Sstorm @2torm0976.bsky.social · 22hSo, I added some more detail to the hair, and I am currently very satisified with the model of the hair right now, but it's a secret for now. There's still rigging and texturing stuff to do, but I think I will do that sometime else. Now, I think I will start modeling the outfit soon!!! Exciting!!! 041
Sstorm @2torm0976.bsky.social · 29/09/2026(WIP) Let's start adding in some more decorations as well as basic material. Material and rigging might be the hardest part. 0143
Sstorm @2torm0976.bsky.social · 28/09/2026(WIP) I am, really satisified with the end result so far. I joined everything together(except bun), optmized the geometry so it wasn't too dense, and then I cleaned up the topology Now, there's more to do. 171
Sstorm @2torm0976.bsky.social · 27/09/2026(wip) Right now I am very happy with the overall look and design. However, they are seperated mesh right now, and I will have to make them into one whole model. This is gonna take some work since I wasn't paying attention to the geometry... Oof, this is gonna be hard. 150
Sstorm @2torm0976.bsky.social · 26/09/2026(WIP) My current idea for bun hair. It's essentially octoling ponytail tied up into buns. Now to be honest I don't have too much of an idea of how real life bun works, but I think this looks just fine! 060
Sstorm @2torm0976.bsky.social · 25/09/2026rough draft of how I wanted the hair to look like. It's either a ponytail or a bun, it's overall presentation will also be influenced by her Bandana I did some research on real life hairstyles and TBH I can't really settle a design... Mind giving me some ideas? (1/2) 131
Sstorm @2torm0976.bsky.social · 24/09/2026(OC redesign) Right now, I tell myself to be focused on designing Shiya, but what about Arashi? Again, I only wanted small redesign on Shiya to make her stand out and unique, but Arashi might take a lot more work, because the vibe I wanted to go with him doesn't exactly fits the game's aesthetic. 130
Sstorm @2torm0976.bsky.social · 23/09/2026Trying to design hairstyles and realized I struggled drawing curls. My goal is to simply add some variation to the tight tentacurl, since I already think it looks good. 141
Sstorm @2torm0976.bsky.social · 22/09/2026(To do list for new model) - Remodel the hair (New hairstyle???) - Eyes and other body parts - *Highly flexible, cartoony mouth rig* - Rigging - Finish designing the new outfits Profit. 000
Sstorm @2torm0976.bsky.social · 22/09/2026I wanted Shiya to have a more toned and fit lower body, hopefully conveying that fact that she have a very good footwork and is a good acrobatic dancer. 010
Sstorm @2torm0976.bsky.social · 22/09/2026Anyways, I think I can tweak from my currently existing model. I adjusted the proportion and height to look more mature, some face topology, and they adding in acutal toes cuz why not 120
Sstorm @2torm0976.bsky.social · 22/09/2026After some thoughts, I do think that a lot of the research I've done about proportions and designs does have it's influence. I know what kind of balance am I going for, and I know what makes the base mesh so unique to work off of. Still... I remembered that this is kinda my bad habit. 120
Sstorm @2torm0976.bsky.social · 22/09/2026(WIP) Anyways, I about finished up on my block out and safe to say it's looking... OK. But as I was wondering where to go next, I suddenly just decided to simply after the shape of the current existing model. And uh... there it is!?? 120
Sstorm @2torm0976.bsky.social · 21/09/2026(WIP) I've spent some time studying the unique Splatoon proportion as well as the typical one, get completely confused, and then I decided that I will just make a standard, 5-head body proportion, and then compare that with the original body model, see where I can work from there. And there's a head 140
Sstorm @2torm0976.bsky.social · 20/09/2026Ok. I've done some research regarding chracter proportions, and I think I will change my approach a little bit. Since Splatoon's character proportion are unique, I will try to assemble the entire body mesh and adjust them as I go, since technically, each body parts can be proportionally relevant. 120
