Reposted by XenthosBird of Light @birdoflight.pmd.social · 12/05/2026Tobi... Kadachi?! Guess Midna's a Monster Rider now 18919
Reposted by Xenthoscrimsonguitarist.bsky.social @crimsonguitarist.bsky.social · 03/05/2026Since releasing Beast Cut, I wanted to take a moment to thank the folks who worked tremendously hard on Beast Cut, our platform fighter entry for the #FightingGameAprilJam2026 22312
Reposted by Xenthoscrimsonguitarist.bsky.social @crimsonguitarist.bsky.social · 21/04/2026Progress on Beast Cut This is my team's entry in the #FightingGameAprilJam2026, we've made a ton of progress so far and have a ton more to go! 098
Reposted by XenthosXenthos @xenthos.bsky.social · 17/04/2026Meet Cliff, a character in my team's project for the #FightingGameAprilJam2026 Designed, modeled and rigged by myself. Paused texturing to focus on animations, but I got a decent amount of those done today, so I'll resume and post an update soon. In the meantime, please admire his whip-flamberge 👀 2268
Reposted by XenthosBird of Light @birdoflight.pmd.social · 17/04/2026WIP character I'm working on for my first GameJam! He's been a lot of fun to make so far! #FightingGameAprilJam2026 13711
Xenthos @xenthos.bsky.social · 17/04/2026Meet Cliff, a character in my team's project for the #FightingGameAprilJam2026 Designed, modeled and rigged by myself. Paused texturing to focus on animations, but I got a decent amount of those done today, so I'll resume and post an update soon. In the meantime, please admire his whip-flamberge 👀 2268
Xenthos @xenthos.bsky.social · 20/03/2026Felt like drawing/designing a dragon oni character or something. Kind of MH/DMC inspired. Unsure how far I'll take it, but it'd be fun to fully realize and sculpt someday. It was good practice painting scales/horns either way. Hair or no hair? With reminds me of Lorian from DS3. 3166
Reposted by Xenthossmash3c.bsky.social @smash3c.bsky.social · 16/03/2026Introducing the Smash 3CLSS the brand-new "AI" "upscaler"! Turn Smash 3C into higher fidelity… No, FUCK IT. I don’t want a sensible parody. The Brawl artstyle is better than this slop. How is the biggest corp in the world plopping out bullshit? Fuck them and fuck AI. S3C out 0138
Xenthos @xenthos.bsky.social · 04/01/2026Hydroplaned on an off-ramp and had an accident. Car rolled 2 or 3 times down a hill. Very fortunately for me, it finished rolling upright, not quite in water, and I wasn’t injured at all. Surreal experience to say the least. I feel so lucky for the car being my biggest concern. 7270
Reposted by Xenthosarfa @arfastuff.bsky.social · 14/11/2025extremely cool mod and goated modder, they actually gave me the sauce of map editing and did some stuff for the new fading flame www.nexusmods.com/darksoulsrem...nexusmods.comDark Souls ExtendedExtending vanilla areas. 082
Reposted by XenthosRhodan @rhodanwastaken.bsky.social · 13/11/2025Cinquedea's now got Beast Claw R2 feints (instead of other daggers' parry R2 feints) and Raging Beast skill to complement its bestial themeing. Feints also allow for a nice quick follow-up incantation cast to keep pressure. 1456
Xenthos @xenthos.bsky.social · 10/11/2025New Alva equipment render icons. For comparison, here are the crunchy ones from Remastest above. DS2's icons are lower res to begin with, and I think we just didn't bother upscaling when resizing them lol 2175
Reposted by Xenthosgeorge / king bore haha @kingborehaha.bsky.social · 08/11/2025its kinda crazy how long spears are in dark souls 1 919758
Xenthos @xenthos.bsky.social · 07/11/2025Alva armor revamp. Improved vertex normals, tangents, culling, weighting, and most obviously, spec maps. I took what I could from Guardian's costume in Nightreign and it came out great! I'll be doing the icon renders next. 0245
Reposted by XenthosBird of Light @birdoflight.pmd.social · 07/11/2025The Immortal armor set from one of my favorite games, Dragon's Dogma! Sovereign's Mantle optional Always wanted to port over a few armor pieces from DDDA/DDON, it's got some great designs! 0204
Xenthos @xenthos.bsky.social · 07/11/2025Royal Swordsman Quite happy with how the renders came out! For my mod, I will be touching up some of the old DS2 sets Nordgaren and I ported to Remastest way back when, as well as of course porting even more. I also plan to rerender all of the icons in DS1's style for consistency. 55710
Reposted by XenthosXenthos @xenthos.bsky.social · 31/10/2025Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun. 0183
Xenthos @xenthos.bsky.social · 31/10/2025Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun. 0183
Xenthos @xenthos.bsky.social · 30/10/2025All this for a grab I'm gonna have to disable in areas with low ceilings 🗿 3285
