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sjb

@steve-bennett.bsky.social
37 followers 114 following 11 posts

trying hard to make pixels fun. game maker and co-founder @wildmangames.bsky.social linktr.ee/Steve_Bennett

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sjb @steve-bennett.bsky.social · 28/09/2026
We do plan on having them travel with a cart or a wagon, and they can only stop at the yard when you’ve upgraded it as a trading post. Soon tm.
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sjb @steve-bennett.bsky.social · 26/09/2026
In future the merchant will ‘motivate’ the serfs who’ll work faster when under his gaze.
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Wild Man Games @wildmangames.bsky.social · 24/09/2026
Dev-Diary: Research, part 2. Produce Knowledge in libraries. If you have enough, you can research a new building and build it. #indiedev #gamedev #haggle
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sjb @steve-bennett.bsky.social · 21/09/2026
You can generate knowledge by building a library and employing a few librarians. You can also trade it or get given it from the king if he likes you. But it can also be stolen. 😬
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Wild Man Games @wildmangames.bsky.social · 19/09/2026
Dev-Diary: Positive Grace. Pay the king's taxes, or land the 100 bread loaves for his troops on time, and his Grace increases. I've been working on his reactions this week. #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 17/09/2026
Dev-Diary: Negative Grace. When the king isn't happy — you've not delivered, you've not paid him — he thinks less of you. I've been working on his reactions this week. What do you think? #indiedev #gamedev #haggle
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sjb @steve-bennett.bsky.social · 14/09/2026
If you have the gold though you can overpay and get back in the king’s good grace. The King’s Grace is a scale of whether he likes you or not. If he doesn’t like you life becomes very hard.
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Wild Man Games @wildmangames.bsky.social · 12/09/2026
Dev Diary: Lots more UI work this week. Today it's time to show you our lovely new clock. #indiedev #gamedev #haggle #screenshotsaturday
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sjb @steve-bennett.bsky.social · 10/09/2026
An unhappy serf lowers its motivation to work and work well . 😢
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Wild Man Games @wildmangames.bsky.social · 07/09/2026
Everything that accepts delivery can now be prioritised. Prioritised destinations are always considered first when delivery drivers decide what to do next — traders, production buildings, the Bailiff, canteens, and more. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 05/09/2026
Dev diary: Serfs die if they aren't looked after. They turn into skeletons as their final act, and that's the end of that. Hoping to add a graveyard to tidy them up. (Ignore the dead man walking — that's a funny bug.) #indiedev #gamedev #haggle #screenshotsaturday
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sjb @steve-bennett.bsky.social · 03/09/2026
This should really read Bug-Diary! Tempting to add it as a special halloween mode. :D
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sjb @steve-bennett.bsky.social · 01/09/2026
Bread’s important in the game as it’s a basic food type that serfs can eat, so it sustains, and can be traded and sold. 🍞
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Wild Man Games @wildmangames.bsky.social · 25/08/2026
Dev-Diary: A zoom in at serf production, you can see them producing items in the UI too, if they succeed they are happy. Sometimes they nail it! #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 19/08/2026
Dev-Diary: At 6am every morning, your Day's Account informs you of how yesterday landed. How the king feels about you and how well your serfs performed. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 15/08/2026
Dev-Diary: New build and action menu system WIP, middle bottom edge, more to add but feeling good, I like. Quick to choose, following standards. #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 11/08/2026
Dev Diary: New, parchment-y, medieval-y, UI-y goodness changes starting to appear this week. I love it. What do you think? #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 01/08/2026
All a bit fishy at the market today! #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 28/07/2026
Hiring Serfs is as easy as a puff of smoke. One minute an unsuspecting peasant, the next gainfully employed and ready to work. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 25/07/2026
Sometimes a market trader rolls a Haggle and sells above the expected price. Charisma shifts the odds. More gold from the same goods. #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 23/07/2026
Dev diary: Selection outlines now wrap whole buildings and their decor. Organic shapes like trees need a light touch, enough to read clearly without illuminating every leaf. Anything you'd change? #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 21/07/2026
Dev diary: We're trying a new selection outline feature, very small change, but makes a huge difference to feel. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 18/07/2026
Eggs Please! Traders line up at the yard waiting to make a deal to buy your goods. They'll mostly come for products you already produce, but sometimes they ask for items that you maybe planning to make next #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 11/07/2026
A flash mob has formed around the guillotine. No one can get in or out of the market. It's chaos! #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 09/07/2026
Liar! Liar! Mill's on fire. Quick, get the fire station in. The bread's definitely burned today. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 04/07/2026
Cooks can eat on the job. Everyone else depends on the Canteen stock. Early on, it’s first come, first served, so some Serfs go hungry. How will you manage that? #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 01/07/2026
Early animation work on the guillotine. A marketplace attraction for shoppers seeking "culture", and a tidy answer to whatever is sitting in your cells. Sharp marketplace planning. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 27/06/2026
