sjb @steve-bennett.bsky.social · 28/09/2026We do plan on having them travel with a cart or a wagon, and they can only stop at the yard when you’ve upgraded it as a trading post. Soon tm. 000
sjb @steve-bennett.bsky.social · 26/09/2026In future the merchant will ‘motivate’ the serfs who’ll work faster when under his gaze. 001
Reposted by sjbWild Man Games @wildmangames.bsky.social · 24/09/2026Dev-Diary: Research, part 2. Produce Knowledge in libraries. If you have enough, you can research a new building and build it. #indiedev #gamedev #haggle 0155
sjb @steve-bennett.bsky.social · 21/09/2026You can generate knowledge by building a library and employing a few librarians. You can also trade it or get given it from the king if he likes you. But it can also be stolen. 😬 021
Reposted by sjbWild Man Games @wildmangames.bsky.social · 19/09/2026Dev-Diary: Positive Grace. Pay the king's taxes, or land the 100 bread loaves for his troops on time, and his Grace increases. I've been working on his reactions this week. #indiedev #gamedev #haggle #screenshotsaturday 0164
Reposted by sjbWild Man Games @wildmangames.bsky.social · 17/09/2026Dev-Diary: Negative Grace. When the king isn't happy — you've not delivered, you've not paid him — he thinks less of you. I've been working on his reactions this week. What do you think? #indiedev #gamedev #haggle 0123
sjb @steve-bennett.bsky.social · 14/09/2026If you have the gold though you can overpay and get back in the king’s good grace. The King’s Grace is a scale of whether he likes you or not. If he doesn’t like you life becomes very hard. 021
Reposted by sjbWild Man Games @wildmangames.bsky.social · 12/09/2026Dev Diary: Lots more UI work this week. Today it's time to show you our lovely new clock. #indiedev #gamedev #haggle #screenshotsaturday 0145
sjb @steve-bennett.bsky.social · 10/09/2026An unhappy serf lowers its motivation to work and work well . 😢 020
Reposted by sjbWild Man Games @wildmangames.bsky.social · 07/09/2026Everything that accepts delivery can now be prioritised. Prioritised destinations are always considered first when delivery drivers decide what to do next — traders, production buildings, the Bailiff, canteens, and more. #indiedev #gamedev #haggle 0113
Reposted by sjbWild Man Games @wildmangames.bsky.social · 05/09/2026Dev diary: Serfs die if they aren't looked after. They turn into skeletons as their final act, and that's the end of that. Hoping to add a graveyard to tidy them up. (Ignore the dead man walking — that's a funny bug.) #indiedev #gamedev #haggle #screenshotsaturday 0193
sjb @steve-bennett.bsky.social · 03/09/2026This should really read Bug-Diary! Tempting to add it as a special halloween mode. :D 000
sjb @steve-bennett.bsky.social · 01/09/2026Bread’s important in the game as it’s a basic food type that serfs can eat, so it sustains, and can be traded and sold. 🍞 010
Reposted by sjbWild Man Games @wildmangames.bsky.social · 25/08/2026Dev-Diary: A zoom in at serf production, you can see them producing items in the UI too, if they succeed they are happy. Sometimes they nail it! #indiedev #gamedev #haggle 0162
Reposted by sjbWild Man Games @wildmangames.bsky.social · 19/08/2026Dev-Diary: At 6am every morning, your Day's Account informs you of how yesterday landed. How the king feels about you and how well your serfs performed. #indiedev #gamedev #haggle 083
Reposted by sjbWild Man Games @wildmangames.bsky.social · 15/08/2026Dev-Diary: New build and action menu system WIP, middle bottom edge, more to add but feeling good, I like. Quick to choose, following standards. #indiedev #gamedev #haggle #screenshotsaturday 0144
Reposted by sjbWild Man Games @wildmangames.bsky.social · 11/08/2026Dev Diary: New, parchment-y, medieval-y, UI-y goodness changes starting to appear this week. I love it. What do you think? #indiedev #gamedev #haggle 093
Reposted by sjbWild Man Games @wildmangames.bsky.social · 01/08/2026All a bit fishy at the market today! #indiedev #gamedev #haggle #screenshotsaturday 0122
Reposted by sjbWild Man Games @wildmangames.bsky.social · 28/07/2026Hiring Serfs is as easy as a puff of smoke. One minute an unsuspecting peasant, the next gainfully employed and ready to work. #indiedev #gamedev #haggle 0114
