crawlers and many more! Feel free to DM me or email zachary.soares@zsinked.com 9782374
(Andrew) Roper @arndreth.bsky.social · 11/08/2026I'm going to be at Gamescom (primarily dev, and floating rest of time). Who am I going to see there? Always down for coffee/beer/general hangs. Also if there's anything recommended to check out at the main expo, do shout! 121
(Andrew) Roper @arndreth.bsky.social · 11/08/2026just switched it over and yup, all working as intended :) 110
(Andrew) Roper @arndreth.bsky.social · 11/08/2026I owe you a drink of choice next time I see you, this is pretty much what I'm after 110
(Andrew) Roper @arndreth.bsky.social · 11/08/2026Yeah I somehow conflated the tooltips of hovering over the item, with the 'action menu' tooltips. So I think that one's more on me. 000
(Andrew) Roper @arndreth.bsky.social · 11/08/2026Unless there's a way to programmatically auto subcribe/attach to a specified signal within code already? In which case yeah a floating global-node with signals I can hook into on tree-scene load or something would work the same 100
(Andrew) Roper @arndreth.bsky.social · 11/08/2026I guess I'd want something more along the lines of event subscription? So that the 'Global Node' doesn't have a pre-defined list of signals it emits. Also, if it's in a core scene, you can't really setup the signal-attachments to other nodes in other scenes off the bat? 110
(Andrew) Roper @arndreth.bsky.social · 11/08/2026so far, been really nice tinkering away and things just working. Definitely a lot of docs and google searches to figure out some things, but definitely getting there. Would love a 'global signal' feature, which is basically me going 'oh no here comes the rabbit hole of me writing a plugin' 210