Reposted by willblackle mori @blackle.bsky.social · 13/09/2026I just wrote a paranormal story in the form of a fictional forum thread! A young woman discovers a video captured from inside a recurring dream. Read here: suricrasia.online/unfiction/sp... 751160550
Reposted by willCaræsten 🇵🇸 @cara.city · 13/09/2026for two months, I've been flying drones over Flock cameras to situation them in space and geography; I even got my commercial drone license in order to do it. I'd like to share this project with you all: it's called Records Of Enemy Surveillance: recordsofenemysurveillance.com 8433641202
Reposted by willXander Lenc @xlenc.bsky.social · 22/08/2026I am a YIMBY when I support a development project in my area and a NIMBY when I don't support it. It's called dialectics, look it up sweaty. 072
Reposted by willgloriouscow.bsky.social @gloriouscow.bsky.social · 16/07/2026I've uploaded a new chapter of my PC Emulation Book, on everyone's favorite CGA video standard, composite video. book.martypc.net/display-grap... #retrocomputing #emulationbook.martypc.netComposite Video - The PC Emulation BookA comprehensive guide to emulating the original IBM PC and its hardware components 05618
will @wretched.computer · 13/06/2026we'll have so many nice holders and accoutrements for your inevitable victory 110
will @wretched.computer · 13/06/2026could you send a guy a link to the shape files cuz uhhhhh i got a big ol 3d printer 110
will @wretched.computer · 13/06/2026space panthers space panthers but also WHAT IS THIS TABLE SETUP?? 100
will @wretched.computer · 05/06/2026part 3 of my Reverse Engineering Crazy Taxi series just dropped, check it out: wretched.computer/post/crazyta... in this post, we learn about mipmaps, vintage texture compression techniques, and the nitty gritty of how every GameCube draw call is made. and we do it all in service of one thing: 0267
Reposted by willDemon's Home @demonshome.bsky.social · 25/05/2026"Beaver, transformed in two directions" by Leslie Mesei, 1967. From the book Computer Graphics, Computer Art 2337841071
Reposted by willPuff the Magic Hater @mskellymhayes.bsky.social · 07/04/2026You have more in common with the people of Iran than you do with anyone in this administration, any member of the technocracy, anyone who is profiting from this war, or any billionaire. When you see Iranians forming human chains outside key infrastructure sites, you should feel a sense of kinship. 56149675272
Reposted by willf4mi ‼️ @f4mi.bsky.social · 31/03/20263 months ago i extracted the android crazy taxi apk to try and make a map viewer and i got to the point where i had a city... without textures and then got distracted and didn't finish the work on mapping them lol but @wretched.computer reversed the GCN one and it's LIVE now on noclip.websitenoclip.websitenoclipA digital museum of video game levels 611611
Reposted by willwinter @winterk.bsky.social · 03/08/2025bro is moving with such alacrity... I am astonished by bro 09413
will @wretched.computer · 22/07/2025Gideon the Ninth (and the rest of the Locked Tomb series) is gay space necromancy! just a total delight to read 140
Reposted by willPeter Fedak @pzfedak.bsky.social · 18/07/2025I've made a large update to FFX levels on noclip.website, adding particle effects, actors, and more! noclip.website#ffx/010 1204
Reposted by willCasval ☄️🏳️⚧️ @redcomets.net · 10/07/2025Kamille: "Lieutenant Quattro... You do know your mug says #1 Mom, right?" Quattro: "Does it...?" [chuckles] "Motherhood is something I think highly of." Kamille: [having gotten a complete non-answer] "..." Quattro: [sees Amuro in the distance] "Continue to enjoy your youth, Kamille." [leaves] 921795
Reposted by willJim Cummings @jimmycthatsme.bsky.social · 08/02/2025This is the hardest I’ve laughed in a long time. 5637501171
Reposted by willMom @milph.mom · 24/11/2024A video for absolutely nobody. All of the Dave Ryder names from the Space Mutiny episode of Mystery Science Theater 3000 except with the highest level Warrior of Light I found on the Lodestone with that name. #FFXIV #MST3K 281164713
will @wretched.computer · 16/05/2025on the off-chance that my noclip post made you want to resub to WoW, let me be the first to say: my apologies second: do remember that Blizzard is owned by Microsoft, and is a part of the BDS Movement's boycott of tech companies supporting genocide www.bdsmovement.net/microsoft#ta...bdsmovement.netMicrosoftMicrosoft is perhaps the most complicit tech company in Israel’s illegal apartheid regime and ongoing genocide against 2.3 million Palestinians in Gaza. 020