Sstorm @2torm0976.bsky.social · 20/09/2026台灣人在網路上討論的樣子: 「說自己的立場」 「被帶刺的方式回覆」 「用更激進的方式捍衛立場」 「重複以上動作」 (話題完全偏掉了) 所以到底為什麼,我看好多台灣人,在網路上討論時都一定會有人身攻擊的部分,然後就吵起來了 000
Sstorm @2torm0976.bsky.social · 20/09/2026Online Taiwanese conversation stereotype: - Makes a statement - makes another statement but aggressive - fights back using a more aggressive language - The whole convo veered off course - rinse & repeat 000
Sstorm @2torm0976.bsky.social · 19/09/2026One thing that I think I don't ever mentioned much Is that before animation I loved performative art There is a certain elegance and charm to body language that fascinates me. Which is why I associate Shiya with graceful body language, charming, unbound, and immersed in her little mind space. 080
Sstorm @2torm0976.bsky.social · 19/09/2026Was working on a new outfit, but I got sidetracked by this gorgeous bodysuit. 1153
Sstorm @2torm0976.bsky.social · 19/09/2026More doodle I’m a lot faster on the process by now, improving in a way that I hesitate less, and feel more comfortable utilizing the knowledge I learned before. 140
Sstorm @2torm0976.bsky.social · 19/09/2026(WIP) More head practice, this time instead of randomly adjusting proportions I just try to follow the reference image and replicate it. It turned out a lot better!!! The topology looks nice too but I'm worried that it's not ideal bc I didn't really have a "through" understanding to the flow. 100
Sstorm @2torm0976.bsky.social · 18/09/2026I think I'll turn making a new outfit & making a new character model 2 different projects. New character will prob take a while until I can figure it out, as much as I wanted to present them all as a complete overhaul, it may not be too feasible considering they have a different difficulty. 100
Sstorm @2torm0976.bsky.social · 18/09/2026One thing came up to my mind... What if I just modify the current Splatoon head model to "roughly" represent how I wanted the new shape to look like, and then I refine the quirks by modeling a new one? Yeah yeah... maybe that would work. 130
Sstorm @2torm0976.bsky.social · 18/09/2026(WIP) I couldn't exactly how can I get my hands on the perfect reference I could've asked for, since without commissoning someone I prob just ends up using whatever I can find on the internet. So anyways I decided I will try whatever and uh... I think it helps me figure out my problem more? 110
Sstorm @2torm0976.bsky.social · 17/09/2026OK, this time I tried analyzing the whole flow of the mesh. While I can start to see how everything come together, one question struck me: "If I want to make an animation ready topology, what are the bare minimum of face loops?" This one I'm working here is extremely low poly in comparsion. 030
Sstorm @2torm0976.bsky.social · 17/09/2026My urge tells me I really wanted to include friends I'm actively talking & playing with into this journey I'm taking. I wanted them to see the effort I'm taking and... feel happy for me(?) But I'm scared at the thought of it, which honestly, is one really why I "retreat" to bsky. 140
Sstorm @2torm0976.bsky.social · 17/09/2026As I was practicing modeling head I was also learning the correct proportions for facial features. I thought understanding them fundmentally will help improve when I'm trying to draw a whole face, simple or complex. And then there's more doodle of... whatever these are. 131
Sstorm @2torm0976.bsky.social · 17/09/2026Ok, so I decided that I will overhaul the ENTIRE character. Starting from the head, now I'm actually not too worried about adjusting body proportions, but heads are a... differerent story. I don't actually know how to make heads from scratch. 130
Sstorm @2torm0976.bsky.social · 16/09/2026Ok ok, let's not get ahead of ourselves here. I'm thinking like: What if we just overhauled the model and design of Shiya, again!? With a much more fleshed out character design, better model suited for animation!(maybe) Ah that would be wonderous!!! I always wanted to do this. 100
Reposted by Sstormbada 🌊 @tokkibada.bsky.social · 16/09/2026my oc page for the riptide stamp rally zine! i had so much fun putting this together 🐚🎣 #splatoon 322437
