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Studio Atelico

@studioatelico.bsky.social
29 followers 8 following 58 posts

Webiste: atelico.studio We Build AI Engines. For Video Games. That Run On-Device.

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Studio Atelico @studioatelico.bsky.social · 29/09/2026
Our CEO and co-founder Piero Molino is speaking at The AI Conference tomorrow! He'll share what we've learned building Bobium Brawlers with fully on-device generative AI. 📅 September 30 · 4 PM 📍 Theater 3 If you’re there, say hi! aiconference.com
aiconference.com
The AI Conference 2026 - Shaping The Future of AI
The premier AI conference. Sept 29–Oct 1, 2026 at Pier 48, San Francisco. 5,500+ builders, researchers & leaders. 120+ speakers. 5 tracks covering AGI, LLMs, agentic AI, infrastructure & applied AI.
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Studio Atelico @studioatelico.bsky.social · 25/09/2026
Our CEO and co-founder Piero Molino is heading to The AI Conference in San Francisco next week! If you're there and want to talk about on-device AI, AI-native games, or what we've been building at Studio Atelico, say hi. 📍 San Francisco 📅 September 30 agenda.45-77-127-32.nip.io?session=d1ed...
aiconference.com
The AI Conference 2026 - Shaping The Future of AI
The premier AI conference. Sept 29–Oct 1, 2026 at Pier 48, San Francisco. 5,500+ builders, researchers & leaders. 120+ speakers. 5 tracks covering AGI, LLMs, agentic AI, infrastructure & applied AI.
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Studio Atelico @studioatelico.bsky.social · 23/09/2026
We loved the AI and Games Conference last year, so we're very happy to be heading back to London this November, this time as a sponsor! 2 days of thoughtful, practical conversations about AI in games. See you there on November 10–11 📅 Get your ticket: www.tickettailor.com/events/gamea...
tickettailor.com
Select tickets – AI and Games Conference 2026 – Here East (Queen Elizabeth Olympic Park)
AI and Games Conference 2026 – Here East (Queen Elizabeth Olympic Park), Tue 10 Nov 2026 - Wed 11 Nov 2026 - The AI and Games Conference returns for 2026 as the largest event on artificial…
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Studio Atelico @studioatelico.bsky.social · 22/09/2026
Days of art-making, condensed into a few seconds. Here’s a glimpse at the process behind our latest Bobium Brawlers cinematic
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Studio Atelico @studioatelico.bsky.social · 19/09/2026
POV: it’s Talk Like a Pirate Day and you have a game that can turn your terrible ideas into brawlers 🏴‍☠️🦀 Treasure chest shell + golden hook claw + giant captain hat. #BobiumBrawlers #StudioAtelico #TalkLikeAPirateDay #IndieGames
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Studio Atelico @studioatelico.bsky.social · 18/09/2026
From first lines to final frame. A glimpse at the making of our latest cinematic.
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Studio Atelico @studioatelico.bsky.social · 17/09/2026
What goes into making a Bobium Brawlers cinematic? Our Lead Artist José takes us behind the scenes and breaks down how our latest one came together. www.youtube.com/watch?v=vm2G...
youtube.com
Making the Bobium Brawlers Cinematic #2 | Behind the Scenes
A behind the scenes look at the process from Lead Artist José to create our animatic trailers.
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Studio Atelico @studioatelico.bsky.social · 14/09/2026
You asked for a FREEZING POTATO WITH A TOP HAT. BEPPE delivered. What should we turn into a Brawler next? 👇 #BobiumBrawlers #StudioAtelico #Mobilegame
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Studio Atelico @studioatelico.bsky.social · 10/09/2026
Type your worst idea. We'll make it fight. Create your own Brawler, get a unique deck of abilities, and take it into the Rumble League. Bobium Brawlers is now in closed beta on iOS!👀 Want to play? Sign up here: Sign-up here: atelico.studio/bobium-brawl...
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Studio Atelico @studioatelico.bsky.social · 07/09/2026
What does it actually take to build a game around local AI? Our CEO, Piero, spoke with 80 Level about Bobium Brawlers, on-device AI, training our models with artwork from our own artists, and finding the right balance between AI and authored game design. 80.lv/articles/int...
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Studio Atelico @studioatelico.bsky.social · 04/09/2026
Here's what's new in Beta 3 🧪 🎓 Brand-new tutorial 🚀 Brawler Boost 🔊 More sounds & music 🃏 More choice when building your deck ⚔️ Battle, UI & progression improvements Have an iPhone or iPad and want to play? Reply and we'll send you access!
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Studio Atelico @studioatelico.bsky.social · 03/09/2026
Cloud AI having a bit of a day. Good time to mention we think the future of AI is on-device. 😎
Cloud AI having a bit of a day.
Good time to mention we think the future of AI is on-device. 😎
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Studio Atelico @studioatelico.bsky.social · 29/08/2026
Bobium Brawlers is getting a sound upgrade 🔊 Here’s how the character generation flow is sounding. What do you think?
