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Wild Man Games

@wildmangames.bsky.social
71 followers 96 following 51 posts

Wild Man Games is a ferally independent games studio developing strategy, simy, buildy, tycoony games on Steam. We're heads down making Haggle: A Medieval Tycoon Simulator linktr.ee/wildmangames

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Wild Man Games @wildmangames.bsky.social · 03/10/2026
A trader turns up wanting a cart full of water. Accept, and watch the delivery serfs drop everything and go. Faster delivery, faster gold. Should traders have a temp stall? #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 01/10/2026
Watch the Researchers at their desks. Every one of them is making Knowledge, and Knowledge unlocks new buildings. That makes the Library a juicy target for raiders. Protect it, or leave it as bait? #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 28/09/2026
When a trader's order book has been filled by your delivery serfs, complete the contract and receive the payment. Traders will pay good money for bulk orders, so great for shifting volume. How can we improve this? #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 26/09/2026
The Merchant now wanders around surveilling the estate. He also has his own house where he keeps his gold (mostly) safe from raiders. It's a Where's Werchant competition — can you spot him? #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 24/09/2026
Dev-Diary: Research, part 2. Produce Knowledge in libraries. If you have enough, you can research a new building and build it. #indiedev #gamedev #haggle
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Reposted by Wild Man Games
sjb @steve-bennett.bsky.social · 21/09/2026
You can generate knowledge by building a library and employing a few librarians. You can also trade it or get given it from the king if he likes you. But it can also be stolen. 😬
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Wild Man Games @wildmangames.bsky.social · 21/09/2026
Dev-Diary: Research, first look. Buildings are tiered by a research tree. The next tier sits padlocked in the building menu; current-tier unresearched buildings show a Knowledge icon. Gain knowledge to research new buildings. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 19/09/2026
Dev-Diary: Positive Grace. Pay the king's taxes, or land the 100 bread loaves for his troops on time, and his Grace increases. I've been working on his reactions this week. #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 17/09/2026
Dev-Diary: Negative Grace. When the king isn't happy — you've not delivered, you've not paid him — he thinks less of you. I've been working on his reactions this week. What do you think? #indiedev #gamedev #haggle
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Reposted by Wild Man Games
sjb @steve-bennett.bsky.social · 14/09/2026
If you have the gold though you can overpay and get back in the king’s good grace. The King’s Grace is a scale of whether he likes you or not. If he doesn’t like you life becomes very hard.
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Wild Man Games @wildmangames.bsky.social · 14/09/2026
You can refuse to pay tax out of choice, or be forced that way when you have no gold. Either way you lose grace with the King, which gets more and more dangerous. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 12/09/2026
Dev Diary: Lots more UI work this week. Today it's time to show you our lovely new clock. #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 10/09/2026
Serfs don't always succeed at making things. A failure leaves them a bit unhappy and confused, but they love a win. You'll see it as happy and sad faces plus a few particle bursts. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 07/09/2026
Everything that accepts delivery can now be prioritised. Prioritised destinations are always considered first when delivery drivers decide what to do next — traders, production buildings, the Bailiff, canteens, and more. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 05/09/2026
Dev diary: Serfs die if they aren't looked after. They turn into skeletons as their final act, and that's the end of that. Hoping to add a graveyard to tidy them up. (Ignore the dead man walking — that's a funny bug.) #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 03/09/2026
Dev diary: A dead man walking. This isn't supposed to happen — walking skeletons aren't in the design doc. Doh! #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 01/09/2026
Dev diary: The full bread chain. Wheat in from the farm, ground to flour at the mill, delivered to the bakery, and bread comes out the other side. All sped up for this clip. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 25/08/2026
Dev-Diary: A zoom in at serf production, you can see them producing items in the UI too, if they succeed they are happy. Sometimes they nail it! #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 19/08/2026
Dev-Diary: At 6am every morning, your Day's Account informs you of how yesterday landed. How the king feels about you and how well your serfs performed. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 15/08/2026
Dev-Diary: New build and action menu system WIP, middle bottom edge, more to add but feeling good, I like. Quick to choose, following standards. #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 11/08/2026
Dev Diary: New, parchment-y, medieval-y, UI-y goodness changes starting to appear this week. I love it. What do you think? #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 01/08/2026
All a bit fishy at the market today! #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 28/07/2026
Hiring Serfs is as easy as a puff of smoke. One minute an unsuspecting peasant, the next gainfully employed and ready to work. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 25/07/2026
Sometimes a market trader rolls a Haggle and sells above the expected price. Charisma shifts the odds. More gold from the same goods. #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 23/07/2026
