Maurice Suckling @writegameread.bsky.social · 1hToday’s game: Keep The Faith, a 2-5 player game about how religions transform over time. Our religion featured a magical monkey who ate a magical acorn (there was some schismatic tension over this) and pooped a tree of life. Design Greg Loring-Albright. Published by CMU Press. 061
Maurice Suckling @writegameread.bsky.social · 23/09/2026Today’s arrival: Terry Brighton’s Hell Riders: The True Story of the Charge of the Light Brigade. 020
Maurice Suckling @writegameread.bsky.social · 23/09/2026Today’s game: Coalitions (6 players), by Andy Rourke, published by Phalanx. I really enjoyed this. Some smart design choices here - especially with regards to the diplomacy system. 1262
Maurice Suckling @writegameread.bsky.social · 16/09/2026Today’s game: Witch Hunt 1649 (Martha McGill, CMU Press). It was sort of mean. Played with 6 people (two of whom went on trial and were executed, one of whom was exiled). 1120
Maurice Suckling @writegameread.bsky.social · 16/09/2026Today’s delivery: The Weimar Republic (Gunnar Holmback, GMT Games). 1141
Maurice Suckling @writegameread.bsky.social · 14/09/2026Today’s arrival: Frank McDonough, The Weimar Yesrs: Rise and Fall 1918-1933. 282
Maurice Suckling @writegameread.bsky.social · 13/09/2026Sessions of Narrative-Driven Analog Games @ RPI - students are playing a range of story-making games such as Nanofictionary, Once Upon a Time, The Storymatic, PitchStorm, Inventory Management, For the Queen, and Untold Adventures Await, in preparation for demoing their own designs. 080
Reposted by Maurice SucklingStuart Ellis-Gorman @drcrossbows.bsky.social · 13/09/2026I'm bad at self promotion, but did you know that I'm also an editor and that you can hire me? I have edited history books (most recently for Osprey) and TTRPGs (for Modiphius and Exalted Funeral among others). Full list: www.stuartellisgorman.com/editor Can contact me via website or here!stuartellisgorman.comEditor — Stuart Ellis-GormanI am a historian, writer, and editor specialising in tabletop RPGs and board games. This page lists the projects I have worked on as both a writer and an editor. 02212
Maurice Suckling @writegameread.bsky.social · 02/09/2026Today’s game, The Reason Why, a prototype about allocating blame for the Charge of the Light Brigade. Many mechanical things to alter, but the narrative and broad design concept appears to hang together. 1253
Maurice Suckling @writegameread.bsky.social · 22/08/2026Yesterday’s arrival, Nine Space Games, by Jason Morningstar. Serious contender for being part of my Narrative-Driven Analog Games course this semester. 0131
Maurice Suckling @writegameread.bsky.social · 20/08/2026Unpacking mail that came for me while away from home this summer #6: The Weimar Republic, published by GMT Games. 2122
Maurice Suckling @writegameread.bsky.social · 19/08/2026Unpacking mail that came for me while away from home this summer #5: Education and Analog Role-Playing Games, Edited by Susan Haarman. 0173
Maurice Suckling @writegameread.bsky.social · 17/08/2026Unpacking mail that came for me while away from home this summer #4: Introduction to Global Military History, Jeremy Black. 070
Maurice Suckling @writegameread.bsky.social · 14/08/2026Unpacking mail that came for me while away from home this summer #3: Coaltions (and expansions) from Phalanx. 191
Maurice Suckling @writegameread.bsky.social · 13/08/2026Unpacking mail that came for me while away from home this summer #2: Hunt for Blackbeard from Fort Circle Games. 0101
Maurice Suckling @writegameread.bsky.social · 12/08/2026Unpacking mail that came for me while away from home this summer #1: Bretwalda (and expansions) from Phalanx. 1150
Maurice Suckling @writegameread.bsky.social · 12/08/2026Today’s arrival: Designing Historical Games For Classrooms, by my friend, @gamingthepast.bsky.social 111422
Maurice Suckling @writegameread.bsky.social · 10/08/2026Today’s adventure: travelling from Oxford to London: 050
Maurice Suckling @writegameread.bsky.social · 06/08/2026Today’s game at BrotherCon, Sheffield, UK, Imperial Struggle. 0472
Maurice Suckling @writegameread.bsky.social · 05/08/2026Today’s games at BrotherCon, Sheffield UK: War of the Ring (Free Peoples get the Ring to Mordor a turn before Lorien falls), then we begin We The People (and make all manner of mistakes on our first run out). Much fun had by all (both of us). 0121
Maurice Suckling @writegameread.bsky.social · 30/07/2026Yesterday’s game - taking this prototype out for a walk - Fall of Camelot. 2312
Maurice Suckling @writegameread.bsky.social · 27/07/2026Read of the last month: Battle cry of Freedom. Excellent single volume on the war, covering not just the military dimension, but also politics and social history. I recommend it to those interested in the topic. 3181
Maurice Suckling @writegameread.bsky.social · 13/07/2026Today’s game: Game of the Generals by Sofronio H. Pasola Jr. (1970). Essentially similar to L’Attaque/Stratego, but flags (HQs) can move and if they reach the opponent’s back line and aren’t challenged that’s a win. 2 spies, who defeat everyone apart from privates also keeping things fun. 0102
