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Archytas

@archytas.bsky.social
169 followers 119 following 55 posts

Programmer, Artist, Composer | Unreal Tools Programmer Free Agent! Dms open for work | Buy A World To Come on Steam! | They/Them | Email: archytaslabs@gmail.com

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tobyfox @tobyfox.undertale.com · 31/10/2024
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Thomas Ha @thomasha.bsky.social · 29/09/2026
i should clarify, when i write people doing bad things, it's because i am bad. they are me. more importantly, when you read about those bad things, they also become you. that's how story works. in fact, you are going to think about murder before this skeet ends. how's that feel, sicko.
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D.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026
When your gamedev friend shows you progress on their new engine.
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Archytas @archytas.bsky.social · 24/09/2026
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sallycrow @salad1021.neocities.org · 12/07/2026
#art
A low-resolution image.
Its text content reads as such:
“I don’t have ‘TAKES’. I don’t have ‘beef’. I have a JOB (job), so I can buy more dr pepper mmmm yumy mmmm soba…”
An illustration accompanies this. It is my little crow mascot announcing all of this through a microphone. The proportions are wack, and some of the color is poorly filled in… but the bars are hard, no?
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Archytas @archytas.bsky.social · 14/09/2026
Im bored at work - let's improve upon the horrid selection algorithm called "eeny meeny miny moe"
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Snoutbreakers @snoutbreakers.bsky.social · 05/09/2026
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Archytas @archytas.bsky.social · 15/08/2026
There's a post that has gotten me to think a lot about media preferences. I think it's about what people generally enjoy, what they are willing to put up with. I can think of good games that have dealbreakers for me, but clearly people enjoy it; it's not for me to presume my word is what matters.1/6
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Dave Zhang @godsavant.bsky.social · 14/08/2026
Today marks the 17-year anniversary of Askiisoft’s ‘Tower of Heaven’. It was the first game project I ever worked on, and my introduction to the world of indie games. 🧵
Title screen for the Flash version of 'Tower of Heaven', with a Newgrounds logo at the bottom left.Level 1 of 'Tower of Heaven'Intermission room from 'Tower of Heaven'
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Archytas @archytas.bsky.social · 02/08/2026
A World To Come is a part of this bundle! If you want a great selection of games, and give support to struggling workers it's worth checking out :)
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Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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Godot Engine @godotengine.org · 16/07/2026
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
godotengine.org
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
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CHAOKO🍥 @chaokocartoons.bsky.social · 07/07/2026
#KilaFlow 's getting a new plush! This time with GimmieSwag! You have 10 days to pre-order the plush pitch ($2) so that it can go on to be made into a real thing in 3-4 months! GO GO GO! www.gimmeswag.com/products/kil... 100 Pre-orders are required for it to be made! Show em how much ya want Kila~
gimmeswag.com
KilaFlow - Sitting and Glowing Plush
Why Support? This is your chance to get your very own Kila in YOUR house, sitting on YOUR things! If you missed out on the plush that came out before the game released, this little creature is for you...
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Andy Ayala @beezii.bsky.social · 28/06/2026
Mina in Rivals of Aether 2!!! 🐭
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CHAOKO🍥 @chaokocartoons.bsky.social · 27/06/2026
Here's a look at the new costume in game! You can get it by getting a gold keygem or higher in 2-3.
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Lord Vile @lordvile.bsky.social · 23/06/2025
Trying a new killsound in TF2
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Archytas @archytas.bsky.social · 05/06/2026
It's been an hour and a half and we got to the first video game in this video game show case
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Bruno Dias @brunodias.dev · 05/06/2026
so many of these trailers just bleed into each other. "The kingdoms are being drained of their Bloodspark... only the Griddler can decide the fate of the six orbs..."
