Alain Bellemare @alainb.bsky.social · 13/02/2026Ah friend, I just listened to some of your work, and the appreciation is mutual! Very nice tunes! 110
Reposted by Alain BellemareDirty Rectangles @dirty-rectangles.com · 12/02/2026We need your help! Dirty Rectangles is putting together an informal list of every game made in Toronto from 2020 to 2026 as well as the general location of its development in the city for the purposes of a fun exhibition during Toronto Games Week. Know a game? Tell us! dirty-rectangles.com/toronto 23327
Alain Bellemare @alainb.bsky.social · 09/12/2025OH! I see myself on the second list, very cool thank you :) 110
Alain Bellemare @alainb.bsky.social · 09/12/2025Marvelous, thanks for the list! @andyyywood.bsky.social and myself are Toronto based ( cofounders of @lithicent.bsky.social ), if there's room for 2 more! 110
Reposted by Alain BellemareOliver Franzke @p1xelcoder.bsky.social · 04/12/2025One of my favorite ways to utilize the twist warp is to align it with the cross-fade frontier. This way the shape blend happens in the coiled up region, which looks super neat. :) 2253
Reposted by Alain BellemareOliver Franzke @p1xelcoder.bsky.social · 18/11/2025Keeper's morphs are authored as scene-graph or more specifically as a scene-tree, which is evaluated bottom-up. I wrote a “compiler” which turns the tree into a command list which can be executed on the GPU. The compiler does a fair amount of optimization (e.g. dead branch pruning) to minimize cost. 4285
Reposted by Alain BellemareMatthieu Mouthon @mattsmouth.bsky.social · 19/11/2025I genuinely believe that Keeper is one of the game's industry most excellent and exciting achievements of the decade. A seemingly un-pitchable game that stands strong on its core tenets of emotional connection and teaching the player to let go of preconceived game notions. I thoroughly enjoyed it 317323
Reposted by Alain BellemareMike Sowden @mikeachim.bsky.social · 06/10/2025Damn. This is amazing. £325 per week, paid monthly, for 3 years - and the result was a profit for the Irish economy: www.citizensinformation.ie/en/employmen... 125154265227
Alain Bellemare @alainb.bsky.social · 05/10/2025It's ok, we've invented zip drives for this very problem! 010
Reposted by Alain BellemareMegaclap 👏 Pixels & Gamedev @megaclap.bsky.social · 05/10/2025Hey folks, haven't been very active here of late, but for good reasons! I've been using all of my free time to focus on my game and get it to a stage where I could showcase it. Here's an updated teaser, playable demo very soon! #indiegame #pixelart #gamedev #ドット絵 25610
Reposted by Alain BellemareChocobone💀Skare🎺Paradie🪦 @chocoboskaparadise.bsky.social · 29/09/2025 0142
Reposted by Alain BellemareBrendel @brendelbored.bsky.social · 13/09/2025Really weird to see people try to portray Bluesky as a radical website when you’ll scroll past about 10 straight posts about how great spaghetti is 2954586415
Alain Bellemare @alainb.bsky.social · 31/08/2025Yea for sure, some key events could have icons or highlighted rows. Minor events could have icons too, though I'd say with neutral colours only to not stand out at all. If it's not too difficult, maybe adding a new line above the seasons to cleanly separate "sections" or milestones of in the logs. 010
Alain Bellemare @alainb.bsky.social · 31/08/2025Come for the hashtags, stay for the fancy Scaravan 66 clips. store.steampowered.com/app/3238240/... #indiegames #indiegame #roguelite #gamedev #carcombat #gaming #indiegamedev #gamedeveloper #indiegamedeveloper 1156
Alain Bellemare @alainb.bsky.social · 28/08/2025The types of death are a variation on things like - Which suspension breaks and by how much. This helps catch the road and force some flips or otherwise just look broken. - Which tire to eject in a fireball, if any. - Should it go airborn this time? How high? - When is the final explosion? 030
Alain Bellemare @alainb.bsky.social · 28/08/2025When we kill enemies in Scaravan 66 we have different types of "death animations" that are relying on physics to do most of the fun stuff, like flips. #gamedev #indiedev 2153
Alain Bellemare @alainb.bsky.social · 27/08/2025If you're asking the audience, the answer is definitely not D or A or C 100
Alain Bellemare @alainb.bsky.social · 27/08/2025Reworked the Burning Rubber upgrade from Scoville 🔥 in the latest demo update. It's much more useful now and feels a lot better. I'm considering making it feel heavier with some screenshake or something? #Scaravan66 #GamingCommunity #IndieGames 1124
Alain Bellemare @alainb.bsky.social · 27/08/2025New Scaravan Demo Update available! This update focuses on reworking the aiming systems, adding crunchiness to player weapons, and overall re-balancing upgrades/weapons/enemies. Read the devlog on Steam (it's got moving pictures!): store.steampowered.com/news/app/323... #indiegame #indiedevstore.steampowered.comScaravan 66 - Burnouts & Buffs. This Update Hits Harder. - Steam NewsDemo Update v0.7a-7 284