Dev diary: Selection outlines now wrap whole buildings and their decor. Organic shapes like trees need a light touch, enough to read clearly without illuminating every leaf. Anything you'd change? #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 21/07/2026
Dev diary: We're trying a new selection outline feature, very small change, but makes a huge difference to feel. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 18/07/2026
Eggs Please! Traders line up at the yard waiting to make a deal to buy your goods. They'll mostly come for products you already produce, but sometimes they ask for items that you maybe planning to make next #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 11/07/2026
A flash mob has formed around the guillotine. No one can get in or out of the market. It's chaos! #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 09/07/2026
Liar! Liar! Mill's on fire. Quick, get the fire station in. The bread's definitely burned today. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 04/07/2026
Cooks can eat on the job. Everyone else depends on the Canteen stock. Early on, it’s first come, first served, so some Serfs go hungry. How will you manage that? #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 01/07/2026
Early animation work on the guillotine. A marketplace attraction for shoppers seeking "culture", and a tidy answer to whatever is sitting in your cells. Sharp marketplace planning. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 27/06/2026
King John has entered the tutorial. Player-action tracking, camera moves, clicks and drags. More from John — and his troops — soon. #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 25/06/2026
Buildings kick up dust when placed, moved, or demolished. Makes a huge difference to the feel of uprooting something or dropping a building down, your estate now has weight. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 23/06/2026
Favour is a currency granted by the King and used to buy market buildings. Some statues passively generate Favour over time, especially if they look like him. He likes that. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 20/06/2026
The front of a building is now marked by one of man's greatest innovations: The Arrow. When placing, moving, or selecting it. Also you can now see the building above the cursor when moving buildings around. #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 18/06/2026
A tinted preview now follows the cursor when placing buildings. The walls and props, the footprint and facing direction are visible before you commit. Loads clearer. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 15/06/2026
Market stalls now only offer goods your town can actually sell. No baker, no Bread. No produce yet, no fake menu — just “Nothing to sell yet.” Less mystery, fewer dead clicks. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 10/01/2026
It's always nice to see a keen serf workforce spring out of bed in a morning keen to get to work as the sun comes up! This week we've been building up a bit of scale in the production estate. Happy #screenshotsaturday #gamedev #indiegame #indiedev #haggle #progress
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Wild Man Games @wildmangames.bsky.social · 17/12/2025
When Inquisitor John forgot to tuck away his beard! 😬 #Haggle #DevDiary #gamedev #indiegame #indiedev #bugs
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Wild Man Games @wildmangames.bsky.social · 09/12/2025
When a cloud turns up at a Robin Hood convention and scares off all the Robins... 😬 #Haggle #DevDiary #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 08/12/2025
Queues. Well we are British! This wouldn't be a medieval tycoon simulator worth its salt without queues. It's also the beginnings of an attraction system for citizens deciding where to go, and queuing is a part of that decision. #Haggle #DevDiary #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 02/08/2025
#Haggle News. How many peasants can you squeeze into a market street? Quite a few it turns out. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 19/07/2025
#Haggle News. Gold is being made! Some road-side stalls being supplied and selling to passing peasants. We'll have proper marketplaces soon. ooof! Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev Reminds me of the "Haggle" scene in the Life of Brian :D
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Wild Man Games @wildmangames.bsky.social · 12/07/2025
#Haggle News. We've been at a conference this week promoting Haggle, so instead of a vid, I thought a shot of early concept work would be cool, to show you where we're going. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 28/06/2025
#Haggle News. We have deliveries. Productions are consuming items and creating new ones. We also added roads and some map gen. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 21/06/2025
#Haggle News this week. We have some new item graphics, loads more to come, you can drop serfs into job roles, continuing our tactile approach and some beginnings of deliveries, we'll maybe show that next week. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev
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Reposted by Wild Man Games
extremexs.bsky.social @extremexs.bsky.social · 16/06/2025
Block Party! #Haggle #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 14/06/2025
It's the beginnings of character animations in #Haggle this week. So welcome to The Funky Walk (TM). Who's funkiest? Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 07/06/2025
#Haggle has felt a bit like an episode of Mr Benn this week (you know if you know). Drop a peasant into the serf school and abracadabra you have a serf ready to work! Oh and females, and hairstyles and beards... :) #screenshotsaturday #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 24/05/2025
We want to make #Haggle super tactile, so we've been playing with picking up serfs and throwing them around. A distraction has emerged that's like Serf Golf! I'm spending a bit too long trying to land serfs on a blue square. 🤨 #screenshotsaturday #gamedev #indiegame #indiedev
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