King John has entered the tutorial. Player-action tracking, camera moves, clicks and drags. More from John — and his troops — soon. #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 25/06/2026
Buildings kick up dust when placed, moved, or demolished. Makes a huge difference to the feel of uprooting something or dropping a building down, your estate now has weight. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 23/06/2026
Favour is a currency granted by the King and used to buy market buildings. Some statues passively generate Favour over time, especially if they look like him. He likes that. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 20/06/2026
The front of a building is now marked by one of man's greatest innovations: The Arrow. When placing, moving, or selecting it. Also you can now see the building above the cursor when moving buildings around. #indiedev #gamedev #haggle #screenshotsaturday
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Wild Man Games @wildmangames.bsky.social · 18/06/2026
A tinted preview now follows the cursor when placing buildings. The walls and props, the footprint and facing direction are visible before you commit. Loads clearer. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 15/06/2026
Market stalls now only offer goods your town can actually sell. No baker, no Bread. No produce yet, no fake menu — just “Nothing to sell yet.” Less mystery, fewer dead clicks. #indiedev #gamedev #haggle
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Wild Man Games @wildmangames.bsky.social · 10/01/2026
It's always nice to see a keen serf workforce spring out of bed in a morning keen to get to work as the sun comes up! This week we've been building up a bit of scale in the production estate. Happy #screenshotsaturday #gamedev #indiegame #indiedev #haggle #progress
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Wild Man Games @wildmangames.bsky.social · 17/12/2025
When Inquisitor John forgot to tuck away his beard! 😬 #Haggle #DevDiary #gamedev #indiegame #indiedev #bugs
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Wild Man Games @wildmangames.bsky.social · 09/12/2025
When a cloud turns up at a Robin Hood convention and scares off all the Robins... 😬 #Haggle #DevDiary #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 08/12/2025
Queues. Well we are British! This wouldn't be a medieval tycoon simulator worth its salt without queues. It's also the beginnings of an attraction system for citizens deciding where to go, and queuing is a part of that decision. #Haggle #DevDiary #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 02/08/2025
#Haggle News. How many peasants can you squeeze into a market street? Quite a few it turns out. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 19/07/2025
#Haggle News. Gold is being made! Some road-side stalls being supplied and selling to passing peasants. We'll have proper marketplaces soon. ooof! Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev Reminds me of the "Haggle" scene in the Life of Brian :D
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Wild Man Games @wildmangames.bsky.social · 12/07/2025
#Haggle News. We've been at a conference this week promoting Haggle, so instead of a vid, I thought a shot of early concept work would be cool, to show you where we're going. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 28/06/2025
#Haggle News. We have deliveries. Productions are consuming items and creating new ones. We also added roads and some map gen. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 21/06/2025
#Haggle News this week. We have some new item graphics, loads more to come, you can drop serfs into job roles, continuing our tactile approach and some beginnings of deliveries, we'll maybe show that next week. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 14/06/2025
It's the beginnings of character animations in #Haggle this week. So welcome to The Funky Walk (TM). Who's funkiest? Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 07/06/2025
#Haggle has felt a bit like an episode of Mr Benn this week (you know if you know). Drop a peasant into the serf school and abracadabra you have a serf ready to work! Oh and females, and hairstyles and beards... :) #screenshotsaturday #gamedev #indiegame #indiedev
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Wild Man Games @wildmangames.bsky.social · 24/05/2025
We want to make #Haggle super tactile, so we've been playing with picking up serfs and throwing them around. A distraction has emerged that's like Serf Golf! I'm spending a bit too long trying to land serfs on a blue square. 🤨 #screenshotsaturday #gamedev #indiegame #indiedev
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sjb @steve-bennett.bsky.social · 23/05/2025
It's busy at the bakery today! No-one's told them we haven't done the bread making code yet! #Haggle #AMedievalTycoonSimulator @wildmangames.bsky.social #devdiary #gamedev #indiegame #indiedev
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sjb @steve-bennett.bsky.social · 17/05/2025
We made a people bomb! Lots of lovely serfs, soldiers, city folk, inquisitors in here, and we dropped a people bomb to see how they walked through a bottleneck. This is our first #screenshotsaturday for #haggle @wildmangames.bsky.social #gamedev #indiegame #indiedev
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sjb @steve-bennett.bsky.social · 12/05/2025
This is what me and the @wildmangames.bsky.social crew are making. We've just started so will be posting the journey here. We're very excited! #devdiary #indiedev
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Wild Man Games @wildmangames.bsky.social · 07/05/2025
Wild Man talk. Wild Man see sun out cave door. Wild Man make thing. Thing is game. Wild Man tell you all soon what make. Wild Man find talk like this hard! 😜
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sjb @steve-bennett.bsky.social · 07/05/2025
Good morning everyone. It's time to start talking about what I'm up to. 😃 I've just started a new company called @wildmangames.bsky.social . We're indie game devs making managementy, buildy, simy, tycoony games, which I LOVE! #devdiary #indiedev #gamedev
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