YeahMaybe @yeahmaybe.bsky.social · 16/09/2026Working every day, little by little. Progress report: * Testing a new Twitch game mode * I have a Steamworks application pending * No ETA on the next update * Fighting burnout (I'll be honest, been ignoring most messages and emails) * Upgrading multiple modules, including: 3355
YeahMaybe @yeahmaybe.bsky.social · 02/09/2026I am still hard at work every day, improving the game o7 Currently working on a waveform overhaul (and more). In the meantime, some trivia: Did you know you can sit in the dub cinema, and drag the mouse to look around? I recommend seat A6--gives that neck-craning authenticity. 1131
YeahMaybe @yeahmaybe.bsky.social · 30/08/2026Amazing commission from Shii of our favorite host from The Choicer Voicer! 0170
YeahMaybe @yeahmaybe.bsky.social · 23/08/2026I guess I should probably find a business/copyright lawyer, because I'm getting sick of seeing dub recordings from the AI slop knockoff websites. If you're going to copy the dub concept, don't use The Choicer Voicer's name. It's intentionally deceiving people. 3389
YeahMaybe @yeahmaybe.bsky.social · 23/08/2026Version 0.5.3 is now live! I strongly recommend switching to it for one reason and one reason alone: Dub progress preservation. Seeing crashes mid-dub has been painful. If there's a crash, the game will now preserve your progress and ask if you want to continue where you left off. 3263
YeahMaybe @yeahmaybe.bsky.social · 18/08/2026As The Choicer Voicer's popularity grows, more and more copycats exist. If you search the game's name, 95% of what you see are websites designed to siphon your clicks. Please exercise caution. I was made aware that someone even used my dev name on Github to upload malware. 07630
YeahMaybe @yeahmaybe.bsky.social · 15/08/2026Version 0.5.2 is now LIVE! It was, uh, rushed out the door, so lemme know if there's any new bugs or issues compared to 0.5.1 😅 With the current popularity, gotta strike while the iron is hot! 1213
YeahMaybe @yeahmaybe.bsky.social · 14/08/2026The 0.5.2 update should be ready soon! Along with regular bugfixes, it will include an improved way to rewatch your dubs in-game. A common (and understandable) complaint was not knowing where to go for that--especially since dubs can't be saved as a wholesale video in-game. 060
YeahMaybe @yeahmaybe.bsky.social · 12/08/2026The only websites that I the dev have control of are the Itch store page, and the barebones Neocities website. I am NOT affiliated with any other "choicer voicer" websites you find online. And a lot have suddenly popped up. 092
YeahMaybe @yeahmaybe.bsky.social · 12/08/2026Choicer Voicer's popularity recently has completely floored me. I'm working on updates still, but I'm just one guy. I appreciate everyone's support so much, and I hope I can make the game a better experience. Ideally, I can find help regarding online multiplayer and macOS. 1303
YeahMaybe @yeahmaybe.bsky.social · 03/08/2026I've had a humbling influx of players, but with it, a reminder that the mic issue still exists. This is a problem with the Godot Engine itself, and Godot's devs haven't prioritized looking into it. I've been trying some solutions, but nothing yet. I'm sorry to all those affected. 1190
YeahMaybe @yeahmaybe.bsky.social · 17/04/2026Woah, a new update, and less than a year since my last one this time! Version 0.5.1 is a small update with fixes to Dub Mode and QoL improvements to Freestyle Dub Mode, among other things. And starting with this version, the game itself will let you know when a new update is available! 071
YeahMaybe @yeahmaybe.bsky.social · 09/03/2026The Choicer Voicer version 0.5, the "Dub Mode" update, is now live! The highlights are: Two versions of Dub Mode (standard and freestyle); clip metadata editor; and new "Chatter" pack type for Twitch streamers, which lets their chat vocalize in-game. 66413
