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voxel

@voxel.bonedisk.com
68 followers 134 following 66 posts

Retro games developer, hardware maker voxel.itch.io

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voxel @voxel.bonedisk.com · 24/09/2026
Now that the #ldjam site is back up I'm tempted to participate in the upcoming gamejam, but the permissive AI stance is really offputting. I understand it being difficult to police / enforce a 'no AI' rule, but explicitly allowing someone to ai-gen 90% of their art without opting out of 'graphics'?
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voxel @voxel.bonedisk.com · 08/09/2026
Will try and do a #gamejam thread for #mstres, starting with an attempt at a rotoscoped run animation. Trying to embody the concept of "make it exist first, make it good later"
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voxel @voxel.bonedisk.com · 27/03/2026
I'm playing as both teams here. There's a few movement order options, move slow and fire fast, or dash without being able to shoot etc. Units invincible from the front, vulnerable from side, weak from the back. #dreamcast #gamedev
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voxel @voxel.bonedisk.com · 22/03/2026
Sunday #dreamcast #gamedev. Arena to test some of the new features I added to my engine recently.
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ratrogue @ Rat King @ratrogue.bsky.social · 09/03/2026
I updated Gompl, my little scripting language written in GDScript. It now supports function definitions, though not yet with parameters. github.com/ratkingsmini... #godot #godotengine #madewithgodot
github.com
GitHub - ratkingsminion/gompl: Interpreter written in GDScript
Interpreter written in GDScript. Contribute to ratkingsminion/gompl development by creating an account on GitHub.
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voxel @voxel.bonedisk.com · 03/03/2026
spooked myself when doing some #dreamcast #gamedev . I haven't implemented any kind of mesh animation yet but when I made this quick test character, they seemed to turn their head to follow me (head had inverted normals and is drawn 'in reverse')
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voxel @voxel.bonedisk.com · 31/01/2026
Submitted my #MSDOS entry for CGAJam 2026! Summon 1bit #pixelart monstergirls in gloriously stretched 640x200 resolution Play in dos/dosbox or your browser voxel.itch.io/monster-summ...
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voxel @voxel.bonedisk.com · 31/01/2026
Submitted my #MSDOS entry for CGAJam 2026! Summon 1bit #pixelart monstergirls in gloriously stretched 640x200 resolution Play in dos/dosbox or your browser voxel.itch.io/monster-summ...
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voxel @voxel.bonedisk.com · 01/01/2026
#gamedev devlog 000, prototyping an untitled low-level flight game that uses dual analogue joysticks (i.e #HOSAS or #HOTAS) www.youtube.com/watch?v=3c18...
youtube.com
Devlog 000: Untitled HOTAS/HOSAS game prototype
YouTube video by BONEDISK
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Hadrosaurus Software - Enigma Heart DEMO OUT NOW! @hadrosaurus.net · 23/09/2025
Most of the work on Enigma Heart for the past few weeks has been building environments and writing scripts for the end of the first act. We're getting close! ➡️ store.steampowered.com/app/2986980/... ➡️ hadrosoft.itch.io/enigma-heart #GameDev #IndieGame #IndieDev #PixelArt #EnigmaHeart
A screenshot of Enigma Heart: a pixel art scene of a room in a medieval-style house with timber framing an walls that are gray brick at the base before transitioning to lavender plaster. There is a table with a sword and shield on it, a bookshelf, a bed flanked by two nightstands, a fireplace, and a table with a bowl of fruit on it, along with firewood in piles near the fireplace. Zalia, the heroine of the game: a dark-skinned woman with a purple streak in her hair and wearing purple, white, and teal, stands in the middle of the room. On the nightstand is a portrait of Esme, her love interest: a woman with red hair. A status bar at the top of the screenshot shows the player's health, level, mana, and experience.A screenshot of Enigma Heart: a pixel art scene of the interior of a building made of red wood with light-colored hardwood floors. The room is a boat workshop: filled with workbenches, half-filled boats, sails, and an anchor. There's a brick fireplace against the wall, and a bed in the foreground. In the room are Gage, a man wearing a leather apron and a very bright green hat, and Zalia, the main character, a woman wearing purple and white and teal, and with a purple streak in her hair.Pixel art scene from Enigma Heart. Zalia and Priscilla are on a dock: Zalia sitting on a crate, Priscilla standing. The long tails of Priscilla's pirate-style headband are blowing in the window. Both have their backs turned to the camera. It's sunset, with the sky in shades of gold, orange, and purple, with gold and orange clouds. The lighting is low, and slightly reddish. The ocean stretches off to the horizon.

