YeahMaybe @yeahmaybe.bsky.social · 16/09/2026Working every day, little by little. Progress report: * Testing a new Twitch game mode * I have a Steamworks application pending * No ETA on the next update * Fighting burnout (I'll be honest, been ignoring most messages and emails) * Upgrading multiple modules, including: 3365
YeahMaybe @yeahmaybe.bsky.social · 02/09/2026I am still hard at work every day, improving the game o7 Currently working on a waveform overhaul (and more). In the meantime, some trivia: Did you know you can sit in the dub cinema, and drag the mouse to look around? I recommend seat A6--gives that neck-craning authenticity. 1141
YeahMaybe @yeahmaybe.bsky.social · 23/08/2026Version 0.5.3 is now live! I strongly recommend switching to it for one reason and one reason alone: Dub progress preservation. Seeing crashes mid-dub has been painful. If there's a crash, the game will now preserve your progress and ask if you want to continue where you left off. 3263
YeahMaybe @yeahmaybe.bsky.social · 15/08/2026Version 0.5.2 is now LIVE! It was, uh, rushed out the door, so lemme know if there's any new bugs or issues compared to 0.5.1 😅 With the current popularity, gotta strike while the iron is hot! 1213
YeahMaybe @yeahmaybe.bsky.social · 09/03/2026The Choicer Voicer version 0.5, the "Dub Mode" update, is now live! The highlights are: Two versions of Dub Mode (standard and freestyle); clip metadata editor; and new "Chatter" pack type for Twitch streamers, which lets their chat vocalize in-game. 66413
YeahMaybe @yeahmaybe.bsky.social · 22/02/2026HUGE shoutout to @boons.bsky.social and his community for helping playtest the latest build of version 0.5! It's wild seeing how insane audience chatter can get. 3378
YeahMaybe @yeahmaybe.bsky.social · 22/11/2025I believe I'm done adding new features for v0.5. What I've been up to is improving some menus, UI, and script connections. Keeping "bad" past decisions intact, and only fixing what absolutely NEEDS fixing right now. 0150
YeahMaybe @yeahmaybe.bsky.social · 20/10/2025Huge thanks to @platinummeg.bsky.social for playtesting v0.5 and a new upcoming pack type: audience chatter! Viewers can "speak" in the studio using keywords or emotes to trigger sounds from installed chatter packs. (Meg also found far more bugs than I bargained for, but let's not discuss that...) 1161
YeahMaybe @yeahmaybe.bsky.social · 24/06/2025Things are getting fixed! The newer clip storage format works with the previous game modes, plus a new clip selection menu. Support for tags with .CFG metadata files, an "Errors" tab to report bad loads, and the ability to listen to seen clips by clicking their image. 070
YeahMaybe @yeahmaybe.bsky.social · 10/06/2025Remind me to never give time estimates other than "eventually." I said "I'm hoping to have it ready within 2-3 weeks"--four weeks ago. I severely underestimated how much core stuff I need to change to make Dub Mode backwards-compatible with the old stuff (plus I barely worked last week). 030
YeahMaybe @yeahmaybe.bsky.social · 20/04/2025Creating a studio model for your pack can be a pain (speaking from experience), so I'm experimenting with options to overwrite the default studio's textures with custom inputs. You'll be able to make clown vomit with it too, so that's... a plus? #GodotEngine #indiedev 092
YeahMaybe @yeahmaybe.bsky.social · 18/04/2025With all I've learned so far from the turmoils of working on version 0.5, I returned to v0.4 to see if I can't churn out an update for it. Holy hell, what a mess this code is. I have the menu clip disc spinning via 𝙥𝙧𝙤𝙘𝙚𝙨𝙨 instead of an animation player wtf #GodotEngine 030
YeahMaybe @yeahmaybe.bsky.social · 19/03/2025Got a little heated in my documentation :) Save yourself from my mistakes. Never duplicate ShaderMaterials in #GodotEngine. I knew `duplicate()` was slow, but man. It's somehow faster to create new ones from a roundabout separate resource 😕 060
YeahMaybe @yeahmaybe.bsky.social · 13/03/2025I thought "hey, a depth warp option could be cool!" And it is! ...As long as the image resolution matches the window. My simple 32x32 image that fills the screen by tiling? Yeah, it becomes a trippy mess. Not sure if I can make the shader dynamically respond to size #GodotEngine 071
YeahMaybe @yeahmaybe.bsky.social · 23/01/2025Most of my work on the rewrite so far is just under-the-hood stuff to make modpack loading more ordered and modular. All I have for showing off right now is granular control over button presentation. Each button type has its own field for button color and font color. #GodotEngine 071
YeahMaybe @yeahmaybe.bsky.social · 29/11/2024Version 0.4.14.1 hotfix released... yeahmaybe.itch.io/the-choicer-... 120
YeahMaybe @yeahmaybe.bsky.social · 28/11/2024The Choicer Voicer's yeahmaybe.itch.io/the-choicer-... full changelog for version 0.4.14: 131
YeahMaybe @yeahmaybe.bsky.social · 28/11/2024I can't believe I first released this game five months ago, and I think the last update was two months ago now. I hope these additions make it worth the wait. I look forward to making it better and better. Big thanks to @jellycrowned.bsky.social for the Shae art! 2177
YeahMaybe @yeahmaybe.bsky.social · 07/09/2024The game will likely need some trial and error to properly use your custom studios. I am not well-versed in GLB/GLTF, but it seemed the best choice due to its versatility. I've added a reference file to give you a head start while I continue working on 0.4.14: yeahmaybe.itch.io/default-packs 000
YeahMaybe @yeahmaybe.bsky.social · 01/09/2024When debugging, I grab bits and pieces from peoples' packs and scramble stuff around for testing. Then I occasionally gain lucidity, look at my screen, and wonder "what the hell am I doing with my life?" 020
YeahMaybe @yeahmaybe.bsky.social · 17/08/2024The next update for v0.4 will finally give the studio packs their intended purpose: loading your custom glTF files as the studio. I'm sure yours will look better than my beach here. 120