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#1 snyderhead

@2ripe.bsky.social
129 followers 707 following 97 posts

in da house we luv snyder & gunn 🙏😌 || rick the morthog || pcrf.net

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Reposted by #1 snyderhead
🔞eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeps @eeeeeeeeeeeeeeps.bsky.social · 09/09/2026
HOLY SHIT?????
An edited Kingdom Hearts IV Steamdb achievement, reading:
Nautical Nonsense: Complete all requests in Bikini Bottom.
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JLuma 🏳️‍⚧️ Comms (4/5) @jlumalee.bsky.social · 10/09/2026
Coco: I recall Nina saying she left a Gem around here… think you can sniff it out? [Press L3 and R3 to activate Bandicoot Vision]
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🌸 DreMeMoTo @drememoto.com · 10/09/2026
Insomniac Crash Bandicoot 2027 Crash: I remember what I did to those wooden boxes. It wasn’t right. I can’t escape my past. Aku Aku: Use the Wumpa Radar to find hidden Wumpas, Crash, and you can unlock an Interesting Hat that you wear during most cutscenes. N. Brio: (Died offscreen in the Alamo)
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Ben Diskin @bendiskin.bsky.social · 10/09/2026
Rest in peace, Mike McFarland. I never had the pleasure of meeting him, but I've heard nothing but wonderful things from my friends who knew him. The world lost another good soul today.
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🦇 Hallow-Ina! 🎃 @ina-strangeworld.bsky.social · 09/09/2026
metroid ravenous singlehandedly undoing any potential damage metroid prime 4 might have done and all it took was to have samus talk about eating people
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The Sonic Stadium ✪ Sonic the Hedgehog News & Community @sonicstadium.org · 20/08/2026
Here's a look at Sonic's #Fortnite kicks! Yes, we've got SOAP shoes! #SonicNews Posted by @/HYPEX!
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Brian M @legendofnerd.bsky.social · 06/08/2026
Tune into Tubi for an extended look at off screen footage of Golden Tee PGA TOUR & PGA TOUR GO Home Edition 2026
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Evil Con Fettie @spacebeer.net · 02/08/2026
It's difficult to talk about Max G without having to bring up his controversial work in the past, particularly pre-2020s. But regardless of my feelings on that I don't think he ever deserved this pain. Hoping for a less nuclear option to treating it. Shit's just so heartbreaking man
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Evil Con Fettie @spacebeer.net · 02/08/2026
I think the worst thing for me personally is I understand why he’s come to this conclusion. Every system designed to help him has failed him. He has exhausted his options. I still think there’s a better one than euth and I hope he stays with us but I can also understand his perspective. It’s horrid.
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Tony 🎃👻 @shintonty.bsky.social · 24/03/2026
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Pop Base @popbase.tv · 18/11/2025
A Cloudflare outage is causing various apps such as X, Canva, Letterboxd & more to experience downtime.
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Cheap Ass Gamer @cheapassgamer.com · 18/11/2025
Just a general update, yes most of the internet, including our website is down due to Cloudflare for the moment.
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autumn @waveprism.bsky.social · 18/11/2025
(walks in with a weirdly Cloudfare server shaped neck) hey guys what's going on
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#1 snyderhead @2ripe.bsky.social · 18/11/2025
it appears hoodgenius crashed twitter ☠️
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#1 snyderhead @2ripe.bsky.social · 18/11/2025
lmfao
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ToonHive @toonhive.bsky.social · 18/11/2025
Twitter/X is down.
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Isaac @isaacmarovitz.com · 12/10/2025
This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
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Isaac @isaacmarovitz.com · 28/09/2025
Time to take a break from the race track for an update :) This week, we got two restorations, chain jumps flips, and Sonic's action gauge! If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.
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Isaac @isaacmarovitz.com · 20/09/2025
This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!
Marathon Recompiled running Mephiles Phase 1, showing high resolution Mephiles "shadow" rendering.
