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Zero Prep Games

@zeroprep.io
1.2K followers 420 following 495 posts

An indie game studio by @jonobarel.bsky.social and @icel.me - Building bridges through play! We're a worker-owned game dev coop creating inclusive experiences for everyone. ⌨️ zeroprep.io/links 🗨️ zeroprep.io/discord

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Zero Prep Games @zeroprep.io · 21/08/2026
Meet the Godfish! 🔱 They're our new mascot. It started as a joke when we couldn't write "godflesh" properly and turned into a very cool thing. Can you identify all the references used in its creation?
The Godfish, Zero Prep Games' mascot: A smiling orange fish-dragon deity holding a golden trident, wearing a teal sash, framed in a hexagon against a watery blue background.
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Zero Prep Games @zeroprep.io · 09/08/2026
Just so you understand, even after drafting, a design review, an editorial review, and technical rewrites, there is still space for more corrections.
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Zero Prep Games @zeroprep.io · 03/08/2026
We have not posted enough updates lately. But WE ARE still working hard on #GodfleshRPG. TBH, it's a much larger task than I originally thought... Here is a peek at the game's writing pipeline. ^Icel
Table titled "Godflesh: Cycle of Inheritance – Chapter Pipeline," tracking 15 chapters across Draft, Design Review, Editorial Review, Rewrites, and Color stages, with word counts. Most chapters have a finished draft and design review. Editorial review and rewrites are still in progress or pending for several chapters, and five chapters haven't started yet. Total word count so far is 83,988.
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Zero Prep Games @zeroprep.io · 03/06/2026
More #UKGE thoughts coming in the future, but the short version: @icel.me goal was to find campaign books and adventures, to play with our groups and see how others make those products, for future development. Our #GodfleshRPG shirts were a hit – people stopped us to ask about it plenty of times.
Aviv takes a selfie on the busy UKGE convention floor in his Godflesh RPG shirt and lanyard, with rows of tabletop gaming tables packed with players stretching out behind him.
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Zero Prep Games @zeroprep.io · 29/05/2026
You can grab a #GodfleshRPG flyer at the @uktin.bsky.social UKGE booth (3-510)!
The UK TIN booth at UKGE, with a stack of Godflesh RPG flyers prominently displayed on the orange table alongside Arceterica, Ash Noctem's Travelling Companions, and other indie RPG products.
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Zero Prep Games @zeroprep.io · 29/05/2026
Play testing #Trashonauts w/ creator @yushuv.bsky.social
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Zero Prep Games @zeroprep.io · 28/05/2026
UKGE let's get it on! @icel.me @yushuv.bsky.social
Aviv and Yehuda giving thumbs up at UKGE, with Aviv holding up his press badge and sporting blue-tipped curls and painted nails, inside the convention hall.
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Zero Prep Games @zeroprep.io · 25/05/2026
Not to mention the way cursed spirits interact with the world; the special grade catastrophe curses that represent the very fears of humanity, which give them power. Domain expansions. Veils. Cursed tools. Everything in this series is SO #GodfleshRPG coded. I love it so much.
A black-and-white ink illustration from Jujutsu Kaisen of a massive cursed spirit crouching before a skull-strewn, horn-adorned shrine gate in a storm, with a lone figure standing defiantly on top.
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Zero Prep Games @zeroprep.io · 25/05/2026
I'm surprised it took us so long to write about Jujutsu Kaisen for #MondayInspo. This series starts with the protagonist eating the finger of the "King of Curses", awarding him with amazing power... at a terrible price.
A Jujutsu Kaisen manga page depicting the climactic clash between Jogo and Sukuna — two fire-users at full power, one condensing cursed energy into a fireball while the other forms a flame arrow, atop the smouldering remains of Maximum: Meteor.A Jujutsu Kaisen manga panel introducing Mahoraga — the Eight-Handled Sword Divergent Sila Divine General — a towering, many-ringed creature looming over howling wolf shikigami.
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Zero Prep Games @zeroprep.io · 18/05/2026
Many works of magic in the Dresden Files require physical preparation, or a specific location. The way Thresholds and Wards work, for example. This kind of tangible magic is very prominent in #GodfleshRPG, from the setting design to characters' Treasures, and more.
