Omiod @www.omiod.com · 29/09/2026More testing on the add-ons. There are rotating shields and three upgrades that are dropped when hit and can then be recollected. Even when starting with six shields, the player ship is hit many times, they don't make the game too easy... #gamedev #indiedev #gameplay 0163
Omiod @www.omiod.com · 26/09/2026Game-play idea: When you get an add-on, it also acts as a shield. If you get hit you loose the add-on, but if you are fast you can turn back and collect it again. #gamedev #indiedev #gameplay 0185
Omiod @www.omiod.com · 25/09/2026Sprites are made combining SDF shapes. The albedo, normals, AO and emission maps are generated and combined. #gamedev #indiedev #animation #sfd 1135
Omiod @www.omiod.com · 24/09/2026They were not meant to be so large... Just testing the sprite editor for basic shapes. #gamedev #indiedev #animation 1175
Omiod @www.omiod.com · 23/09/2026Testing the add-on graphic, graphic and sound effect. A white flash and a "kachin" sound seems good. Re-watching the clip... maybe the white flash should last a bit more. #gamedev #indiedev #pixelart #sfx 0153
Omiod @www.omiod.com · 01/04/2025Tekken on Playstation was released 30 years ago www.uvlist.net/game-11505-T... 040
Omiod @www.omiod.com · 16/01/2025We used to get new Batman games with every movie release... www.uvlist.net/groups/info/... 010
Omiod @www.omiod.com · 06/11/2024UVL updates - New "Notable collaborators" list inside the companies and groups pages. - Redesigned the "Reviews by Issue" page layout. - Fancy transition when navigating in most pages. - Fixed job parsing in some cases when adding new crew to games. www.uvlist.net/forum/thread... 110