YeahMaybe @yeahmaybe.bsky.social · 22/02/2026HUGE shoutout to @boons.bsky.social and his community for helping playtest the latest build of version 0.5! It's wild seeing how insane audience chatter can get. 3378
YeahMaybe @yeahmaybe.bsky.social · 22/11/2025I believe I'm done adding new features for v0.5. What I've been up to is improving some menus, UI, and script connections. Keeping "bad" past decisions intact, and only fixing what absolutely NEEDS fixing right now. 0150
YeahMaybe @yeahmaybe.bsky.social · 20/10/2025Huge thanks to @platinummeg.bsky.social for playtesting v0.5 and a new upcoming pack type: audience chatter! Viewers can "speak" in the studio using keywords or emotes to trigger sounds from installed chatter packs. (Meg also found far more bugs than I bargained for, but let's not discuss that...) 1161
YeahMaybe @yeahmaybe.bsky.social · 02/10/2025I JUST want to RELEASE this UPDATE, AAAA. Every time I clear one thing off the todo list, it's replaced by one or two more. All but one big bug has been fixed, but I fear what might be discovered by my playtesters soon. 260
YeahMaybe @yeahmaybe.bsky.social · 26/08/2025Status update: dub rewatch working in new build; fixed some broken customizations; finally fixed bug with waveforms stretching horizontally; MANY additional small fixes & tweaks. Final big todos: Add QoL metadata editor; diagnose BAD audio volume bug that I've kept putting off… 1111
YeahMaybe @yeahmaybe.bsky.social · 12/08/2025Status update: Dub Mode is fully functioning with the old game modes. You will also be able to tag dub clips with *characters*, and filter for specific characters in a dub pack. Still needs more bug fixes and QoL changes before it'll be out, however. Thank you for your patience. 1111
YeahMaybe @yeahmaybe.bsky.social · 06/08/2025Rewatching Vinny's recent VOD, I think I need to make the clip filtering options more obvious & accessible. Despite the suggested clip length being 2-5 seconds, some people REALLY like making packs full of 10-20 second voice clips, oof 1110
YeahMaybe @yeahmaybe.bsky.social · 24/06/2025Things are getting fixed! The newer clip storage format works with the previous game modes, plus a new clip selection menu. Support for tags with .CFG metadata files, an "Errors" tab to report bad loads, and the ability to listen to seen clips by clicking their image. 070
YeahMaybe @yeahmaybe.bsky.social · 10/06/2025Remind me to never give time estimates other than "eventually." I said "I'm hoping to have it ready within 2-3 weeks"--four weeks ago. I severely underestimated how much core stuff I need to change to make Dub Mode backwards-compatible with the old stuff (plus I barely worked last week). 030
YeahMaybe @yeahmaybe.bsky.social · 28/05/2025The Dub Mode you've seen publicly was a test build that broke a lot of stuff, including the other game mode. The funny thing is that adding Dub Mode wasn't hard once I had the setup for it--what's taking up all my time right now is backporting it without breaking everything again. 180
YeahMaybe @yeahmaybe.bsky.social · 13/05/2025@vinny.vinesauce.com Will be showing off a test build of the upcoming new "Dub Mode" tonight on stream (assuming it doesn't bork). Check it out! 1161
YeahMaybe @yeahmaybe.bsky.social · 20/04/2025Creating a studio model for your pack can be a pain (speaking from experience), so I'm experimenting with options to overwrite the default studio's textures with custom inputs. You'll be able to make clown vomit with it too, so that's... a plus? #GodotEngine #indiedev 092
YeahMaybe @yeahmaybe.bsky.social · 18/04/2025With all I've learned so far from the turmoils of working on version 0.5, I returned to v0.4 to see if I can't churn out an update for it. Holy hell, what a mess this code is. I have the menu clip disc spinning via 𝙥𝙧𝙤𝙘𝙚𝙨𝙨 instead of an animation player wtf #GodotEngine 030
