Reposted by Martin DonlonArtemio Urbina @artemio.bsky.social · 02/07/2026We talked about the PGM core with @wickerwaka.com youtube.com/live/h8W_m-G...youtube.comPGM core interview with Martin Donlon (wickerwaka)YouTube video by Artemio Urbina 03412
Reposted by Martin DonlonRen'Py Tom 🇺🇸 @renpytom.bsky.social · 09/06/2026I use language models to develop Ren'Py, and have since Github copilot came out in beta in 2021. Before that I've used other tools (code completion, etc.) I don't vibe code Ren'Py, though - that's not something you do if you want a project you can maintain. 1/2 7138923
Reposted by Martin DonlonVGEsoterica @videogameesoterica.bsky.social · 12/06/2026The man, the myth, the legend himself... @wickerwaka has a beta IGS PGM MiSTer FPGA core ready for testing and it's GOOD! youtu.be/vtYYL0njcGM #gaming #gamingnews #misterfpga #retrogames 0232
Martin Donlon @wickerwaka.com · 07/05/2026Lots of interesting functions in the BIOS that don't appear to be part of the public interface. On the audio side the most interesting thing is that direct writes into Z80 RAM are used and the shared latches between the Z80 and 68000 seem to be for signaling not data transfer. 050
Martin Donlon @wickerwaka.com · 07/05/2026I wanted to understand better how audio works on the PGM so, after hearing about other peoples successes, I put gpt-5.4 and ghidra on the task using github.com/bethington/g.... It did a pretty solid job of producing readable (not compilable) C code. github.com/wickerwaka/P.... 271
Martin Donlon @wickerwaka.com · 20/04/2026I don't think Tindie is coming back and even if it does I think it's time to move on. MiSTer Laggys and PicoROMs will be sold here from now on: peanutbutterretro.com If you have an unprocessed order from the Tindie store, reach out to me and I'll ship it out to you.peanutbutterretro.comPeanut Butter RetroHome of the MiSTer Laggy and PicoROM. 0111
Martin Donlon @wickerwaka.com · 13/04/2026They are also a great demonstration that once you have a basic peripheral like a UART working you can do a LOT! Especially with a 68000 series processor because it is still so well supported by modern tools. 040
Martin Donlon @wickerwaka.com · 13/04/2026Adrian's videos on the Agfa are a great example of combining software and hardware reverse engineering techniques. It's the main way I work with arcade hardware and why I made the PicoROM. His videos are a great intro for anyone interested. 191
Martin Donlon @wickerwaka.com · 02/04/2026Two designs to help with PGM research. A flash cart using modified PicoROM firmware and a passthrough board that allows me to trace cartridge signals easily. 7 days from idea to on my workbench thanks to @jlcpcb.bsky.social and @kicad.org 1245
Martin Donlon @wickerwaka.com · 09/03/20263D printers are such an amazing tool for making tools. It’s not a complex thing, but I needed a way to support these stacked PCBs in a way that allowed me to work on them both. Took some rough measurements. 15 minutes in Fusion 360. Two hours to print. Problem solved. 3413
Martin Donlon @wickerwaka.com · 21/02/2026I have some PicoROMs back in stock. New 28-pin version and a revised 32-pin version. www.tindie.com/products/pbr...tindie.comPicoROM by Peanut Butter Retro on Tindie8-Bit ROM Emulator for testing and rapid development. 0122
Martin Donlon @wickerwaka.com · 21/02/2026I'm too scared to watch it. I remember it been amazing and I can still sing the song, but I really can't believe it holds up. 110
Martin Donlon @wickerwaka.com · 15/02/2026I saw this project at VCF Socal yesterday and it amazed me. It's such a testament to individual effort and creativity. I don't know what I'll do with it, but I backed it on crowd supply and I'll be happy to have it in my collection. 041
Reposted by Martin DonlonK.N.O. Industries @kino503.bsky.social · 23/11/2024Who Did What At Irem: A (Semi-)Comprehensive Thread Today, we're going to be doing a deepdive on one of the premier arcade giants of the 1980's. We're all familiar with enduring classics such as R-Type and In The Hunt, but who were the talented men & women that created them? 110948
Reposted by Martin DonlonMetal Game Solid @metalgamesolid.bsky.social · 28/10/2025Japan-Only TAITO Quiz Games Just Hit the #MiSTerFPGA F2 Core! Thanks @wickerwaka.com Read more here: metalgamesolid.com/fpga/mister-... 052
Martin Donlon @wickerwaka.com · 12/10/2025The value they chose for the shadow scaling, 65, was almost certainly picked to create this effect. It reduces the sprites to a quarter of the size. 64 would be a more obvious and correct value and would not have created this shimmering effect. 030
Martin Donlon @wickerwaka.com · 12/10/2025If the counter doesn't increment by some multiple of 256 over the entire frame, then each frame will start with a different counter value and you'll get slightly different rows selected on scaled sprites. Games tend to pick scaling values that avoid this, PuLiRuLa exploits it! 170
Martin Donlon @wickerwaka.com · 12/10/2025Each sprite starts with whatever the counter value is at the end of the previous sprite and each FRAME starts with whatever the previous frame ended with. It just never resets and I can't find any mechanism that causes it to reset. 140
Martin Donlon @wickerwaka.com · 12/10/2025I had assumed that these counters get reset for each new sprite. In the previous example the 8 rows of the 16 row sprite that get draw will be different if the counter starts at a number >= 128, because the counter will overflow at different times. But it NEVER resets. 120
Martin Donlon @wickerwaka.com · 12/10/2025Unscaled sprites increment by 256 every time, so it overflows for each input row and every row gets draw. If you want to half the size of a sprite you set the increment to 128, then it only overflows every second row and half the rows get drawn. 120