Alain Bellemare @alainb.bsky.social · 28/07/2025I haven't looked deeply into it but I believe the dreamlist is for reviving old games. Have you applied this way already? www.gog.com/submit-your-...gog.comWelcome to GOG.com | best PC games DRM-freeDownload the best classic and new games on Windows, Mac & Linux. A vast selection of titles, DRM-free, with free goodies and 30-day money-back guarantee. 100
Reposted by Alain BellemareBlack Voices in Gaming @bvigaming.bsky.social · 21/06/2025BViG Recap Day 5! You're Naomi, a teen on wheels looking for a way out of a sleepy summer town. Your MP3 player? It’s more than just vibes. Every track shifts the story, so get ready to roll through this narrative adventure set in the mid-2000s. #BlackVoicesinGaming #indiedev #Recap 23310
Reposted by Alain Bellemarerobotgrapefruit @robotgrapefruit.bsky.social · 21/06/2025Long time no quack 🦆 Progress is slow, but I'm still doing important work on @awaddlefullife.bsky.social! #screenshotsaturday #gamedev 722794285
Alain Bellemare @alainb.bsky.social · 21/06/2025Oh that sneaky photographer snapped a candid on me. I was looking right at him and I didn't even notice. Well done secret picture box man. 040
Alain Bellemare @alainb.bsky.social · 21/06/2025Oh this is a pretty slick magic girl transform, looks great Sedona! 120
Reposted by Alain BellemareAndy Wood @andyyywood.bsky.social · 21/06/2025Dwarrows is such a ChillGuy™ You can build a town and have a friendship battle with a goose who becomes your buddy and go on adventures with you in the woods. 042
Reposted by Alain BellemareAndy Wood @andyyywood.bsky.social · 20/06/2025The Zomboyz bus is so dumb and fun 031
Alain Bellemare @alainb.bsky.social · 18/06/2025Double Fine folks are some of the best I've ever worked with, your excitement is warranted! Congrats! 010
Alain Bellemare @alainb.bsky.social · 18/06/2025I'm glad society has moved passed deliberately sneezing at things, allergy season must've been an absolute mess. 110
Reposted by Alain BellemareCraig Shackleton @craigshackleton.com · 15/06/2025It is really really sinking in for me the degree to which LLMs are the ultimate expression of right wing anti-intellectualism. Its proponents are literally mocking the idea that anyone would ever want to learn anything, know anything, develop any actual skill, or have a thought of their own. 107100022890
Reposted by Alain BellemareOliver Franzke @p1xelcoder.bsky.social · 15/06/2025My conversation with @danielalbu.bsky.social about my career and how Monkey Island and the other LucasArts adventure games were remastered airs in about 90 minutes. I'll try to jump into the chat at some point. Hope to see you there! :) www.youtube.com/watch?v=zyPE...youtube.comOliver Franzke on Reviving LucasArts Classics like Full Throttle, Grim Fandango & Monkey Island!YouTube video by Tech Talk with Daniel Albu 0489
Alain Bellemare @alainb.bsky.social · 10/06/2025The before/after (the money on the bottom right is still there, it was just cropped out of the shot in the video). 020
Alain Bellemare @alainb.bsky.social · 10/06/2025Re-thought our HUD after some feedback, deciding to center it instead of being spread out on the corners. At least the way I play, I look at the rear-view mirror a lot anyway and it's far less distance to travel for my eyes than the ultra-wide screen corners. #indiedev #gamedev 1305
Reposted by Alain BellemareLithic Entertainment @lithicent.bsky.social · 09/06/2025Scaravan 66 is heading to Steam Early access July 16th! We now have a Discord to discuss suggestions, bugs, strategies, cool moments, etc... Join the Discord discord.gg/d56vheUkR4 ** Also, wishlist on Steam! ** store.steampowered.com/app/3238240/... #indiegame #gaming 🎮 062
Reposted by Alain BellemareLee Petty @leepetty.bsky.social · 08/06/2025The game I've been leading at Double Fine got announced today! Coming in October this year! 6241548
Reposted by Alain BellemareAndy Wood @andyyywood.bsky.social · 23/05/2025Yes but did you see how sick this boss fight is in our trailer? Ya'll need to go give Scarvan 66 a wishlist: store.steampowered.com/app/3238240/... #gamedev #indiedev #indiegame 🎮 1378
Reposted by Alain BellemareAndy Wood @andyyywood.bsky.social · 04/06/2025Whut up. Check us out at XP Summit! #indiedev #gamedev 1176
Reposted by Alain BellemareAndy Wood @andyyywood.bsky.social · 07/06/2025Hey #screenshotsaturday check out what we've been working on lately in Scaravan 66. Freaking scientists with freaking laser beams, dawg. Satellite stalkers. Radio-active skeletons. Deserts that clock so high on a Geiger counter that the moon looks green. #gamedev #indiedev #indiegame 🎮 44913
Alain Bellemare @alainb.bsky.social · 05/06/2025Yea that's a good point, I'm thinking about giving them a silent stun status effect to keep them from attacking or maybe a weakening status effect to make their impacts less effective while the player is distracted. Thanks for the suggestions! 010
Alain Bellemare @alainb.bsky.social · 04/06/2025😮 I love that, no idea how to pull that off rn but that sounds dope. 000
Alain Bellemare @alainb.bsky.social · 04/06/2025Hmm yea, some tension building string instruments might be nice or a little creepy tune + rumbles. I'll play around with camera ideas too, thanks :D 010
Alain Bellemare @alainb.bsky.social · 03/06/2025Ooo yea that's a cool idea, marking the "look" moment, thanks! 000