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Studio Atelico @studioatelico.bsky.social · 19/08/2026
What if you knew what your opponent might play next? 👀 Bobium Brawlers' new telegraphing system gives you a hint. What you do with it is up to you.
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Studio Atelico @studioatelico.bsky.social · 15/08/2026
It's the weekend and you still don't have access to Bobium Brawlers? 👀 Got an iPhone or iPad? Reply and we'll get you into the Beta. Beta 2 is live. Come brawl.
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Studio Atelico @studioatelico.bsky.social · 21/07/2026
At GDC, we spoke with GamesIndustry.biz about our vision for ethical, on-device AI in games. The interview covers small, game-specific models, artist involvement, no cloud dependence, and using AI to unlock new forms of gameplay. Read it here: www.gamesindustry.biz/ethical-low-...
gamesindustry.biz
GamesIndustry.biz
The resource for people who make and sell games.
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Studio Atelico @studioatelico.bsky.social · 20/07/2026
🎉 Bobium Brawlers Beta 1 is here! We’re out of Alpha with 150+ changes: 🏆 Achievements 👤 No forced sign-up 💥 The Special 🔊 Full audio pass 🎨 Combat and visual polish 🔌 Better reconnects Join on Discord for access! No access yet? Share a character idea below!
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Studio Atelico @studioatelico.bsky.social · 16/07/2026
Every great screen goes through countless iterations. Our artists and developers have been hard at work refining the pre-battle experience, and we're not done yet. Follow development and join our Discord: discord.gg/AkkZ94f64f
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Studio Atelico @studioatelico.bsky.social · 12/07/2026
This brawler started as one of your comments. 👇 Keep the ideas coming. Yours could be next! #BobiumBrawlers #AtelicoStudio #mobilegames
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Studio Atelico @studioatelico.bsky.social · 08/07/2026
8 teams left in the world cup. Drop your predictions below! 👇#BobiumBrawlers #Football #Soccer #worldcup #mobilegame
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Studio Atelico @studioatelico.bsky.social · 26/06/2026
Bobium Brawlers Alpha 6 is live ⚗️ Matchmaking is here, Arena Effects now change battles every round, MENTAL and MEME damage have entered the building, and the faster battle experience is now the default. Want to try the Alpha? Join our Discord for playtest access and tell us what breaks.
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Studio Atelico @studioatelico.bsky.social · 07/06/2026
Bobium Brawlers Alpha 5 is out 🧪 This build rebuilds the battle flow, adds local AI deck generation, cleans up combat readability, removes old status effects, and fixes some very annoying session/progression bugs. Want to play the Alpha? Join our Discord for playtest access and share your feedback
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Studio Atelico @studioatelico.bsky.social · 05/06/2026
We built gdstyle, an open-source linter and formatter for GDScript. It started as a way to stop wasting code review time on style issues while building Bobium Brawlers in Godot 4. 52 rules, formatting, autofixes, CI checks, and a Godot editor plugin. atelico.studio/blog/introdu...
atelico.studio
Introducing gdstyle, a linter and formatter for GDScript | Atelico
Building Bobium Brawlers, we noticed a real chunk of every code review was about style, not logic. So we built gdstyle: a fast, opinionated GDScript linter and formatter that runs in your editor and…
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Studio Atelico @studioatelico.bsky.social · 02/06/2026
Players told us the dice in Bobium Brawlers felt rigged, and they were right. We found a Godot RNG seeding issue where fresh RandomNumberGenerator.new() instances could produce identical dice sequences far more often than expected. Full write-up: atelico.studio/blog/a-bette...
