voxel @voxel.bonedisk.com · 29/09/2026Having some conflict between my vision and the 'sensible' MSDOS resolutions around 320x240, might go vesa and try 640x480, which seems that an absolutely decadent number of pixels. Testing 640x480 in dosbox with some silly rectangle drawing: 210
voxel @voxel.bonedisk.com · 08/09/2026Will try and do a #gamejam thread for #mstres, starting with an attempt at a rotoscoped run animation. Trying to embody the concept of "make it exist first, make it good later" 180
voxel @voxel.bonedisk.com · 26/08/2026(sorry for randomly replying to an old post) it's often down to missing permissions in your browser for a given site. If canvas permissions aren't enabled (usually for privacy reasons) then you get these weird placeholder images uploaded instead. Happens to me regularly 010
voxel @voxel.bonedisk.com · 13/07/2026Started adding alternate weapons to my #nesdev / #famicom project 173
voxel @voxel.bonedisk.com · 27/03/2026I'm playing as both teams here. There's a few movement order options, move slow and fire fast, or dash without being able to shoot etc. Units invincible from the front, vulnerable from side, weak from the back. #dreamcast #gamedev 094
voxel @voxel.bonedisk.com · 22/03/2026Main focus of my efforts is to streamline the workflow from authoring tools (i.e blender) to the engine 010
voxel @voxel.bonedisk.com · 22/03/2026Sunday #dreamcast #gamedev. Arena to test some of the new features I added to my engine recently. 2266
voxel @voxel.bonedisk.com · 03/03/2026spooked myself when doing some #dreamcast #gamedev . I haven't implemented any kind of mesh animation yet but when I made this quick test character, they seemed to turn their head to follow me (head had inverted normals and is drawn 'in reverse') 162
voxel @voxel.bonedisk.com · 15/02/2026Essential feature implemented: Hatshot #godotengine #fps #gamedev 062
voxel @voxel.bonedisk.com · 04/02/2026one of my first couple of LDJAMs I uploaded a real disaster of a broken game and you posted a positive comment anyway, i won't say you saved my life but it definitely helped keep me jamming 😅 000
voxel @voxel.bonedisk.com · 04/02/2026(Sorry for the repeated uploads, my librewolf browser keeps replacing these images with blanks) 010
voxel @voxel.bonedisk.com · 31/01/2026Submitted my #MSDOS entry for CGAJam 2026! Summon 1bit #pixelart monstergirls in gloriously stretched 640x200 resolution Play in dos/dosbox or your browser voxel.itch.io/monster-summ... 273
voxel @voxel.bonedisk.com · 16/08/2025Been procrastinating from #gamedev today... by doing some gamedev. A little #nes / #famicom sidescrolling prototype written in assembly #nesdev 3208
voxel @voxel.bonedisk.com · 06/07/2025Working on my long-term #NES game, trying to cram a little too much into 40KB. I could go bigger but I really want to make at least one 'nrom' game that doesn't need extra mapper hardware on the cart. Included obligatory glitched out failed map loading, #famicom errors always fun #nesdev #gamedev 1254
voxel @voxel.bonedisk.com · 27/06/2025Functional as normal joysticks now, right stick grip body doesn't quite close neatly, leaving an annoying gap. #flightsim #hotas 110
voxel @voxel.bonedisk.com · 23/06/2025Organised some of my #famicom collection with my boy. He wanted rainbow sorting which led to much debate as to where brown and pink sit on the rainbow. Going to make nice top labels for all the carts without in the near future #nes #fc 020
voxel @voxel.bonedisk.com · 31/05/2025Had a strong urge for a chibi #tachikoma from #gits so I printed one, assembled and painted it instead of doing any work at all today. My brushwork sucks and my printer settings definitely need some refinement but I am more pleased than this guy is 37212
voxel @voxel.bonedisk.com · 29/05/2025So far the joysticks look like this. I'm 3D printing the parts and building the electronics. They're angled inwards more like bike handlebars or throttles. Is this a good idea? Guess I'll find out soon! 110
voxel @voxel.bonedisk.com · 29/05/2025I've been building some custom #joysticks. Today I recorded myself doing surface mount soldering for the axis sensors. I'm not a professional 😹 The plan is to make two good quality controllers for playing spacesim games 141
voxel @voxel.bonedisk.com · 29/05/2025Time to start on bsky. I write retrogames, do too many gamejams, draw and sometimes make hardware. 0112