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YeahMaybe

@yeahmaybe.bsky.social
653 followers 0 following 49 posts

Solo dev of the game #TheChoicerVoicer, available now on Itch at yeahmaybe.itch.io/the-choicer-voicer Report issues: feedback.yeahmaybe@gmail.com thechoicervoicer.neocities.org (website is under construction)

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YeahMaybe @yeahmaybe.bsky.social · 16/09/2026
Working every day, little by little. Progress report: * Testing a new Twitch game mode * I have a Steamworks application pending * No ETA on the next update * Fighting burnout (I'll be honest, been ignoring most messages and emails) * Upgrading multiple modules, including:
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YeahMaybe @yeahmaybe.bsky.social · 02/09/2026
I am still hard at work every day, improving the game o7 Currently working on a waveform overhaul (and more). In the meantime, some trivia: Did you know you can sit in the dub cinema, and drag the mouse to look around? I recommend seat A6--gives that neck-craning authenticity.
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YeahMaybe @yeahmaybe.bsky.social · 30/08/2026
Amazing commission from Shii of our favorite host from The Choicer Voicer!
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YeahMaybe @yeahmaybe.bsky.social · 23/08/2026
I guess I should probably find a business/copyright lawyer, because I'm getting sick of seeing dub recordings from the AI slop knockoff websites. If you're going to copy the dub concept, don't use The Choicer Voicer's name. It's intentionally deceiving people.
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YeahMaybe @yeahmaybe.bsky.social · 23/08/2026
Version 0.5.3 is now live! I strongly recommend switching to it for one reason and one reason alone: Dub progress preservation. Seeing crashes mid-dub has been painful. If there's a crash, the game will now preserve your progress and ask if you want to continue where you left off.
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YeahMaybe @yeahmaybe.bsky.social · 18/08/2026
As The Choicer Voicer's popularity grows, more and more copycats exist. If you search the game's name, 95% of what you see are websites designed to siphon your clicks. Please exercise caution. I was made aware that someone even used my dev name on Github to upload malware.
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YeahMaybe @yeahmaybe.bsky.social · 15/08/2026
Version 0.5.2 is now LIVE! It was, uh, rushed out the door, so lemme know if there's any new bugs or issues compared to 0.5.1 😅 With the current popularity, gotta strike while the iron is hot!
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YeahMaybe @yeahmaybe.bsky.social · 14/08/2026
The 0.5.2 update should be ready soon! Along with regular bugfixes, it will include an improved way to rewatch your dubs in-game. A common (and understandable) complaint was not knowing where to go for that--especially since dubs can't be saved as a wholesale video in-game.
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YeahMaybe @yeahmaybe.bsky.social · 12/08/2026
The only websites that I the dev have control of are the Itch store page, and the barebones Neocities website. I am NOT affiliated with any other "choicer voicer" websites you find online. And a lot have suddenly popped up.
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YeahMaybe @yeahmaybe.bsky.social · 12/08/2026
Choicer Voicer's popularity recently has completely floored me. I'm working on updates still, but I'm just one guy. I appreciate everyone's support so much, and I hope I can make the game a better experience. Ideally, I can find help regarding online multiplayer and macOS.
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YeahMaybe @yeahmaybe.bsky.social · 03/08/2026
I've had a humbling influx of players, but with it, a reminder that the mic issue still exists. This is a problem with the Godot Engine itself, and Godot's devs haven't prioritized looking into it. I've been trying some solutions, but nothing yet. I'm sorry to all those affected.
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YeahMaybe @yeahmaybe.bsky.social · 17/04/2026
Woah, a new update, and less than a year since my last one this time! Version 0.5.1 is a small update with fixes to Dub Mode and QoL improvements to Freestyle Dub Mode, among other things. And starting with this version, the game itself will let you know when a new update is available!
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YeahMaybe @yeahmaybe.bsky.social · 09/03/2026
The Choicer Voicer version 0.5, the "Dub Mode" update, is now live! The highlights are: Two versions of Dub Mode (standard and freestyle); clip metadata editor; and new "Chatter" pack type for Twitch streamers, which lets their chat vocalize in-game.
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YeahMaybe @yeahmaybe.bsky.social · 22/02/2026
HUGE shoutout to @boons.bsky.social and his community for helping playtest the latest build of version 0.5! It's wild seeing how insane audience chatter can get.
