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Vuntra City

@vuntracity.bsky.social
527 followers 141 following 547 posts

City exploration game in development for VR and flat screen. Steam: store.steampowered.com/app/2859220/… Discord: discord.gg/tGkfMtggRx

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Vuntra City @vuntracity.bsky.social · 10/10/2026
I made a super simple tree generator to demonstrate how different parameter spaces (ranges of allowed values, basically) affect the outcomes of the same algorithm. This is for my upcoming talk at GIC. #gamedev #procgen
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Vuntra City @vuntracity.bsky.social · 05/10/2026
The NPCs can now have conversations! Don't mind the text, it's a placeholder. #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 02/10/2026
I will be speaking at GIC this year (gic.gd) with a talk called "The Possibilities And Limitations of Procedural Generation". It will be a fairly general talk about procedural generation where I will be using Vuntra City as a case study to make my points. Come check it out if you're there!
Game Industry Conference - 21-24 October 2026, Poznan.
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Vuntra City @vuntracity.bsky.social · 01/10/2026
Having an absolutely amazing time with Nivalis Nights, especially after installing a mod that slows down time. The original 60x time scale feels way too fast for a game where things happen on a schedule, and slowing it down to 15x actually allows for a chill exploration and life sim experience.
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Vuntra City @vuntracity.bsky.social · 01/10/2026
The NPCs will now evacuate if an uncontained fire gets past a certain size. For now I made them go to the other floors of the building and avoid the floor with the fire for 2 ingame hours. But if the fire is on the ground floor, they and other NPCs will avoid the whole building. #gamedev #procgen
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Vuntra City @vuntracity.bsky.social · 30/09/2026
I made the NPCs react to the fireworks using my new event system! #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 29/09/2026
Oh and the NPC's reaction can depend on their personality.
A happy NPC saying "Yes... Haha, YES!" when another NPC got hurt.
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Vuntra City @vuntracity.bsky.social · 29/09/2026
I've added an NPC event system that lets the characters react to all kinds of situations. The standard events that only have dialog and/or animation reaction can be easily added via database without needing any code, but custom code for specific events can also be added. #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 28/09/2026
I've added a way for the NPCs to say things outside of the player dialog. So they will be a lot more chatty now! There will be many situations in which they will voice their opinion, and their comments will depend on their personality. #gamedev #indiegame
NPCs in the procedural city saying random things in floating speech bubbles.
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Vuntra City @vuntracity.bsky.social · 26/09/2026
This NPC got herself trapped in an art piece somehow (bug). #screenshotsaturday #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 22/09/2026
Ok I think I did it. 60+ FPS in VR on max settings, with 4 million total NPCs in the most crowded area of the city. Still not as stable as I'd like it to be, but it is quite playable so I'm happy! #gamedev #indiegame
Vuntra City footage in VR with steam overlay showing 16.1ms frame time.
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Vuntra City @vuntracity.bsky.social · 20/09/2026
Enjoying the last warm days of this year at the local park's jazz festival, and I can't help but feel that I need more cozy outdoor spaces like this in Vuntra City. I already have bean bags and string lights, but none of them spawn outside 🤔
People sitting on bean bags in the park with string lights above them.
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Vuntra City @vuntracity.bsky.social · 19/09/2026
The increased population certainly changes the city's feel in VR! #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 18/09/2026
My NPCs have invented this weird dance. Does this count as emergent behavior? 😆 #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 17/09/2026
Debugging the NPCs can look hilarious sometimes! #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 13/09/2026
Everyone is playing around with DLSS5 and debating whether it's good or not, so here I have a totally legitimate comparison of Vuntra City with DLSS5 off and on. See for yourself!
Two screenshots side by side, one of a normal Vuntra City character and the other of a similar but more detailed character who bears uncanny resemblance to Lucia from GTA6, but totally isn't her.
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Vuntra City @vuntracity.bsky.social · 02/09/2026
A room with a view. #indiegame #gamedev #procgen
A room with infinity mirror floors and a view of neon lit skyscrapers.
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Vuntra City @vuntracity.bsky.social · 02/09/2026
The parties are getting pretty packed with the increased population. #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 30/08/2026
I messed up one of my camera scripts while working on a new devlog and it sent me to the upside down, literally🙃
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Vuntra City @vuntracity.bsky.social · 30/08/2026
Full moon over the neon city. #gamedev #indiegame
Moon seen through neon lit trees and buildings
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Vuntra City @vuntracity.bsky.social · 26/08/2026
I made the NPCs take their clothes off when relaxing at a spa and get into the hot tubs. Implemented an entire outfit system for it, so I can later use it to give them other temporary outfits. Also added steam to make the hot tubs actually look hot! #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 25/08/2026
By the way, I am working on optimizing the game to run with >4m NPCs instead of ~1m that I started with. I'm still not sure I will succeed, as there are several performance bottlenecks that make it very hard, but the city sure looks so much livelier with quadruple the population! #gamedev #procgen
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Vuntra City @vuntracity.bsky.social · 25/08/2026
Apparently, when there are too many NPCs in the same interior, they start playing a game of musical chairs of sorts. Watching them fight for a seat is pretty hilarious! #gamedev #procgen #indiegame
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Vuntra City @vuntracity.bsky.social · 22/08/2026
By popular demand, I've changed the moon phases to look like moon phases rather than an eclipse. #screenshotsaturday #indiegame
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Vuntra City @vuntracity.bsky.social · 21/08/2026
After rewatching Cyberpunk Edgerunners I got the urge to render something colorful and cyberpunk themed. Here's an environment shot WIP.
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Vuntra City @vuntracity.bsky.social · 18/08/2026
