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Amini Allight

@amini-allight.org
2K followers 761 following 663 posts

Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support

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LambdaGeneration @lambdageneration.com · 29/09/2026
The long awaited Deadlock Major Update "City Never Sleeps" is out! Check it all out in the latest blog post below!
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Fidel Destro @fideldestro.bsky.social · 22/09/2026
Friends, I am absolutely ludicrous, and here is a gravity sim that doesn't use velocity or calculate any force. In a usual sim, you track position and velocity, and update the position every frame by adding the velocity. Mine just tracks the current position and last position. [...]
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Amini Allight @amini-allight.org · 18/09/2026
Upgraded my game's line autobuilder so it can now build mixtures of arcs and straight lines, such as this half cylinder! #gamedev
A half cylinder in a 3D editor, black with white outlines.
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Dominic Tarason @dominictarason.com · 14/09/2026
It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAA
steamhype.com
Steam Hype
Steam Hype is your go-to destination for discovering the latest, greatest, and most talked-about games on Steam.
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Amini Allight @amini-allight.org · 14/09/2026
That is a bad sign... I feel conflicted because I want this game to succeed yet I haven't played it much past season 1, which feels a bit hypocritical I think it's the anti-cheat, the game is good enough that I'd hop on for a round or two if it was easy, but I'm not consistently rebooting for it
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Valve @valvesoftware.com · 14/09/2026
Steam Frame is here! Our wireless VR headset + controllers, available now in the following models: Steam Frame 256GB Steam Frame 1TB Sign up now and learn more on @steampowered.com : store.steampowered.com/hardware/ste...
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Amini Allight @amini-allight.org · 14/09/2026
Both cheaper than I expected and still awkwardly expensive
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Amini Allight @amini-allight.org · 12/09/2026
Is there a name for this web page style? Absolutely everything looks like this now: dark bluish background, faintly tinted text, rounded features, thin borders, lots of accent colors used on the borders I'm guessing AI is involved somehow
A page from a website that picks a random person who ever lived and tells you about their estimated life.
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Amini Allight @amini-allight.org · 04/09/2026
New chamfered and rounded cylinder primitives for game masters to decorate environments with! I think I'm going to do a few more batches of primitives and then force myself to fix up the netcode no matter how much I'm dreading it #gamedev
A selection of cylinders with chamfered or rounded edges in a 3D editor.
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Amini Allight @amini-allight.org · 03/09/2026
I thought the "they're going to force cloud gaming" takes were probably wrong, because RAM is just worth less (to the people selling the RAM) running games than running AI regardless of whether it's in your house or in a server And now Game Pass Ultimate only gets you 15 hours of streaming a month
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Ariel Emerald @archangel.film · 02/09/2026
Anybody ever replaced this PCB in an index controller before? my main interest is trying to replace the stick without soldering
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VR Games Showcase @vrgamesshowcase.bsky.social · 31/08/2026
💥 Gunman Contracts Stand Alone Launches September 10 💥 ☣️ Half-Life: Alyx mod turned separate game 🌄 Arriving in Early Access with first set of missions 🕹️ Playable in VR, non-VR and on Steam Deck Full launch trailer: youtu.be/9CjNGhgPjpY
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Amini Allight @amini-allight.org · 28/08/2026
I realized it wasn't really possible for game masters to depict a candle in my game so I added the new droplet shape to create the flame! #gamedev
A candle made of black shapes with outlines in a 3D editor.
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Amini Allight @amini-allight.org · 28/08/2026
Yup, I have quite a backlog of tutorial ideas but I'm held back by wondering what's the point when you can (probably, I haven't extensively checked) get the same instructions from a model or even just ask it for the final code directly
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Amini Allight @amini-allight.org · 17/08/2026
Finally got around to finishing some new customizable shape primitives These can be used to make architectural pillars or repeating industrial shapes like whatever those cylindrical insulators(?) on substations are called #gamedev
Two shapes in a 3D editor, a stack of rectangular cuboids and a stack of cylinders.A long cuboid ridged on two opposing sides in a 3D editor.