Sstorm @2torm0976.bsky.social · 16/09/2026OK. SO, there is a LOT of possiblities just popped up in my head. Oh my god. 020
Sstorm @2torm0976.bsky.social · 16/09/2026(WIP) Doing some work on the outfit I just came up with I did the bodysuit part and somewhat modeled the skirt... to have a rough idea of how it might look. 151
Sstorm @2torm0976.bsky.social · 16/09/2026Some notes: - I still have too much emphasis on my grip strength, simillar to when I'm writing, it often make me feel exhausted and I can't control my line well. - I have so much trouble simplifing faces - I tend to draw very small and I can't ease out my stroke 110
Sstorm @2torm0976.bsky.social · 16/09/2026I… think I might try to post more doodles? I tried advices and draw, and I think it’s… alright 141
Sstorm @2torm0976.bsky.social · 16/09/2026Just saw a male classmate with a rather unique outfit. Holy smokes, I kinda dig his style. I definitely recognize his style somewhere. 020
Sstorm @2torm0976.bsky.social · 15/09/2026It's been over 2 months since I sent my 3DS to repair. Somehow it took so so long, and despite constant contact I just can't seem to get a confident answer from the repair shop of when the repair can be completed. I really don't want to bother cancelling the repair and find a new shop for the job 100
Sstorm @2torm0976.bsky.social · 15/09/2026Here’s the link to the full animation: youtu.be/ZmLF_ecyHpY?...youtu.be(Splatoon animation) Late valentineYouTube video by Sstorm 062
Sstorm @2torm0976.bsky.social · 15/09/2026(old art) This is my very first animated short, and one specific frame I loved. It is short, on point, and sweet. It’s so reassuring, seems them just enjoying time with each other. 160
Sstorm @2torm0976.bsky.social · 13/09/2026Whitewashing art has been such an heated debate over the years that people develop a lot of hate towards it. My friends always thought it was ridiculous to accuse someone because he/she made a character's skin tone lighter than what it's supposed to be. 100
Sstorm @2torm0976.bsky.social · 13/09/2026I wish I can talk/express my creative journey in a more open manner. What does that mean? For starters none of the friends I actively talk to makes me feel open to engage in relevant conversation. I tried a long time ago, and I feel like it didn't went well for me. 110
Sstorm @2torm0976.bsky.social · 13/09/2026(Old art) This one is special. I was inspired by one of the attractions in Singapore during my educational trip. The very first thing I thought of when I saw this photo spot is that I picture my OC in it. 1120
Reposted by SstormTWINKLING 🦑⭕️ [Comms open] @heavysplatlingyaoi.bsky.social · 24/08/2026Hi, I made little Salmon Run pins out of resin. I only have a few now, but if they're popular I'll make more and maybe larger versions in the future. There is a 5% discount for each egg added to cart, in case you want a whole collection of them :) #splatoon #splatoonart #salmonrunlittlebigmousie.etsy.comSplatoon Salmon Run Golden Egg Resin Lapel Pin - EtsyThis Pins & Pinback Buttons item is sold by littlebigmousie. Ships from Rochester, NY. Listed on Aug 24, 2026 0247
Sstorm @2torm0976.bsky.social · 12/09/2026(Old art) This piece is quite special for me. With Shiya holding Arashi's Splatana. I used many different style & effects I never tried out before, my first time trying a stylized material. 2202
Sstorm @2torm0976.bsky.social · 12/09/2026I don't have to be afraid of messing up. Sometimes it's ok even if I messed up and things moves on. If I practiced for the case scenario I'm about to face, I can acknowledge my effort and that I am prepared for what to come, so I don't have to panic. 120
Sstorm @2torm0976.bsky.social · 10/09/2026其實啊我好喜歡換裝的遊戲喔 把我喜歡的人物打扮的美美的,看他閃閃發光漂漂亮亮的 我會想學習女性的穿搭吧,不是因為我真的想穿女裝,但是我好喜歡女性向的服飾和打扮 010
Sstorm @2torm0976.bsky.social · 10/09/2026完了我現在滿腦子都是我的OC穿好可愛好可愛的服裝 aiodshfoapsjnfdvpiasjfnvpaoisijkdnfvdaoisuehflao;skkdnkfoliasujbvnbkalpofgnlisaoddfjknvpoaidfgvpaosuhfaposvnp;oafjbvoiasldufnvbodasijgfvpsodijvnfnpaiisfnvjpoadunapsiuvnpasioskdjvnjapsoiuvnvaposjfvnaoipdsjgnpojkgnoibsjndoivsjdnvgfpl;ajbnepoajsfvnbpaojkfnvaipodjnvfapiikkfdmkk 000