Xenthos @xenthos.bsky.social · 28/10/2025I have a couple unhinged ideas for Sephiroth's moveset lmao I apologize in advance for making him the coolest thing in my mod 1324
Reposted by XenthosXenthos @xenthos.bsky.social · 24/10/2025Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler. That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well! 1204
Xenthos @xenthos.bsky.social · 24/10/2025Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler. That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well! 1204
Xenthos @xenthos.bsky.social · 23/10/2025It wasn't enough to just look like Sephiroth, I had to give him a unique sprint too (WIP) 2317
Reposted by XenthosMoonlight Ruin @moonlightruin.bsky.social · 15/10/2025Dark Souls 2 Firelink Edition is finally out! This is a new DS2 experience with new visuals, items, weapons, armor, enemy and item location and many more changes. Tell your friends and family. I hope you all enjoy it.nexusmods.comFirelink EditionNew enemy placement, item location, armor sets, weapons, decorations...A new experience and look for Dark Souls Ⅱ! 1323278
Xenthos @xenthos.bsky.social · 13/10/2025There’s an annoying quirk with spell tools (catalysts etc) in DS1 that prevent them from being able to do critical hits. How do people feel about that tradeoff? Giving certain weapons the ability to spellcast for their heavy attacks, but losing the ability to riposte or backstab? 230
Reposted by XenthosXenthos @xenthos.bsky.social · 09/10/2025Nevermind! I made the fall speed consistent by breaking up the animations even more and adding even MORE states. Also fixed a visual bug while I was at it. Works perfect now! 192
Xenthos @xenthos.bsky.social · 09/10/2025More Hell's Gate polish! Definitely the most complex move I've set up for what you'd think should just be a simple R2 lol Also featuring the Shiranui, another weapon to go with Masamune in the Odachi class. Model imported by @birdoflight.pmd.social 2213
Xenthos @xenthos.bsky.social · 08/10/2025Well, cursed method proof of concept lmao I've just gotta make some more variants and obviously fix the double crouch, but I mean, it works... 1122
Xenthos @xenthos.bsky.social · 07/10/2025Hell's Gate WIP I have to figure out a way to make the root motion scale with enemy distance. As far as I know, that's not a thing in DS1, so I'll probably have to resort to some cursed method like invisible bullets to track distance... lmao 3174
Xenthos @xenthos.bsky.social · 30/09/2025Light Greatsword moveset WIP. Testing on an Iaito for now. I've made ways to fully customize combo strings in my mod, so attacks can transition into each other as nicely as possible. Up to 6 light attacks are also supported, so I can port any basic Elden Ring moveset faithfully. 74814
Xenthos @xenthos.bsky.social · 29/09/2025Had a very graphic nightmare this morning that felt so real I woke up with an “I’m about to faint and also throw up” feeling 160
Reposted by Xenthosarfa @arfastuff.bsky.social · 29/09/2025if youre wondering why there hasnt been more fading flame updates its because shit like this is happening 2356
Xenthos @xenthos.bsky.social · 27/09/2025I normally have much more reach on Twitter than here, but this post is being censored there apparently rip 140
Reposted by XenthosBird of Light @birdoflight.pmd.social · 27/09/2025Dueling Shields in DS1! Still have to tweak some stuff, but they're working well so far, guard frames on the attacks included Also shown is Flame Skewer as a new weapon art for Genesis' Sword from FF7 Crisis Core! Thanks a ton to @xenthos.bsky.social for all the help getting them in! 1206
Reposted by XenthosXenthos @xenthos.bsky.social · 25/09/2025Here's a demo of the dual Wakizashi moveset so far! A paired weapon featuring animations from Ninja Blade as well as Elden Ring's powerstance katana moveset. The weapon art is a simple parry at the moment, but I'm considering giving it Onikiri and Ubadachi's cut stance from DS3. 1247
Xenthos @xenthos.bsky.social · 25/09/2025Here's a demo of the dual Wakizashi moveset so far! A paired weapon featuring animations from Ninja Blade as well as Elden Ring's powerstance katana moveset. The weapon art is a simple parry at the moment, but I'm considering giving it Onikiri and Ubadachi's cut stance from DS3. 1247
Xenthos @xenthos.bsky.social · 24/09/2025Ported the rest that were shared! They could still use touchups here and there but overall I'm pretty satisfied. 1243
Xenthos @xenthos.bsky.social · 23/09/2025Starting to port some Ninja Blade animations! Thanks to WindShadowRuins on ?ServerName? for providing them a while back. Spent lots of time trying to make the backhand grip transitions good. Haven't decided on weapons that will use these yet. Maybe a dual wakizashi paired weapon? 23211