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Wario64 @wario64.bsky.social · 22/05/2026
Aether Studios sale on Steam buff.ly/raiiQoU
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BLUEBLOOD ARENA OUT NOW @teamblueblood.bsky.social · 15/05/2026
BLUEBLOOD ARENA OUT IN STEAM EARLY ACCESS NOW! Blueblood Arena is a simple, 4 button fighter with no motion inputs and rollback netcode! With a small yet diverse roster of characters, you'll kick butt with any of em! YOU CAN GET THE GAME NOW!!! store.steampowered.com/app/3689030/...
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BLUEBLOOD ARENA OUT NOW @teamblueblood.bsky.social · 03/05/2026
Meet Enza, our versatile well-rounder! Enza has decent approach tools and projectiles, but her signature move is her honey puddle! Opponents standing in it receive more stun & if Enza stands in it her specials get powered up! Try the game on Steam May 15th! store.steampowered.com/app/3689030/...
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Unauthorized Fluffy Thing θ∆ @nerdiestalpaca.bsky.social · 27/04/2026
bro is astonished #KilaFlow
TippClipp from KilaFlow looking quite starstruck at something off-canvas.
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Dezi (Boto) @boto.bsky.social · 26/04/2026
im crying why does he get a girlfriend install
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CHAOKO🍥 @chaokocartoons.bsky.social · 24/04/2026
MY GAME #KilaFlow is AVAILABLE ON STEAM TODAY! PLAY IT NOW!!!! store.steampowered.com/app/2927510/...
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Sly @cynicallysly.newgrounds.com · 22/04/2026
lookin forward to it #kilaflow
kila from kilaflow doin a cool pointing posetera from kilaflow doin a cool thumbs down poseboth pieces put together
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CHAOKO🍥 @chaokocartoons.bsky.social · 20/04/2026
I made a kickstarter update cause i didn't do that when making the new trailer, but more importantly: WE'RE AT 9,200+ WISHLISTS ON STEAM! As promised, if you get to 9,999 BEFORE launch, I'll add a Maid Kila to the game, so share the game around! 4 days!!! store.steampowered.com/app/2927510/...
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Metin Seven, Moon Child's dad 🌝 @seven.eurosky.social · 18/04/2026
Having received so much love for our good old #MoonChild game, we are happy to give love back to the game community by releasing the Moon Child source files + assets. Details can be read in the ReadMe text. We're looking forward to see what you're going to create! 💚 bitbucket.org/rhinoid/moon...
bitbucket.org
Bitbucket
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CHAOKO🍥 @chaokocartoons.bsky.social · 17/04/2026
IT'S FINALLY (ALMOST) TIME! KilaFlow will release on Steam on April 24th! Just a week away! Remember to wishlist the game so you catch it EXACTLY when it comes out! KILAFLOW SUPER DUPER SOON! store.steampowered.com/app/2927510/...
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OKAME @0kame-san.bsky.social · 17/04/2026
Fluffy engineer🔧 Comm for @/clragon.clynamic.net
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Archytas @archytas.bsky.social · 17/04/2026
I say I like puzzle games but most puzzle games feel like 25% actually solving puzzles and 75% trying to figure out what assumptions the developers are making and not communicating.
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LVL?KEN 💀🕘 @ricesnot.bsky.social · 16/04/2026
Moon Crisis
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Carter H @itmecarter.bsky.social · 13/04/2026
Design hack: You wanna make your design better? Put a wind up key in it
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Michaela Joffe @joffeorama.bsky.social · 12/04/2026
The Calvin's dad explaining records meme. He is explaining that the two kinds of meme are Calvin's dad and Loss. Despite being a meme about Calvin's dad, this one is Loss.
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Oku ΘΔ @oku.mow.haus · 07/04/2026
I threw together a little timelapse showing the Orion approaching the Moon starting from about 12 hours ago right up until the Earth was eclipsed and the crew went dark
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Paul Byrne @theplanetaryguy.com · 03/04/2026
This image of home just came down from the Artemis II crew. Taken after their translunar injection burn, there are aurorae at top right and lower left, and zodiacal light at lower right. Credit: NASA/Reid Wiseman
That's home. That's us.
