Sign in

Michael Wiesing

@vrneuroscience.bsky.social
697 followers 454 following 529 posts

He/Him. Postdoc @EventLab @UniBarcelona Open VR environments for research (CC0): gitlab.com/eventlabprojects/openenvironments. VR research feed: bsky.app/profile/did:plc:wkncjmnqrx… tinyurl.com/27p67z27

PostsRepliesMedia
Michael Wiesing @vrneuroscience.bsky.social · 13/10/2026
Finally, the one and only @oakannape.bsky.social is on stage to talk about medical XR @vrsummit.bsky.social
021
Reposted by Michael Wiesing
Oliver Kannape @oakannape.bsky.social · 13/10/2026
#VRSummit day 2 Leon Kroczek is presenting his work on Virtual AI-Patients in Clinical Psychology. They’re working with real patients to create realistic AI personas. @leonkroczek.bsky.social @vrsummit.bsky.social
Leon Kroczek on why we should consider
simulating patients with mental health disorders using AI.
183
Reposted by Michael Wiesing
Oliver Kannape @oakannape.bsky.social · 12/10/2026
Off to #Bochum for @vrsummit.bsky.social 2026 - @fatresearchcat.bsky.social, Johannes Peuling, Jonas Rose, Carmela Troncoso, and Sylvia Pan with the opening at the #Rotunde Bochum. #VRSummit
Art in stage at the Bochum Rotunde with a quick welcome 🙏 Johannes Peuling with a “Bochum pitch”Sylvia Pan with a revisit of previous VR Summits and the Dagstuhl seminar on virtual bodies this summer.
162
Reposted by Michael Wiesing
VR Summit @vrsummit.bsky.social · 26/09/2026
🏆 And there are prizes up for grabs! 💶 €1,750 cash prize 🏢 Six months of office rental at TGW Bochum Build your XR prototype and give your idea a future beyond the weekend! Join us 👉 vrs.ruhr-uni-bochum.de/registration...
vrs.ruhr-uni-bochum.de
Registration – VR Summit 2026
023
Michael Wiesing @vrneuroscience.bsky.social · 26/09/2026
Only two weeks to go until the next VRS Hackathon! Can't believe this is already the fourth year we're organizing it. Every year I'm amazed by what teams manage to build in just a few days. Hope to see some of you there!
010
Reposted by Michael Wiesing
VR Summit @vrsummit.bsky.social · 11/09/2026
You don’t need to code to join the VRS Hackathon 2026! People from design, business, economics and the humanities are welcome. Curious about XR? Come on your own or with a team. 📅 10–11 October 2026 · Bochum vrs.ruhr-uni-bochum.de/hackathon-20... #VRSHackathon2026 #XR
021
Reposted by Michael Wiesing
Joan Llobera @joanllobera.bsky.social · 30/08/2026
We just got a demo accepted at ISMAR 2026 that uses MuJoCo. It's a web page showing VR characters driven by physical controllers (DeepMimic and ADD policies). Short video explanation: www.youtube.com/watch?v=ZWBa... Actual demo website: artanim.ch/artichar/
youtube.com
Physics-based controller policies driving VR characters
YouTube video by Joan Llobera at Artanim
111
Reposted by Michael Wiesing
Measuring Behavior @measuringbehavior.bsky.social · 18/08/2026
Submission is open for Measuring Behavior 2027! You can read our Call for Papers on the website: www.measuringbehavior.org/call-for-pap.... Deadline 6th November 2026.
measuringbehavior.org
Call for Papers - Measuring Behavior
We welcome submissions for presentations on subjects related to methods, tools and new techniques for measuring animal and human behavior.  Formats Measuring Behavior 2027 offers a variety of formats ...
026
Michael Wiesing @vrneuroscience.bsky.social · 28/07/2026
static.klipy.com
Spider-Man Pointing Meme
ALT: Spider-Man Pointing Meme
000
Michael Wiesing @vrneuroscience.bsky.social · 19/07/2026
Registration for VRS and the VRS Hackathon is open!
022
Reposted by Michael Wiesing
VR Summit @vrsummit.bsky.social · 14/07/2026
📢 Deadline extended! You now have until July 31 to submit a poster or VR demo to VR Summit 2026. 📍 Bochum · Oct 12–13 (VRS Hackathon Oct 10–11) ✍️ Submit: docs.google.com/forms/d/e/1F... #VRSummit2026 #XR #VirtualReality #VRResearch
122
Reposted by Michael Wiesing
i2CAT Research & Innovation Centre @i2cat.net · 06/07/2026
🌐🫂We are proud to coordinate @presencexr.bsky.social, a @horizoneu.bsky.socialproject aimed at building a more human and effective #XR ecosystem that will reshape how we communicate by elevating the sensation of "truly being there" 🎥 f.mtr.cool/zmuvatgrlm #i2CATresearch
f.mtr.cool
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.