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Christina Orlando @cxorlando.bsky.social · 18/09/2025
everything went downhill when they took porn off tumblr
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Isaac @isaacmarovitz.com · 13/09/2025
Here it is! The most anticipated patch yet... Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes. This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social
Marathon (Sonic '06) Recomp, Castle Town in ultrawide aspect ratio showing correctly aligned UI and town map.Marathon (Sonic '06) Recomp, Kingdom Valley A - Sonic in ultrawide showing correctly aligned UI.
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Hyper @hyperbx.bsky.social · 10/09/2025
I think there might be a problem
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Hyper @hyperbx.bsky.social · 02/09/2025
My last lobby in CrossWorlds before the beta servers closed, I'm gonna miss this game. 🫡
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Isaac @isaacmarovitz.com · 01/09/2025
POV: You're the sniper about to shoot Sonic the Hedgehog
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Hyper @hyperbx.bsky.social · 25/08/2025
I got ultrawhyde covered too, don't worry (it's so wide that Bluesky forced me to letterbox it).
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Hyper @hyperbx.bsky.social · 25/08/2025
These arrows have been the bane of my existence for the past couple days, but I finally got them extending dynamically at ultrawide.
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Isaac @isaacmarovitz.com · 24/08/2025
Here's what we cooked up this week, some big things coming soon... - Ultrawide support for pre-rendered videos - Voice language config, you can now play with JP VAs in English locale! - Autosaves at all vanilla save prompts! - Audio popping fixes for macOS - Cleanup & additions to several patches
Knuckles receives a letter from Eggman cutscene, displayed in ultrawide. This cutscene is made of alpha in-game footage composited together rather than full "CG".Sonic's episode credits at 4:3. Text still has some minor warping, which will be resolved at a later date.
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Hyper @hyperbx.bsky.social · 11/08/2025
Music Attenuation is in!
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Hyper @hyperbx.bsky.social · 19/08/2025
ultrawhyde @isaacmarovitz.com
Marathon Recompiled ultrawide support for the main menu getting wider and wider as Kylo Ren demands more.
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Prem Thakker ツ @premthakker.bsky.social · 09/06/2025
"My name is Greta Thunberg and I am from Sweden. If you see this video, we have been intercepted and kidnapped in international waters by the Israeli occupational forces, or forces that support Israel."
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Isaac @isaacmarovitz.com · 16/08/2025
Would you look at the time... - We've fixed issues with reflections in stages like Crisis City - Started implementing fixes for high refresh rate (>60 FPS) - Added support for volume attenuation on Linux and Windows aaand started work on autosaves!
Fixed reflections in Crisis City on Marathon Recomp
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Isaac @isaacmarovitz.com · 09/08/2025
Another week already? We've added several graphical improvements: - Pedestrians animate at further distances - Some objects have shadows at longer distances - Configurable shadow & reflection resolutions!
Default shadow distancesPatched shadow distancesOriginal shadow and reflection resolutionEnhanced shadow and reflection resolution
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Isaac @isaacmarovitz.com · 02/08/2025
We have been busy, busy, busy! Here's some screenshots and a brief summary of what's been added to Marathon Recompiled in the last few days. - Metal & D3D12 support - Several shader fixes - Several mod manager patches ported (HUD colours seen here) - Improved colour accuracy - Working installer
Sonic's Kingdom Valley (now with 100% smoother rope!)Shadow's Aquatic Base Silver's Crisis CityBlaze's Wave Ocean
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Hyper @hyperbx.bsky.social · 28/07/2025
Marathon Recompiled is not finished, any tutorials for setting it up in its current state do not use binaries provided by us. Any official updates will come from either @isaacmarovitz.com or myself. Refer to the official GitHub repository for development updates. Thanks. github.com/ga2mer/Marat...
github.com
GitHub - ga2mer/MarathonRecomp: An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation
An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation - ga2mer/MarathonRecomp
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Hyper @hyperbx.bsky.social · 27/07/2025
So whilst writing unit tests for Marathon ('06 modding tool) to ensure all binary formats are written 1:1, I found that the sound bank file for Shadow's boss voice lines wasn't writing correctly. ...or rather, the *original* file wasn't written correctly, causing his voice lines to sound wrong.