Reposted by sjbWild Man Games @wildmangames.bsky.social · 25/07/2026Sometimes a market trader rolls a Haggle and sells above the expected price. Charisma shifts the odds. More gold from the same goods. #indiedev #gamedev #haggle #screenshotsaturday 0165
Reposted by sjbWild Man Games @wildmangames.bsky.social · 23/07/2026Dev diary: Selection outlines now wrap whole buildings and their decor. Organic shapes like trees need a light touch, enough to read clearly without illuminating every leaf. Anything you'd change? #indiedev #gamedev #haggle 0153
Reposted by sjbWild Man Games @wildmangames.bsky.social · 21/07/2026Dev diary: We're trying a new selection outline feature, very small change, but makes a huge difference to feel. #indiedev #gamedev #haggle 0172
Reposted by sjbWild Man Games @wildmangames.bsky.social · 18/07/2026Eggs Please! Traders line up at the yard waiting to make a deal to buy your goods. They'll mostly come for products you already produce, but sometimes they ask for items that you maybe planning to make next #indiedev #gamedev #haggle #screenshotsaturday 0113
Reposted by sjbWild Man Games @wildmangames.bsky.social · 11/07/2026A flash mob has formed around the guillotine. No one can get in or out of the market. It's chaos! #indiedev #gamedev #haggle #screenshotsaturday 0123
Reposted by sjbWild Man Games @wildmangames.bsky.social · 09/07/2026Liar! Liar! Mill's on fire. Quick, get the fire station in. The bread's definitely burned today. #indiedev #gamedev #haggle 0101
Reposted by sjbWild Man Games @wildmangames.bsky.social · 04/07/2026Cooks can eat on the job. Everyone else depends on the Canteen stock. Early on, it’s first come, first served, so some Serfs go hungry. How will you manage that? #indiedev #gamedev #haggle #screenshotsaturday 1132
Reposted by sjbWild Man Games @wildmangames.bsky.social · 01/07/2026Early animation work on the guillotine. A marketplace attraction for shoppers seeking "culture", and a tidy answer to whatever is sitting in your cells. Sharp marketplace planning. #indiedev #gamedev #haggle 1131
Reposted by sjbWild Man Games @wildmangames.bsky.social · 27/06/2026King John has entered the tutorial. Player-action tracking, camera moves, clicks and drags. More from John — and his troops — soon. #indiedev #gamedev #haggle #screenshotsaturday 0103
Reposted by sjbWild Man Games @wildmangames.bsky.social · 25/06/2026Buildings kick up dust when placed, moved, or demolished. Makes a huge difference to the feel of uprooting something or dropping a building down, your estate now has weight. #indiedev #gamedev #haggle 061
Reposted by sjbWild Man Games @wildmangames.bsky.social · 23/06/2026Favour is a currency granted by the King and used to buy market buildings. Some statues passively generate Favour over time, especially if they look like him. He likes that. #indiedev #gamedev #haggle 0143
Reposted by sjbWild Man Games @wildmangames.bsky.social · 20/06/2026The front of a building is now marked by one of man's greatest innovations: The Arrow. When placing, moving, or selecting it. Also you can now see the building above the cursor when moving buildings around. #indiedev #gamedev #haggle #screenshotsaturday 0113
Reposted by sjbWild Man Games @wildmangames.bsky.social · 18/06/2026A tinted preview now follows the cursor when placing buildings. The walls and props, the footprint and facing direction are visible before you commit. Loads clearer. #indiedev #gamedev #haggle 091
Reposted by sjbWild Man Games @wildmangames.bsky.social · 15/06/2026Market stalls now only offer goods your town can actually sell. No baker, no Bread. No produce yet, no fake menu — just “Nothing to sell yet.” Less mystery, fewer dead clicks. #indiedev #gamedev #haggle 0143
Reposted by sjbWild Man Games @wildmangames.bsky.social · 10/01/2026It's always nice to see a keen serf workforce spring out of bed in a morning keen to get to work as the sun comes up! This week we've been building up a bit of scale in the production estate. Happy #screenshotsaturday #gamedev #indiegame #indiedev #haggle #progress 062
Reposted by sjbWild Man Games @wildmangames.bsky.social · 17/12/2025When Inquisitor John forgot to tuck away his beard! 😬 #Haggle #DevDiary #gamedev #indiegame #indiedev #bugs 084