A trench-coated man with a staff holds his ground against a towering glowing demon, its clawed hand inches from his face.Three fighters — a mage, a sword-wielder, and a gunman — stand their ground against a massive shadow creature looming from the right.
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Zero Prep Games @zeroprep.io · 18/05/2026
I've been re-reading "The Dresden Files" lately, catching up with the new books. While it's not a visual inspiration as we usually show on #MondayInso, the impact of the series is in how the magic is anchored to the world...
A man wielding lightning confronts a massive leaping beast in a stormy urban night, shielding a fallen woman behind him.Two riders perch atop a massive undead T-rex charging through a rainy city street, its skull-like face bloodied and roaring.
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Zero Prep Games @zeroprep.io · 12/05/2026
Godflesh shirts! We have #GodfleshRPG shirts. @icel.me made a design for us to wear when attending UKGE, and some of our friends wanted to get them too... So, now everyone can. Go get it! 🔱 icelsupreme-shop.fourthwall.com/products/god...
A black t-shirt printed with the Godflesh RPG trident logo and distressed wordmark in white.
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Zero Prep Games @zeroprep.io · 11/05/2026
The creature designs of Remnant: From the Ashes captured my imagination for a long time. Even before I started working on #GodfleshRPG, I used those designs when describing monsters in my games. There is something otherworldly in using insects for inspiration. #MondayInspo #TTRPG
A concept art sheet for the Quill Witch from Remnant: From the Ashes, showing insect photo references alongside the base model, a toxic variation, and front and back views of the final glowing, multi-winged creature design.A concept art sheet for the Bog Hound Blademaw from Remnant: From the Ashes, tracing its evolution from an initial sketch and base bog hound to the final front and back views of a hulking, blade-covered beast with glowing yellow markings.An ideation sheet for the Toxic Maiden Swamp Bug from Remnant: From the Ashes, showing four design variations exploring different degrees of tumorous distortion, asymmetry, and insect-like anatomy built on top of the base model.
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Zero Prep Games @zeroprep.io · 07/05/2026
Preparations for @ukge.bsky.social are underway! Godflesh flyers were printed.
The front and back of a printed *Godflesh: Cycle of Inheritance* promotional flyer laid on a grey surface, showing the game's cover art on one side and the rules overview with QR code on the other.
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Zero Prep Games @zeroprep.io · 28/04/2026
I'm a day late for #MondayInspo, but Diablo IV Lord of Hatred launched today, and it gives me a new spotlight opportunity. I love Diablo IV's environment design, because it's both fantastic, real, gritty and dirty. The mythical -- demonic, angelic, spiritual -- has a tangible impact on the world.
Environment art from Diablo IV by Kris Yu, showing a clifftop shrine overlooking a bright turquoise sea, with ruined structures scattered across the sun-baked rocky coastline below.Dungeon environment art from Diablo IV by Sean Napolitano, showing a top-down view of a dark, overgrown Skovos tomb with a circular mosaic floor, crumbling columns, and a golden statue in an alcove above.Environment art from Diablo IV by Kris Yu, showing the rain-drenched interior of the Atanos Saltwind Stronghold, with a massive demonic creature looming over a circular arena lit by flickering torches.Exterior environment art from Diablo IV by Brendon Kibler, showing a hellish archway entrance to the Cosmic Archives surrounded by writhing demonic figures, bathed in a deep crimson haze.
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Zero Prep Games @zeroprep.io · 20/04/2026
Monster Hunter World was my entry point into the series – and it hooked me immediately. From the creature design, to the varied ecosystem, and of course – collecting monster parts for crafting weapons and armour, it was a strong inspiration for #GodfleshRPG. #MondayInspo #TTRPG
The armour forging screen in Monster Hunter World showing the Girros β set selected, with its full defence stats, elemental resistances, and skills displayed alongside a character wearing ornate dark armour.The weapon tree screen in Monster Hunter showing branching upgrade paths alongside the stats and required monster materials for the G. Exultant Bedivere hammer.The Wildspire Waste zone map in Monster Hunter World, densely marked with resource nodes and monster locations, with a Parashroom tooltip open and a delivery quest tracker on the right.A gameplay screenshot from Monster Hunter World of a hunter tracking an Anjanath in a lush jungle environment, with the massive predator rearing up aggressively in the background.
