Xenthos @xenthos.bsky.social · 04/08/2026Fair enough. When I say justified I mean it’s reasonable to feel some amount of frustration in misplaced feedback after revealing a costume that was worked on over months. I’ve known Layell long enough to see playfulness in his message, but it’s always hard to convey that sort of banter in text. 010
Xenthos @xenthos.bsky.social · 04/08/2026But yeah, no one meant to "punch down" on anyone; none of these jokes were targeted at a specific person. It was just a funny moment that devolved into Lucario feet jokes at the end of the day. 010
Xenthos @xenthos.bsky.social · 04/08/2026Not as far as I know, and I agree these replies were a bit backhanded but also a bit justified imo? From the costume artists' POV (hi I helped), giving feedback about something we didn't even touch feels pretty dismissive, especially going as far as doubling down on it after clarification. 201
Xenthos @xenthos.bsky.social · 04/08/2026I'm not sure why my own message is included in your post when I was just saying how silly it was that this was even a convo. Since we're sharing context, you left out that you didn't jump into the convo until after it had been clarified *multiple* times that it was vanilla. Look at the timestamps. 100
Reposted by XenthosBird of Light @birdoflight.pmd.social · 12/05/2026Tobi... Kadachi?! Guess Midna's a Monster Rider now 19019
Reposted by Xenthoscrimsonguitarist.bsky.social @crimsonguitarist.bsky.social · 03/05/2026Since releasing Beast Cut, I wanted to take a moment to thank the folks who worked tremendously hard on Beast Cut, our platform fighter entry for the #FightingGameAprilJam2026 22312
Reposted by Xenthoscrimsonguitarist.bsky.social @crimsonguitarist.bsky.social · 21/04/2026Progress on Beast Cut This is my team's entry in the #FightingGameAprilJam2026, we've made a ton of progress so far and have a ton more to go! 098
Reposted by XenthosXenthos @xenthos.bsky.social · 17/04/2026Meet Cliff, a character in my team's project for the #FightingGameAprilJam2026 Designed, modeled and rigged by myself. Paused texturing to focus on animations, but I got a decent amount of those done today, so I'll resume and post an update soon. In the meantime, please admire his whip-flamberge 👀 2268
Xenthos @xenthos.bsky.social · 17/04/2026...Animations such as this one! Before ~a week ago, I'd never actually animated in Blender; this was a great excuse to learn and get away from Cascadeur (nothing against it, but I've wanted to limit how much I hop between programs). Pretty happy with my results so far! #FightingGameAprilJam2026 0146
Reposted by XenthosBird of Light @birdoflight.pmd.social · 17/04/2026WIP character I'm working on for my first GameJam! He's been a lot of fun to make so far! #FightingGameAprilJam2026 13711
Xenthos @xenthos.bsky.social · 17/04/2026Meet Cliff, a character in my team's project for the #FightingGameAprilJam2026 Designed, modeled and rigged by myself. Paused texturing to focus on animations, but I got a decent amount of those done today, so I'll resume and post an update soon. In the meantime, please admire his whip-flamberge 👀 2268
Xenthos @xenthos.bsky.social · 20/03/2026Felt like drawing/designing a dragon oni character or something. Kind of MH/DMC inspired. Unsure how far I'll take it, but it'd be fun to fully realize and sculpt someday. It was good practice painting scales/horns either way. Hair or no hair? With reminds me of Lorian from DS3. 3166
Reposted by Xenthossmash3c.bsky.social @smash3c.bsky.social · 16/03/2026Introducing the Smash 3CLSS the brand-new "AI" "upscaler"! Turn Smash 3C into higher fidelity… No, FUCK IT. I don’t want a sensible parody. The Brawl artstyle is better than this slop. How is the biggest corp in the world plopping out bullshit? Fuck them and fuck AI. S3C out 0138
Xenthos @xenthos.bsky.social · 04/01/2026It happened so fast yet also in slow motion. Just insane. I joked to my mom that in another timeline I died, but I seriously feel very, very lucky. That could’ve gone a hundred other ways. 3130
Xenthos @xenthos.bsky.social · 04/01/2026The moment keeps replaying in my head. It was a rush of thoughts like, “I’ve hydroplaned before, I can stop this,” to then, “I can’t stop it, I’m gonna hit another car” “Oh god I didn’t but I’m now rolling, is this where I die?” “Please finish rolling this last time at least so I’m not upside-down” 1120
Xenthos @xenthos.bsky.social · 04/01/2026Hydroplaned on an off-ramp and had an accident. Car rolled 2 or 3 times down a hill. Very fortunately for me, it finished rolling upright, not quite in water, and I wasn’t injured at all. Surreal experience to say the least. I feel so lucky for the car being my biggest concern. 7270
Xenthos @xenthos.bsky.social · 30/11/2025I’d love to see more of how you handled that! Looks great 020