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Isaac @isaacmarovitz.com · 28/07/2025
It's been another week, and we've been hard at work resolving lots of big GPU and CPU problems. Although this looks pretty complete, we're still a long way from release, so please bear with us as we make this game the best it can be. www.youtube.com/watch?v=cnOh...
youtube.com
Marathon Recompiled - Kingdom Valley Gameplay
YouTube video by isaacryu
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Hyper @hyperbx.bsky.social · 24/07/2025
And that's about it really; the tools are improving, the mod manager is being worked on again, Sonic '06 on PC confirmed??! This is the end of the thread, have a null terminator.\0
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Hyper @hyperbx.bsky.social · 24/07/2025
For the recompilation port, we may provide an option to use a work folder to allow hot swapping files for quick mod iterating. Being able to throw new files into a folder and see instant results will definitely be handy. This should not be used for mod distribution, however.
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Hyper @hyperbx.bsky.social · 24/07/2025
It's worth noting that mod installation in the new mod manager is substantially faster now. Instead of extracting archives to disk to merge them, it does it all in memory using Marathon, which can cut down installation time by 5-10 minutes depending on the amount of content being installed.
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Hyper @hyperbx.bsky.social · 24/07/2025
Existing DLL mods or any new code patches created after the recompilation will not be supported (unless they modify just static data and not code). The mod manager will warn you if this is the case before installation.
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Hyper @hyperbx.bsky.social · 24/07/2025
Marathon Recompiled, much like Unleashed Recompiled, will not support code modding upon release until XenonRecomp is updated to allow for it. Therefore, any patches in the mod manager that modify code will not be supported unless embedded into the recompilation itself, which some will be.
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Hyper @hyperbx.bsky.social · 24/07/2025
Mods and patches will still be installed directly to the game directory, even for the recompilation, as this will allow the Lua pre-processing scripts to work whilst also maintaining support for 360 and PS3 hardware.
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Hyper @hyperbx.bsky.social · 24/07/2025
Once I'm satisfied with Marathon v2, I can move on to finishing up the mod manager, which brings me onto how mods will be installed.
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Hyper @hyperbx.bsky.social · 24/07/2025
The refactoring of Marathon has also involved renaming many things to more accurately represent their internal names in the game itself. We kinda took some creative liberties with the previous names and largely went off of file names and extensions. Due to this, the refactor will be considered v2.
A checklist of updated file format names for SONIC THE HEDGEHOG (2006) with their new names and old names.
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Hyper @hyperbx.bsky.social · 24/07/2025
Before it can be tackled again though, I wanted to go back and refactor Marathon (our file format API). This is important to get out of the way first, as the new mod manager has a new Lua scripting API which allows you to pre-process game files during mod installation using Marathon.
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Hyper @hyperbx.bsky.social · 24/07/2025
In light of Marathon Recompiled, I figured I should give a quick update on the future of '06 mods and how the recompilation port will support them. In short, Sonic '06 Mod Manager is being worked on again and will be used for mod installation across all supported platforms.
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Hyper @hyperbx.bsky.social · 23/07/2025
'06 uses the same UI library as Unleashed, so I was able to wire up all of the dynamic UI aspect ratio code @skyth.bsky.social did for that here
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Hyper @hyperbx.bsky.social · 23/07/2025
been working on the other Sonic recomp
Marathon Recompiled running at 2560x1080 with dynamic UI aspect ratio.
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Isaac @isaacmarovitz.com · 17/07/2025
Elise looking a bit greasy...
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Isaac @isaacmarovitz.com · 16/07/2025
I hope this answers most of your questions. Please feel free to reply with any further questions. We cannot at this time give an ETA, it’ll take as long as it takes, but I’ll be posting updates here, and you can also see progress on the GitHub repo, which is public at github.com/ga2mer/Marat....
github.com
GitHub - ga2mer/MarathonRecomp
Contribute to ga2mer/MarathonRecomp development by creating an account on GitHub.
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