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Zero Prep Games @zeroprep.io · 13/04/2026
The Dungeon World expansion book, Grim World, does an excellent job bringing a similar concept into that system (and Fate core).
A page from the Grim World RPG supplement showing bestiary entries for the Harpy and Ursine, each with flavour text, stats, vulnerabilities, and aspects laid out in a aged parchment style.
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Zero Prep Games @zeroprep.io · 13/04/2026
Studying and understanding a threat is a strong theme that we are trying to integrate into #GodfleshRPG. A good example is the bestiary in The Witcher 3: Wild Hunt, the lists a creature's vulnerabilities alongside lore and other information. #MondayInspo #TTRPG
The Witcher 3 in-game bestiary screen showing the "Fiends" entry — a hulking, antlered monster with a fanged multi-headed maw — alongside its lore description and combat vulnerabilities.The Witcher 3 bestiary entry for the "Woodland Spirit" — a towering, antlered creature made of gnarled wood and moss — with lore text and fire-based vulnerabilities listed.
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Zero Prep Games @zeroprep.io · 06/04/2026
Claymore was one of the first times I read a manage series, after the anime left me wanting more. It had a huge influence on my creative style, with it's body horror, transformations, and intricate plot. #MondayInspo #GodfleshRPG Source: "Claymore" manage, written and illustrated by Norihiro Yagi.
A black-and-white manga panel from Claymore depicting a lion-maned warrior clashing blades with a winged, multi-armed demon, as an enormous lion watches and exclaims "Magnificent!"A full-page manga panel from Claymore showing a massive, grotesque winged creature looming against a stormy sky, its sheer scale dwarfing everything around it.A Claymore manga panel showing a hollow-eyed awakened being lamenting her hunger, alongside a full-body view of her terrifying winged demon form floating in the sky.A Claymore manga panel depicting a centaur-like awakened being, its upper body bristling with an enormous fan of razor-sharp blade appendages.
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Zero Prep Games @zeroprep.io · 01/04/2026
Today we have a major milestone in the development of #GodfleshRPG -- the map for the setting is ready! The Cinderglow Basin is the part of the world of Thaal that we will explore in the game book, through chapter 1. Created by the cartographer @marcmoureau.bsky.social 🗺️ www.marcmoureau.com
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Zero Prep Games @zeroprep.io · 30/03/2026
One of *the most* inspirational work on #GodfleshRPG was Tyranny. From the Bronze-age inspired fantasy setting to the colourful and fearsome characters to the concepts of Edicts enacted by divine forces. #MondayInspo Source: "Tyranny Art Book" by Obsidian and Paradox Interactive.
A costume design sheet from the Tyranny art book showing how clothing progresses from the drab, simple garments of villagers to the richly coloured and layered attire of merchants and nobles.A weapons and armour reference sheet from the Tyranny art book, displaying dozens of items ranging from plain bronze-age blades and shields to elaborately enchanted staves and axes glowing with magical energy.An armour concept art page from the Tyranny art book, showing three designs ranging from a bronze-and-teal light suit to heavy iron plate, reflecting the game's Bronze Age setting.An environment design page for the Oldwalls from the Tyranny art book, pairing architectural sketches and layout diagrams with dark, green-lit in-game screenshots of the ancient, maze-like interior.
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Zero Prep Games @zeroprep.io · 23/03/2026
The works of Hayao Miyazaki were always a big inspiration, especially Nausicaä of the Valley of the Wind and Princess Mononoke -- which their creature design, eerie environments and themes of people vs nature. #MondayInspo
The Night Walker from Princess Mononoke – a towering, bioluminescent deer-like spirit glowing in teal and blue against a twilight sky.A corrupted forest god from Princess Mononoke – a massive, dark creature writhing with curse-worms and glowing red eyes, crawling across a sunlit green hillside.Nausicaä navigating the eerie blue depths of the toxic jungle, dwarfed by a looming fungal creature and a giant Ohmu eye floating above her.Nausicaä standing alone deep in the toxic jungle, tiny against towering teal fungi, cradling a small creature while her fox-squirrel hovers above her on dragonfly wings.
