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Michael Alexsander

@Yeldham.fosstodon.org.ap.brid.gy
297 followers 0 following 45 posts

Free/libre software advocate and game developer. [bridged from fosstodon.org/@Yeldham on the fediverse by fed.brid.gy ]

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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 26/08/2026
Hmm, who is cutie patootie who just arrived in my home? ❤️ I guess my little Gobot has a roommate now! #GodotEngine
A photo of two plushies placed together in a table. The left one being Godette, and the right one being Gobot.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 18/08/2026
I teased about this a few weeks ago, and now it is complete: manipulation of 2D nodes at runtime! 🪛 I ask for people to test the PR to check for any regressions: github.com/godotengine/godot/pull/1… #GodotEngine
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 31/07/2026
A preview of my current #GodotEngine work: manipulation of 2D nodes in the Game view! 🪛 All changes here are happening at runtime.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 04/07/2026
MeshLibrary categories, allowing to better organize libraries with large quantity of meshes. 🧵: 3/4
An image of the Godot Engine editor, showcasing an upcoming feature allowing for MeshLibraries to have categories.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 04/07/2026
Automatic grid adjustment depending on what direction the view is snapped to. 🧵: 2/4
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 21/06/2026
Mind you, I'm not very happy with AI either. I think it did more bad than good overall, and a lot of times it is an annoyance. Case in point, this happened the second I posted this:
A notification stating that my initial post was boosted by what looks like a bot account focused on AI.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 21/01/2026
It took a while, but my @fsf card finally arrived! 😄 #FSF #FreeSoftware
My hand holding a card from the Free Software Foundation.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 17/09/2025
#GodotEngine 4.5 may have just been released, but there's no rest for the wicked: here comes animation length resizing via dragging! 🎞️ github.com/godotengine/godot/pull/1…
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 21/05/2025
Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment. In the meantime, have a little fanart of Konqi, #KDE's mascot.
Konqi, the mascot of KDE.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 12/01/2025
👿 #Librerama #GodotEngine #Codeberg
The number of commits in a Git repository being at 666.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 19/11/2024
Guess whose #GodotEngine #plushie (finally) arrive?
A plushie of the Godot Engine logo.
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