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Studio Atelico @studioatelico.bsky.social · 29/05/2026
At Nordic Game, our Co-Founder Ennio De Nucci made the case for artist-controlled, on-device AI in games: supporting creativity, authorship, and player experience without cloud inference and its costs. Next stop: Meet Piero, our CEO & Co-Founder @ Summer of AI in Haarlem. 👋
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Studio Atelico @studioatelico.bsky.social · 17/05/2026
Vol. 8. Type something weird. See what happens. That's literally the game. #GameDev #AI #IndieDev #OnDeviceAI #Gaming
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Studio Atelico @studioatelico.bsky.social · 10/05/2026
Vol. 7: proof that "describe a creature in 140 characters" is the best sentence in gaming right now. #GameDev #AI #IndieDev #OnDeviceAI #Gaming
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Studio Atelico @studioatelico.bsky.social · 03/05/2026
Bobium Brawlers lets you battle with any creature you want - check out a selection of Brawlers made by folks at GDC - Vol. 6 #GameDev #AI #IndieDev #OnDeviceAI #Gaming
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Studio Atelico @studioatelico.bsky.social · 26/04/2026
Bobium Brawlers - Vol. 5 of the best Creatures from GDC! DM if you want to join our upcoming beta! #GameDev #AI #IndieDev #OnDeviceAI #Gaming
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Studio Atelico @studioatelico.bsky.social · 19/04/2026
Who doesn't like a little goth in their creature battler? #GameDev #AI #IndieDev #OnDeviceAI #Gaming
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Studio Atelico @studioatelico.bsky.social · 12/04/2026
Vol 2 GDC Creature compilation just dropped! #GameDev #AI #IndieDev #OnDeviceAI #Gaming
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Studio Atelico @studioatelico.bsky.social · 05/04/2026
Post-GDC glow still in effect, thanks to the amazing creatures players generated. Here's a sampling - more real soon, but tell us what you'd like to see BEPPE create! #GameDev #AI #IndieDev #OnDeviceAI #Gaming #GDC
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Studio Atelico @studioatelico.bsky.social · 22/03/2026
We’re not building games with AI, we’re building games that only exist because of it. At #PGC2026, we shared how Studio Atelico is: • Running AI fully on-device (no cloud, no latency) • Building an AI engine for devs • Designing gameplay around generative systems
youtube.com
HyprChats: Studio Atelico @ PGC London 2026
We sat down with Ennio De Nucci, Co-founder and Game Design Director at Studio Atelico, during PGC London 2026. Learn more about Studio Atelico: https://atelico.studio/ Learn more about HyprMX:…
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Studio Atelico @studioatelico.bsky.social · 17/03/2026
After taking a bit of time to decompress and digest, here are some quick thoughts about our GDC experience 🧵
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Studio Atelico @studioatelico.bsky.social · 11/03/2026
Scenes from last night’s Indie Arcade Party @ DNA Lounge, where we were demoing Bobium Brawlers. Folks loved the creature creation and we loved getting critical feedback on our labor of love these past few months!
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Studio Atelico @studioatelico.bsky.social · 08/03/2026
Going to GDC? Be among the first to play Bobium Brawlers. We'd love to know what you think. Tuesday, we are at the Indie Arcade Party @ DNA www.eventbrite.com/e/2026-indie... Wednesday, we are at the Indie Showcase @ Buzzworks www.indiebyog.com/events/gdc-2... Come say hi and play the game!
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Studio Atelico @studioatelico.bsky.social · 05/03/2026
Most artist contracts weren’t written for the AI era. So we wrote one. Today we’re sharing 𝗔𝗥𝗖, 𝘁𝗵𝗲 𝗔𝗿𝘁𝗶𝘀𝘁 𝗥𝗶𝗴𝗵𝘁𝘀 𝗖𝗼𝗻𝘁𝗿𝗮𝗰𝘁, a framework for fair collaboration between studios and artists when AI is involved. Blog post with link: atelico.studio/blog/introdu...
atelico.studio
Introducing ARC - a Creator Agreement for the AI Era | Atelico
Introducing ARC - a Creator Agreement for the AI Era
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Studio Atelico @studioatelico.bsky.social · 29/01/2026
Announcing our first game: Bobium Brawlers, a turn-based creature battler where players invent unique monsters and battle them 1v1 with friends.
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Piero Molino @w4nderlust.bsky.social · 14/08/2025
We raised $5M in seed funding! 🎉 Will use it to make better games: worlds that react, characters that riff, stories that grow in unexpected ways. We’re also building tools so other devs can do the same. Here's the full story: atelico.studio/blog/funding...
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Reposted by Studio Atelico
Piero Molino @w4nderlust.bsky.social · 08/07/2025
AI in games can flood the world with forgettable slop or help artists make the impossible playable. We only use AI if ✔️ Artists approve how their work is used ✔️ Revenue is shared ✔️ Labor and creativity are respected How to use AI in games without losing your soul? atelico.studio/blog/game-ai...
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Reposted by Studio Atelico
Piero Molino @w4nderlust.bsky.social · 04/06/2025
Ciao Roma! Tomorrow I'll be in Rome to give a talk at /dev/games about our Generative Agents Realtime Playground and the game tech of @studioatelico.bsky.social for running AI on-device. 🗓 Thursday, June 4th 🕒 11:10–12:10 Come say hi if you want to chat about ethical AI in games!
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Reposted by Studio Atelico
Piero Molino @w4nderlust.bsky.social · 02/06/2025
¡Hola Barcelona! Tomorrow I’m at Pocket Gamer Connects for the AI Agents in Games panel with Rana Rahman, Jack Basford & Claire Rozain. 🗓 Tues, June 3 🕒 15:40–16:20 📍 Track Room 2 Come say hi if you're at the conference and want to chat ethical AI in games! #PGConnects #AIinGames #GameDev
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Studio Atelico @studioatelico.bsky.social · 08/01/2025
We are AI and gaming industry veterans from Uber, Meta, and Creative Assembly building an on-device AI Engine for Video Games. Our technology enables gaming experiences where characters possess lifelike intelligence, interact naturally with players, and reason within the game world.
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