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Xenthos

@xenthos.bsky.social
383 followers 289 following 197 posts

Artist, modder & Souls + MH fan. Working on Dark Souls: Furnace of War, an overhaul mod for DSR. No ETA. Posts aren’t always related. Discord: discord.gg/kBmbUudQUF Profile art: @auroraunity.bsky.social Diana 💚

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Xenthos @xenthos.bsky.social · 04/08/2026
I'm not sure why my own message is included in your post when I was just saying how silly it was that this was even a convo. Since we're sharing context, you left out that you didn't jump into the convo until after it had been clarified *multiple* times that it was vanilla. Look at the timestamps.
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Xenthos @xenthos.bsky.social · 22/04/2026
WIP textures
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Xenthos @xenthos.bsky.social · 17/04/2026
...Animations such as this one! Before ~a week ago, I'd never actually animated in Blender; this was a great excuse to learn and get away from Cascadeur (nothing against it, but I've wanted to limit how much I hop between programs). Pretty happy with my results so far! #FightingGameAprilJam2026
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Xenthos @xenthos.bsky.social · 17/04/2026
Meet Cliff, a character in my team's project for the #FightingGameAprilJam2026 Designed, modeled and rigged by myself. Paused texturing to focus on animations, but I got a decent amount of those done today, so I'll resume and post an update soon. In the meantime, please admire his whip-flamberge 👀
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Xenthos @xenthos.bsky.social · 20/03/2026
Felt like drawing/designing a dragon oni character or something. Kind of MH/DMC inspired. Unsure how far I'll take it, but it'd be fun to fully realize and sculpt someday. It was good practice painting scales/horns either way. Hair or no hair? With reminds me of Lorian from DS3.
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Xenthos @xenthos.bsky.social · 10/11/2025
I also made some color corrections to my Royal Swordsman icons. I really spent a stupid amount of time on these... but I have a better setup now. I should be able to knock my future icons out quicker. Here they are with some vanilla icons. I'm happy with how well I matched the style!
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Xenthos @xenthos.bsky.social · 10/11/2025
New Alva equipment render icons. For comparison, here are the crunchy ones from Remastest above. DS2's icons are lower res to begin with, and I think we just didn't bother upscaling when resizing them lol
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Xenthos @xenthos.bsky.social · 07/11/2025
Alva armor revamp. Improved vertex normals, tangents, culling, weighting, and most obviously, spec maps. I took what I could from Guardian's costume in Nightreign and it came out great! I'll be doing the icon renders next.
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Xenthos @xenthos.bsky.social · 07/11/2025
Royal Swordsman Quite happy with how the renders came out! For my mod, I will be touching up some of the old DS2 sets Nordgaren and I ported to Remastest way back when, as well as of course porting even more. I also plan to rerender all of the icons in DS1's style for consistency.
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Xenthos @xenthos.bsky.social · 31/10/2025
Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun.
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Xenthos @xenthos.bsky.social · 31/10/2025
Still got plenty left to do, but I at least imported the correct weapon finally lol. Had some corrections to make for the difference in length.
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Xenthos @xenthos.bsky.social · 30/10/2025
All this for a grab I'm gonna have to disable in areas with low ceilings 🗿
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Xenthos @xenthos.bsky.social · 28/10/2025
Not too bad so far.
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Xenthos @xenthos.bsky.social · 28/10/2025
This will probably end up being my most ambitious animation to date with how much I have planned for the whole thing haha
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Xenthos @xenthos.bsky.social · 28/10/2025
I have a couple unhinged ideas for Sephiroth's moveset lmao I apologize in advance for making him the coolest thing in my mod
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Xenthos @xenthos.bsky.social · 28/10/2025
Gave it a new coat of paint! The pose resembles Dissidia's a lot more, and it stands out from the dodge. This took a lot of finetuning but I'm finally happy with it.
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Xenthos @xenthos.bsky.social · 24/10/2025
Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler. That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well!
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Xenthos @xenthos.bsky.social · 23/10/2025
Preview of the stamina cost in comparison to regular sprinting. Not only does it drain your stamina faster, the initial jump also has a decent cost, inspired by the super sprint in Nightreign.
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Xenthos @xenthos.bsky.social · 23/10/2025
It wasn't enough to just look like Sephiroth, I had to give him a unique sprint too (WIP)
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Xenthos @xenthos.bsky.social · 17/10/2025
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Xenthos @xenthos.bsky.social · 17/10/2025
Sephiroth from Final Fantasy 7 peering over Firelink Shrine in Dark Souls
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Xenthos @xenthos.bsky.social · 16/10/2025
Couldn't do one and not the other
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Xenthos @xenthos.bsky.social · 14/10/2025
Pleasantly surprised with how decent this came out
