Wild Man Games @wildmangames.bsky.social · 23hDev Diary: It looks like a water barrel convention in the market today. The Ale Tent is doing great business serving the questionable quality ale. The greedy folks take two anyway. What's missing in this scene? #indiedev #gamedev #haggle #screenshotsaturday 2135
Wild Man Games @wildmangames.bsky.social · 03/10/2026A trader turns up wanting a cart full of water. Accept, and watch the delivery serfs drop everything and go. Faster delivery, faster gold. Should traders have a temp stall? #indiedev #gamedev #haggle #screenshotsaturday 1164
Wild Man Games @wildmangames.bsky.social · 01/10/2026Watch the Researchers at their desks. Every one of them is making Knowledge, and Knowledge unlocks new buildings. That makes the Library a juicy target for raiders. Protect it, or leave it as bait? #indiedev #gamedev #haggle 0124
Wild Man Games @wildmangames.bsky.social · 28/09/2026When a trader's order book has been filled by your delivery serfs, complete the contract and receive the payment. Traders will pay good money for bulk orders, so great for shifting volume. How can we improve this? #indiedev #gamedev #haggle 0145
Wild Man Games @wildmangames.bsky.social · 26/09/2026The Merchant now wanders around surveilling the estate. He also has his own house where he keeps his gold (mostly) safe from raiders. It's a Where's Werchant competition — can you spot him? #indiedev #gamedev #haggle #screenshotsaturday 0125
Wild Man Games @wildmangames.bsky.social · 24/09/2026Dev-Diary: Research, part 2. Produce Knowledge in libraries. If you have enough, you can research a new building and build it. #indiedev #gamedev #haggle 0155
Reposted by Wild Man Gamessjb @steve-bennett.bsky.social · 21/09/2026You can generate knowledge by building a library and employing a few librarians. You can also trade it or get given it from the king if he likes you. But it can also be stolen. 😬 021
Wild Man Games @wildmangames.bsky.social · 21/09/2026Dev-Diary: Research, first look. Buildings are tiered by a research tree. The next tier sits padlocked in the building menu; current-tier unresearched buildings show a Knowledge icon. Gain knowledge to research new buildings. #indiedev #gamedev #haggle 1163
Wild Man Games @wildmangames.bsky.social · 19/09/2026Dev-Diary: Positive Grace. Pay the king's taxes, or land the 100 bread loaves for his troops on time, and his Grace increases. I've been working on his reactions this week. #indiedev #gamedev #haggle #screenshotsaturday 0164
Wild Man Games @wildmangames.bsky.social · 17/09/2026Dev-Diary: Negative Grace. When the king isn't happy — you've not delivered, you've not paid him — he thinks less of you. I've been working on his reactions this week. What do you think? #indiedev #gamedev #haggle 0123
Reposted by Wild Man Gamessjb @steve-bennett.bsky.social · 14/09/2026If you have the gold though you can overpay and get back in the king’s good grace. The King’s Grace is a scale of whether he likes you or not. If he doesn’t like you life becomes very hard. 021
Wild Man Games @wildmangames.bsky.social · 14/09/2026You can refuse to pay tax out of choice, or be forced that way when you have no gold. Either way you lose grace with the King, which gets more and more dangerous. #indiedev #gamedev #haggle 0101
Wild Man Games @wildmangames.bsky.social · 12/09/2026Dev Diary: Lots more UI work this week. Today it's time to show you our lovely new clock. #indiedev #gamedev #haggle #screenshotsaturday 0145
Wild Man Games @wildmangames.bsky.social · 10/09/2026Serfs don't always succeed at making things. A failure leaves them a bit unhappy and confused, but they love a win. You'll see it as happy and sad faces plus a few particle bursts. #indiedev #gamedev #haggle 0142
Wild Man Games @wildmangames.bsky.social · 07/09/2026Everything that accepts delivery can now be prioritised. Prioritised destinations are always considered first when delivery drivers decide what to do next — traders, production buildings, the Bailiff, canteens, and more. #indiedev #gamedev #haggle 0113