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Gracile @gracile.bsky.social · 13/08/2026
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mmalex @mmalex.bsky.social · 15/08/2026
hooray! eric (audio toy) has achieved triple-mixed-metaphor bliss! the outer language transpiles to C and lets me write arbitrary DSP-ish stuff (think, new synths, algorithms); it can embed strudel style patterns via inline mininotation, AND submodules with guis, including... trackers, that now...
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Amini Allight @amini-allight.org · 13/08/2026
Oh cool! Maybe I should wait for this instead of returning to my now-ancient flat playthrough...
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Daniel Holden @theorangeduck.bsky.social · 30/07/2026
One of my most requested articles is something on inverse kinematics and foot sliding. I finally found the time to write up the little recipes that have served me well through the years, including an offline method I used recently that works surprisingly nicely. theorangeduck.com/page/inverse...
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Alan Wolfe @demofox.bsky.social · 08/08/2026
This explains how bloom works in optics. Check it out! youtu.be/QWqb5Gewbx8
youtu.be
What is bloom? (And how is it simulated?)
YouTube video by AngeTheGreat
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Shiny Quagsire @shinyquagsire.bowser.gay · 08/08/2026
"We have Steam Frame at home" Steam Frame at home:
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Shacknews @shacknews.com · 05/08/2026
Endless Legend 2 - 1.0 announcement date trailer #gaming #TurnTheTide
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Xiana Carrera @xianacarrera.bsky.social · 04/08/2026
The talk I presented at #SIGGRAPH2026 is now available on YouTube, for anyone who couldn’t attend or would like to revisit it :) youtu.be/OFJYBUArVPc?...
youtu.be
Dual Contouring of Signed Distance Data - SIGGRAPH 2026 [Technical paper presentation]
YouTube video by Xiana Carrera
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Shiny Quagsire @shinyquagsire.bowser.gay · 01/08/2026
got some Steam Controller v2 Swift bindings up and running for ALVR, though I won't be able to actually integrate them properly for another week
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Gracile @gracile.bsky.social · 23/07/2026
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Gracile @gracile.bsky.social · 24/07/2026
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Amini Allight @amini-allight.org · 31/07/2026
I wish when recording staticy radio dialogue that cuts out more devs would record the entire line and then cut it afterwards I can usually hear in the voice that they've finished speaking, the final word sounds different somehow
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Alex Kanaris-Sotiriou @kanaratron.bsky.social · 30/07/2026
When I'm blocking out 3D environments I always have a human character in the scene for scale reference so I can eyeball things as I go.
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Amini Allight @amini-allight.org · 29/07/2026
Harder than you'd think to write an algorithm to find and close these holes where two procedurally-constructed edge lines meet, my brain is exhausted 😩 #gamedev
A junction between four lines at the corner of an object in a 3D editor. A small black hole is visible in the joint.Two red wireframe rhombi floating in a 3D editor.
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Alan Wolfe @demofox.bsky.social · 08/07/2026
I left EA yesterday and am now officially on summer vacation, woo! After a few weeks ill be joining Bolt Graphics, a startup GPU company, aiming to put the graphics back into graphics processing unit. It's a small company with a bold but respectable plan. Wish me / us luck! youtu.be/-fZM9wOvbh0?...
youtu.be
A New Gaming GPU Challenger: Bolt Graphics Takes Aim at NVIDIA
YouTube video by Gamers Nexus
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It's Melody!!!! @melodica.bsky.social · 27/07/2026
Mutant Livin'. Reupload for some minor changes. #CavesofQud
Caves of Qud fan art. A marsh taur casts Frost Ray.
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Amini Allight @amini-allight.org · 25/07/2026
Vault Breaker is a much improved version of Marathon for me, still tense and difficult without being miserable, I thought it might be boring having only one map but actually it reminds me of Prey: Mooncrash, which I love Just wish it was going last longer than two weeks
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Amini Allight @amini-allight.org · 24/07/2026
2000 commits! 🥳 #gamedev
A screenshot from the GitLab UI reading "2000 Commits".
