Sign in

PRESENCE

@presencexr.bsky.social
63 followers 211 following 17 posts

PRESENCE is a Horizon Europe collaborative project oriented at providing intuitive and hyper-realistic Extended Reality (XR) experiences by bringing real humans into interactive virtual world.

PostsRepliesMedia
PRESENCE @presencexr.bsky.social · 05/10/2026
New PRESENCE research in Frontiers in Computer Science: how the Guidance Ethics Approach can complement Human-Centred Design in XR. Key finding: ethics works best as an ongoing, participatory process, not a checkbox at the end. presence-xr.eu/from-needs-t... #XR #Ethics
presence-xr.eu
From needs to values: approaching the ‘How’ for ethical XR experiences – XR Presence Project
000
PRESENCE @presencexr.bsky.social · 05/10/2026
New from Artanim for our Virtual Humans pillar: physics-based VR characters driven by a neural net, trained in 30 min on GPU, running in-browser at 72fps on Quest 3. No app needed, just a URL. Try it live. presence-xr.eu/create-an-em... #XR #VirtualHumans
presence-xr.eu
Create an embodied physics controller in minutes – XR Presence Project
010
PRESENCE @presencexr.bsky.social · 05/10/2026
PRESENCE market strategy, Part 2: modular, not monolithic. Intelligent Virtual Humans is our entry point; Holoportation & Haptics suit specific, hardware-heavy use cases. Developer Hub is now live. presence-xr.eu/shaping-the-... #XR #HorizonEurope
presence-xr.eu
Shaping the Future of XR: Where Are We Going – Part 2 – XR Presence Project
000
PRESENCE @presencexr.bsky.social · 24/07/2026
XR market update: headset shipments fell ~43% in 2025 while AI smart glasses surged 247.5% (IDC). Part 1 of our market analysis looks at this structural split and what it means for PRESENCE's Holoportation, Haptics, and Virtual Humans work. presence-xr.eu/shaping-the-... #XR #HorizonEurope
presence-xr.eu
Shaping the Future of XR: Where Are We Now – XR Presence Project
010
PRESENCE @presencexr.bsky.social · 22/07/2026
New PRESENCE study in iScience: when VR/MR content matches your real physical room, your brain treats it as more real, amplifying emotional response. Most discomforting setup tested: a wolf in mixed reality. Implications for MR safety standards and exposure therapy. presence-xr.eu/an-elephant-...
presence-xr.eu
An elephant in the room amplifies discomfort when the virtual reality space matches physical reality – XR Presence Project
000
PRESENCE @presencexr.bsky.social · 22/07/2026
From cable chaos to plug-and-play: VOLUM tested volumetric video at ISE, MWC and Laval Virtual, then built HoloTotem and HoloTable, pre-calibrated hardware that removes deployment friction for real-world XR. presence-xr.eu/from-cable-c... #XR #VolumetricVideo
presence-xr.eu
From Cable Chaos to Plug-and-Play: How VOLUM is Redefining Volumetric Video Deployment and Experience in PRESENCE – XR Presence Project
000
PRESENCE @presencexr.bsky.social · 22/07/2026
How do you build immersive history that earns trust, not spectacle? Our Tunnel 57 use case reconstructs a real 1964 Berlin Wall escape using photogrammetry, a real eyewitness, and purposeful haptics. presence-xr.eu/authenticity... #XR #CulturalHeritage
presence-xr.eu
Authenticity Before Spectacle: Designing Immersive History that Earns Trust – XR Presence Project
000
PRESENCE @presencexr.bsky.social · 22/07/2026
New from PRESENCE: Didimo shows how digital humans can now be created from a single photo, concept art, or just semantic descriptions. Faster, more diverse virtual humans for XR, no manual 3D modelling required. presence-xr.eu/scalable-vir... #HorizonEurope #XR #VirtualHumans
presence-xr.eu
Scalable Virtual Human Creation from Images and Text – XR Presence Project
These efforts have resulted in innovations presented in particular at SIGGRAPH, demonstrating how research can help bridge the gap between realism, scalability, and production efficiency.
051
Reposted by PRESENCE
i2CAT Research & Innovation Centre @i2cat.net · 06/07/2026
🌐🫂We are proud to coordinate @presencexr.bsky.social, a @horizoneu.bsky.socialproject aimed at building a more human and effective #XR ecosystem that will reshape how we communicate by elevating the sensation of "truly being there" 🎥 f.mtr.cool/zmuvatgrlm #i2CATresearch
f.mtr.cool
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.
013
Reposted by PRESENCE
Michael Wiesing @vrneuroscience.bsky.social · 29/06/2026
Researching XR, haptics, or intelligent virtual humans? Submit your work to our new Frontiers in Virtual Reality Research Topic: "Presence in Extended Reality." Deadline: Dec 27, 2026. Read the full scope and submit here: www.frontiersin.org/research-top... #XR #VirtualReality #Haptics #VR
frontiersin.org
Frontiers | Presence in Extended Reality: Holoportation, Haptic Interaction, and Intelligent Virtual Humans
The PRESENCE project envisions transforming the XR landscape by overcoming key technological limitations. This Research Topic is inspired by the project: htt...
023
Reposted by PRESENCE
Michael Wiesing @vrneuroscience.bsky.social · 24/06/2026
Having a great time at our @dagstuhl.de Seminar on virtual bodies, showing off @presencexr.bsky.social technology like this Gaussian splatting avatar, a scan of Frank Steinicke, fully rigged & animated, that Ke Li is demoing to Victoria Interrante. #GaussianSplatting #VirtualReality #Avatars
032
PRESENCE @presencexr.bsky.social · 24/03/2026
presence-xr.eu/presence-a-t... 🔗 🚀 Tomorrow: The Grand Finale! Join the PRESENCE Project for our final session. A Cross-Project Panel Discussion chaired by Mel Slater, wrapping up 10 weeks of XR innovation. 🗓️ March 25 | 🕔 17:00 CET #XR #Innovation #HorizonEurope #Webinar #PRESENCE
presence-xr.eu
PRESENCE: A TOOLSET OF HYPER_REALISTIC AND XR-BASED INTERACTIONS – XR Presence Project
031
PRESENCE @presencexr.bsky.social · 10/03/2026
presence-xr.eu/presence-a-t... 🔗 🚀 Tomorrow: Integration and Applications! Join the PRESENCE Project for Week 8. Coordinated by Ana Zappa with Michael Wiesing, exploring how we bring XR tech into real world use cases. 🗓️ March 11 | 🕔 17:00 CET #XR #Innovation #HorizonEurope #Webinar #PRESENCE
presence-xr.eu
PRESENCE: A TOOLSET OF HYPER_REALISTIC AND XR-BASED INTERACTIONS – XR Presence Project
030
PRESENCE @presencexr.bsky.social · 17/02/2026
presence-xr.eu/presence-a-t... 🚀 Tomorrow: Holographic Transportation! Join the PRESENCE Project to see how "holoportation" bridges the digital-physical divide. 🎙️ Veronica Orvalho and Sergi Fernandez Langa 🗓️ Feb 18 | 🕔 17:00 CET #XR #Holoportation #HorizonEurope #Tech #Innovation #Webinar
presence-xr.eu
030
PRESENCE @presencexr.bsky.social · 11/02/2026
Who are you in XR? 👤 Today at 17:00 CET, we explore "Representing Participants by Avatars" with Veronica Orvalho & @joanllobera.bsky.social Join Week 4 of the PRESENCE Project webinar series! 🌐 Registration & Schedule: 🔗 presence-xr.eu/presence-a-t... #XR #Avatars #HorizonEurope #Tech #Metaverse
presence-xr.eu
PRESENCE: A TOOLSET OF HYPER_REALISTIC AND XR-BASED INTERACTIONS – XR Presence Project
030
Reposted by PRESENCE
Bart Kevelham @bartkevelham.bsky.social · 03/02/2026
For those interested in physics-based character animation in VR, I can recommend tomorrow's talk by my colleague Joan Llobera where he will detail the contribution from the Artanim Foundation (www.artanim.ch) in the @presencexr.bsky.social Horizon Europe project. Sign up now!
052
PRESENCE @presencexr.bsky.social · 13/01/2026
The PRESENCE Project is making XR more realistic than ever! 🌐 Join our 10-week webinar series starting Jan 21 to explore: ✨ Holoportation 🤚 Haptics (Digital Touch) 👥 Intelligent Virtual Humans Hear from experts like Mel Slater & Frank Steinicke. Register: presence-xr.eu/presence-a-t... #XR #Tech
presence-xr.eu
052
PRESENCE @presencexr.bsky.social · 30/12/2025
On 28 November 2025, we showcased the HoloMIT SDK at SAGA (Catalan Gaming Event). Strong interest from game studios and XR developers, with follow-up requests to integrate Holoportation features, supporting our T6.3 outreach goals. presence-xr.eu/saga-2025-de... #PRESENCE #XR #Holoportation #EU
presence-xr.eu
SAGA 2025 – Developer Outreach at Industry Event (28 November 2025) – XR Presence Project
020
Reposted by PRESENCE
Michael Wiesing @vrneuroscience.bsky.social · 16/05/2025
It's really impressive what Notebook LM produces. Here's an AI podcast about a new paper, which nicely summarizes and discusses the paper's important points, and the critical ethical issues that it raises, all in a way that is easy to understand. #VRcademicSky open.spotify.com/episode/5Hht...
open.spotify.com
Ethical Issues of Impersonation and AI Fakes
Research of HCI Hamburg · Episode
151
PRESENCE @presencexr.bsky.social · 29/12/2025
On 5 November, we hosted a hands-on, HoloMIT SDK workshop at UPC as part of the PRESENCE project. Students, many new to Unity, built their first multi-user XR experiences and shared valuable onboarding feedback. 🚀 It was a great experience. presence-xr.eu/upc-workshop...
041
PRESENCE @presencexr.bsky.social · 26/11/2025
Want to learn more about XR/VR immersive technology? Stay tuned on this channel for more info. If you can't wait, take a look at www.presence-xr.eu
030