Reposted by sjbWild Man Games @wildmangames.bsky.social · 09/12/2025When a cloud turns up at a Robin Hood convention and scares off all the Robins... 😬 #Haggle #DevDiary #gamedev #indiegame #indiedev 0112
Reposted by sjbWild Man Games @wildmangames.bsky.social · 08/12/2025Queues. Well we are British! This wouldn't be a medieval tycoon simulator worth its salt without queues. It's also the beginnings of an attraction system for citizens deciding where to go, and queuing is a part of that decision. #Haggle #DevDiary #gamedev #indiegame #indiedev 0144
Reposted by sjbWild Man Games @wildmangames.bsky.social · 02/08/2025#Haggle News. How many peasants can you squeeze into a market street? Quite a few it turns out. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev 0165
Reposted by sjbWild Man Games @wildmangames.bsky.social · 19/07/2025#Haggle News. Gold is being made! Some road-side stalls being supplied and selling to passing peasants. We'll have proper marketplaces soon. ooof! Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev Reminds me of the "Haggle" scene in the Life of Brian :D 0185
Reposted by sjbWild Man Games @wildmangames.bsky.social · 12/07/2025#Haggle News. We've been at a conference this week promoting Haggle, so instead of a vid, I thought a shot of early concept work would be cool, to show you where we're going. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev 0195
Reposted by sjbWild Man Games @wildmangames.bsky.social · 28/06/2025#Haggle News. We have deliveries. Productions are consuming items and creating new ones. We also added roads and some map gen. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev 0145
Reposted by sjbWild Man Games @wildmangames.bsky.social · 21/06/2025#Haggle News this week. We have some new item graphics, loads more to come, you can drop serfs into job roles, continuing our tactile approach and some beginnings of deliveries, we'll maybe show that next week. Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev 0193
Reposted by sjbWild Man Games @wildmangames.bsky.social · 14/06/2025It's the beginnings of character animations in #Haggle this week. So welcome to The Funky Walk (TM). Who's funkiest? Happy #screenshotsaturday folks! #gamedev #indiegame #indiedev 0112
Reposted by sjbWild Man Games @wildmangames.bsky.social · 07/06/2025#Haggle has felt a bit like an episode of Mr Benn this week (you know if you know). Drop a peasant into the serf school and abracadabra you have a serf ready to work! Oh and females, and hairstyles and beards... :) #screenshotsaturday #gamedev #indiegame #indiedev 1106
Reposted by sjbWild Man Games @wildmangames.bsky.social · 24/05/2025We want to make #Haggle super tactile, so we've been playing with picking up serfs and throwing them around. A distraction has emerged that's like Serf Golf! I'm spending a bit too long trying to land serfs on a blue square. 🤨 #screenshotsaturday #gamedev #indiegame #indiedev 064
sjb @steve-bennett.bsky.social · 23/05/2025It's busy at the bakery today! No-one's told them we haven't done the bread making code yet! #Haggle #AMedievalTycoonSimulator @wildmangames.bsky.social #devdiary #gamedev #indiegame #indiedev 0114
sjb @steve-bennett.bsky.social · 17/05/2025We made a people bomb! Lots of lovely serfs, soldiers, city folk, inquisitors in here, and we dropped a people bomb to see how they walked through a bottleneck. This is our first #screenshotsaturday for #haggle @wildmangames.bsky.social #gamedev #indiegame #indiedev 1175
sjb @steve-bennett.bsky.social · 12/05/2025This is what me and the @wildmangames.bsky.social crew are making. We've just started so will be posting the journey here. We're very excited! #devdiary #indiedev 093
Reposted by sjbWild Man Games @wildmangames.bsky.social · 07/05/2025Wild Man talk. Wild Man see sun out cave door. Wild Man make thing. Thing is game. Wild Man tell you all soon what make. Wild Man find talk like this hard! 😜 061
sjb @steve-bennett.bsky.social · 07/05/2025Good morning everyone. It's time to start talking about what I'm up to. 😃 I've just started a new company called @wildmangames.bsky.social . We're indie game devs making managementy, buildy, simy, tycoony games, which I LOVE! #devdiary #indiedev #gamedev 0103