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Amini Allight @amini-allight.org · 23/07/2026
Trying to keep NaNs out of your project is so tough if you weren't fanatical about it from day one Apparently rotations can cause your unit vectors to lengthen so dot(p, q) returns a number slightly larger than 1, which causes acos(dot(p, q)) to return NaN I've been doing that for years 😭 #gamedev
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Zi @majormcdoom.bsky.social · 23/07/2026
"Why are VR games so hard to make?" Exhibit A: trigger shapes for an ivy plant.👇
A comparison between the the trigger zones on the same ivy plant if it were a flat game, vs if it were in a VR game. The flat version has one single sphere encompassing the entire plant. The VR version has dozens of detailed capsules and cylinders that closely match the visuals.
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Amini Allight @amini-allight.org · 22/07/2026
Added a few new chamfered cuboid primitives to help spice up game masters' sci-fi environments! #gamedev
A black chamfered cuboid outlined in white in a 3D editor.
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Amini Allight @amini-allight.org · 19/07/2026
From my vibration-based audio synthesis experiments It shouldn't be doing that at all, but it's cool that it is 😅
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Amini Allight @amini-allight.org · 18/07/2026
Catching the last few bugs with editing the new prism grid primitive #gamedev #screenshotsaturday
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Gracile @gracile.bsky.social · 17/07/2026
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Alex Strook 🐭⚡️SQUEAKROSS @alexstrook.bsky.social · 17/07/2026
Ive seen multiple posts online saying that "there are no game devs doing games without AI today" which is complete bullshit Raise yor hand if you don’t use any form of LLM and actively avoid it ✋
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Amini Allight @amini-allight.org · 16/07/2026
Here's my new prism grid primitive which lets you easily create industrial structures like radio masts, bridges and cranes with three different triangulation options and an optional taper #gamedev
A triangulated tapering structure of lines resembling a small radio mast in a 3D editor.
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Megan Fox @glassbottommeg.bsky.social · 13/07/2026
AH HAH Here we fuckin go, thanks all! wassimulator.com/blog/program... This has lateral slip ratio / the friction circle. It covers the above, basically.
wassimulator.com
Programming Vehicles in Games
The fundamental principles needed to get a functional vehicle in your game.
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Amini Allight @amini-allight.org · 13/07/2026
At last I updated my (free & public domain) tabletop ruleset! I got rid of some clunky language and improved the guidance about when to roll for groups of player characters, to better reflect how I've been playing it in practice You can get the new version below: amini-allight.itch.io/freehack
amini-allight.itch.io
Freehack by Amini Allight
A tabletop roleplaying game in the Free Kriegsspiel Revolution (FKR) tradition.
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Gracile @gracile.bsky.social · 09/07/2026
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Ian McQue @ianmcque.bsky.social · 12/07/2026
Chimneys, ducts, air con units. Three of your 5-a-day.
Back street, Edinburgh
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Amini Allight @amini-allight.org · 11/07/2026
Goodbye ugly character wrapping, hello word wrapping! #screenshotsaturday
A flat text object in a 3D editor reading "This is a very long line of text that will wrap onto several lines. Extremelylongwordthatwillbreakthewrappingsystem.".
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Amini Allight @amini-allight.org · 10/07/2026
Upgraded my game's text objects to support automatic wrapping This allows game masters to write notes for their players to find in the environment: research notes, a ship's logbook, hastily scrawled instructions, you name it! #indiedev
Several lines of text in a 3D editor reading "This is a very long line of text that will wrap on to several lines."
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Amini Allight @amini-allight.org · 08/07/2026
Coming back to my game after spending time on other projects Wow I had forgotten how long 270k lines of C++ takes to compile, this really sucks #gamedev
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Erin Catto @erincatto.bsky.social · 01/07/2026
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...
box2d.org
Announcing Box3D
I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...
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Fed the Cat @fedthecat.bsky.social · 22/06/2026
This gives me hope for the steam frame actually I was expecting base price to be like $1800
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