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Zero Prep Games @zeroprep.io · 16/03/2026
When my OG group made their characters, back when the game was just a concept, one player said, "That's how I imagine their clothes. A modern interpretation of Greek antiquity". That stuck with me from that moment on #MondayInspo Source: made-to-measure-suits.bgfashion.net/article/1023...
Male model walking a runway wearing a black high-shine oversized coat with orange striped trim, black shirt with orange graphic print, black shorts with orange striped detailing, and black sandals against a grey concrete backdrop.Male model walking a runway wearing a black mesh sleeveless top, black shorts with orange geometric panel detailing, black and orange striped shoulder cape, black gloves, and orange and black strappy sandals against a grey concrete backdrop.
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Zero Prep Games @zeroprep.io · 09/03/2026
New segment, #MondayInspo! We want to share art and media that spark our imagination when writing and playing #GodfleshRPG. This week, Aviv is watching Resident Evil Village -- and discovered Murated Moreau. It's an awesome boss fight and amazing design. "Mutated Moreau Concept Art " by Capcom.
Concept art of Mutated Moreau from Resident Evil Village, depicting a grotesque creature with a bulbous body covered in eye-like growths, pale writhing tentacles emerging from its head, and organic membranous appendages, set against a dark misty forest backdrop.
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Zero Prep Games @zeroprep.io · 07/03/2026
You left the country, but you can still participate
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Zero Prep Games @zeroprep.io · 07/02/2026
Cut Cut cut cut ✂️ Do we even need it?
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Zero Prep Games @zeroprep.io · 06/02/2026
Sometimes you use a common idiom in your writing, only to realise it's not setting-appropriate. #GodfleshRPG
Printed page from GODFLESH: Cycle of Inheritance Draft 1 Overview (page 5) featuring game text about humanity navigating a world where gods die, with handwritten blue ink annotations including "HUMANS" and editorial notes reading "we can't contrast mortals and gods. Gods are mortals".
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Zero Prep Games @zeroprep.io · 25/01/2026
We are making progress towards the Ashcan Edition for #godfleshrpg Every chapter undergoes the first draft, design review, editorial review, and rewrites before being finalized in the second draft, followed by layout.
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Zero Prep Games @zeroprep.io · 24/01/2026
Rewrites are about to begin #GodfleshRPG
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Zero Prep Games @zeroprep.io · 08/01/2026
Grandmaster @yushuv.bsky.social is hard at work on our special #GodfleshRPG double-six dice 🤩
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Zero Prep Games @zeroprep.io · 07/01/2026
Meet the playbooks! Driven by hidden knowledge and an urge to shed light on the truth, the Anointed carries the burden of a destiny not their own.
THE ANOINTED
No mere bystander, you bear the chilling weight of secrets glimpsed beyond the mortal veil. Driven to unearth truths others fear to speak, you pierce hidden realities, forever marked by the burden of a destiny not your own. Remember, ignorance may seem like bliss, but the knowledge you wield is a double-edged sword. Choose wisely, Anointed.

The logo for the Anointed is a golden goblet with light emanating around it, rendered in stained-glass style
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Zero Prep Games @zeroprep.io · 03/01/2026
Witness how @jonobarel.bsky.social butcher's my work ^Icel #GodfleshRPG
Screenshot showing editing comments on text from the Godflesh RPG manuscript.
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Zero Prep Games @zeroprep.io · 02/01/2026
I love the editing stage 📝 #GodfleshRPG
Document list interface showing folder "2. Ashcan Edition" with filter options for Type, People, Modified, and Source at top, displaying three documents sorted by name: "0. Overview", "2. Lay the Groundwork", and "3. Take Action", each with document icons and collaboration badges.