will @wretched.computer · 16/05/2025if any of this interests you, i would highly recommend checking out the noclip.website project and its discord -- it's an incredibly helpful and knowledgable community, and if there's a game you'd love to see preserved in a way just about anyone can access, there's not much else like it.noclip.websitenoclipA digital museum of video game levels 110
will @wretched.computer · 16/05/2025i learned a tremendous amount about reverse engineering, 3D graphics, linear algebra, etc from this, most of which i had very little knowledge of before starting. if there's one takeaway here, it's that if you've got passion, time and persistence, you can accomplish a heck of a lot 130
will @wretched.computer · 16/05/2025there's more to tell about this project, but i'll leave here for now. i'd like to give a ton of thanks to @jasperrlz.bsky.social, without whom i'd certainly never have written this project, but also for being an incredibly patient and generous mentor and co-conspirator on this project 100
will @wretched.computer · 16/05/2025sadly that's about all the archival footage i've got from the dev period -- at some point, whenever i ran into an issue, i'd just hop on a discord call w/ Jasper and screenshare rather than sending screenshots. here's an early version of the particle system in action, though 120
will @wretched.computer · 16/05/2025once i'd rounded out most of the major graphics systems for vanilla WoW, i thought i'd try and load up some levels from the 2 subsequent expansions, Burning Crusade and Wrath of the Lich King. to my amazement, they kinda just worked! here's some screenshots of what they looked like then vs. now 110
will @wretched.computer · 16/05/2025speaking of bugs, one of my favorite things about Jasper's noclip framework is the bevy of debug tools he's written into it. it's hard to overstate how useful it is to display debug information in-place when working on 3D scenes, or to use a debug shader to track down incorrect model normals 110
will @wretched.computer · 16/05/2025you wouldn't believe the shit i've seen while debugging my broken model animation system 110
will @wretched.computer · 16/05/2025but i'd be remiss in my retelling of this story if i didn't share some of the many, many bugs and failures along the way. 100
will @wretched.computer · 16/05/2025but with these 4 ingredients (BLPs, models, ADTs, and WMOs), we can finally start rendering proper levels! well, again, not really proper due to the total lack of lighting, but at this point in the project i was seriously ecstatic just to see Ironforge nestled in its mountain here 110
will @wretched.computer · 16/05/2025if you're familiar with how WoW looks, you might note that the colors in the above images are pretty off. that's because at this point, i was rendering geometry and textures, but doing nothing to handle lighting. all of that came quite a bit later, so for now these scenes will look pretty flat. 110
will @wretched.computer · 16/05/2025"but wait, if each point of terrain can only have one height value, how do caves and stuff exist??" what an astute question, hypothetical reader! and it brings us to the last major renderable object in WoW, the "world map object", or WMO. WMOs are how caves, buildings, and entire cities are stored 110
will @wretched.computer · 16/05/2025after models, i moved on to rendering WoW's terrain. terrain in WoW is stored in chunks called ADTs, which are fixed mesh grids that're 1024 points wide and 1024 points long. each point in the grid can have an arbitrary height value, thus giving us a sort of mesh blanket that forms the terrain 100
will @wretched.computer · 16/05/2025you probably noticed the models above are sideways; as it turns out, in graphics, concept of which 3D dimension is "up" is fully arbitrary, and each studio chooses their own convention. each noclip viewer has to adjust for this to get things from their "studio space" into "noclip space" 110
will @wretched.computer · 16/05/2025after textures, i moved on to models. these are pretty straightforward: they're mostly just triangle meshes which reference one or more BLPs as textures 110
will @wretched.computer · 16/05/2025(as an aside, all of the screenshots following this were recovered from my discord DMs w/ Jasper, so what follows is a roughly chronological account of what my viewer looked like through development) 100