Sign in

Sstorm

@2torm0976.bsky.social
183 followers 108 following 1.3K posts

也可以叫我石頭/Splatoon2&3/Blender3D/Shiya🐙xArashi🦑/!中&ENG OK I post art, but 80% of the posts are more personal. Please don't follow 會放作品但是八成都是垃圾場,建議勿追

PostsRepliesMedia
Sstorm @2torm0976.bsky.social · 9h
I just couldn't stop staring at my work. Is there anything I can do? Anything I need to improve? Something? Anything? Is this really it??? Unbelievable. I am that capable at doing something I couldn't brought myself to do for such a long time. It feels good.
020
Sstorm @2torm0976.bsky.social · 07/10/2026
I think that the boundaries for most anti-AI people on the internet is still very blurred, some use it to simplify repetitive task and streamline workflow while keeping core decision and end results manual, I do think it is an reasonable usage of generative AI, while others... well.
010
Sstorm @2torm0976.bsky.social · 07/10/2026
There will still be people out there admiring human works and see what's different and unique about them, and there will also be people who don't really care, and that's fine. I suppose people who sees human work as special and people who don't care as much will eventually co-exist.
110
Sstorm @2torm0976.bsky.social · 07/10/2026
You know the more I look at people around me watching AI generated media, the more I think they will astay. But it's not the end of the world. My point still stands from all this: AI doesn't replace those with true passion and comprehension for their profession, only those who don't renovate.
110
Sstorm @2torm0976.bsky.social · 06/10/2026
And with that I think all the modeling is complete. Now we get to what is possibly the hardest part for me... Rigging. It's bound to be trial and errors.
010
Sstorm @2torm0976.bsky.social · 06/10/2026
(WIP) And with that the shoes is complete. I definitely am satisified with the end result. Do I think there's room for improvement? Yes Do I think it looks good? Also yes. Oh and I poured a lot of effort on hair texture, take a look!
1112
Sstorm @2torm0976.bsky.social · 06/10/2026
Man modeling sneakers sounds really exhausting… Slip on would’ve been so much easier But quite honestly Shiya would’ve wanted something that was built to let her move around comfortably. She’s gonna be jumping around doing acrobatics.
030
Sstorm @2torm0976.bsky.social · 05/10/2026
Indeed it looks too clean so far, even just a bit of AO would look better. I can try it and see what else I can add sometimes soon.
010
Sstorm @2torm0976.bsky.social · 05/10/2026
This should be the last model I need for now. I still plan on adding belts and gloves when I'm about to make a combat varient, but I'll save that for another time. For now I'm really happy with everything that's been going so far! hopefully I can get it done within the next 7 days!
000
Sstorm @2torm0976.bsky.social · 05/10/2026
(WIP) I decided that I still want to at least try making a shoe myself. I definitely feel a little worn out to add too many details to it, but overall it's fine.
261
Sstorm @2torm0976.bsky.social · 05/10/2026
Hope she will be ok! Best of luck for both you and your mother💖
010
Sstorm @2torm0976.bsky.social · 03/10/2026
(WIP) I think I'm happy with the look now. It feels cute while not too childish I also tried remaking the skin color with texture paint. But painting details like this is quite a new territory for me.
041
Sstorm @2torm0976.bsky.social · 02/10/2026
We'll get there later. And thank you everyone for the tips, there are some aspects I haven't tweaked yet, but I will soon.
020
Sstorm @2torm0976.bsky.social · 02/10/2026
(WIP) I did some work on the eyes, as well as the proportion of nose and eyebrow a little, and it certainly looked a lot more appealing. Although I do think there is still room for improvement, there are other improvements I want to add, but I'm already very tired now.
141
Sstorm @2torm0976.bsky.social · 02/10/2026
Thank yall for your advice! I think I will definitely look into those later💖🐙
030
Reposted by Sstorm
ascalaphid @ascalaphid.com · 01/10/2026
truculence ball
1557701432
Sstorm @2torm0976.bsky.social · 01/10/2026
...That this isn't the kind of face proportion I liked. I wanted it to feel more adorable, a little more... chibi? Hmm... I can't tell what's wrong here, but something feel like it has to be done. I'll figure it out soon. Or maybe you, who are reading this post, saw something off as well?
