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subblue

@sub.blue
211 followers 813 following 15 posts

aka Tom Beddard. Into 3D graphics and rendering using WebGL/WebGPU. Director of KPV LAB Edinburgh building info viz. apps. Ex laser physicist. sub.blue | kpv-lab.co.uk

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Reposted by subblue
Information is Beautiful @infobeautiful.bsky.social · 03/07/2025
Statistically, which is the best Mario Kart Deluxe kart combo out of all 703,560 possible customisations? Now this is data science! (&TLDR Peach, Teddy Buggy, Roller Tires, Cloud Glider :) www.mayerowitz.io/blog/mario-m...
A 3D scatterplot examines 703,560 possible combinations of kart customisations Mario Kart Deluxe, evaluating speed, acceleration, weight, handling and other attributes. The conclusion is Peach as a driver of the Teddy Buggy with roller tires and the cloud glider. 
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Yining Karl Li @yiningkarlli.bsky.social · 03/07/2025
Here's a really cool, well made video about a startup working on generating power from ocean waves. For every hardware startup like this there are a zillion AI calendar app startups or whatever. We should be aiming for that ratio to go the other way. www.youtube.com/watch?v=Q7Pm...
youtube.com
Ocean-2
YouTube video by Panthalassa
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Lea Verou, PhD @lea.verou.me · 25/06/2025
🔥 [New blog post!] The Hovercar Framework for Deliberate Product Design lea.verou.me/blog/2025/ho... How, paradoxically, explicitly fleshing out the ideal solution to a product problem (The North Star UI) can end up *both* saving time and frustration *and* improving the product. #productdesign
lea.verou.me
The Hovercar Framework for Deliberate Product Design • Lea Verou
Many teams start with the MVP. But what if the key to shipping great products wasn’t starting small — but starting big? Could great products start at the finish line?
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codrops @codrops.bsky.social · 26/02/2025
When matsuoka-601 dropped his WebGPU fluid simulation demos, they left everyone in awe—pushing the limits of what's possible in the browser with breathtaking realism and incredible performance. 💦 Now, he's been kind enough to take us behind the scenes: tympanus.net/codrops/2025...
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subblue @sub.blue · 23/02/2025
I've been a long time fan of the Hypnus Records label, but only just discovered The Memoirs series of mixes. So much good deep and ambient techno here soundcloud.com/hypnus-memoirs #deeptechno #techno #ambient
soundcloud.com
The Memoir
A mix series by @hypnus where electronic music producers are invited to record sonic autobiographies with their music to commemorate the depth of our global sound artist community. Curated under the
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ethanbeddard.bsky.social @ethanbeddard.bsky.social · 17/01/2025
The Lattice Boltzmann Method for Fluid Simulations medium.com/@ethan_38158... #fluiddynamics #rust #simulation
medium.com
The Lattice Boltzmann Method (LBM) — Fluid Simulation
An overview of the Lattice Boltzmann Method LBM and how to make your own.
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ethanbeddard.bsky.social @ethanbeddard.bsky.social · 12/01/2025
If I Peed off the Wall in Game of Thrones, Would it Freeze before Hitting the Ground? #gameofthrones #physics #curiouscalculations medium.com/curious-calc...
medium.com
If I Peed off the Wall in Game of Thrones, Would it Freeze before Hitting the Ground?
A question I’m sure we all want the answer for
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subblue @sub.blue · 17/12/2024
My eldest is starting his adventures in graphics programming...
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subblue @sub.blue · 11/12/2024
This is a pretty cool WebGPU fluid simulator github.com/Bercon/roque... #webgpu
github.com
GitHub - Bercon/roquefort: Roquefort - WebGPU fluid simulator
Roquefort - WebGPU fluid simulator. Contribute to Bercon/roquefort development by creating an account on GitHub.
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Sam Rose @samwho.dev · 11/12/2024
Saw @nan.fyi share this on Twitter and I just had to share it over here. It’s so beautiful. lightnote.co
lightnote.co
Music Theory that isn't boring - Lightnote
Interactive lessons for learning Music Theory.
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Tomasz Stachowiak @h3r2tic.bsky.social · 05/12/2024
Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024: www.youtube.com/watch?v=jusW... It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
youtube.com
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
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subblue @sub.blue · 25/11/2024
An interesting creative exercise visualising a tiny dataset in 100 different ways: 100.datavizproject.com
100.datavizproject.com
1 dataset. 100 visualizations.
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Daniel Holden @theorangeduck.bsky.social · 23/11/2024
My latest article is about one of my favorite techniques in graphics - Müller's method of Polar Decomposition. It also details some variations, including one which is ~2x faster to compute with more regular convergence. theorangeduck.com/page/variati...
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Brandon Jones @toji.dev · 21/11/2024
This is a great summary of the most recent WebGPU F2F, outlining our next priorities.
developer.chrome.com
What's next for WebGPU  |  Blog  |  Chrome for Developers
Learn about new AI and rendering features discussed at the latest GPU for the Web working group meeting.
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subblue @sub.blue · 20/11/2024
A really good in-depth interactive article on the techniques, tricks and subtleties of antialiasing: blog.frost.kiwi/analytical-a...
blog.frost.kiwi
AAA - Analytical Anti-Aliasing
How to fix jaggies the analytical way with some juicy secrets
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Theo Sanderson @theo.io · 16/11/2024
Exploring the full bluesky firehose, in three dimensions: firehose3d.theo.io
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subblue @sub.blue · 15/11/2024
First Bluesky post - some old path tracer experiments
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