YeahMaybe @yeahmaybe.bsky.social · 19/03/2025Got a little heated in my documentation :) Save yourself from my mistakes. Never duplicate ShaderMaterials in #GodotEngine. I knew `duplicate()` was slow, but man. It's somehow faster to create new ones from a roundabout separate resource 😕 060
YeahMaybe @yeahmaybe.bsky.social · 13/03/2025I thought "hey, a depth warp option could be cool!" And it is! ...As long as the image resolution matches the window. My simple 32x32 image that fills the screen by tiling? Yeah, it becomes a trippy mess. Not sure if I can make the shader dynamically respond to size #GodotEngine 071
YeahMaybe @yeahmaybe.bsky.social · 20/02/2025You know how, the longer you go with radio silence, the harder it gets to make yourself post something? Yeah, that's me. Have I been working on the game? Yes. I have been working slower than I'd like? Also yes. I made a small breakthrough last week, hoping it pans out for me. 190
YeahMaybe @yeahmaybe.bsky.social · 23/01/2025Most of my work on the rewrite so far is just under-the-hood stuff to make modpack loading more ordered and modular. All I have for showing off right now is granular control over button presentation. Each button type has its own field for button color and font color. #GodotEngine 071
YeahMaybe @yeahmaybe.bsky.social · 16/01/2025The Choicer Voicer's musician, @azureotsu.bsky.social, has released a new album! I've been enjoying it while suffering through rewriting button signals. azureotsu.bandcamp.com/album/daydre... www.youtube.com/watch?v=fPVI...azureotsu.bandcamp.comDAYDREAMER, by azureotsu8 track album 061
YeahMaybe @yeahmaybe.bsky.social · 29/11/2024Version 0.4.14.1 hotfix released... yeahmaybe.itch.io/the-choicer-... 120
YeahMaybe @yeahmaybe.bsky.social · 28/11/2024The Choicer Voicer's yeahmaybe.itch.io/the-choicer-... full changelog for version 0.4.14: 131
YeahMaybe @yeahmaybe.bsky.social · 28/11/2024I can't believe I first released this game five months ago, and I think the last update was two months ago now. I hope these additions make it worth the wait. I look forward to making it better and better. Big thanks to @jellycrowned.bsky.social for the Shae art! 2177
YeahMaybe @yeahmaybe.bsky.social · 14/11/2024I contributed to the Vinesauce #Shroomjam! If only I was prouder of it, lol. Tried making a puzzle game loosely related to the theme of "Corruptions." Problem is most of the puzzles are scuffed first drafts. However, it was great to finally contribute to a jam! itch.io/jam/shroomja...itch.ioRate Debased by YeahMaybe for ShroomJamA number-based puzzle game for the Nov 2024 ShroomJam 082
Reposted by YeahMaybeBig Jimbly @studiojimbly.bsky.social · 23/10/2024Anyone who caught Vinny @vinesauce.bsky.social's Choicer Voicer stream a couple nights ago, I'm actually the artist behind the Halloween studio featured in-game! though the version on stream was a bit.. unfinished. 😅 Here's a newer shot! Just needs some more polishing up! #art #blender #vinesauce 1237
YeahMaybe @yeahmaybe.bsky.social · 07/09/2024The game will likely need some trial and error to properly use your custom studios. I am not well-versed in GLB/GLTF, but it seemed the best choice due to its versatility. I've added a reference file to give you a head start while I continue working on 0.4.14: yeahmaybe.itch.io/default-packs 000
YeahMaybe @yeahmaybe.bsky.social · 01/09/2024When debugging, I grab bits and pieces from peoples' packs and scramble stuff around for testing. Then I occasionally gain lucidity, look at my screen, and wonder "what the hell am I doing with my life?" 020
YeahMaybe @yeahmaybe.bsky.social · 17/08/2024The next update for v0.4 will finally give the studio packs their intended purpose: loading your custom glTF files as the studio. I'm sure yours will look better than my beach here. 120