013
Michael Wiesing @vrneuroscience.bsky.social · 06/07/2026
We have extended the abstract submission deadline for our Frontiers special issue, "Virtual Bodies for Real Humans - Avatars, Sensations, and Emotions," to July 30th. www.frontiersin.org/research-top...
frontiersin.org
Frontiers | Virtual Bodies for Real Humans - Avatars, Sensations and Emotions
Our bodies are fundamental to how we experience and interact with the physical world, and they shape the way our minds develop. The human brain develops toge...
000
Michael Wiesing @vrneuroscience.bsky.social · 01/07/2026
Interesting and highly relevant paper to "democratize open VR research" www.pnas.org/doi/10.1073/...
pnas.org
Creating common virtual ground: Protocols to democratize open VR research | PNAS
By immersing participants in consistent virtual environments, VR enhances study realism, reduces confounding variables, and improves procedural con...
010
Michael Wiesing @vrneuroscience.bsky.social · 29/06/2026
Researching XR, haptics, or intelligent virtual humans? Submit your work to our new Frontiers in Virtual Reality Research Topic: "Presence in Extended Reality." Deadline: Dec 27, 2026. Read the full scope and submit here: www.frontiersin.org/research-top... #XR #VirtualReality #Haptics #VR
frontiersin.org
Frontiers | Presence in Extended Reality: Holoportation, Haptic Interaction, and Intelligent Virtual Humans
The PRESENCE project envisions transforming the XR landscape by overcoming key technological limitations. This Research Topic is inspired by the project: htt...
023
Michael Wiesing @vrneuroscience.bsky.social · 24/06/2026
Having a great time at our @dagstuhl.de Seminar on virtual bodies, showing off @presencexr.bsky.social technology like this Gaussian splatting avatar, a scan of Frank Steinicke, fully rigged & animated, that Ke Li is demoing to Victoria Interrante. #GaussianSplatting #VirtualReality #Avatars
032
Reposted by Michael Wiesing
VR Summit @vrsummit.bsky.social · 24/06/2026
✍️ Want to present? Submissions for posters & VR demos are open until July 15, 2026. Accepted abstracts will be published in a proceedings book after the conference. Submit here 👉 vrs.ruhr-uni-bochum.de/submit/ #VRSummit2026 #XR #VirtualReality #ImmersiveTech #VRResearch
vrs.ruhr-uni-bochum.de
Submit – VR Summit 2026
111
Reposted by Michael Wiesing
VR Summit @vrsummit.bsky.social · 24/06/2026
📢 VR Summit 2026 — Registration is now open! The 4th VRS Conference returns to Bochum 🇩🇪 this October: researchers, devs & clinicians exploring XR, human cognition & health. 🗓️ Conf: Oct 12–13, Rotunde 🛠️ Hackathon: Oct 10–11, TGW 🎟️ Register 👇 www.eventim-light.com/de/a/69f35a2...
132
Michael Wiesing @vrneuroscience.bsky.social · 21/06/2026
Did I already mention that our VRS Proceedings for 2023-2025 are now published? No? Ok, but now! omp.ub.rub.de/index.php/RU...
omp.ub.rub.de
VR Summit Abstract Book: 2023-2025 | OMP Ruhr-Universität Bochum
011
Michael Wiesing @vrneuroscience.bsky.social · 21/06/2026
Arrived!
010
Michael Wiesing @vrneuroscience.bsky.social · 20/06/2026
Just a heads-up that the deadline for our special issue, "Virtual Bodies for Real Humans - Avatars, Sensations, and Emotions," ii June 30th. If you have work ready on avatars, bodily sensations, or emotions in XR, make sure to submit your abstract soon. All the details are here tinyurl.com/59ad8s27
frontiersin.org
Frontiers | Virtual Bodies for Real Humans - Avatars, Sensations and Emotions
Our bodies are fundamental to how we experience and interact with the physical world, and they shape the way our minds develop. The human brain develops toge...
