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Navonil (Neil) Mukherjee
@wedusk.bsky.social
Graphics research @Qualcomm. Ray tracing fanatic, neural rendering afficionado, math nerd, Crysis cultist. Personal opinions only. RT != endorsements. (He/Him)
subblue
@sub.blue
aka Tom Beddard. Into 3D graphics and rendering using WebGL/WebGPU. Director of KPV LAB Edinburgh building info viz. apps. Ex laser physicist. http://sub.blue
Bart Wronski 🇺🇦🇵🇸
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Son
Ryan Schmidt
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script,
Jesse Louis-Rosenberg
@nervousjesse.bsky.social
Cofounder and Chief Science Officer at Nervous System. Computational designer interested in geometry, fabrication and simulation. Also jigsaw puzzles, ultimate
voxeltracer.bsky.social
@voxeltracer.bsky.social
Helmut Garstenauer
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @HelmutG@mastodon.gamedev.place
Tuan Kuranes
@tuankuranes.eurosky.social
cpu, gpu : Freelancing Ex: @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev
Dimitri Diakopoulos
@ddiakopoulos.bsky.social
I make stuff sometimes! when i’m not blacksmithing, i shepard a research engineering team at apple
squirrelbaffler.bsky.social
@squirrelbaffler.bsky.social
Graphics programmer working at Astrobotic simulating the Moon.
Jesse Stiller
@aquageneral.bsky.social
Obsessed with the movment of water (and physics in graphics as a whole), computers, GPU architectures and too much more! Programmer @JangaFX
Michele Fabbri
@ab3.net
2D vector graphics rendering engines R&D @ www.mazatech.com 👉 Atheist • Europeist • Nerd #computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #g
Andreas Longva
@andlon.bsky.social
Previously: Researcher and PhD candidate @ RWTH Aachen University, now probably disabled by Long COVID. Physics simulation, mathematics, software and science
Danny Chapman
@rat-face.bsky.social
Procedural/physical animation at Epic Games, previously founder at WeightShift & lead Euphoria dev at NaturalMotion. Wrote PicaSim (R/C flight simulator). I pla
Cedric Guillemet
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Bart Kevelham
@bartkevelham.bsky.social
Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports. He/Him Site: https://bart.kevelham.com Work: