Joseph Simpson @vrhermit.com · 2hIf everyone who saw this gave me five dollars, then I would have $5 times the number of people who saw this.  030
Reposted by Joseph SimpsonCharlie Chapman @charliemchapman.com · 29/09/2026So I've been building the Apple native video editing app of my dreams No projects, no libraries, just drop in files, trim, crop, add AI captions, export and get out. On macOS, iOS, iPadOS and Duo And I'm calling it – against my better judgement – Trimothy TestFlight link👇 7495
Joseph Simpson @vrhermit.com · 29/09/2026If Apple ever decides to deprecate Animation Graph, it'll be because I made stuff like this 040
Joseph Simpson @vrhermit.com · 28/09/2026Setting aside my terrible animation clips, I'm learning a little bit more about Animation Graph. I can use some basic inputs to have Clownbear Gymbro animate between idle, walk, and run. Then I can trigger jumps that will blend (badly) with whatever state he was in at the time. 010
Reposted by Joseph SimpsonXogot: Godot on iPad and iPhone @xogot.bsky.social · 28/09/2026We just announced Xogot Modeler. Inspired by Unity’s ProBuilder, it lets you build levels in your 3D Godot scenes. Create geometry, extrude meshes and more without leaving Xogot. Check out @migueldeicaza.bsky.social's blog post for the full story, with lots of demos: blog.xogot.com/xogot-modeler/blog.xogot.comXogot ModelerEarlier this year we introduced the Asset Placer and the Asset Browser, and today we are introducing the Xogot Modeler. This tool helps you prototype levels easily from within the editor, without hav... 1177
Reposted by Joseph SimpsonGabe Smedresman @gabesmed.bsky.social · 28/09/2026I'm hosting a gathering for the NYC immersive experience community on October 13 at the imminently-closing Dead Letter No. 9. Please join us! www.eventbrite.com/e/nyc-immers...eventbrite.comNYC Immersive Industry Fall MixerCome meet & mingle with the movers and shakers of the immersive world as we toast one of our favorite venues one last time! 032
Joseph Simpson @vrhermit.com · 27/09/2026I don't think I've touched an animation graph since 2018, so I'm a little rusty. Slowly piecing things together in RCP3. ✅ Character USDC file, with skeletal rig ✅ Separate animation files ✅ Animation library component on an entity ✅ Animation graph to blend states 020
Reposted by Joseph Simpsonm₂ @msub2.com · 27/09/2026#OpenToWork remote SWE roles (full-stack/systems/XR) 5+ yrs: - JS/TS, Python, Rust, Go; - React/Svelte/Next; - Unity/WebXR; - Browser engines (Servo/Chromium/Gecko, Web APIs); - Linux infra + self-hosting; Any leads would be appreciated! linkedin.com/in/daniel-adams-b97ab5116/ | msub2.comlinkedin.comChecking your browser - reCAPTCHA 031
Joseph Simpson @vrhermit.com · 27/09/2026Everyone else is making super impressive stuff with AI agents and 3D tools. I'm just over here making nightmare fuel. Meet Clownbear Gymbro 050
Joseph Simpson @vrhermit.com · 27/09/2026Clown Bear Gym Bro wants to know why you haven't been working out 020
Joseph Simpson @vrhermit.com · 27/09/2026RCP3: we can scale nodes along a motion path and our entity will animate to that scale 020
Joseph Simpson @vrhermit.com · 27/09/2026RCP3: We can rotate nodes in a motion path and our entity will follow animate to match that orientation. 050
Joseph Simpson @vrhermit.com · 27/09/2026RCP3: Motion Path Orbit - Create a sequence - Select a root entity for the sequence - Create a track and select track entity - Add motion path and change shape to Orbit We can adjust nodes, path axis, and even enable entity spin during the orbit. 020
Joseph Simpson @vrhermit.com · 27/09/2026RCP3 Motion Path Basics - Create a sequence - Target a root entity/scene for the sequence - Add a track, select an entity for the track - Add the Motion Path action - Select the last point, then click in the space to add nodes - Transform each node as needed - Optionally, close the path 020
