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zero-nut.bsky.social

@zero-nut.bsky.social
23 followers 60 following 3 posts
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Amora B. @amora.ink · 06/09/2026
I know creatives who have used a lot of AI in their process but still make posts on social media boasting about not using AI, so after seeing what Astra 6 can do I just started feeling this profound sadness about the future of enjoying human games, especially with my son. How will we know?
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castpixel ⚧️⚢ @castpixel.bsky.social · 29/01/2026
the Cave Story mockup that almost came out officially. I worked with the Cave Story publisher Nicalis for a few months developing a pixel art but higher resolution version of the game. Pixel approved! Here's also some upscaled sprites, showing options #pixelart
mockup of Quote the robot shooting bolts in the Bushlands. I upscaled everything based on the originala bunch of upscaled spritesupscaled sprites #2mockup of the first Sand zone area
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Tim Krief @timkrief.com · 23/01/2026
FallacyQuiz was made by me, an indiedev, with libre & opensource tools, has no DRM, no AI chicanery, has a native linux build, text written and illustrations drawn by hand by me, is on @itch.io w/ 4.9 stars and on steam w/ 90% positive reviews. Make things with love and care, not vibes and deception
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Brackeys @brackeys.com · 18/01/2026
Made a video on VFX in Godot 🔥✨ youtu.be/htRjt505sPg
"VFX Godot" in big font surrounded by orange and blue explosions (stylized).
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Marcus Skov @marcusskov.com · 14/01/2026
First feature release of the year! Introduces the Tween Director node, which allows for overriding tweens between specific cameras Also added is an option for manual camera interpolation if custom tick rates are being used (online games) More to Lookahead towards in the next release #GodotEngine
Shows the Phantom Camera logo and name followed by a tag label reading “Release 0.10".

Below are two image sections, each having a label attached called “New Node: Tween Director” and “PhantomCameraHost: Manual Interpolation Mode”.

The former image shows an expanded inspector tab called “PhantomCameraTweenDirector” with a list of properties: Tween Resource, From Type (set to Phantom Camera), and From Phantom Camera (set to PlayerPhantomCamera) with a "Add Element" button at the bottom.

The latter image shows the PhantomCameraHost inspector panel, with the Interpolation Mode dropdown expanded, revealing and highlighting the third option labelled Manual.
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Bandcamp @bandcamp.com · 13/01/2026
We’re articulating our approach to generative AI so musicians can keep making music and fans can trust the music they find on Bandcamp.
blog.bandcamp.com
Bandcamp’s Mission and Our Approach to Generative AI
We’re articulating our approach to generative AI so musicians can keep making music and fans can trust the music they find on Bandcamp.
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Samperson @samperson.bsky.social · 12/01/2026
greatest steam update of all time, because of one unnecessary detail
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Tim Krief @timkrief.com · 22/10/2025
Visual upgrade, done! #godotengine #indiegamedev
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Febucci (Federico) @febucci.com · 13/11/2025
🎉 We just released a new tool: Easy Outline for #Godot! 🎉 #EasyOutline allows to quickly add different outline effects to your 3D models in Godot (with 2D coming soon as well)! You can get it here: www.febucci.com/tools/easy-o...
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Napas @napasgames.bsky.social · 10/10/2025
Ahhhh I didn't expect it to be this cute! I messed around with Line2D more and turns out it's the most underrated node in the entire Godot engine! #indiegamedev #gamedev #godot #cozygame
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allsee @allsees.online · 28/09/2025
everyone should checkout Messenger by Abeto. it's a free browser game where ur just a little delivery kid on a little planet! messenger.abeto.co
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Noel Berry @noelfb.bsky.social · 21/03/2025
watching videos about "vibe coding" made me realize how completely detached I am from the state of software engineering lol
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