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Apoc

@apoc.bsky.social
615 followers 38 following 68 posts

Building a mech game

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Apoc @apoc.bsky.social · 19/12/2025
The steam page is finally up! I'm excited to announce that I've partnered with MicroProse to publish the game. Checkout the trailer. If you could wishlist and share the game that would mean the world to me. Thanks for all your support so far. store.steampowered.com/app/1574290/...
store.steampowered.com
Steel Bounty on Steam
Dive into an immersive first-person mech simulation featuring extensive customization and mercenary company management. Battle for glory and wealth in a dynamic campaign where your choices shape the c...
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Apoc @apoc.bsky.social · 20/04/2025
GPU Particles + Terrain painting + Environment GPU collisions
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Apoc @apoc.bsky.social · 25/03/2025
mechs
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Apoc @apoc.bsky.social · 25/03/2025
Model is in game, shes a HUGE girl.
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Apoc @apoc.bsky.social · 24/03/2025
The back can be swapped out to carry different things or just racks that can hold and release mechs.
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Apoc @apoc.bsky.social · 24/03/2025
Working on dropships
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Stellar Jockeys @stellarjockeys.bsky.social · 12/03/2025
The epub and pdf version is now available through our merchandise storefront. shop.stellarjockeys.com/products/boo...
shop.stellarjockeys.com
Book — "Brigador Killers: Pilgrim" by Brad Buckmaster
Writing from 18 years as a career soldier, author Brad Buckmaster weaves an unforgettable tale of military science fiction/action storytelling. A dark future companion novel to Brigador, the isometric...
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Apoc @apoc.bsky.social · 27/02/2025
I've been doing a bunch of behind scenes work for the campaign so not much to show there. Today to do something fun again, I added support for ricochets. Here is a slowmo clip. #gamedev #mech #mecha
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Apoc @apoc.bsky.social · 18/02/2025
Refactoring #gamedev #mech #solodev
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Apoc @apoc.bsky.social · 18/02/2025
Hope Driven Development
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David Walters @hiddenasbestos.bsky.social · 14/02/2025
Thunder Helix 0.611a (beta) is now available on the 'preview' branch. #gamedev #lowpoly #solodev #flightsim 🚁 More info here: steamcommunity.com/app/1906230/...
A screenshot from the latest Thunder Helix beta, showing the new monitor options in action.
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Apoc @apoc.bsky.social · 11/02/2025
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Apoc @apoc.bsky.social · 11/02/2025
Yeah its all tweakable
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Apoc @apoc.bsky.social · 11/02/2025
Really fun writing layout systems for tab/docking of panels/windows
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Apoc @apoc.bsky.social · 06/02/2025
Vertex colors to splat map the different textures?
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Apoc @apoc.bsky.social · 04/02/2025
Always forget to post here too...
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Apoc @apoc.bsky.social · 31/01/2025
Rewrote the shell casing system. I disabled the previous one ages ago when it couldn't handle the increase in the number of AI. Should be good now🙏
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Stellar Jockeys @stellarjockeys.bsky.social · 30/01/2025
The first Brigador Killers #gamedev update for 2025 is up On @steampowered.com store.steampowered.com/news/app/903... On @itch.io stellar-jockeys.itch.io/brigadorkill... The topic? Ghost lights.
store.steampowered.com
Brigador Killers - Ghost Lights - Steam News
Dave returns to help demo a new engine feature
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Apoc @apoc.bsky.social · 30/01/2025
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David Walters @hiddenasbestos.bsky.social · 23/01/2025
Since I enjoyed finishing my maths library so much, I thought I'd try and finish my UI toolkit next. Working on menus, the next step is to get the > sub-menus working.
Screen shot of a user interface resembling Windows 3.1. Showing two buttons and a menu bar.
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Apoc @apoc.bsky.social · 09/01/2025
Been chugging away at this lil engine. Just got components in and migrated my scenes over to use them. #solodev #gamedev #indiegame #enginedev
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Apoc @apoc.bsky.social · 03/01/2025
lil engine I wrote over the holidays
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Apoc @apoc.bsky.social · 20/12/2024
The Christmas holiday enginedev bug has got me
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Apoc @apoc.bsky.social · 05/12/2024
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Apoc @apoc.bsky.social · 03/12/2024
The little guys are finally safe ☺️ #mech #mecha #gamedev #indiegame
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Apoc @apoc.bsky.social · 03/12/2024
Added: - AI attack patterns - Tracking missiles - Missile pre-activation parameters #mech #mecha #gamedev #indiegame
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Apoc @apoc.bsky.social · 01/12/2024
Explosions are driven with parameters that alter their visual and physics.
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Apoc @apoc.bsky.social · 01/12/2024
Added fuel, activation time, and tracking to missiles. Also added parametric explosions. Tomorrow I'll create a few missile models 🙏 #mech #mecha #gamedev #indiegame
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Why485 @why485.bsky.social · 30/11/2024
The Vehicle Sandbox has been released! The entire project's page is basically a devlog of what I learned and what was interesting about the project so there's plenty of juicy details for those that are curious about it. Feel free to ask me questions! Download here: why485.itch.io/vehicle-sand...
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Apoc @apoc.bsky.social · 29/11/2024
Practicing my katana quick draw #mech #mecha #gamedev #indiegame
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Apoc @apoc.bsky.social · 29/11/2024
Starting work on the explosion system. Up next VFX. #mech #mecha #gamedev #indiegame
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Apoc @apoc.bsky.social · 29/11/2024
By the way if you want to put a video/image on the readme without storing it in the repo. You can edit the readme/md file via github and drag the media onto it. Github will upload and put the url there.
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Apoc @apoc.bsky.social · 28/11/2024
Finished up adding lasers. Also made a discord for the game. discord.gg/hu253SW4 #mech #mecha #gamedev #indiegame
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Apoc @apoc.bsky.social · 28/11/2024
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Apoc @apoc.bsky.social · 25/11/2024
Played around with generating height maps and tessellation yesterday so I can do ground fog
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Apoc @apoc.bsky.social · 22/11/2024
Never heard of them but I will be giving them a try as it looks like it solves an issue I have.
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Apoc @apoc.bsky.social · 22/11/2024
Hooked up the weapon groups and buttons to the weapons display #mech #mecha #gamedev #indiegame
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Apoc @apoc.bsky.social · 21/11/2024
Rebuilt weapon groups and added a UI for configuring them in the mechlab #mech #mecha #gamedev #indiegame
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Apoc @apoc.bsky.social · 20/11/2024
Any idea if its possible to pass custom properties on object/collection instances created via Geo Nodes and put them on each "GN Instance"? Its the final step I need to use blender for 100% of map making for games.
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Apoc @apoc.bsky.social · 20/11/2024
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Apoc @apoc.bsky.social · 19/11/2024
Adding a heading tape to the HUD. Any cool examples/references?
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Kirk @kirkwoodes.bsky.social · 18/11/2024
Added some improved third person movement and camera controls for the base segments #gamedev #flightsim
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Apoc @apoc.bsky.social · 19/11/2024
It's comfy here
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Apoc @apoc.bsky.social · 18/11/2024
Very cool. Is this just limiting the quadtree depth?
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Apoc @apoc.bsky.social · 18/11/2024
No gif support is a bummer
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Apoc @apoc.bsky.social · 18/11/2024
Big lad
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Apoc @apoc.bsky.social · 17/11/2024
Time to paint this guy before I blow him up
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Apoc @apoc.bsky.social · 17/11/2024
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Apoc @apoc.bsky.social · 17/11/2024
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Apoc @apoc.bsky.social · 17/11/2024
Starting on the first tracked vehicle
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