Reposted by Xenthosarfa @arfastuff.bsky.social · 14/11/2025extremely cool mod and goated modder, they actually gave me the sauce of map editing and did some stuff for the new fading flame www.nexusmods.com/darksoulsrem...nexusmods.comDark Souls ExtendedExtending vanilla areas. 082
Reposted by XenthosRhodan @rhodanwastaken.bsky.social · 13/11/2025Cinquedea's now got Beast Claw R2 feints (instead of other daggers' parry R2 feints) and Raging Beast skill to complement its bestial themeing. Feints also allow for a nice quick follow-up incantation cast to keep pressure. 1456
Xenthos @xenthos.bsky.social · 10/11/2025I also made some color corrections to my Royal Swordsman icons. I really spent a stupid amount of time on these... but I have a better setup now. I should be able to knock my future icons out quicker. Here they are with some vanilla icons. I'm happy with how well I matched the style! 052
Xenthos @xenthos.bsky.social · 10/11/2025New Alva equipment render icons. For comparison, here are the crunchy ones from Remastest above. DS2's icons are lower res to begin with, and I think we just didn't bother upscaling when resizing them lol 2175
Reposted by Xenthosgeorge / king bore haha @kingborehaha.bsky.social · 08/11/2025its kinda crazy how long spears are in dark souls 1 919758
Xenthos @xenthos.bsky.social · 07/11/2025Alva armor revamp. Improved vertex normals, tangents, culling, weighting, and most obviously, spec maps. I took what I could from Guardian's costume in Nightreign and it came out great! I'll be doing the icon renders next. 0245
Reposted by XenthosBird of Light @birdoflight.pmd.social · 07/11/2025The Immortal armor set from one of my favorite games, Dragon's Dogma! Sovereign's Mantle optional Always wanted to port over a few armor pieces from DDDA/DDON, it's got some great designs! 0204
Xenthos @xenthos.bsky.social · 07/11/2025Royal Swordsman Quite happy with how the renders came out! For my mod, I will be touching up some of the old DS2 sets Nordgaren and I ported to Remastest way back when, as well as of course porting even more. I also plan to rerender all of the icons in DS1's style for consistency. 55710
Xenthos @xenthos.bsky.social · 02/11/2025Asch next, Asch next! These are wonderful btw I love them 110
Reposted by XenthosXenthos @xenthos.bsky.social · 31/10/2025Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun. 0183
Xenthos @xenthos.bsky.social · 31/10/2025Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun. 0183
Xenthos @xenthos.bsky.social · 31/10/2025Still got plenty left to do, but I at least imported the correct weapon finally lol. Had some corrections to make for the difference in length. 0122
Xenthos @xenthos.bsky.social · 30/10/2025All this for a grab I'm gonna have to disable in areas with low ceilings 🗿 3285
Xenthos @xenthos.bsky.social · 28/10/2025This will probably end up being my most ambitious animation to date with how much I have planned for the whole thing haha 1110
Xenthos @xenthos.bsky.social · 28/10/2025I have a couple unhinged ideas for Sephiroth's moveset lmao I apologize in advance for making him the coolest thing in my mod 1324
Xenthos @xenthos.bsky.social · 28/10/2025Gave it a new coat of paint! The pose resembles Dissidia's a lot more, and it stands out from the dodge. This took a lot of finetuning but I'm finally happy with it. 020
Reposted by XenthosXenthos @xenthos.bsky.social · 24/10/2025Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler. That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well! 1204
Xenthos @xenthos.bsky.social · 24/10/2025Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler. That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well! 1204
Xenthos @xenthos.bsky.social · 24/10/2025lmaooo ty I think it will feel more cool, less funny if I add some sounds and ffx, but yeah I’ve been laughing at it since I first got it in 010
Xenthos @xenthos.bsky.social · 23/10/2025Also, forgive any rough transitions you see. Idk why, but even vanilla sprinting ignores the transition animations sometimes lol. Toggling between weapons also looks p jank but there’s not a whole lot I can do about that unless I’m willing to do wayyy more new anims and states. 040
Xenthos @xenthos.bsky.social · 23/10/2025Preview of the stamina cost in comparison to regular sprinting. Not only does it drain your stamina faster, the initial jump also has a decent cost, inspired by the super sprint in Nightreign. 140
Xenthos @xenthos.bsky.social · 23/10/2025Couple notes, by the way. 1) It's faster than regular sprinting, but will cost more stamina. 2) I WISH I could do custom physics for the hair. I may try animating it by hand for some anims. That comes with some complications but we'll see if I manage to overcome them. 130
Xenthos @xenthos.bsky.social · 23/10/2025It wasn't enough to just look like Sephiroth, I had to give him a unique sprint too (WIP) 2317