Joseph Simpson @vrhermit.com · 26/09/2026If any of my friends in Columbus see this, some VR Columbus folks are meeting up for coffee this morning. Come join us if you're free When: Sep 26, 2026 at 9 AM) Where: Crimson Coffee (Easton) crimsoncoffee.com/pages/crimso...crimsoncoffee.comLocationsIn October 2020, we were proud to open our first CRIMSON retail store and café in Easton Town Center, on the northeast side of Columbus, Ohio. Gleaming with white tile and light wood accents, CRIMSON... 020
Joseph Simpson @vrhermit.com · 25/09/2026Reality Composer Pro 3 comes with a new way to check the fans on your MacBook Pro. It's called "baked lighting" and it brought my M3 Max to its knees. I set the quality level to "production" and literally could not even type a keystroke in any app while it was baking 😅 030
Joseph Simpson @vrhermit.com · 25/09/2026RCP3 has a basic Animation Sequencer, but only a few built-in actions. One of those is Motion Path. We can animate an entity along a path, orbit, or spin. We can adjust the easing of every point along the path. We even have options like "Look Along Path" 010
Joseph Simpson @vrhermit.com · 25/09/2026Another silly example with DocumentPreviewSession. This time using a USDStage to create a simple bar chart. 020
Joseph Simpson @vrhermit.com · 24/09/2026DocumentPreviewSession from the Spatial Preview Framework is starting to feel a lot like Remote QuickLook. I've tried sending over a variety of file types and they all worked. Image, PDF, Video, Pages File, Excel File, Plain Text, HTML File, and even a Webarchive. 120
Reposted by Joseph SimpsonBen Houston @ben3d.ca · 24/09/2026Want to inspect #MaterialX materials in your coding IDE? Try my new #ThreeJS-based MaterialX Viewer extension for VSCode and Cursor: marketplace.visualstudio.com/items?itemNa... open-vsx.org/extension/be... 074
Joseph Simpson @vrhermit.com · 23/09/2026Our community has two weekly meetings for visionOS developers. Juan Moya hosts Office Hours on Thursday and I host on Friday. Juan is on vacation this week so I'm hosting both meetings. Try to stop by tomorrow and make fun me for being extra sleepy stepinto.vision/about-office...stepinto.visionAbout Office HoursWhat is Step Into Vision Office Hours? A regular meeting where visionOS developers and designers can hang out. The idea is to create a place where we can support each other. 032
Joseph Simpson @vrhermit.com · 23/09/2026I meant to ask what the temperature was, but it didn’t come out right 020
Reposted by Joseph SimpsonHenry Stockdale @henrystockdale.com · 23/09/2026Putting out the reminder that if you have a Steam Frame review unit and are after some games for testing, I have plenty of review codes for Frame Verified games. DM me or email me at henry@futurefriendsgames.com!static.klipy.comSteam Frame ValveAlt: Steam Frame gif shows zoomed in shots from multiple angles of Valve's VR headset 04714
Joseph Simpson @vrhermit.com · 23/09/2026Almost done calibrating my gaydar. It’s taken a little longer than most, but I’m getting there  140
Reposted by Joseph SimpsonVR Me Up - VR World Builder @vrmeup.bsky.social · 23/09/2026Had an idea for a terrain tessellation algorithm in Three.js. It's lightweight, fast, and designed for low‑spec hardware. The prototype is already showing some interesting results. Stay tuned for more. #webgl #worldbuilding #indiedev #threejs 0144
Joseph Simpson @vrhermit.com · 23/09/2026Nobody asked, and I doubt anybody cares, but I extended Apple's SpatialPreview sample to include PDF. Unfortunately, DocumentPreviewSession doesn't stream changes from the device back to the Mac app like the USD one does. We can make changes on Mac and see them on headset though. 170
Joseph Simpson @vrhermit.com · 22/09/2026The sample project for the new SpatialPreview framework is pretty good. It has example of document (image) and UDS preview sessions. As a nice bonus, they also use the new USDKit to create a custom USD stage, modify the layout, and play an animation. 160
Reposted by Joseph SimpsonHotBloodedHeroine @hotbloodedheroine.petplay.fi · 21/09/2026some pico 8 music and a music video 152
Joseph Simpson @vrhermit.com · 21/09/2026OhioXR 2026 is Ohio's first cross-industry XR conference. I'll be doing a session on visionOS development for anyone who is interested in learning about the Apple Vision Pro ecosystem. #OhioXR2026 www.ohioxr.com 062