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Xenthos @xenthos.bsky.social · 14/10/2025
Shall I bring Lordran despair?
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Xenthos @xenthos.bsky.social · 10/10/2025
Can't forget the actual death plane states lol
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Xenthos @xenthos.bsky.social · 09/10/2025
Nevermind! I made the fall speed consistent by breaking up the animations even more and adding even MORE states. Also fixed a visual bug while I was at it. Works perfect now!
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Xenthos @xenthos.bsky.social · 09/10/2025
Update! It now has proper falling and landing states for when you use it from high ground. (You fall much slower than on flat ground, but I can't do anything about the gravity lol) Also, another weapon imported by Bird - the Kikuichimonji.
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Xenthos @xenthos.bsky.social · 09/10/2025
More Hell's Gate polish! Definitely the most complex move I've set up for what you'd think should just be a simple R2 lol Also featuring the Shiranui, another weapon to go with Masamune in the Odachi class. Model imported by @birdoflight.pmd.social
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Xenthos @xenthos.bsky.social · 08/10/2025
Well, cursed method proof of concept lmao I've just gotta make some more variants and obviously fix the double crouch, but I mean, it works...
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Xenthos @xenthos.bsky.social · 07/10/2025
Hell's Gate WIP I have to figure out a way to make the root motion scale with enemy distance. As far as I know, that's not a thing in DS1, so I'll probably have to resort to some cursed method like invisible bullets to track distance... lmao
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Xenthos @xenthos.bsky.social · 07/10/2025
Washing Pole who?
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Xenthos @xenthos.bsky.social · 30/09/2025
Wing Stance now included!
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Xenthos @xenthos.bsky.social · 30/09/2025
Light Greatsword moveset WIP. Testing on an Iaito for now. I've made ways to fully customize combo strings in my mod, so attacks can transition into each other as nicely as possible. Up to 6 light attacks are also supported, so I can port any basic Elden Ring moveset faithfully.
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Xenthos @xenthos.bsky.social · 25/09/2025
Here's a demo of the dual Wakizashi moveset so far! A paired weapon featuring animations from Ninja Blade as well as Elden Ring's powerstance katana moveset. The weapon art is a simple parry at the moment, but I'm considering giving it Onikiri and Ubadachi's cut stance from DS3.
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Xenthos @xenthos.bsky.social · 24/09/2025
Ported the rest that were shared! They could still use touchups here and there but overall I'm pretty satisfied.
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Xenthos @xenthos.bsky.social · 23/09/2025
Starting to port some Ninja Blade animations! Thanks to WindShadowRuins on ?ServerName? for providing them a while back. Spent lots of time trying to make the backhand grip transitions good. Haven't decided on weapons that will use these yet. Maybe a dual wakizashi paired weapon?
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Xenthos @xenthos.bsky.social · 11/09/2025
Finally working in-game! I need to set up a few variations for other weapons with fewer max charges, but woooo That was a pain lmao
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Xenthos @xenthos.bsky.social · 10/09/2025
Since my mod will have weapon skills, and Dark Souls 1 doesn't have FP or an FP bar, I'm canning durability altogether and introducing "weapon art charges." Different weapons will have different amounts of charges available to use. These will refill overtime but prevent spamming.
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Xenthos @xenthos.bsky.social · 09/09/2025
Dark Souls fighting game or something
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Xenthos @xenthos.bsky.social · 09/09/2025
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Xenthos @xenthos.bsky.social · 06/09/2025
Another idle I started cooking up
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Xenthos @xenthos.bsky.social · 05/09/2025
I'm gonna have so much fun taking screenshots with these custom idles I'm doing lol
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Xenthos @xenthos.bsky.social · 04/09/2025
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Xenthos @xenthos.bsky.social · 04/09/2025
Little bit better now. Gonna see how it feels in-game before I polish more.
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Xenthos @xenthos.bsky.social · 04/09/2025
Something like this. It's rough though, I'll have to spend more time on it. I just can't help but give myself tons of extra work I guess lol (it looks cool so I have to do it)
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Xenthos @xenthos.bsky.social · 04/09/2025
Had to try making an actual pose to use. Here's a better proof of concept. This has also gotten me thinking of ways I'll update the starting classes so look forward to that lol
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Xenthos @xenthos.bsky.social · 04/09/2025
I had an idea
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Xenthos @xenthos.bsky.social · 01/08/2025
Working on textures now. Already though it looks so much better than the old one did lol
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Xenthos @xenthos.bsky.social · 01/08/2025
Final-ish sculpt
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Xenthos @xenthos.bsky.social · 30/07/2025
I also didn't like the Rise GS model so I'm currently resculpting the scales to be more consistent with the armor lol
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