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Zero Prep Games @zeroprep.io · 22/12/2025
The cover for Godflesh: Cycle of Inheritance - art by @ronamis.bsky.social We're so happy with how this turned out! What do you think? Does it bring you in? Are you curious to learn more? #GodfleshRPG
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Zero Prep Games @zeroprep.io · 14/12/2025
“Commence ground invasion” “Sir, with what infantry forces?” “…” “…” “Shit”
Four red ships, a war sun, and three fighters on Mecatol Rex… and no infantry to take it.
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Zero Prep Games @zeroprep.io · 14/12/2025
The game Twilight Imperium laid out for 4 players on a table. The table is full of components, with player boards, cards, token boxes and plastic ships everywhere. 
The caption is in a meme style:
“Ah, shit. Here we go again.”
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Zero Prep Games @zeroprep.io · 07/12/2025
This was _exhausting_ but incredibly rewarding. Thanks, @nnesk.bsky.social and @avivor.com !
A wooden table strewn with printouts from the Crystal Heart relegating game, including adventure info and character sheets. 
On top of them is a deck of bicycle cards, polyhedric dice, and a bunch of poker chips.
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Zero Prep Games @zeroprep.io · 05/12/2025
Meet the playbooks! The Haunted: After a brush with death, you've been changed. Is it for the better? Well, let's just say, you'll never lack a partner for Charades.
The Haunted
Death's whispers haunt you, its secrets etched on your soul. You offer comfort and fear in equal measure, understanding the finality and beauty death holds. Memories of the departed cling to you like spectral tendrils, a burden both chilling and profound. Tread carefully, Haunted, for the secrets you carry are heavy indeed.
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Zero Prep Games @zeroprep.io · 01/12/2025
Meet the playbooks! @yushuv.bsky.social plays "The Fable". Think "bard", but rather than spinning captivating tales and slinging inspiring songs, The Fable's stories bend reality itself and alter fate by sheer force of will. It is so, because The Fable says it is so.
The Fable
Kings tremble, and shadows bow, all before your captivating tales. Lies spin the truth, whispers ignite reality, and fate kneels to your silver tongue. Craft your narrative, shape destinies, and leave your mark on the world, one story at a time. Even the most enchanting performances can hold hidden thorns.

The logo for The Fable is a golden lyre, dpeicted in a stained-glass window style.
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Zero Prep Games @zeroprep.io · 29/11/2025
Jono: “I’m really not _that_ into TTRPGs to be honest” Jono’s @drivethrurpg.com library:
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Zero Prep Games @zeroprep.io · 29/11/2025
Jono is not a huge TTRPG player (he loves the books though!) But 11yo has been reading Crystal Heart by @avivor.com and @nnesk.bsky.social and now it’s a race against time to learn this fast enough to run a game tomorrow for two kids 😱 Send help.
The Crystal Heart graphic novel softback alongside an iPad displaying the pdf version of the Crystal Heart campaign setting for Savage Worlds.
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Zero Prep Games @zeroprep.io · 28/11/2025
Meet the playbooks! In our Anthology sessions, where @jonobarel.bsky.social learns to run the game, @icel.me's playbook is "The Tempest", a character whose Divine potential manifests as barely-controlled chaos that can erupt in explosive power. Ascencion manifests as raw weather and emotion.
The Tempest
A tempest brews within, raw power yearning to erupt. Yet, a serene calm lingers in the eye, seeking to understand its own fury. You walk a harsh path of discipline, wrestling with emotions and unraveling human complexities. Control and chaos dance upon a knife's edge. Even the calmest eye can unleash a devastating storm.

The icon displayed by the text shows a lightning bolt over a cloud on blue background, in the style of a stained-glass window.
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Zero Prep Games @zeroprep.io · 27/11/2025
In today’s session of #GodfleshRPG, @jonobarel.bsky.social learned about combat, and action. “Steel Your Nerves” propels the action forward in stressful situations, letting the GM and players work out the narrative - and the price.
STEEL YOUR NERVES

When you act despite impending trouble, roll Resolve. On a hit, you grit your teeth and push through, the GM will tell you the price of your daring. On a 10+,your daring not only pays off but also opens up a brief window of opportunity.

GODLIKE: On a 13+, the situation is under your control – you make it,
unscathed.
