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Alessio Mellina // Meffo

@alessiomellina.bsky.social
180 followers 168 following 12 posts

Expert Technical Sound Designer @ Ninja Theory, also other stuff

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Game Audio Symposium @gameaudiosymposium.bsky.social · 06/04/2026
Daniele Galante @rubrik88.bsky.social, Principal Sound Designer, & Alessio Mellina @alessiomellina.bsky.social, Expert Technical Sound Designer, both @ Ninja Theory will be taking a deep dive into the voices in Hellblade & the binaural representation of Senua's auditory hallucinations.
a.bsky.social
Bluesky
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Reposted by Alessio Mellina // Meffo
IWGB Game Workers Union @gameworkers.co.uk · 13/11/2025
Over 200 Rockstar staff have written to management in support of unfairly fired union members. We have published more details on our website, although we have not yet released the exact contents of the letter: www.gameworkers.co.uk/rockstar-ope...
gameworkers.co.uk
Over 200 Rockstar staff write to management in support of unfairly fired union members - IWGB Game Workers
220 letters signed by staff members at Rockstar, the studio behind the Grand Theft Auto series, were delivered to management at the company last week, demanding that the 31 employees fired are immedia...
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Chris Bratt @chrisbratt.bsky.social · 11/11/2025
I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct. That's not what the workers call it though. They have another couple of words they prefer to use: union busting. www.youtube.com/watch?v=c9nO...
youtube.com
The Rockstar Workers Fired Before They Could Finish GTA 6
YouTube video by People Make Games
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Reposted by Alessio Mellina // Meffo
IWGB Game Workers Union @gameworkers.co.uk · 06/11/2025
We've got 31 game devs who are keen to get to work, @rockstargames.com.
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IWGB Game Workers Union @gameworkers.co.uk · 31/10/2025
This is the most ruthless act of union busting in the history of the UK games industry. Yesterday, @rockstargames.com unfairly fired over 30 employees for union activity. We won't back down, and we're not scared - we will fight for every member to be reinstated.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 12/08/2025
With Senua’s Saga: #Hellblade2 Enhanced out, we wanted to take a moment and throw it back to when Ninja Theory’s talented audio team joined us during a #Wwise Tour & shared how they crafted the breathtaking audio for the game! 🔗 Give it a watch on YouTube: hubs.ly/Q03CrkX40 #GameAudio
Behind the Sound of Senua's Saga: Hellblade II, with Pablo Cañas Llorente, Alessio Mellina and Jordan Payne.
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Reposted by Alessio Mellina // Meffo
The Guardian @theguardian.com · 06/08/2025
‘A million calls an hour’: Israel relying on Microsoft cloud for expansive surveillance of Palestinians
theguardian.com
‘A million calls an hour’: Israel relying on Microsoft cloud for expansive surveillance of Palestinians
Revealed: The Israeli military undertook an ambitious project to store a giant trove of Palestinians’ phone calls on Microsoft’s servers in Europe One afternoon in late 2021, Microsoft’s chief executive, Satya Nadella, met with the commander of Israel’s military surveillance agency, Unit 8200. On the spy chief’s agenda: moving vast amounts of top secret intelligence material into the US company’s cloud. Meeting at Microsoft’s headquarters near Seattle, a former chicken farm turned hi-tech campus, the spymaster, Yossi Sariel, won Nadella’s support for a plan that would grant Unit 8200 access to a customised and segregated area within Microsoft’s Azure cloud platform. Continue reading...
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Alessio Mellina // Meffo @alessiomellina.bsky.social · 08/07/2025
Hey you! 🦠 Wanna kill some germs? 🦠 🟨 Own a Playdate? 🟨 Well have I got the game for you! It's called 💊 KrankShot! 💊 and it's out now on the Catalog play.date/games/kranks... #playdate #indiegame #solodev #krankshot
Gameplay gif taken from the Playdate game, KrankShot! a pill shooting down germs as they spawn around the map
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Alessio Mellina // Meffo @alessiomellina.bsky.social · 18/06/2025
Hello! We're looking for a sound designer to join us here at Ninja - apply.workable.com/ninja-theory... - all levels welcome!
apply.workable.com
Sound Designer (All levels) - Ninja Theory
Location: You’ll be based full-time in our Cambridge studio with the flexibility for occasional hybrid working so being within a commutable distance is essential. If this requires you to relocate, we ...
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Develop:Brighton 2026 @developconference.com · 09/06/2025
Paola Velasquez from Sony Interactive Entertainment will be with us this summer as part of our Audio track, delving into the overlap between Dialogue Design, Sound Design and other game dev disciplines and how they differentiate and complement each other. #DevelopConf
An image of Paola Velasquez from Sony Interactive Entertainment, highlighting her talk at Develop:Brighton titled "Reading Between the Lines: Integration of Sound, Narrative and Design into Dialogue."
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Reposted by Alessio Mellina // Meffo
Lee Petty @leepetty.bsky.social · 08/06/2025
The game I've been leading at Double Fine got announced today! Coming in October this year!
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Alessio Mellina // Meffo @alessiomellina.bsky.social · 14/04/2025
👋
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Reposted by Alessio Mellina // Meffo
Game Developer @gamedeveloper.bsky.social · 31/03/2025
How Ninja Theory created Hellblade II's unsettling soundscape
gamedeveloper.com
How Ninja Theory created Hellblade II's unsettling soundscape
Principal sound designer Daniele Galante broke down the uses and challenges of producing binaural audio, and how it elevated the sequel's most intense moments.
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Alessio Mellina // Meffo @alessiomellina.bsky.social · 15/03/2025
GDC bound! Looking forward to some #GameAudioGDC
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Felipe Pepe @felipepepe.bsky.social · 03/01/2025
Here we go, something I've been drafting for a long, long time: how the US-centric approach to video games and their history / culture basically gaslights us who come from other realities: felipepepe.medium.com/the-gentrifi... AKA, why LAN Houses, PokéTibia & Bomba Patch rule.
felipepepe.medium.com
The Gentrification of Video Game History
We’re not all suburban kids who got a Nintendo 64 for Christmas
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Alessio Mellina // Meffo @alessiomellina.bsky.social · 20/12/2024
This was a great event, thanks @audiokinetic.bsky.social for having us!
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Alessio Mellina // Meffo @alessiomellina.bsky.social · 26/11/2024
Love me some splines
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Denis Zlobin @dzlo.bsky.social · 29/10/2024
I keep thinking about how path dependence (google it) shaped #gameaudio. We spend insane amount of effort to adapt linear (recorded, fixed in time) audio files to work in non-linear context where time is fluid. It is a fundamental problem, and most of us deal with its consequences every day. (1/7)
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Presley @phrequencies.bsky.social · 21/10/2024
#gameaudio I'm conducting a survey! Looking to gather as many responses as possible. Not collecting emails, asking questions about education, when you got into the industry, if education is worthwhile and if that sentiment is changing, barriers of entry, etc. Please share! forms.gle/9UBVStxSvsk3...
forms.gle
Game Audio Industry Survey
Hello all, and thank you for taking the time to fill out this survey. It shouldn't take too long. I'm looking to collect data on how folks got into the industry, how long it took you to land your firs...
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Alessio Mellina // Meffo @alessiomellina.bsky.social · 29/09/2023
Some openings here at Ninja, hopefully they can be an opportunity for those affected by the round of layoffs: - Senior Rigger/Technical Artist apply.workable.com/ninja-theory... - Senior Gameplay Animator apply.workable.com/ninja-theory... - Senior Animation Coder apply.workable.com/ninja-theory...
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