Martin Donlon @wickerwaka.com · 12/10/2025Each 16x16 sprite on the F2 can be scaled all the way down to 1x1. For vertical scaling this is down with an 8-bit counter. Each sprite specifies a zoom value and for each of the 16 rows the counter gets incremented by that value. When the counter overflows it draws a row. 120
Martin Donlon @wickerwaka.com · 12/10/2025When I saw video from an arcade PCB I guessed that the shimmer was something do with what I called "spooky" sprites which is something I encountered when I made some tests for sprite positioning and scaling. I ignored it at the time because I hadn't seen any games use it. 130
Martin Donlon @wickerwaka.com · 12/10/2025The latest version of the Taito F2 core fixes the shadows in PuLiRuLa so they "shimmer" like you see in the video. The shadows are just the character sprites drawn with a black color palette and scaled down vertically. So what makes them shimmer? 1304
Reposted by Martin Donlon⊏𝗡⊐ @nullsleep.bsky.social · 11/10/2025putting the call out to #chiptune bsky I need your tips on who is actively pushing chiptune forward right now particularly interested in newer / emerging artists, as well as women, LGBTQ+, and BIPOC artists please repost for reach ❤️🙏 612167
Martin Donlon @wickerwaka.com · 22/09/2025My home town has a wind farm and I think they are awesome. There is even a bunch of hiking trails through them and you can get right up the the turbines. Lots of locals are opposed to them though, not sure what their reasons are. 000
Martin Donlon @wickerwaka.com · 02/08/2025NeoGeo is a 27c1024 which is a 1MBit, 16-bit ROM. RP2350B would have enough pins to do it. There have been times when I wish I support ROMs like that, but I haven't been motivated enough to design the board. 110
Martin Donlon @wickerwaka.com · 01/08/2025I've sold out of PicoROMs. I made 150 and sold 130. I'm surprised I managed to sell so many because I think it's pretty niche. I've no idea what people are using them for, so if you bought some and you are using them, please let me know! 1476
Reposted by Martin DonlonJason Moore @moorejh.bsky.social · 05/07/2025A software-defined ROM replacement solution for Commodore computers, Uses a $2 STM32F4 microcontroller github.com/piersfinlays... #commodore #c64 #vic20 #retrocomputing 1213
Martin Donlon @wickerwaka.com · 27/06/2025It's a Kojima game, so I'm assuming that the less you know, the less confusing it will be. 110
Martin Donlon @wickerwaka.com · 27/06/2025Can I play Death Stranding 2 if I haven't played the first game? 100
Martin Donlon @wickerwaka.com · 16/06/2025The end result was pretty easy to replicate in the core. Of course I haven't found a single game that actually uses this functionality. Maybe something will come up, but even if it doesn't it's nice to uncover more secrets. 0110
Martin Donlon @wickerwaka.com · 16/06/2025With that I could analyze the results and work out what each flag does. The hardest part was finding the right variety of colors and shapes to make the different interactions obvious. I thought simple shapes and primary colors with be most useful, but they ended up hiding a lot of stuff. 160
Martin Donlon @wickerwaka.com · 16/06/2025The TC0360PRI is used in the Taito F2 and several other boards. I prioritizes/mixes up to 3 12-bit color inputs. It has a few different "blend" modes for combining the inputs and some flags for those modes. I built a little test screen so I could test all the different parameters on real hardware. 1182
Martin Donlon @wickerwaka.com · 13/06/2025At Mrs. Winston's salad bar, near the Santa Monica airport, a friend handed me the bacon bits after they were done with them and I then offered it to the person behind me in line, which they declined. That person? Harrison Ford, Hollywood actor. 151
Reposted by Martin DonlonChris Glenn Smith @sirchristopher93.bsky.social · 06/06/2025Happy 40 Years to the Atari ST! 2284
Reposted by Martin DonlonOwlnonymous @owlnonymous.bsky.social · 31/05/2025The new Taito F1/F2 arcade core by @wickerwaka.com is now part of the #MiSTerFPGA distro and is grabbed by running the Downloader/Update_All script. The Ninja Kids has been added. 0135
Reposted by Martin DonlonOwlnonymous @owlnonymous.bsky.social · 27/05/2025I put up the VOD of the most recent stream checking out the Taito F2 Alpha core, and then dive into the CD-i core and play through a few "interesting" games. Watch the VOD: youtu.be/qLmp-FO61RUyoutu.be🎮 Testing the Taito F2 Alpha Core & Exploring the CD-i Core on MiSTer FPGA! 🕹️YouTube video by owlnonymous 062
Martin Donlon @wickerwaka.com · 18/05/2025You know the graphics are good because they are in a window titled "Graphics". I never had a chance to play them, but I remember magazines giving them solid reviews. 010
Martin Donlon @wickerwaka.com · 18/05/2025Network shares with tens of thousands of files are still a problem for both windows and macos in the year 2025. 260
Martin Donlon @wickerwaka.com · 11/05/2025It turns out the exact same chip is used by Taito in some of their NES games. Not sure what came first, but it looks to me like they decided to shoe horn this into their F2 boards because it generally did what they needed. 1120
Martin Donlon @wickerwaka.com · 11/05/2025This chip is very out of place on the F2 boards. It’s the only custom chip using DIP form factor and the logo is different than all the other ones. It is used to expand the amount of tile graphics available. 1172
Reposted by Martin DonlonJeff Tanton - Wishlist OCCULT CLEANUP AGENCY 📸👻🪣 @jefftanton.bsky.social · 07/05/2025All dev is a crap shoot where experience and talent + strong idea can improve odds and put you in a better position to succeed. But absolutely no combination of those things can guarantee it. 082