When the janitor is just sick of it. #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 15/08/2026
Don't have anything new to show this week because I'm working on performance improvements. So here's a sunny city for #screenshotsaturday. #gamedev #indiegame
Procedural city at daytime with neon lit skyscrapers reflecting in the water.
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Vuntra City @vuntracity.bsky.social · 13/08/2026
Can't sleep because of a cold that I caught somehow, so it's time for some more shader experiments (WIP).
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Vuntra City @vuntracity.bsky.social · 09/08/2026
I messed up my sky shader for a second and got this wonderful effect. The fun part about using a sky sphere with custom colors rather than a physically based atmosphere is that I can actually pull stunts like this in the game - unique weathers with weird sky or cloud colors for special events.
An unusually dark and blue sky with the moon reflected in the water.
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Vuntra City @vuntracity.bsky.social · 09/08/2026
Ah mine does not have that. Great attention to detail!
Crescent moon in a starry sky.
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Vuntra City @vuntracity.bsky.social · 08/08/2026
Added a bit of noise to the moon disk so it doesn't look flat. Here are some glamour shots of the newly added moon (bonus eclipse)! #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 07/08/2026
I just got back from an awesome seaside vacation and I'm back at work! But first things first. As I was swimming in the moonlit sea at night, I couldn't help but feel that Vuntra City has been without a moon for too long. So I made a moon. #gamedev #indiegame #procgen
4 images of the moon in various phases over the procedural city.
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Vuntra City @vuntracity.bsky.social · 01/08/2026
Ok here's a life hack I just learned for crowded touristy areas: you enter any expensive hotel and ask about their rooftop bar. There's a good chance they have one and it'll be empty and quiet because they don't advertise it outside of the hotel and most people don't know they can just come in.
A neon lit rooftop bar.A neon lit rooftop pool.
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Vuntra City @vuntracity.bsky.social · 30/07/2026
I'm doing some real life city exploration while I'm on vacation. Just saw a building that looked like it had a rooftop terrace from the street. So I went in to see if I could go up there and they let me. Turned out to be a rooftop bar that looks eerily similar to the Vuntra City rooftops.
A building that seems to have a rooftop terrace, viewed from the street.A rooftop bar with a pool and lounge chairs.
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Vuntra City @vuntracity.bsky.social · 25/07/2026
I just won this thing in a machine learning competition organized by one of our local gamedevs and my algo didn't even use any machine learning. ❤️❤️❤️ the gamedev community here in Cluj!
A box of... something. I'll find out when I open it.
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Vuntra City @vuntracity.bsky.social · 24/07/2026
Increasing the city population to ~4 million, combined with the changes in the distribution of citizens, makes the interior spaces almost as packed as they should be. Now the hardest part - to optimize it all so it can run with a decent framerate. #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 23/07/2026
If you've ever wondered how to unequivocally assert dominance at the table, this Vuntra City NPC is here to show you. #gamedev #indiegame
A glitched NPC standing on the table with her foot on the glass.
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Vuntra City @vuntracity.bsky.social · 20/07/2026
First look at the interior schedule WIP (time sped up). I'm trying to give every type of interior somewhat realistic "work hours", so you may notice that more interiors will be lit during the evening and fewer in the morning. #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 19/07/2026
The terraces get so cozy sometimes, they really make me want to implement more elevated outdoor spaces (and I will, hopefully). #gamedev #indiegame #procgen
A penthouse terrace in a procedural city overlooking the river.
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Vuntra City @vuntracity.bsky.social · 16/07/2026
I'm back to working on the NPCs and I have implemented overrides that allow an NPC to disconnect from their GPU calculated schedule and then gradually return to it. This override also kicks in any time the NPC is too far from their anchor, making it easier for the player to find them. #indiegame
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Vuntra City @vuntracity.bsky.social · 12/07/2026
Trying out Marathon today. Still getting the hang of the gameplay, but the visual style is *chef's kiss* 🤌
Screenshot of Marathon's CyberAcme AI character.
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Vuntra City @vuntracity.bsky.social · 11/07/2026
The flames make some of the environments feel particularly cozy. #screenshotsaturday #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 08/07/2026
I made a little demonstration of all the particle emitters in my fire system for the upcoming devlog. Each emitter also has a number of parameters that scale differently with the size of the fire. #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 06/07/2026
The outdoor fires will now go out in the rain and ignite back up when the rain ends. Here's a little demo with time sped up. Don't mind the NPC that decided to be the center of attention 😅 #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 04/07/2026
I've also added fire pits on the terraces, so here's a little showcase of all the cozy flame types that Vuntra City has now. #screenshotsaturday #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 01/07/2026
I put the fire extinguisher in a box near the elevator on each floor. I think it's a fitting place? Or should I change it?
Fire extinguisher in a box near an elevator in a virtual city interior.
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Vuntra City @vuntracity.bsky.social · 01/07/2026
There are now fire extinguishers in Vuntra City, so you can put out large fires before they take over the entire place. #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 29/06/2026
As I'm sitting here in the superheated inferno that is Europe, I'm also working on creating a superheated inferno in Vuntra City. Which feels just about appropriate. #gamedev #indiegame
A bar interior completely engulfed by flames
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Vuntra City @vuntracity.bsky.social · 24/06/2026
The fire now destroys any item tagged as flammable. Although I might still tweak the effect to make it more gradual. #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 24/06/2026
I've added wood and a gently flickering light to the fireplaces after some feedback from my community. Also they now go out when you turn off the lights in the interior. #gamedev #indiegame
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