210
Sstorm @2torm0976.bsky.social · 01/10/2026
(WIP) Here's the part that I'm afraid of the most. I added in some facial features, briefly adjusted them to fit the proportion and... Something doesn't feel right. It feels... a bit uncanny? At first glance I can't tell what exactly is the problem, but I just have a feeling...
340
Sstorm @2torm0976.bsky.social · 30/09/2026
So, I added some more detail to the hair, and I am currently very satisified with the model of the hair right now, but it's a secret for now. There's still rigging and texturing stuff to do, but I think I will do that sometime else. Now, I think I will start modeling the outfit soon!!! Exciting!!!
041
Sstorm @2torm0976.bsky.social · 29/09/2026
(WIP) Let's start adding in some more decorations as well as basic material. Material and rigging might be the hardest part.
0153
Sstorm @2torm0976.bsky.social · 28/09/2026
I want to finalize it by adding more decorations and remodel the bandana, again I was very inspired by raider's hairstyle of how it added a ton of decorations on an hairstyle. Then I have to add texture to it Then I just need to rig it. Alright. Simple enough.
010
Sstorm @2torm0976.bsky.social · 28/09/2026
(WIP) I am, really satisified with the end result so far. I joined everything together(except bun), optmized the geometry so it wasn't too dense, and then I cleaned up the topology Now, there's more to do.
171
Sstorm @2torm0976.bsky.social · 27/09/2026
I'll think about how I want to add more complexity to the design later. But gotta say, this bun hairstyle clicked with me so much Also when you put these two in comparsion, the one on the right just feels much more child-like. Which means my redesign worked.
020
Sstorm @2torm0976.bsky.social · 27/09/2026
(wip) Right now I am very happy with the overall look and design. However, they are seperated mesh right now, and I will have to make them into one whole model. This is gonna take some work since I wasn't paying attention to the geometry... Oof, this is gonna be hard.
150
Sstorm @2torm0976.bsky.social · 26/09/2026
(WIP) My current idea for bun hair. It's essentially octoling ponytail tied up into buns. Now to be honest I don't have too much of an idea of how real life bun works, but I think this looks just fine!
060
Sstorm @2torm0976.bsky.social · 25/09/2026
Oooh! And after I settled with the overall design I should definitely add more details to make it pop! Suction cups, decorations like those we seen in raiders, it would be really good if it can have the theme of an ocean.
020
Sstorm @2torm0976.bsky.social · 25/09/2026
I wanted the hair to be more energetic, that it feels like it won't get in the way when execrising and jumping around. Additionally the bandana, maybe I can incorporate the hairstyle into the hair? (E.G: Bun tied up using bandana, etc.)
120
Sstorm @2torm0976.bsky.social · 25/09/2026
rough draft of how I wanted the hair to look like. It's either a ponytail or a bun, it's overall presentation will also be influenced by her Bandana I did some research on real life hairstyles and TBH I can't really settle a design... Mind giving me some ideas? (1/2)
131
Sstorm @2torm0976.bsky.social · 24/09/2026
Notably, he's a technician that builds weapons and gadgets as passion, so naturally he carries tools and weapons at his disposal. Lastly he prefers hiding himself in a crowd and have a low profile, so he would wear accessories that makes him less notable, or sneakier.
030
Sstorm @2torm0976.bsky.social · 24/09/2026
Arashi is more distant, serious, but also attentive. The kind of guy who works alone from far away and demands efficiency. He's physical appearance may be nonchalant, but sparks a hint of interest in his eye. Arashi silently observes everything from afar with close attention.
130
Sstorm @2torm0976.bsky.social · 24/09/2026
(OC redesign) Right now, I tell myself to be focused on designing Shiya, but what about Arashi? Again, I only wanted small redesign on Shiya to make her stand out and unique, but Arashi might take a lot more work, because the vibe I wanted to go with him doesn't exactly fits the game's aesthetic.
130
Sstorm @2torm0976.bsky.social · 24/09/2026
好想要一個漆彈章魚女友 And aggressively cuddle them.
100
Sstorm @2torm0976.bsky.social · 23/09/2026
Frankly I’m already happy with what I had with Shiya, I just wanted to improve upon her style to stand out and fit her appearance more.
