Sign in

Piero Molino

@w4nderlust.bsky.social
22 followers 32 following 16 posts

CEO @ Studio Atelico | Chief Scientist @ Predibase | Ex-UberAI, Stanford

PostsRepliesMedia
Piero Molino @w4nderlust.bsky.social · 06/04/2026
Got Gemma 4 running locally on CUDA, first and fastest local inference to my knowledge. RTX 3090: • BF16 float: 110 tok/s • Q4_K_M GGUF: 170 tok/s Both quantized and full precision, token-for-token match with @hf.co transformers.
110
Piero Molino @w4nderlust.bsky.social · 05/03/2026
If AI learns from artists, artists deserve a fair deal. Today creative work is often used for training without clear consent, credit, or compensation. Introducing ARC, the Artist Rights Contract. Clear consent. Transparent usage. Project-limited rights. Draft open for feedback 👇
000
Piero Molino @w4nderlust.bsky.social · 29/01/2026
Today we announced Bobium Brawlers, our first game. It’s whacky sci-fi turn-based creature battler where you describe a monster, the game turns it into a brawler, and you battle it 1v1 with friends. Weird, playful, and something that could only be done with AI. Launching in 2026
000
Piero Molino @w4nderlust.bsky.social · 14/08/2025
We raised $5M in seed funding! 🎉 Will use it to make better games: worlds that react, characters that riff, stories that grow in unexpected ways. We’re also building tools so other devs can do the same. Here's the full story: atelico.studio/blog/funding...
052
Piero Molino @w4nderlust.bsky.social · 08/07/2025
AI in games can flood the world with forgettable slop or help artists make the impossible playable. We only use AI if ✔️ Artists approve how their work is used ✔️ Revenue is shared ✔️ Labor and creativity are respected How to use AI in games without losing your soul? atelico.studio/blog/game-ai...
011
Piero Molino @w4nderlust.bsky.social · 04/06/2025
Ciao Roma! Tomorrow I'll be in Rome to give a talk at /dev/games about our Generative Agents Realtime Playground and the game tech of @studioatelico.bsky.social for running AI on-device. 🗓 Thursday, June 4th 🕒 11:10–12:10 Come say hi if you want to chat about ethical AI in games!
022
Piero Molino @w4nderlust.bsky.social · 02/06/2025
¡Hola Barcelona! Tomorrow I’m at Pocket Gamer Connects for the AI Agents in Games panel with Rana Rahman, Jack Basford & Claire Rozain. 🗓 Tues, June 3 🕒 15:40–16:20 📍 Track Room 2 Come say hi if you're at the conference and want to chat ethical AI in games! #PGConnects #AIinGames #GameDev
021
Reposted by Piero Molino
GamesIndustry.biz @gibiz.bsky.social · 08/01/2025
Atelico's new AI Engine doesn't require "prohibitively expensive cloud solutions" www.gamesindustry.biz/atelicos-new...
gamesindustry.biz
Atelico's new AI Engine doesn't require "prohibitively expensive cloud solutions"
Gaming Startup Studio Atelico has announced a new AI Engine to "allow game developers to deliver game experiences power…
1113
Piero Molino @w4nderlust.bsky.social · 08/01/2025
Today, I’m excited to unveil a project that’s incredibly close to my heart. As a lifelong gamer, I’ve always dreamed of pushing the boundaries of what’s possible in video games using my expertise in AI. Now, that dream is becoming reality. 🎮🤖 www.youtube.com/watch?v=xT_v...
youtube.com
GARP – A Real-Time Village Simulation Powered by On-Device Generative Agents AI
YouTube video by Studio Atelico
2101