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YeahMaybe @yeahmaybe.bsky.social · 22/11/2025
I believe I'm done adding new features for v0.5. What I've been up to is improving some menus, UI, and script connections. Keeping "bad" past decisions intact, and only fixing what absolutely NEEDS fixing right now.
A text edit of the "The illusion of free choice" meme. A cow sees two hallways. One is labeled "Sloppily rework the customization page to accept new Chatter Packs", the other "Take the time to create a better customization page from scratch", but both hallways lead to the same door, labeled "Update still not released"
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YeahMaybe @yeahmaybe.bsky.social · 20/10/2025
Huge thanks to @platinummeg.bsky.social for playtesting v0.5 and a new upcoming pack type: audience chatter! Viewers can "speak" in the studio using keywords or emotes to trigger sounds from installed chatter packs. (Meg also found far more bugs than I bargained for, but let's not discuss that...)
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YeahMaybe @yeahmaybe.bsky.social · 02/10/2025
I JUST want to RELEASE this UPDATE, AAAA. Every time I clear one thing off the todo list, it's replaced by one or two more. All but one big bug has been fixed, but I fear what might be discovered by my playtesters soon.
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YeahMaybe @yeahmaybe.bsky.social · 26/08/2025
Status update: dub rewatch working in new build; fixed some broken customizations; finally fixed bug with waveforms stretching horizontally; MANY additional small fixes & tweaks. Final big todos: Add QoL metadata editor; diagnose BAD audio volume bug that I've kept putting off…
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YeahMaybe @yeahmaybe.bsky.social · 12/08/2025
Status update: Dub Mode is fully functioning with the old game modes. You will also be able to tag dub clips with *characters*, and filter for specific characters in a dub pack. Still needs more bug fixes and QoL changes before it'll be out, however. Thank you for your patience.
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YeahMaybe @yeahmaybe.bsky.social · 06/08/2025
Rewatching Vinny's recent VOD, I think I need to make the clip filtering options more obvious & accessible. Despite the suggested clip length being 2-5 seconds, some people REALLY like making packs full of 10-20 second voice clips, oof
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YeahMaybe @yeahmaybe.bsky.social · 24/06/2025
Things are getting fixed! The newer clip storage format works with the previous game modes, plus a new clip selection menu. Support for tags with .CFG metadata files, an "Errors" tab to report bad loads, and the ability to listen to seen clips by clicking their image.
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YeahMaybe @yeahmaybe.bsky.social · 10/06/2025
Remind me to never give time estimates other than "eventually." I said "I'm hoping to have it ready within 2-3 weeks"--four weeks ago. I severely underestimated how much core stuff I need to change to make Dub Mode backwards-compatible with the old stuff (plus I barely worked last week).
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YeahMaybe @yeahmaybe.bsky.social · 28/05/2025
The Dub Mode you've seen publicly was a test build that broke a lot of stuff, including the other game mode. The funny thing is that adding Dub Mode wasn't hard once I had the setup for it--what's taking up all my time right now is backporting it without breaking everything again.
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YeahMaybe @yeahmaybe.bsky.social · 13/05/2025
@vinny.vinesauce.com Will be showing off a test build of the upcoming new "Dub Mode" tonight on stream (assuming it doesn't bork). Check it out!
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YeahMaybe @yeahmaybe.bsky.social · 20/04/2025
Creating a studio model for your pack can be a pain (speaking from experience), so I'm experimenting with options to overwrite the default studio's textures with custom inputs. You'll be able to make clown vomit with it too, so that's... a plus? #GodotEngine #indiedev
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YeahMaybe @yeahmaybe.bsky.social · 18/04/2025
With all I've learned so far from the turmoils of working on version 0.5, I returned to v0.4 to see if I can't churn out an update for it. Holy hell, what a mess this code is. I have the menu clip disc spinning via 𝙥𝙧𝙤𝙘𝙚𝙨𝙨 instead of an animation player wtf #GodotEngine
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YeahMaybe @yeahmaybe.bsky.social · 19/03/2025
Got a little heated in my documentation :) Save yourself from my mistakes. Never duplicate ShaderMaterials in #GodotEngine. I knew `duplicate()` was slow, but man. It's somehow faster to create new ones from a roundabout separate resource 😕
Code documentation that says: "Class name Button Shader Profile extends Resource. Resource that holds all shader parameters for a Shader Material. Because APPARENTLY, duplicating a single goddamn Shader Material costs me a whopping SIXTEEN milliseconds per button!? Very cool, thanks for nothing!