Maurice Suckling @writegameread.bsky.social · 04/06/2026Yesterday’s read: Farmer Giles of Ham. Beautiful illustrations in this, by Pauline Baynes. 050
Maurice Suckling @writegameread.bsky.social · 31/05/2026Today’s read: Smith of Wootton Major. Written 1964/5. 060
Maurice Suckling @writegameread.bsky.social · 30/05/2026Today’s reading: Leaf By Niggle (by Tolkien) - it’s like reading a response to Kafka - I believe scholars generally consider it an allegory of his anxieties that he will never finish LotR: 150
Maurice Suckling @writegameread.bsky.social · 28/05/2026Publication day. Thank you to @enwright.bsky.social, Iain, and Nick for making this so. I think this is a meaningful contribution to the field of historical games. My chapter is on historical rhetoric and board games, with a case study on Crisis: 1914. lnkd.in/evi5Z7Nw 23112
Maurice Suckling @writegameread.bsky.social · 13/05/2026Progress assembling my Fall of Camelot prototype: 1292
Maurice Suckling @writegameread.bsky.social · 12/05/2026Assembling a prototype for my Fall of Camelot game: 0181
Reposted by Maurice SucklingAmabel Holland @amabel.bsky.social · 09/05/2026Tomorrow is the 96th birthday of René Soriano, the designer of Kerplunk & ~60 other board games he had never been credited for. I found him, & in this video he tells the story of a remarkable career ranging from dexterity games to some of the earliest Star Wars licensed games. youtu.be/dTepZ7qM24Qyoutu.beGRAVITY IS FREE: the games of René SorianoYouTube video by Hollandspiele 17124
Maurice Suckling @writegameread.bsky.social · 06/05/2026Do you like developing games? Do you like money? Are you in New York? This could be for you: gamehub.rpi.edu/research/lev...gamehub.rpi.eduLevel Upstate 2026 | Digital Game DevelopmentLevel Upstate is a year-long game development mentorship program. Accepted participants will spend twelve months working in person and remotely with a rotating team of mentors comprised of faculty in ... 130
Maurice Suckling @writegameread.bsky.social · 29/04/2026Two other games from this semester’s historical simulations class Rensselaer Polytechnic Institute - one on the Compton’s Cafeteria Riot, and the other on the development of the homophole movement in the U.S. prior to Stonewall: 050
Maurice Suckling @writegameread.bsky.social · 27/04/2026Today’s development: Assembling the prototype for The Reason Why, a 5 player game about allocating blame for the Charge of the Light Brigade: 4326
Maurice Suckling @writegameread.bsky.social · 22/04/2026Today’s development: physical prototype of my Bartleby the Scrivener game arrived: 1110
Maurice Suckling @writegameread.bsky.social · 21/04/2026Monday’s game in Historical Simulation: Weird An’ Mire of Letters (selected writers trying to balance inspiration, community, and finances during the Great Depression). 020
Maurice Suckling @writegameread.bsky.social · 17/04/2026Today’s game in Historical Simulations (a prototype by a PhD student) on the Chinese Educational Mission (1872 to 1881), where 120 teenaged Chinese boys were taken to Hartford, CT and educated- until the Chinese government, fearful the students were losing their traditions, brought them back: 060
Reposted by Maurice SucklingAmerican Historical Association @historians.org · 14/04/2026We need historians because evidence doesn’t explain itself. Context does not simply exist. It is built through research, interpretation, and critical analysis. What stories have you uncovered in the historical record? #TalkAboutHumanities 🗃️ 323590
Maurice Suckling @writegameread.bsky.social · 13/04/2026The first two prototypes in my Historical Simulations class at @rpihass.bsky.social Compton’s Cafeteria Riot, and Scribes of Danielic Memory (some rather smart brainwork has gone into these and I’m very chuffed with what my students are showing me so far): 050
Maurice Suckling @writegameread.bsky.social · 12/04/2026Today’s game: 7-player game of Elizabeth: England Aflame. The agents in the pay of Spain and Portugal took a surprise win as the Spanish Armada landed. Playing at Circle DC convention. 1262
Maurice Suckling @writegameread.bsky.social · 08/04/2026Today’s game: Cabinet Noir (ministerial rivalry in Napoleon’s Empire). Played with 5 players today. Everyone lost - no one backed the winning factions and everyone accused each other of not doing enough to help the Empire. C’est la vie. 2140
Maurice Suckling @writegameread.bsky.social · 04/04/2026A new game coming, a co-design of mine on the Treaty of Portsmouth, which ended the Russo-Japanese War, being published by Fort Circle Games: www.fortcircle.com/peace-1905/fortcircle.comPeace 1905 – Fort Circle Games 0121
Maurice Suckling @writegameread.bsky.social · 01/04/2026Today’s development: The Emperor’s Choice (my design) and The Emperor’s Voice (Wes Crawford’s design) - related games on Japan’s surrender and an attempted coup August 1945. To be published by Worthington. (All prototype art is temporary.) 0151
Maurice Suckling @writegameread.bsky.social · 01/04/2026Today’s game: Space Cadets. Co-op turn-based real-time hybrid: 050