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Zero Prep Games @zeroprep.io · 24/11/2025
A new development milestone for #GodfleshRPG: I finished flashing out the Cinderglow Basic setting map, the region that will be explored in the game's core book - across the vast sea known to reflect the magnificent Nightflames, giving it its name. ^Icel
Fantasy world map showing The Cinderglow Basin region with watercolour styling, featuring numerous labelled territories including Jinselati, Korvalis, Theevar, and Morishett, with yellow dots marking settlements and cities across varied terrain in muted green, beige, and pink tones.
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Zero Prep Games @zeroprep.io · 20/10/2025
Over four weeks, we established the visual foundation – from character silhouettes showing the Strain's influence, to sacred architecture built from divine remains, to weapons designed for fighting both mortal and supernatural threats.
Concept art showing three silhouetted architectural structures in progressive sizes from left to right, featuring tall twin pillars or towers with small human figures for scale, rendered in black and brown tones against a gradient background.Rough digital sketch of a vertical structure or monument rendered in browns and greys with loose linework, showing what appears to be a deteriorating or abstract architectural form with wispy smoke-like elements rising upward, set against rocky terrain.Fantasy helmet design featuring a pale skull-like crest with upward-curving horn, olive-green segmented face guard, beige chainmail neck protection, and brown side plates with golden accents, illustrated against a grey background.
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Zero Prep Games @zeroprep.io · 20/10/2025
The challenge: showing a world where gods are grotesque, monstrous entities whose remains become construction materials. Where humans survive using bronze, bone, leather, and godflesh. Where the line between natural and supernatural is constantly blurred.
Concept art silhouettes showing 16 numbered fantasy character designs arranged in three rows, featuring varied wanderer archetypes including wizards, warriors, creatures, and monsters with distinctive shapes and weapons.Concept art showing a misty alien landscape with mushroom-like flora and a central figure, accompanied by detailed diagrams of a warning/classification symbol system featuring orange curved symbols with handwritten annotations explaining various states.
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Zero Prep Games @zeroprep.io · 24/09/2025
Learning a new engine is hard, but I love that learning to do _anything_ basic in #GodotEngine is so straightforward and intuitive - if still a little buggy XD But... what could I possibly be working on? --@jonobarel.bsky.social (Art assets by @kenney.nl obviously)
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Zero Prep Games @zeroprep.io · 21/07/2025
3. Heavy influence from Tyranny's Bronze Age aesthetic and divine authority, plus Pillars of Eternity's painted environments and soul transformation. These games perfectly capture the tone we're pursuing. @obsidian.net
Detailed artwork of a green-skinned figure amid swirling energy and machinery, accompanied by descriptive narrative text about a character named Eothas drawing power from luminous adra.Artwork featuring a white-bearded figure with armoured forces in purple on the left facing a large horned demon wreathed in green flames above a crowd of warriors on the right.Isometric fantasy RPG screenshot showing ancient stone ruins in an underground cavern with glowing purple crystals and small character figures exploring the mystical environment.
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Zero Prep Games @zeroprep.io · 21/07/2025
2. Bronze Age civilisations through a contemporary lens – this is crucial. Not historical recreation, but Mycenaean palaces, Babylonian metalwork, and Egyptian monumentalism reimagined for modern fantasy. Ancient grandeur that feels fresh and engaging.
Ancient bronze figurine of a dancing figure with raised arm, wearing a cap and tunic, showing characteristic reddish-brown patina on a neutral background.Ancient bronze helmet with green patina featuring intricate engraved reliefs of figures and decorative rosettes, displayed against a neutral background.Male model walking a concrete runway wearing a black leather breastplate, flowing black cape, geometric orange patterned kilt, and black headpiece in an avant-garde fashion show.
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Zero Prep Games @zeroprep.io · 16/06/2025
5. The expo reminded me why tabletop gaming events matter. From trying new mechanics to meeting passionate creators, every conversation planted seeds for new ideas. If you've never been to a game expo, you're missing out on the heart of this community. ^icel
Crowded gaming convention hall filled with attendees browsing vendor booths under industrial ceiling lighting, with colourful game banners and promotional displays visible throughout the space.
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