Xenthos @xenthos.bsky.social · 04/08/2026I'm not sure why my own message is included in your post when I was just saying how silly it was that this was even a convo. Since we're sharing context, you left out that you didn't jump into the convo until after it had been clarified *multiple* times that it was vanilla. Look at the timestamps. 100
Xenthos @xenthos.bsky.social · 17/04/2026...Animations such as this one! Before ~a week ago, I'd never actually animated in Blender; this was a great excuse to learn and get away from Cascadeur (nothing against it, but I've wanted to limit how much I hop between programs). Pretty happy with my results so far! #FightingGameAprilJam2026 0146
Xenthos @xenthos.bsky.social · 17/04/2026Meet Cliff, a character in my team's project for the #FightingGameAprilJam2026 Designed, modeled and rigged by myself. Paused texturing to focus on animations, but I got a decent amount of those done today, so I'll resume and post an update soon. In the meantime, please admire his whip-flamberge 👀 2268
Xenthos @xenthos.bsky.social · 20/03/2026Felt like drawing/designing a dragon oni character or something. Kind of MH/DMC inspired. Unsure how far I'll take it, but it'd be fun to fully realize and sculpt someday. It was good practice painting scales/horns either way. Hair or no hair? With reminds me of Lorian from DS3. 3166
Xenthos @xenthos.bsky.social · 10/11/2025I also made some color corrections to my Royal Swordsman icons. I really spent a stupid amount of time on these... but I have a better setup now. I should be able to knock my future icons out quicker. Here they are with some vanilla icons. I'm happy with how well I matched the style! 052
Xenthos @xenthos.bsky.social · 10/11/2025New Alva equipment render icons. For comparison, here are the crunchy ones from Remastest above. DS2's icons are lower res to begin with, and I think we just didn't bother upscaling when resizing them lol 2175
Xenthos @xenthos.bsky.social · 07/11/2025Alva armor revamp. Improved vertex normals, tangents, culling, weighting, and most obviously, spec maps. I took what I could from Guardian's costume in Nightreign and it came out great! I'll be doing the icon renders next. 0245
Xenthos @xenthos.bsky.social · 07/11/2025Royal Swordsman Quite happy with how the renders came out! For my mod, I will be touching up some of the old DS2 sets Nordgaren and I ported to Remastest way back when, as well as of course porting even more. I also plan to rerender all of the icons in DS1's style for consistency. 55710
Xenthos @xenthos.bsky.social · 31/10/2025Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun. 0183
Xenthos @xenthos.bsky.social · 31/10/2025Still got plenty left to do, but I at least imported the correct weapon finally lol. Had some corrections to make for the difference in length. 0122
Xenthos @xenthos.bsky.social · 30/10/2025All this for a grab I'm gonna have to disable in areas with low ceilings 🗿 3285
Xenthos @xenthos.bsky.social · 28/10/2025This will probably end up being my most ambitious animation to date with how much I have planned for the whole thing haha 1110
Xenthos @xenthos.bsky.social · 28/10/2025I have a couple unhinged ideas for Sephiroth's moveset lmao I apologize in advance for making him the coolest thing in my mod 1324
Xenthos @xenthos.bsky.social · 28/10/2025Gave it a new coat of paint! The pose resembles Dissidia's a lot more, and it stands out from the dodge. This took a lot of finetuning but I'm finally happy with it. 020
Xenthos @xenthos.bsky.social · 24/10/2025Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler. That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well! 1204
Xenthos @xenthos.bsky.social · 23/10/2025Preview of the stamina cost in comparison to regular sprinting. Not only does it drain your stamina faster, the initial jump also has a decent cost, inspired by the super sprint in Nightreign. 140
Xenthos @xenthos.bsky.social · 23/10/2025It wasn't enough to just look like Sephiroth, I had to give him a unique sprint too (WIP) 2317
Xenthos @xenthos.bsky.social · 09/10/2025Nevermind! I made the fall speed consistent by breaking up the animations even more and adding even MORE states. Also fixed a visual bug while I was at it. Works perfect now! 192
Xenthos @xenthos.bsky.social · 09/10/2025Update! It now has proper falling and landing states for when you use it from high ground. (You fall much slower than on flat ground, but I can't do anything about the gravity lol) Also, another weapon imported by Bird - the Kikuichimonji. 1122
Xenthos @xenthos.bsky.social · 09/10/2025More Hell's Gate polish! Definitely the most complex move I've set up for what you'd think should just be a simple R2 lol Also featuring the Shiranui, another weapon to go with Masamune in the Odachi class. Model imported by @birdoflight.pmd.social 2213
Xenthos @xenthos.bsky.social · 08/10/2025Well, cursed method proof of concept lmao I've just gotta make some more variants and obviously fix the double crouch, but I mean, it works... 1122
Xenthos @xenthos.bsky.social · 07/10/2025Hell's Gate WIP I have to figure out a way to make the root motion scale with enemy distance. As far as I know, that's not a thing in DS1, so I'll probably have to resort to some cursed method like invisible bullets to track distance... lmao 3174
Xenthos @xenthos.bsky.social · 30/09/2025Light Greatsword moveset WIP. Testing on an Iaito for now. I've made ways to fully customize combo strings in my mod, so attacks can transition into each other as nicely as possible. Up to 6 light attacks are also supported, so I can port any basic Elden Ring moveset faithfully. 74713
Xenthos @xenthos.bsky.social · 25/09/2025Here's a demo of the dual Wakizashi moveset so far! A paired weapon featuring animations from Ninja Blade as well as Elden Ring's powerstance katana moveset. The weapon art is a simple parry at the moment, but I'm considering giving it Onikiri and Ubadachi's cut stance from DS3. 1247
Xenthos @xenthos.bsky.social · 24/09/2025Ported the rest that were shared! They could still use touchups here and there but overall I'm pretty satisfied. 1243
Xenthos @xenthos.bsky.social · 23/09/2025Starting to port some Ninja Blade animations! Thanks to WindShadowRuins on ?ServerName? for providing them a while back. Spent lots of time trying to make the backhand grip transitions good. Haven't decided on weapons that will use these yet. Maybe a dual wakizashi paired weapon? 23110
Xenthos @xenthos.bsky.social · 11/09/2025Finally working in-game! I need to set up a few variations for other weapons with fewer max charges, but woooo That was a pain lmao 1409
Xenthos @xenthos.bsky.social · 10/09/2025Since my mod will have weapon skills, and Dark Souls 1 doesn't have FP or an FP bar, I'm canning durability altogether and introducing "weapon art charges." Different weapons will have different amounts of charges available to use. These will refill overtime but prevent spamming. 35010
Xenthos @xenthos.bsky.social · 05/09/2025I'm gonna have so much fun taking screenshots with these custom idles I'm doing lol 1151
Xenthos @xenthos.bsky.social · 04/09/2025Little bit better now. Gonna see how it feels in-game before I polish more. 160
Xenthos @xenthos.bsky.social · 04/09/2025Something like this. It's rough though, I'll have to spend more time on it. I just can't help but give myself tons of extra work I guess lol (it looks cool so I have to do it) 2161
Xenthos @xenthos.bsky.social · 04/09/2025Had to try making an actual pose to use. Here's a better proof of concept. This has also gotten me thinking of ways I'll update the starting classes so look forward to that lol 2224
Xenthos @xenthos.bsky.social · 01/08/2025Working on textures now. Already though it looks so much better than the old one did lol 040
Xenthos @xenthos.bsky.social · 30/07/2025I also didn't like the Rise GS model so I'm currently resculpting the scales to be more consistent with the armor lol 0102