Wild Man Games @wildmangames.bsky.social · 05/09/2026Dev diary: Serfs die if they aren't looked after. They turn into skeletons as their final act, and that's the end of that. Hoping to add a graveyard to tidy them up. (Ignore the dead man walking — that's a funny bug.) #indiedev #gamedev #haggle #screenshotsaturday 0193
Wild Man Games @wildmangames.bsky.social · 03/09/2026Dev diary: A dead man walking. This isn't supposed to happen — walking skeletons aren't in the design doc. Doh! #indiedev #gamedev #haggle 0153
Wild Man Games @wildmangames.bsky.social · 01/09/2026Dev diary: The full bread chain. Wheat in from the farm, ground to flour at the mill, delivered to the bakery, and bread comes out the other side. All sped up for this clip. #indiedev #gamedev #haggle 0101
Wild Man Games @wildmangames.bsky.social · 25/08/2026Dev-Diary: A zoom in at serf production, you can see them producing items in the UI too, if they succeed they are happy. Sometimes they nail it! #indiedev #gamedev #haggle 0162
Wild Man Games @wildmangames.bsky.social · 19/08/2026Dev-Diary: At 6am every morning, your Day's Account informs you of how yesterday landed. How the king feels about you and how well your serfs performed. #indiedev #gamedev #haggle 083
Wild Man Games @wildmangames.bsky.social · 15/08/2026Dev-Diary: New build and action menu system WIP, middle bottom edge, more to add but feeling good, I like. Quick to choose, following standards. #indiedev #gamedev #haggle #screenshotsaturday 0144
Wild Man Games @wildmangames.bsky.social · 11/08/2026Dev Diary: New, parchment-y, medieval-y, UI-y goodness changes starting to appear this week. I love it. What do you think? #indiedev #gamedev #haggle 093
Wild Man Games @wildmangames.bsky.social · 01/08/2026All a bit fishy at the market today! #indiedev #gamedev #haggle #screenshotsaturday 0122
Wild Man Games @wildmangames.bsky.social · 28/07/2026Hiring Serfs is as easy as a puff of smoke. One minute an unsuspecting peasant, the next gainfully employed and ready to work. #indiedev #gamedev #haggle 0114
Wild Man Games @wildmangames.bsky.social · 25/07/2026Sometimes a market trader rolls a Haggle and sells above the expected price. Charisma shifts the odds. More gold from the same goods. #indiedev #gamedev #haggle #screenshotsaturday 0165
Wild Man Games @wildmangames.bsky.social · 23/07/2026Dev diary: Selection outlines now wrap whole buildings and their decor. Organic shapes like trees need a light touch, enough to read clearly without illuminating every leaf. Anything you'd change? #indiedev #gamedev #haggle 0153
Wild Man Games @wildmangames.bsky.social · 21/07/2026Dev diary: We're trying a new selection outline feature, very small change, but makes a huge difference to feel. #indiedev #gamedev #haggle 0172
Wild Man Games @wildmangames.bsky.social · 18/07/2026Eggs Please! Traders line up at the yard waiting to make a deal to buy your goods. They'll mostly come for products you already produce, but sometimes they ask for items that you maybe planning to make next #indiedev #gamedev #haggle #screenshotsaturday 0113
Wild Man Games @wildmangames.bsky.social · 11/07/2026A flash mob has formed around the guillotine. No one can get in or out of the market. It's chaos! #indiedev #gamedev #haggle #screenshotsaturday 0123
Wild Man Games @wildmangames.bsky.social · 09/07/2026Liar! Liar! Mill's on fire. Quick, get the fire station in. The bread's definitely burned today. #indiedev #gamedev #haggle 0101
Wild Man Games @wildmangames.bsky.social · 04/07/2026Cooks can eat on the job. Everyone else depends on the Canteen stock. Early on, it’s first come, first served, so some Serfs go hungry. How will you manage that? #indiedev #gamedev #haggle #screenshotsaturday 1132
Wild Man Games @wildmangames.bsky.social · 01/07/2026Early animation work on the guillotine. A marketplace attraction for shoppers seeking "culture", and a tidy answer to whatever is sitting in your cells. Sharp marketplace planning. #indiedev #gamedev #haggle 1131
Wild Man Games @wildmangames.bsky.social · 27/06/2026King John has entered the tutorial. Player-action tracking, camera moves, clicks and drags. More from John — and his troops — soon. #indiedev #gamedev #haggle #screenshotsaturday 0103
