Francesco Perchiazzi @francisperchiazzi.bsky.social · 19/09/2026What if you could sketch an idea in 3D before complex modelling? Meet XReate: a free, browser-native 3D prototyping tool to build your spatial capabilities. Shape, export (GLB/USDZ), and integrate instantly! Try it here: www.francescoperchiazzi.com/apps/xreate/... 143
Francesco Perchiazzi @francisperchiazzi.bsky.social · 30/03/2026“Papà, can we do that with the computer?” So I made sXRetch: images → USDZ / GLB Preview on iPhone/Android and prototype in Xcode/Android Studio; or drag a USDZ file into Keynote. Export from Figma and test. Personal project, independent. Try it at francescoperchiazzi.com/apps/sxretch/ 121
Francesco Perchiazzi @francisperchiazzi.bsky.social · 30/01/2026Solid Interfaces for visionOS: Widgets and Cognitive Space in Spatial Computing A deep dive into spatial widgets, cognitive space, and the grammar behind solid interfaces and the research foundation for K.I.T.E. UX (available now!) 000
Francesco Perchiazzi @francisperchiazzi.bsky.social · 09/06/2025WWDC25’s biggest visionOS win? Spatial widgets. They’re not just productivity tools; they’re cognitive architecture. This isn’t dematerialization like iPhone. It’s re-materializing digital experiences back into space, back into presence. #WWDC25 #visionOS #SpatialComputing 110
Reposted by Francesco PerchiazziThe XR Research Digest @xrdigest.bsky.social · 15/02/2025Can Rest Frame designs reduce VR sickness without impacting presence? New research tested various configurations (n=18), finding optimal opacity/density levels (0.4/0.4) effectively reduced sickness symptoms while maintaining presence. doi.org/10.1007/s10055-025-01116-1 061
Reposted by Francesco PerchiazziCreate with Swift @createwithswift.bsky.social · 11/02/2025Canvas 1.8 by buff.ly/4gBJala is here! The latest update gives you new ways to build, learn, and push the boundaries of Spatial Computing. Download now! Link in the comments!buff.lyFrancesco Perchiazzi (@francisperchiazzi.bsky.social)Creative Director for Extended Reality (XR) technologies at imaginary institute, game design and gamification mentor at the University of Naples Federico Il’s Apple Developer Academy. 121
Francesco Perchiazzi @francisperchiazzi.bsky.social · 11/02/2025All the answers. 1.5 years of work. #AppleVisionPro is here, but why is it so hard to build genuinely spatial apps? Why do developers struggle to move from #iOS to #visionOS? What’s missing in the way we teach and learn #SpatialComputing? Enjoy! 181
Reposted by Francesco PerchiazziTiago Pereira @tiagogogo.bsky.social · 06/02/2025@francisperchiazzi.bsky.social has been working on this update for a long time now. By downloading it you will be notified when the update is published on the near future. If you don’t want to miss any updates, sign up to our weekly newsletter and follow @createwithswift.bsky.social 121
Francesco Perchiazzi @francisperchiazzi.bsky.social · 30/12/2024Hello Bluesky! Wrapping up 2024 with a collection on #SpatialComputing and #AppleVisionPro: • Embracing #ExtendedReality • #SpatialDesign for visionOS • Spatial #UserExperience • #GameDesign in visionOS • Spatial Design #Canvas • #Surgery and #visionOS www.createwithswift.com/author/franc...createwithswift.comFrancesco Perchiazzi - Create with SwiftCreative Director for Extended Reality (XR) technologies at imaginary institute, game design and gamification mentor at the University of Naples Federico Il’s Apple Developer Academy. 020