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Anderbell Studios

@anderbell.studio
20 followers 33 following 102 posts

We're working on Pop Pixie, an open-source video game about the evils of large corporations. 🎮 Play the demo on Steam: store.steampowered.com/app/1394780/… 💃🏽 Discord: discord.gg/5fHpe4S 🌐 Website: anderbell.studio

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Anderbell Studios @anderbell.studio · 29/08/2026
Strangely, it's back to "KO's" again now, both in the headline and in the meta tags sites like Bluesky are supposed to use for their preview cards.
Song Yadong KO's Umar Nurmagomedov in massive UFC upset
Jeff Wagenheim
Aug 29, 2026, 10:10 AM ET
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Anderbell Studios @anderbell.studio · 13/07/2026
Some of our team uses pixilart.com to produce sprites for our open-source game Pop Pixie. Pixilart is pretty good, but it doesn't seem to let you import existing images and edit them, only their custom .pixil format. #gamedev #pixilart #pixelart
Screenshot from pixilart.com showing a frame-based animation of the main character from Pop Pixie walking.
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Anderbell Studios @anderbell.studio · 08/07/2026
It looks like Chrome actually found a nice solution to that particular problem.
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Anderbell Studios @anderbell.studio · 08/07/2026
That sounds annoying. Firefox has a similar user interface issue where if you click the address bar once it selects the entire URL, but if you subsequently try to double-click a word to select it, it suddenly shows the "https://" so your click lands in the wrong place.
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Anderbell Studios @anderbell.studio · 01/07/2026
There are some maze-like rooms we've got planned where we might do full, pixel-based fog of war. Mock-up:
Top-down pixel art level background of an office kitchen. An oval labelled "Player" is standing in the doorway, and only the parts of the room that are visible from that position can be seen on screen.
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Anderbell Studios @anderbell.studio · 30/06/2026
When the tests run in CI, these screenshots are uploaded automatically to Percy and visually compared to the previous versions of those screenshots to let us know if something changes unexpectedly. We're using BrowserStack's generous Open Source programme to perform these comparisons for free.
Screenshot from Percy showing no visual changes on the screenshots from the game
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Anderbell Studios @anderbell.studio · 30/06/2026
You may have noticed the brief flicker near the start of that video. That was the Unity test taking screenshots of the game at all supported screen sizes.
Screenshot of the level at 16:9 aspect ratioScreenshot of the level at 4:3 aspect ratioScreenshot of the level at 32:9 aspect ratio (ultra-wide). The HUD has been consolidated towards the middle of the screen.
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Anderbell Studios @anderbell.studio · 30/06/2026
We're also using GameCI to run our full suite of Unity tests for every commit. These tests simulate user input to ensure that all levels can be completed.
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Anderbell Studios @anderbell.studio · 30/06/2026
We control the experimental branch using a magic string in the PR description: "#build [scene]", where [scene] is the Unity scene to launch when running the build. For example, "#build Level 3" creates a build that launches straight into level 3 and pushes it to the beta branch on Steam.
Screenshot showing the description of the pull request https://github.com/anderbellstudios/pop-pixie/pull/144 (publicly visible)
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Anderbell Studios @anderbell.studio · 29/06/2026
Another thing we've found useful is wireframe sketches of levels, which we're developing in tandem with the story.
Zoomed-out screenshot of a very complex level diagram with rooms and corridors represented as lines and boxes.
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Anderbell Studios @anderbell.studio · 29/06/2026
For each point, we've noted (also as a filterable tag) the exact level of the game we plan to reveal that fact in and how we plan to do so.
A single row from the table. Status: Written; Fact: The gremlins once had a pet snake called Noodle, who was confiscated by Richardson; Importance: Interesting; Characters: Gremlins, James Keith Richardson; Topics: Treatment of Gremlins; Revealed in: Level 5; Reveal medium: Piece of Intel, Shown Directly
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Anderbell Studios @anderbell.studio · 29/06/2026
My advice for any other indie #GameDev s working on games with complex stories: Spreadsheets are you friend! We've just finished tracking every plot point and piece of backstory info in a huge table, tagged by character and topic so we can filter it.
Massively zoomed-out screenshot showing a Miro table with colourful tags in the rightmost columns. None of the text is legible except for the caption at the top, which reads "Exposition".
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Anderbell Studios @anderbell.studio · 29/06/2026
Our upcoming free, open-source game Pop Pixie was NOT written as an allegory for people losing their jobs to #AI. ...But it might as well have been 😅
Fictional poster that looks like it was made in Microsoft Word 95 that reads: "Grems are taking our jobs! Mr Mentoe thinks he can replace us with animals. If we do not act, the rollout will NOT stop at 50%. All of us will lose our jobs! Unionizing is the only way to save our livelihoods. By working together, we can stop the gremlin rollout before it's too late! Join us for daily strategy meetings in the break room during lunch. SIGN YOUR UNION CARD"

The poster also shows a clip art business man whose head has been replaced with the poorly drawn head of a green, angry-looking creature.
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Anderbell Studios @anderbell.studio · 28/11/2024
Version 2 github.com/anderbellstu...
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Anderbell Studios @anderbell.studio · 27/11/2024
We're working on an electricity effect for our #Unity game. I think it's looking pretty good so far! ⚡️ Since our game's scripts are MIT licensed, feel free to use it with credit. github.com/anderbellstu... #gamedev
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Anderbell Studios @anderbell.studio · 18/10/2024
Thanks for the reminder 😄
Steam screenshot. Visit the website / Discord / Bluesky / X
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Anderbell Studios @anderbell.studio · 18/10/2024
🎥 Here's the first 60 seconds of the trailer Full trailer: anderbell.studio
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