Wild Man Games @wildmangames.bsky.social · 25/06/2026Buildings kick up dust when placed, moved, or demolished. Makes a huge difference to the feel of uprooting something or dropping a building down, your estate now has weight. #indiedev #gamedev #haggle 061
Wild Man Games @wildmangames.bsky.social · 23/06/2026Favour is a currency granted by the King and used to buy market buildings. Some statues passively generate Favour over time, especially if they look like him. He likes that. #indiedev #gamedev #haggle 0143
Wild Man Games @wildmangames.bsky.social · 20/06/2026The front of a building is now marked by one of man's greatest innovations: The Arrow. When placing, moving, or selecting it. Also you can now see the building above the cursor when moving buildings around. #indiedev #gamedev #haggle #screenshotsaturday 0113
Wild Man Games @wildmangames.bsky.social · 18/06/2026A tinted preview now follows the cursor when placing buildings. The walls and props, the footprint and facing direction are visible before you commit. Loads clearer. #indiedev #gamedev #haggle 091
Wild Man Games @wildmangames.bsky.social · 15/06/2026Market stalls now only offer goods your town can actually sell. No baker, no Bread. No produce yet, no fake menu — just “Nothing to sell yet.” Less mystery, fewer dead clicks. #indiedev #gamedev #haggle 0143
Wild Man Games @wildmangames.bsky.social · 10/01/2026It's always nice to see a keen serf workforce spring out of bed in a morning keen to get to work as the sun comes up! This week we've been building up a bit of scale in the production estate. Happy #screenshotsaturday #gamedev #indiegame #indiedev #haggle #progress 062
Wild Man Games @wildmangames.bsky.social · 17/12/2025When Inquisitor John forgot to tuck away his beard! 😬 #Haggle #DevDiary #gamedev #indiegame #indiedev #bugs 084
Wild Man Games @wildmangames.bsky.social · 09/12/2025When a cloud turns up at a Robin Hood convention and scares off all the Robins... 😬 #Haggle #DevDiary #gamedev #indiegame #indiedev 0112
Wild Man Games @wildmangames.bsky.social · 08/12/2025Queues. Well we are British! This wouldn't be a medieval tycoon simulator worth its salt without queues. It's also the beginnings of an attraction system for citizens deciding where to go, and queuing is a part of that decision. #Haggle #DevDiary #gamedev #indiegame #indiedev 0144
Wild Man Games @wildmangames.bsky.social · 02/08/2025#Haggle News. How many peasants can you squeeze into a market street? Quite a few it turns out. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev 0165
Wild Man Games @wildmangames.bsky.social · 19/07/2025#Haggle News. Gold is being made! Some road-side stalls being supplied and selling to passing peasants. We'll have proper marketplaces soon. ooof! Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev Reminds me of the "Haggle" scene in the Life of Brian :D 0185
Wild Man Games @wildmangames.bsky.social · 12/07/2025#Haggle News. We've been at a conference this week promoting Haggle, so instead of a vid, I thought a shot of early concept work would be cool, to show you where we're going. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev 0195
Wild Man Games @wildmangames.bsky.social · 28/06/2025#Haggle News. We have deliveries. Productions are consuming items and creating new ones. We also added roads and some map gen. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev 0145
Wild Man Games @wildmangames.bsky.social · 21/06/2025#Haggle News this week. We have some new item graphics, loads more to come, you can drop serfs into job roles, continuing our tactile approach and some beginnings of deliveries, we'll maybe show that next week. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev 0193
Reposted by Wild Man Gamesextremexs.bsky.social @extremexs.bsky.social · 16/06/2025Block Party! #Haggle #gamedev #indiegame #indiedev 0104
Wild Man Games @wildmangames.bsky.social · 14/06/2025It's the beginnings of character animations in #Haggle this week. So welcome to The Funky Walk (TM). Who's funkiest? Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev 0112