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Rivals of Aether II @rivals2.com · 01/04/2026
Slade, the Swagger of the Sea, is coming to #VRChat very soon! You'll be able to grab him on the VRChat Avatar Marketplace with custom emotes, props and colors for his coat!
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Rivals of Aether II @rivals2.com · 01/04/2026
We're adding 10 new Casual Stages to Rivals of Aether II on April 7th. This is ARMADA FLEET ✈️ Fight across a squadron of differently sized Armada ships as they head out to battle. Be careful staying on one too long as it can carry you right off the battlefield!
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Snoutbreakers @snoutbreakers.bsky.social · 28/03/2026
It's been a while since I last posted some gameplay, so for today's snoutbreakers #screenshotsaturday have a very tiny snippet of that WIP wizard character I showed a WIP of back on boxing day. He's missing audio and some FX still but he's got some swanky shader magic from @archytas.bsky.social
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CHAOKO🍥 @chaokocartoons.bsky.social · 23/03/2026
New #KilaFlow Beta and Kickstarter update! this ones huge spoilers for the whole game, so please do not share or show it around if you have access to it! Testing the ENTIRE game's functionality, just some bugs, sounds, and all the nice steam stuff to finish! www.kickstarter.com/projects/cha...
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Archytas @archytas.bsky.social · 13/03/2026
A World To Come, a multi-dimensional puzzle game I've been working on the past year is out now! youtu.be/eOYDyOax1fU store.steampowered.com/app/4403670/... archytas.itch.io/a-world-to-c... Recently lost my job due to the folly of capital, buying or sharing this around is the best way to support <3
youtu.be
A World To Come - Release Trailer
YouTube video by Archytas
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Bruno Dias @brunodias.dev · 04/03/2026
Expecting overnight success is irrational. Live games typically need a long period of iteration in contact with real-life players to land somewhere successful. Typically, what the audience ends up interested in is slightly "off" from what was originally envisioned!
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Bruno Dias @brunodias.dev · 04/03/2026
I don't think live games are the problem, honestly. I think the problem is investor and managerial insanity, where the people making those high-level decisions don't understand the business they're in and keep changing their mind about the risk profile of their business plan
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CASSETTE BEASTS 2002 | Bytten Studio @byttenstudio.bsky.social · 27/02/2026
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Marc Knelsen @marcknelsen.art · 21/02/2026
If the stream reaches its donation goal, I'm going to make some cool Hamir (our pangolin character in Dungeons of Aether) art for y'all.
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🦜 Decoy @decoy.fluffy.social.ap.brid.gy · 12/02/2026
protogens be like "i love linux! i love open source" bro you're literally proprietary hardware smh
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Rivals of Aether II @rivals2.com · 11/02/2026
The official @VRChat.com x @Rivals2.com collab is here! We're launching five Rivals in the VRChat Avatar Marketplace TODAY - each one has custom emotes, color sliders, dynamic eyes, lip sync + MORE custom features 🔥 Who wants to become a Rival? youtu.be/ZR99wFpLrWY
youtu.be
Rivals II x VRChat Avatars Trailer
We've added 5 official Rivals avatars now available on the VRChat marketplace packed with features like dynamic eyes, viseme lip sync, custom colors, emotes, togglable accessories, and more! Check…
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tupper @dtupper.com · 30/01/2026
entering the "I am no longer asking" era for avatar optimization
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CHAOKO🍥 @chaokocartoons.bsky.social · 26/01/2026
All about my WHAT?
KilaFlow from KilaFlow, a Godot Game. Did you do that on purpose or was that just a coincidence? Love yoooou~
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Godot Engine @godotengine.org · 26/01/2026
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
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Trout⁉️ @trout.bsky.social · 23/01/2026
ATTENTION INDIEDEVS Show off your art style Snoutbreakers is all hand-animated! No shading & flat colors is fast to animate, but I've had to take extra care designing the fighters so they're easily readable at any point of animation. Contrasting arm & body colors, emphasizing hands /w features, etc
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