011
Reposted by Michael Wiesing
Art Pilacinski @fatresearchcat.bsky.social · 19/06/2026
We are ready for Dagstuhl 😊 @panxueni.bsky.social @pedrolopes.org @vrneuroscience.bsky.social 🏖😸
022
Reposted by Michael Wiesing
Pedro Lopes @pedrolopes.org · 04/06/2026
New paper at #ICRA2026 with/led by Matt Walter's team at TTIC. HapCompass: wearable haptic device for teleoperation that gives directional cues via asymmetric vibration! By mapping the robot's tactile measurements—improves teleoperation performance + better imitation learning!1/3
111
Reposted by Michael Wiesing
Wolberslab @DZNE Magdeburg @wolberslab.bsky.social · 04/06/2026
Save the date! #MindXR returns to Berlin, June 30–July 2, 2027. Join researchers and clinicians working at the intersection of XR, mental health & HCI to shape the future of evidence-based, human-centred mental health care. More soon: mindxr.info
001
Reposted by Michael Wiesing
anil oza @aniloza.bsky.social · 14/05/2026
wow — the preprint host, arxiv, is banning authors for a year if they submit papers with hallucinated citations 🤖
Twitter thread from Thomas Dietterich, reading "Attention 
@arxiv
 authors: Our Code of Conduct states that by signing your name as an author of a paper, each author takes full responsibility for all its contents, irrespective of how the contents were generated. 1/
3:03 PM · May 14, 2026
·
66.7K
 Views
Relevant
View quotes

Thomas G. Dietterich
@tdietterich
·
1h
If generative AI tools generate inappropriate language, plagiarized content, biased content, errors, mistakes, incorrect references, or misleading content, and that output is included in scientific works, it is the responsibility of the author(s). 2/
Thomas G. Dietterich
@tdietterich
·
1h
We have recently clarified our penalties for this. If a submission contains incontrovertible evidence that the authors did not check the results of LLM generation, this means we can't trust anything in the paper. 3/
Thomas G. Dietterich
@tdietterich
·
1h
The penalty is a 1-year ban from arXiv followed by the requirement that subsequent arXiv submissions must first be accepted at a reputable peer-reviewed venue. 4/
Thomas G. Dietterich
@tdietterich
·
1h
Examples of incontrovertible evidence: hallucinated references, meta-comments from the LLM ("here is a 200 word summary; would you like me to make any changes?"; "the data in this table is illustrative, fill it in with the real numbers from your experiments") end/"
9458081912
Michael Wiesing @vrneuroscience.bsky.social · 06/05/2026
media.tenor.com
fry from futurama is holding a bunch of money in his hand
ALT: fry from futurama is holding a bunch of money in his hand
000
Michael Wiesing @vrneuroscience.bsky.social · 06/05/2026
New paper out. We found that virtual threats (like a wolf in the room 🐺) cause more discomfort in mixed reality or when the virtual space replicates the real world, as compared to a generic virtual environment. www.cell.com/iscience/ful...
130
Reposted by Michael Wiesing
KlaesLab @klaeslab.bsky.social · 26/04/2026
Excited to announce CATlab — the Cognition, Action and Touch Lab — a new junior research group at our department, led by Dr. Art Pilacinski( @fatresearchcat.bsky.social ). The group will explore how cognition, action, and touch interact in neuroscience research. Congratulations, Art! 🧠
052
Reposted by Michael Wiesing
Pedro Lopes @pedrolopes.org · 13/04/2026
The extended proceedings (containing all posters, demos, workshops and more) is also online: dl.acm.org/doi/proceedi...
dl.acm.org
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems | ACM Conferences
CHI: Conference on Human Factors in Computing Systems
033
Michael Wiesing @vrneuroscience.bsky.social · 13/04/2026
Anyone here at CHI this week?
000
Reposted by Michael Wiesing
Clement Naveilhan @clementnaveilhan.bsky.social · 30/03/2026
NEW preprint with @stephen-ramanoel.bsky.social and @mobilebrainimaging.bsky.social 🎉 In this final study of my PhD, we combined immersive virtual reality with mobile EEG and gait analysis during a path integration task, recording from 30 young and 32 older adults www.biorxiv.org/content/10.6...
12711
Reposted by Michael Wiesing
Pause @ Real Scientists DE @realscientists.de · 30/03/2026
[Admin] Liebe alle, auch diese Woche machen wir eine kleine Pause. In der Zwischenzeit suchen wir weiterhin neue Wissenschaftler*innen, die eine Woche lang unseren Account übernehmen möchten (gerne auch kurzfristig). Interesse? Meldet euch unter: dasistsciencetwitter@gmail.com.