030
Sstorm @2torm0976.bsky.social · 23/09/2026
Trying to design hairstyles and realized I struggled drawing curls. My goal is to simply add some variation to the tight tentacurl, since I already think it looks good.
141
Sstorm @2torm0976.bsky.social · 22/09/2026
(To do list for new model) - Remodel the hair (New hairstyle???) - Eyes and other body parts - *Highly flexible, cartoony mouth rig* - Rigging - Finish designing the new outfits Profit.
000
Sstorm @2torm0976.bsky.social · 22/09/2026
I wanted Shiya to have a more toned and fit lower body, hopefully conveying that fact that she have a very good footwork and is a good acrobatic dancer.
010
Sstorm @2torm0976.bsky.social · 22/09/2026
Somehow, I feel a little underserved that things turns out this easy. But think about it, that means I have already made a really good base back in the day, one I can continuously use. I tried my best to learn new stuffs, and I did uses them in my way. So that's good. Keep going.
010
Sstorm @2torm0976.bsky.social · 22/09/2026
Anyways, I think I can tweak from my currently existing model. I adjusted the proportion and height to look more mature, some face topology, and they adding in acutal toes cuz why not
120
Sstorm @2torm0976.bsky.social · 22/09/2026
I'm not sure how to feel about this, I just feel like a fool messing myself up. Maybe this is another reason why I feel a strong art block all the time.
010
Sstorm @2torm0976.bsky.social · 22/09/2026
This is not the first time I overcomplicated my goal. I feel a need to set high standard for myself, and it turns out too much for me, so it often ended up being overwhelming myself. While the study I've done definitely is important, it made my goal all the more daunting to reach.
110
Sstorm @2torm0976.bsky.social · 22/09/2026
After some thoughts, I do think that a lot of the research I've done about proportions and designs does have it's influence. I know what kind of balance am I going for, and I know what makes the base mesh so unique to work off of. Still... I remembered that this is kinda my bad habit.
120
Sstorm @2torm0976.bsky.social · 22/09/2026
I mean, just alter the existing model looks pretty ideal no? I guess? But how could it be so easy!? Surely if I don't go through a very complicated and detailed process it's not gonna be good no? What about all that information gathering I've been doing? All for nothing??? I uh... I don't know...
000
Sstorm @2torm0976.bsky.social · 22/09/2026
(WIP) Anyways, I about finished up on my block out and safe to say it's looking... OK. But as I was wondering where to go next, I suddenly just decided to simply after the shape of the current existing model. And uh... there it is!??
120
Sstorm @2torm0976.bsky.social · 21/09/2026
...I was struggling to approach this task at all.
100
Sstorm @2torm0976.bsky.social · 21/09/2026
Again, I don't want to change up too much, my goal is to make them look more "mature" while preserving the Splatoon vibe to their look. So? I'm trying to see how can I adjust without it looking too uncanny. Definitely a lot of progress, considering how utterly frustrated I was a few moments ago.
110
Sstorm @2torm0976.bsky.social · 21/09/2026
(WIP) I've spent some time studying the unique Splatoon proportion as well as the typical one, get completely confused, and then I decided that I will just make a standard, 5-head body proportion, and then compare that with the original body model, see where I can work from there. And there's a head
140
Sstorm @2torm0976.bsky.social · 20/09/2026
I mean... The whole process still feels pretty vague rn, don't exactly have a very clear direction and step yet. Oh well.
010
Sstorm @2torm0976.bsky.social · 20/09/2026
Ok. I've done some research regarding chracter proportions, and I think I will change my approach a little bit. Since Splatoon's character proportion are unique, I will try to assemble the entire body mesh and adjust them as I go, since technically, each body parts can be proportionally relevant.
120
Sstorm @2torm0976.bsky.social · 20/09/2026
台灣人在網路上討論的樣子: 「說自己的立場」 「被帶刺的方式回覆」 「用更激進的方式捍衛立場」 「重複以上動作」 (話題完全偏掉了) 所以到底為什麼,我看好多台灣人,在網路上討論時都一定會有人身攻擊的部分,然後就吵起來了
000
Sstorm @2torm0976.bsky.social · 20/09/2026
Online Taiwanese conversation stereotype: - Makes a statement - makes another statement but aggressive - fights back using a more aggressive language - The whole convo veered off course - rinse & repeat
000