A text box, indicating Zalia is speaking, reads, "This is nice."Zalia is climbing a ladder through a thin vertical tunnel deep in a dark cave. The only light in the scene is cast off by glowing mushrooms, giving the entire scene an eerie cyan glow.

In the middle of the screen, a horizontal tunnel cuts across Zalia's path. There are two spinning blade discs inside the horizontal tunnel, that presumably move back and forth. Inside, as if shredded by them, is a dead goblin.
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voxel @voxel.bonedisk.com · 16/08/2025
Been procrastinating from #gamedev today... by doing some gamedev. A little #nes / #famicom sidescrolling prototype written in assembly #nesdev
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GSK | ALL CITY SLOP SHOP (ETA SOON) @allcityslopshop.com · 03/08/2025
it goes further: Yu Suzuki had a oh-shit-the-boss-is-here button installed on his devkits that'd corrupt the screen and make the game look visibly "unfinished", in order to keep his boss from trying to force the game out the door ASAP shmuplations.com/afterburner/
The color of the sky was also something that came from a bug, from wiping the color RAM on the PCB. At the time, we had worked up a pretty sky background with nice color gradations… and, well, this is a little bit of a digression, but President Nakayama used to visit our office from time to time.

The thing with Nakayama was, if he saw that the graphics were complete in your game, he would tell you it was done and it was time to release it. Nevertheless, we couldn’t just hide the game from him and show him nothing when he came by. So I rigged up a little switch underneath my desk…

—(laughs)

Suzuki: When I pressed that switch it would wipe the color RAM. You could wipe the color RAM, and it wouldn’t affect the rest of the game—everything would keep running, just the colors would get all glitched. To a layperson, it would look like the game wasn’t complete yet. Well, one time we did this, and randomly, the colors of the sky looked extremely striking. Then I used our development tool ICE to stop the CPU and extract the color RAM data, and those became the colors we used for Space Harrier.
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Random Stranger @randomstranger.bsky.social · 23/07/2025
Number 58 on the list of things that are bad about microtransactions in games: when you play the re-release with all of the content included, you're instantly handed a pile of game breaking equipment, joke costumes, and more in-game currency than you'll need.
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voxel @voxel.bonedisk.com · 06/07/2025
Working on my long-term #NES game, trying to cram a little too much into 40KB. I could go bigger but I really want to make at least one 'nrom' game that doesn't need extra mapper hardware on the cart. Included obligatory glitched out failed map loading, #famicom errors always fun #nesdev #gamedev
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voxel @voxel.bonedisk.com · 23/06/2025
Organised some of my #famicom collection with my boy. He wanted rainbow sorting which led to much debate as to where brown and pink sit on the rainbow. Going to make nice top labels for all the carts without in the near future #nes #fc
Stacks of Famicom carts in shelves
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Brad Jeffrey @designerbradley.bsky.social · 18/06/2025
Alliance Peacefighter is out now! store.steampowered.com/app/3538210/... This was a labour of love that's taken over 5 years of my spare time, and a game I've wanted to make since I played Wing Commander back in the early nineties. Really hope you like it. #GameDev #IndieDev #WingCommander
store.steampowered.com
Save 10% on Alliance Peacefighter on Steam
A linear, story-driven space sim in the style of 90s classics like X-Wing and Wing Commander. As a newly qualified Alliance pilot, you find yourself caught up in a plot to break the fragile peace betw...
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Jana Reinhardt🧹⚔️Mops & Mobs @ratqueen.bsky.social · 07/06/2025
"This place is truly a mess" - well, nonlinear writing always is, Trogg! How our dialogues are made in MOPS & MOBS - the tool is called Connected by @ratrogue.bsky.social #screenshotsaturday #indiedev #madewithgodot #dungeoncrawler #visualnovel #dungeonnovel #dungeonsanddragons #NarrativeGame
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voxel @voxel.bonedisk.com · 31/05/2025
Had a strong urge for a chibi #tachikoma from #gits so I printed one, assembled and painted it instead of doing any work at all today. My brushwork sucks and my printer settings definitely need some refinement but I am more pleased than this guy is
Chibi Tachikoma model on my deskAngry tachikoma in my hand
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voxel @voxel.bonedisk.com · 29/05/2025
I've been building some custom #joysticks. Today I recorded myself doing surface mount soldering for the axis sensors. I'm not a professional 😹 The plan is to make two good quality controllers for playing spacesim games
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voxel @voxel.bonedisk.com · 29/05/2025
Time to start on bsky. I write retrogames, do too many gamejams, draw and sometimes make hardware.
Illustration of an anime girlPhoto of a partially constructed joystickFive floppy disks with custom labelsDreamcast controller
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