Joseph Simpson @vrhermit.com · 21/09/2026Reminder: the first episode of Gravity Golf is available on YouTube. Juan takes us through setting up a new project in Reality Composer Pro 3, connecting to Xcode, creating custom elements like components, systems, and actions. Lots more to come! www.youtube.com/watch?v=5VDQ...youtube.comGravity Golf Episode 01: RCP3 and Xcode SetupYouTube video by Step Into Vision 020
Joseph Simpson @vrhermit.com · 20/09/2026RCP3: Preview on device is not perfect, but it can save a lot of time. We can live preview many changes, and we can sync others with a button press. Tip: create an entity with a perspective camera and place it at a good viewpoint. When previewing in immersive mode, you can switch to this camera. 031
Joseph Simpson @vrhermit.com · 20/09/2026Apple is so freaking weird. They just casually drop 3D authoring into the preview app on macOS. I can sign annoying PDFs and render a scene with ray tracing for 3D graphics in the same app. 3734
Joseph Simpson @vrhermit.com · 20/09/2026RCP3: we can configure an asset to reimport from source automatically. This is pretty helpful when you're quickly iterating on something in Blender or Maya. Set up an export workflow to the same file, and then have RCP3 watch that file. 010
Joseph Simpson @vrhermit.com · 20/09/2026RCP3: We can reimport assets from source files, including variations on the original. Here I imported a file I made in Blender and added it to a scene. Then I duplicated the USDZ, made some changes in Preview. I replaced the assets using Reimport From to see the change across my RCP project. 020
Reposted by Joseph SimpsonFrancesco Perchiazzi @francisperchiazzi.bsky.social · 19/09/2026What if you could sketch an idea in 3D before complex modelling? Meet XReate: a free, browser-native 3D prototyping tool to build your spatial capabilities. Shape, export (GLB/USDZ), and integrate instantly! Try it here: www.francescoperchiazzi.com/apps/xreate/... 142
Joseph Simpson @vrhermit.com · 18/09/2026New podcast episode: Paolo is joined by Jonathan Bereyziat to talk about the distribution layer for Immersive Film stepinto.vision/podcast/epis...stepinto.visionExploring Immersive Filmmaking: Jonathan Bereyziat's JourneyJoin Paolo and Jonathan Bereyziat as they explore immersive filmmaking, technology, and the vibrant community at Immersive Warsaw. 010
Joseph Simpson @vrhermit.com · 17/09/2026The big takeaway for those working with visionOS these last few years. Reality Composer Pro 3 is a scene authoring tool for RealityKit, not a USD editor like v1 and 2. developer.apple.com/documentatio...developer.apple.comMigrating older projects to Reality Composer Pro 3 | Apple Developer DocumentationBring existing Reality Composer Pro 2 projects into the Reality Composer Pro 3 workspace. 051
Joseph Simpson @vrhermit.com · 16/09/2026Apple has a useful guide for migrating from Reality Composer Pro 2 to version 3. It isn't a particularly simple process, but it is possible to convert a complex project in a day or two. developer.apple.com/documentatio...developer.apple.comMigrating older projects to Reality Composer Pro 3 | Apple Developer DocumentationBring existing Reality Composer Pro 2 projects into the Reality Composer Pro 3 workspace. 052
Joseph Simpson @vrhermit.com · 15/09/2026Neat things that I kinda want a little bit, but not badly enough to pay that price 💸 M5 Max MacBook Pro iPhone Duo Steam Frame I can only rationalize so much. 010
Joseph Simpson @vrhermit.com · 14/09/2026It has been 528 days since I purchased an XR device. I deserve a little treat. New headset? 160
Joseph Simpson @vrhermit.com · 10/09/2026Using rotation3DLayout, adjust angle, and animating some changes to the custom radial layout. stepinto.vision/labs/lab-069... 010
Reposted by Joseph SimpsonHarshil @harshil.net · 10/09/2026Hmm this definitely changes how I'm thinking about the iPhone Duo's proportions 0165
Joseph Simpson @vrhermit.com · 09/09/2026Building on the custom layouts from Lab 067, we can add some 3D models and use SwiftUI modifiers to control rotation and position. stepinto.vision/labs/lab-068... 041