26333
Reposted by Michael Wiesing
PRESENCE @presencexr.bsky.social · 24/03/2026
presence-xr.eu/presence-a-t... 🔗 🚀 Tomorrow: The Grand Finale! Join the PRESENCE Project for our final session. A Cross-Project Panel Discussion chaired by Mel Slater, wrapping up 10 weeks of XR innovation. 🗓️ March 25 | 🕔 17:00 CET #XR #Innovation #HorizonEurope #Webinar #PRESENCE
presence-xr.eu
PRESENCE: A TOOLSET OF HYPER_REALISTIC AND XR-BASED INTERACTIONS – XR Presence Project
031
Michael Wiesing @vrneuroscience.bsky.social · 17/03/2026
I'm working on transferring Metahumans to Unity, which works well so far. But now I'm working on the shading and it's incredible how complex the eye shader for them is! I guess I need to drastically simplify the eyes here to get this running on Quest 😅
001
Michael Wiesing @vrneuroscience.bsky.social · 13/03/2026
The feedback to my application for a La Caixa Grant I applied for, is just an AI summary.
001
Reposted by Michael Wiesing
Christoph Strauch @cstrauch.bsky.social · 19/02/2026
Recent work has shown how vulnerable online survey research is to LLMs. Motivated by this, we examined our online Posner cueing data from Prolific. It's concerning. We now must carefully consider when (or whether?) online behavioral data can be trusted. see our comment: www.pnas.org/doi/10.1073/...
pnas.org
PNAS
Proceedings of the National Academy of Sciences (PNAS), a peer reviewed journal of the National Academy of Sciences (NAS) - an authoritative source of high-impact, original research that broadly spans...
67734
Michael Wiesing @vrneuroscience.bsky.social · 20/02/2026
Thanks! 😅
010
Michael Wiesing @vrneuroscience.bsky.social · 20/02/2026
Immediately reminded me of your VR experience with the beautifully deformed hands. @drgbuckingham.bsky.social
000
Michael Wiesing @vrneuroscience.bsky.social · 20/02/2026
I'm trying to implement some physics hands, with some interesting results so far.
330
Reposted by Michael Wiesing
Joan Llobera @joanllobera.bsky.social · 03/02/2026
Tomorrow (4th February 2026) I am giving a talk about physics-driven characters for Virtual Reality created with Deep Reinforcement Learning, and what cognitive sciences can learn from these. If this sounds interesting, you can attend following this link: presence-xr.eu/presence-a-t... It's free!
172
Reposted by Michael Wiesing
melslater.bsky.social @melslater.bsky.social · 04/02/2026
Frontiers collection on 'A Metaverse for the Good: AI and the Metaverse' - see the call on www.frontiersin.org/research-top...
001
Michael Wiesing @vrneuroscience.bsky.social · 30/01/2026
If you ever wondered how the inside of Quest 2 controller looks like, I have something for you!
000
Reposted by Michael Wiesing
VR Summit @vrsummit.bsky.social · 22/01/2026
Submit here: www.frontiersin.org/research-top... #VR #Neuroscience #Embodiment #Science #VRresearch
frontiersin.org
Frontiers | Virtual Bodies for Real Humans - Avatars, Sensations and Emotions
Our bodies are fundamental to how we experience and interact with the physical world, and they shape the way our minds develop. The human brain develops toge...
002
Michael Wiesing @vrneuroscience.bsky.social · 24/01/2026
Higher quality screenshot
010
Michael Wiesing @vrneuroscience.bsky.social · 24/01/2026
First paper of the year out (we started with the project back in 2022): we used a VR penalty shoot-out task and show that higher autistic traits are linked to less flexible updating of internal predictions rather than stronger generic serial biases. www.researchgate.net/publication/...
140
Reposted by Michael Wiesing
VR Summit @vrsummit.bsky.social · 22/01/2026
🥽 Call for Papers: Virtual Bodies for Real Humans We are hosting a new Research Topic in Frontiers in Virtual Reality! Hosted by Christian Klaes, Michael Wiesing & Art Pilacinski. We're looking for research on embodiment, phantom touch & the emotional impact of avatars. 🧠✨
122
Michael Wiesing @vrneuroscience.bsky.social · 21/01/2026
This is a custom 3D printed mount to do some controller latency tests we plan to do. :)
010
Reposted by Michael Wiesing
PRESENCE @presencexr.bsky.social · 13/01/2026
The PRESENCE Project is making XR more realistic than ever! 🌐 Join our 10-week webinar series starting Jan 21 to explore: ✨ Holoportation 🤚 Haptics (Digital Touch) 👥 Intelligent Virtual Humans Hear from experts like Mel Slater & Frank Steinicke. Register: presence-xr.eu/presence-a-t... #XR #Tech
presence-xr.eu
052
Reposted by Michael Wiesing
Dr. Helena Hartmann (she/her) @helenahartmann.com · 13/01/2026
It's about time somebody did this ⤵️ We systematically reviewed 50/2060 screened studies that looked at how changing someone's own pain experience also affects how people feel and respond to others’ emotions and pain. ⚡ Read it now in @painthejournal.bsky.social: journals.lww.com/pain/fulltex...
journals.lww.com
1145