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YeahMaybe @yeahmaybe.bsky.social · 13/03/2025
I thought "hey, a depth warp option could be cool!" And it is! ...As long as the image resolution matches the window. My simple 32x32 image that fills the screen by tiling? Yeah, it becomes a trippy mess. Not sure if I can make the shader dynamically respond to size #GodotEngine
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YeahMaybe @yeahmaybe.bsky.social · 20/02/2025
You know how, the longer you go with radio silence, the harder it gets to make yourself post something? Yeah, that's me. Have I been working on the game? Yes. I have been working slower than I'd like? Also yes. I made a small breakthrough last week, hoping it pans out for me.
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YeahMaybe @yeahmaybe.bsky.social · 23/01/2025
Most of my work on the rewrite so far is just under-the-hood stuff to make modpack loading more ordered and modular. All I have for showing off right now is granular control over button presentation. Each button type has its own field for button color and font color. #GodotEngine
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YeahMaybe @yeahmaybe.bsky.social · 16/01/2025
The Choicer Voicer's musician, @azureotsu.bsky.social, has released a new album! I've been enjoying it while suffering through rewriting button signals. azureotsu.bandcamp.com/album/daydre... www.youtube.com/watch?v=fPVI...
azureotsu.bandcamp.com
DAYDREAMER, by azureotsu
8 track album
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YeahMaybe @yeahmaybe.bsky.social · 29/11/2024
Version 0.4.14.1 hotfix released... yeahmaybe.itch.io/the-choicer-...
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YeahMaybe @yeahmaybe.bsky.social · 28/11/2024
The Choicer Voicer's yeahmaybe.itch.io/the-choicer-... full changelog for version 0.4.14:
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YeahMaybe @yeahmaybe.bsky.social · 28/11/2024
I can't believe I first released this game five months ago, and I think the last update was two months ago now. I hope these additions make it worth the wait. I look forward to making it better and better. Big thanks to @jellycrowned.bsky.social for the Shae art!
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YeahMaybe @yeahmaybe.bsky.social · 14/11/2024
I contributed to the Vinesauce #Shroomjam! If only I was prouder of it, lol. Tried making a puzzle game loosely related to the theme of "Corruptions." Problem is most of the puzzles are scuffed first drafts. However, it was great to finally contribute to a jam! itch.io/jam/shroomja...
itch.io
Rate Debased by YeahMaybe for ShroomJam
A number-based puzzle game for the Nov 2024 ShroomJam
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Reposted by YeahMaybe
Big Jimbly @studiojimbly.bsky.social · 23/10/2024
Anyone who caught Vinny @vinesauce.bsky.social's Choicer Voicer stream a couple nights ago, I'm actually the artist behind the Halloween studio featured in-game! though the version on stream was a bit.. unfinished. 😅 Here's a newer shot! Just needs some more polishing up! #art #blender #vinesauce
Old, unfinished export ft. untextured wood, shiny grass with broken ambient occlusion maps, and a floating lamppost!WIP shot: A Halloween themed stage set in a dark, foggy forest. Green mushrooms frame the large center screen, itself decorating the front of a large mushroom, stretching almost as tall as the old, weathered house that sits beside. An arched walkway of alternating, diagonal bricks stretches from one side of the frame to the other, connecting the major landmarks that make up the image.
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YeahMaybe @yeahmaybe.bsky.social · 07/09/2024
The game will likely need some trial and error to properly use your custom studios. I am not well-versed in GLB/GLTF, but it seemed the best choice due to its versatility. I've added a reference file to give you a head start while I continue working on 0.4.14: yeahmaybe.itch.io/default-packs
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YeahMaybe @yeahmaybe.bsky.social · 01/09/2024
When debugging, I grab bits and pieces from peoples' packs and scramble stuff around for testing. Then I occasionally gain lucidity, look at my screen, and wonder "what the hell am I doing with my life?"
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YeahMaybe @yeahmaybe.bsky.social · 17/08/2024
The next update for v0.4 will finally give the studio packs their intended purpose: loading your custom glTF files as the studio. I'm sure yours will look better than my beach here.
A screenshot of the host's introduction for a session in The Choicer Voicer, but the normal stage has been replaced with a modeled beach.
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